Run it
Copy the script and paste it into your executor.
plr = .Players.LocalPlayer
char = plr.Character
hum = char:
cam = .Workspace.CurrentCamera
Camera = cam
CamInterrupt =
TwoD =
TargetInfo = {, }
cam.CameraType =
t = char.Torso
h = char.Head
ra = char[]
la = char[]
rl = char[]
ll = char[]
tors = char.Torso
lleg = char[]
root = char.HumanoidRootPart
hed = char.Head
rleg = char[]
rarm = char[]
larm = char[]
radian = .rad
random = .random
Vec3 = .new
Inst = .new
cFrame = .new
Euler = .fromEulerAnglesXYZ
vt = .new
bc = BrickColor.new
br = BrickColor.random
it = .new
cf = .new
mouse = plr:()
ODers = {}
AllowRape = ;
AllowCata = ;
Booleans = {
CamFollow = ,
GyroUse =
}
(object, newCFrame, alpha)
object:(newCFrame, alpha)
Directer = (, root)
Directer.MaxTorque = (, , )
Directer.P =
CPart = ()
CPart.Anchored =
CPart.CanCollide =
CPart.Locked =
CPart.Transparency =
rainbowmode =
chaosmode =
glitchymode =
kan = .(,char)
kan.Volume =
kan.TimePosition =
kan.PlaybackSpeed =
kan.Pitch =
kan.SoundId =
kan.Name =
kan.Looped =
kan:()
MID = ;
Pitch = ;
(ID,timepos,pitch,vol)
kanz = kan
kanz.PlaybackSpeed = pitch
kanz.Pitch = pitch
kanz.SoundId = ID
kanz.Name =
kanz.Looped =
Pitch = pitch
MID = ID
(ID,timepos,pitch,vol)
kanz = kan
kanz:()
kanz.Volume = vol
kanz.TimePosition = timepos
kanz.PlaybackSpeed = pitch
kanz.Pitch = pitch
MID = ID
kanz.SoundId = ID
kanz.Name =
kanz.Looped =
kanz:()
.(.(()
()
))
(Times, Power, PlayerTarget)
.(.(()
FV = .(, PlayerTarget)
FV.Name =
ShakeNum=,Times
()
ef=Power
ef>=
Humanoid.CameraOffset = .(.(-ef,ef),.(-ef,ef),.(-ef,ef))
ef=Power*
Humanoid.CameraOffset = .(.(-ef,ef)/,.(-ef,ef)/,.(-ef,ef)/)
Humanoid.CameraOffset = .(,,)
FV:()
))
(Length,Intensity)
.(.(()
intensity = *Intensity
rotM = *Intensity
i = , Length,
()
intensity = intensity - *Intensity/Length
rotM = rotM - *Intensity/Length
hum.CameraOffset = (((-intensity, intensity)), ((-intensity, intensity)), ((-intensity, intensity)))
cam.CFrame = cam.CFrame * (((-intensity, intensity)), ((-intensity, intensity)), ((-intensity, intensity))) * (((-intensity, intensity)) * rotM, ((-intensity, intensity)) * rotM, ((-intensity, intensity)) * rotM)
Humanoid.CameraOffset = (, , )
))
CamShake=(Part,Distan,Power,Times)
de=Part.Position
i,v (:())
v:() v:()
_,c (v:())
c.ClassName== (c.Position - de).magnitude < Distan
Noob=v:
Noob~=
.(.(()
FV = .(, Noob)
FV.Name =
ShakeNum=,Times
()
ef=Power
ef>=
Humanoid.CameraOffset = .(.(-ef,ef),.(-ef,ef),.(-ef,ef))
ef=Power*
Humanoid.CameraOffset = .(.(-ef,ef)/,.(-ef,ef)/,.(-ef,ef)/)
Humanoid.CameraOffset = .(,,)
FV:()
))
(Times, Power, Noob)
(text,color)
chat = .(()
Character:()~=
Character:():()
naeeym2 = .(,Character)
naeeym2.Size = .(,,,)
naeeym2.StudsOffset = .(,,)
naeeym2.Adornee = Character.Head
naeeym2.Name =
tecks2 = .(,naeeym2)
tecks2.BackgroundTransparency =
tecks2.BorderSizePixel =
tecks2.Text =
tecks2.Font =
tecks2.TextSize =
tecks2.TextStrokeTransparency =
tecks2.TextColor3 = color
tecks2.TextStrokeColor3 = .(,,)
tecks2.Size = .(,,,)
tecks3 = .(,naeeym2)
tecks3.BackgroundTransparency =
tecks3.BorderSizePixel =
tecks3.Text =
tecks3.Font =
tecks3.TextSize =
tecks3.TextStrokeTransparency =
tecks3.TextColor3 = .(,,)
tecks3.TextStrokeColor3 = color
tecks3.Size = .(,,,)
.(.(()
()
chaosmode ==
tecks2.TextColor3 = BrickColor.().Color
tecks3.TextStrokeColor3 = BrickColor.().Color
(glitchymode)
val = .(,)
color = .(val,val,val)
tecks2.TextColor3 = color
tecks3.TextStrokeColor3 = color
