Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
player = Players.LocalPlayer
playerGui = player:()
camera = .CurrentCamera
screenGui = .(, playerGui)
screenGui.Name =
frame = .(, screenGui)
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Active =
frame.Draggable =
border = .(, frame)
border.Size = .(, , , )
border.Position = .(, -, , -)
border.BackgroundColor3 = .(, , )
border.ZIndex =
border.BorderSizePixel =
titleLabel = .(, frame)
titleLabel.Size = .(, , , )
titleLabel.Position = .(, , , )
titleLabel.BackgroundTransparency =
titleLabel.Font = .Font.SciFi
titleLabel.TextSize =
titleLabel.TextColor3 = .(, , )
titleLabel.Text =
titleLabel.TextStrokeColor3 = .(,,)
titleLabel.TextStrokeTransparency =
titleLabel.TextXAlignment = .TextXAlignment.Center
(text, y)
btn = .(, frame)
btn.Size = .(, , , )
btn.Position = .(, , , y)
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(, , )
btn.Font = .Font.SciFi
btn.TextSize =
btn.Text = text
btn.AutoButtonColor =
btn.BorderSizePixel =
btn
invisible =
gravityChanged =
teleportMode =
speedBoost =
flying =
freezeMode =
killMode =
loopKillMode =
loopKillTarget =
loopKillConnection =
apparenceOpen =
(text)
notification = .()
notification.Size = .(, , , )
notification.Position = .(, -, , )
notification.BackgroundColor3 = .(, , )
notification.BackgroundTransparency =
notification.TextColor3 = .(, , )
notification.Text = text
notification.Font = .Font.SciFi
notification.TextSize =
notification.TextStrokeTransparency =
notification.TextXAlignment = .TextXAlignment.Center
notification.Parent = screenGui
:():(notification, )
()
invisible = invisible
char = player.Character
char
_, part (char:())
part:()
part.Transparency = invisible
()
gravityChanged = gravityChanged
.Gravity = gravityChanged
flyBodyVelocity =
flyBodyGyro =
flySpeed =
()
flying = flying
char = player.Character
char
root = char:()
humanoid = char:()
root humanoid
flying
humanoid.PlatformStand =
flyBodyVelocity = .()
flyBodyVelocity.MaxForce = .(, , )
flyBodyVelocity.Velocity = .(, , )
flyBodyVelocity.Parent = root
flyBodyGyro = .()
flyBodyGyro.MaxTorque = .(, , )
flyBodyGyro.CFrame = root.CFrame
flyBodyGyro.Parent = root
keys = {W = , A = , S = , D = , Space = , LeftControl = }
flyMoveConnection, flyHeartbeatConnection
flyMoveConnection = UserInputService.InputBegan:((input, gp)
gp
key = input.KeyCode.Name
keys[key] ~=
keys[key] =
)
UserInputService.InputEnded:((input, gp)
gp
key = input.KeyCode.Name
keys[key] ~=
keys[key] =
)
flyHeartbeatConnection = RunService.Heartbeat:(()
flying root.Parent flyBodyVelocity flyBodyGyro
flyMoveConnection:()
flyHeartbeatConnection:()
direction = .(, , )
keys.W direction = direction + root.CFrame.LookVector
keys.S direction = direction - root.CFrame.LookVector
keys.A direction = direction - root.CFrame.RightVector
keys.D direction = direction + root.CFrame.RightVector
keys.Space direction = direction + .(, , )
keys.LeftControl direction = direction - .(, , )
direction.Magnitude >
flyBodyVelocity.Velocity = direction.Unit * flySpeed
flyBodyVelocity.Velocity = .(, , )
flyBodyGyro.CFrame = camera.CFrame
)
flyBodyVelocity flyBodyVelocity:()
flyBodyGyro flyBodyGyro:()
humanoid.PlatformStand =
teleportConnection =
()
teleportMode = teleportMode
teleportMode
teleportConnection = UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.UserInputType == .UserInputType.MouseButton1
mousePos = UserInputService:()
ray = camera:(mousePos.X, mousePos.Y)
raycastParams = RaycastParams.()
raycastParams.FilterDescendantsInstances = {player.Character}
raycastParams.FilterType = .RaycastFilterType.Blacklist
raycastResult = :(ray.Origin, ray.Direction * , raycastParams)
raycastResult raycastResult.Instance
char = player.Character
char
root = char:()
root
root.CFrame = .(raycastResult.Position) + .(, , )
)
teleportConnection
teleportConnection:()
teleportConnection =
()
speedBoost = speedBoost
char = player.Character
char
humanoid = char:()
humanoid
humanoid.WalkSpeed = speedBoost
()
freezeMode = freezeMode
freezeMode
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.UserInputType == .UserInputType.MouseButton1
mousePos = UserInputService:()
ray = camera:(mousePos.X, mousePos.Y)
raycastParams = RaycastParams.()
raycastParams.FilterDescendantsInstances = {player.Character}
raycastParams.FilterType = .RaycastFilterType.Blacklist
raycastResult = :(ray.Origin, ray.Direction * , raycastParams)
raycastResult raycastResult.Instance
model = raycastResult.Instance.Parent
model model:()
humanoid = model:()
humanoid.WalkSpeed =
humanoid.JumpPower =
_, part (model:())
part:()
part.Anchored =
()
)
()
killMode = killMode
killMode
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.UserInputType == .UserInputType.MouseButton1
mousePos = UserInputService:()
ray = camera:(mousePos.X, mousePos.Y)
raycastParams = RaycastParams.()
raycastParams.FilterDescendantsInstances = {player.Character}
raycastParams.FilterType = .RaycastFilterType.Blacklist
raycastResult = :(ray.Origin, ray.Direction * , raycastParams)
raycastResult raycastResult.Instance
model = raycastResult.Instance.Parent
model model:()
humanoid = model:()
humanoid.Health =
()
)
()
loopKillMode = loopKillMode
loopKillMode
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.UserInputType == .UserInputType.MouseButton1
mousePos = UserInputService:()
ray = camera:(mousePos.X, mousePos.Y)
raycastParams = RaycastParams.()
raycastParams.FilterDescendantsInstances = {player.Character}
raycastParams.FilterType = .RaycastFilterType.Blacklist
raycastResult = :(ray.Origin, ray.Direction * , raycastParams)
raycastResult raycastResult.Instance
model = raycastResult.Instance.Parent
model model:()
loopKillTarget = model
loopKillConnection
loopKillConnection:()
loopKillConnection = RunService.Heartbeat:(()
loopKillMode loopKillTarget loopKillTarget:()
loopKillTarget:().Health =
)
()
)
loopKillConnection
loopKillConnection:()
loopKillConnection =
loopKillTarget =
()
char = player.Character
char
root = char:()
root
car = .()
car.Name =
car.Size = .(, , )
car.Anchored =
car.CanCollide =
car.BrickColor = BrickColor.()
car.Material = .Material.Metal
car.Shape = .PartType.Block
car.Position = root.Position + root.CFrame.LookVector *
car.Orientation = .(, root.Orientation.Y, )
car.Parent =
seat = .()
seat.Name =
seat.Size = .(, , )
seat.Position = .(, , -)
seat.Anchored =
seat.CanCollide =
seat.Parent = car
wheel1 = .()
wheel1.Name =
wheel1.Size = .(, , )
wheel1.Anchored =
wheel1.CanCollide =
wheel1.BrickColor = BrickColor.()
wheel1.Material = .Material.Rubber
wheel1.Shape = .PartType.Cylinder
wheel1.Position = car.Position + .(-, -, -)
wheel1.Orientation = .(, , )
wheel1.Parent = car
wheel2 = .()
wheel2.Name =
wheel2.Size = .(, , )
wheel2.Anchored =
wheel2.CanCollide =
wheel2.BrickColor = BrickColor.()
wheel2.Material = .Material.Rubber
wheel2.Shape = .PartType.Cylinder
wheel2.Position = car.Position + .(, -, -)
wheel2.Orientation = .(, , )
wheel2.Parent = car
wheel3 = .()
wheel3.Name =
wheel3.Size = .(, , )
wheel3.Anchored =
wheel3.CanCollide =
wheel3.BrickColor = BrickColor.()
wheel3.Material = .Material.Rubber
wheel3.Shape = .PartType.Cylinder
wheel3.Position = car.Position + .(-, -, )
wheel3.Orientation = .(, , )
wheel3.Parent = car
wheel4 = .()
wheel4.Name =
wheel4.Size = .(, , )
wheel4.Anchored =
wheel4.CanCollide =
wheel4.BrickColor = BrickColor.()
wheel4.Material = .Material.Rubber
wheel4.Shape = .PartType.Cylinder
wheel4.Position = car.Position + .(, -, )
wheel4.Orientation = .(, , )
wheel4.Parent = car
weld1 = .()
weld1.Part0 = car
weld1.Part1 = wheel1
weld1.Parent = wheel1
weld2 = .()
weld2.Part0 = car
weld2.Part1 = wheel2
weld2.Parent = wheel2
weld3 = .()
weld3.Part0 = car
weld3.Part1 = wheel3
weld3.Parent = wheel3
weld4 = .()
weld4.Part0 = car
weld4.Part1 = wheel4
weld4.Parent = wheel4
()
invisibleBtn = (, )
gravityBtn = (, )
flyBtn = (, )
teleportBtn = (, )
speedBtn = (, )
freezeBtn = (, )
killBtn = (, )
loopKillBtn = (, )
vehicleBtn = (, )
apparenceBtn = .(, frame)
apparenceBtn.Size = .(, , , )
apparenceBtn.Position = .(, , , )
apparenceBtn.BackgroundColor3 = .(, , )
apparenceBtn.TextColor3 = .(,,)
apparenceBtn.Font = .Font.SciFi
apparenceBtn.TextSize =
apparenceBtn.Text =
apparenceBtn.AutoButtonColor =
apparenceBtn.BorderSizePixel =
closeBtn = .(, frame)
closeBtn.Size = .(, , , )
closeBtn.Position = .(, , , )
closeBtn.BackgroundColor3 = .(, , )
closeBtn.TextColor3 = .(,,)
closeBtn.Font = .Font.SciFi
closeBtn.TextSize =
closeBtn.Text =
closeBtn.AutoButtonColor =
closeBtn.BorderSizePixel =
invisibleBtn.MouseButton1Click:(()
()
(invisibleBtn, invisible)
)
gravityBtn.MouseButton1Click:(()
()
(gravityBtn, gravityChanged)
)
flyBtn.MouseButton1Click:(()
()
(flyBtn, flying)
)
teleportBtn.MouseButton1Click:(()
()
(teleportBtn, teleportMode)
)
speedBtn.MouseButton1Click:(()
()
(speedBtn, speedBoost)
)
freezeBtn.MouseButton1Click:(()
()
(freezeBtn, freezeMode)
)
killBtn.MouseButton1Click:(()
()
(killBtn, killMode)
)
loopKillBtn.MouseButton1Click:(()
()
(loopKillBtn, loopKillMode)
)
vehicleBtn.MouseButton1Click:(()
()
)
apparenceBtn.MouseButton1Click:(()
apparenceOpen = apparenceOpen
apparenceOpen
apparenceGui = ()
apparenceBtn.Text =
apparenceGui
apparenceGui:()
apparenceGui =
apparenceBtn.Text =
)
closeBtn.MouseButton1Click:(()
teleportConnection
teleportConnection:()
flying
()
loopKillConnection
loopKillConnection:()
apparenceGui
apparenceGui:()
screenGui:()
)
Universal