tecks2.Position = .(,.(-,),,.(-,))
tecks3.Position = .(,.(-,),,.(-,))
tecks2.Rotation = .(-,)
tecks3.Rotation = .(-,)
))
i = ,.(text),
CFuncs[].(, char, , )
tecks2.Text = .(text,,i)
tecks3.Text = .(text,,i)
()
()
randomrot = .(,)
randomrot ==
i = ,
()
tecks2.Rotation = tecks2.Rotation -
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +
tecks2.TextTransparency = tecks2.TextTransparency +
tecks3.Rotation = tecks2.Rotation +
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +
tecks3.TextTransparency = tecks2.TextTransparency +
randomrot ==
i = ,
()
tecks2.Rotation = tecks2.Rotation +
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +
tecks2.TextTransparency = tecks2.TextTransparency +
tecks3.Rotation = tecks2.Rotation -
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +
tecks3.TextTransparency = tecks2.TextTransparency +
naeeym2:()
)
()
(a)
t = {}
=
=
=
=
=
=
=
=
=
=
assert = assert
StringBuilder = {
buffer = {}
}
StringBuilder:()
o = {}
(o, self)
self.__index = self
o.buffer = {}
o
StringBuilder:(s)
self.buffer[#self.buffer+] = s
StringBuilder:()
.(self.buffer)
JsonWriter = {
backslashes = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] =
}
}
JsonWriter:()
o = {}
o.writer = StringBuilder:()
(o, self)
self.__index = self
o
JsonWriter:(s)
self.writer:(s)
JsonWriter:()
self.writer:()
JsonWriter:(o)
t = (o)
t ==
self:()
t ==
self:(o)
t ==
self:(o)
t ==
self:(o)
t ==
self:(o)
t ==
self:(o)
t ==
self:(o)
t ==
self:(o)
JsonWriter:()
self:()
JsonWriter:(o)
self:((o))
JsonWriter:(s)
self:()
self:(.(s, , (n)
c = self.backslashes[n]
c c
.(, .(n))
))
self:()
JsonWriter:(t)
count =
isindex = (k)
(k) == k >
.(k) == k
k,v (t)
(k)
, ,
count = .(count, k)
, , , count
JsonWriter:(t)
ba, st, et, n = self:(t)
self:(st)
ba
i = , n
self:(t[i])
i < n
self:()
first = ;
k, v (t)
first
self:()
first = ;
self:(k)
self:()
self:(v)
self:(et)
JsonWriter:(o)
(.(
,
(o)))
JsonWriter:(o)
o == Null
self:()
self:(o)
StringReader = {
s = ,
i =
}
StringReader:(s)
o = {}
(o, self)
self.__index = self
o.s = s o.s
o
StringReader:()
i = self.i +
i <= #self.s
.(self.s, i, i)
StringReader:()
self.i = self.i+
self.i <= #self.s
.(self.s, self.i, self.i)
StringReader:()
self.s
JsonReader = {
escapes = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
}
}
JsonReader:(s)
o = {}
o.reader = StringReader:(s)
(o, self)
self.__index = self
o;
JsonReader:()
self:()
peek = self:()
peek ==
(.(
,
self:()))
peek ==
self:()
peek ==
self:()
peek ==
self:()
.(peek, )
self:()
peek ==
self:()
peek ==
self:()
peek ==
self:()
peek ==
self:()
self:()
JsonReader:()
self:{,,,}
JsonReader:()
self:{,,,,}
JsonReader:()
self:{,,,}
JsonReader:(t)
i, v (t)
self:() ~= v
(.(
,
.(t),
self:()))
JsonReader:()
result = self:()
peek = self:()
peek ~= .(
peek,
)
result = result .. self:()
peek = self:()
result = (result)
result ==
(.(
,
result))
result
JsonReader:()
result =
(self:() == )
self:() ~=
ch = self:()
ch ==
ch = self:()
self.escapes[ch]
ch = self.escapes[ch]
result = result .. ch
(self:() == )
fromunicode = (m)
.((m, ))
.(
result,
,
fromunicode)
JsonReader:()
(self:() == )
second = self:()
second ==
self:()
second ==
self:()
(.(
,
self:()))
JsonReader:()
done =
done
ch = self:()
ch == self:() ==
done =
done
ch ==
self:() ==
(.(
,
self:()))
self:()
JsonReader:()
ch = self:()
ch ~= ch ~=
ch = self:()
JsonReader:()
result = {}
(self:() == )
done =
self:() ==
done = ;
done
item = self:()
result[#result+] = item
self:()
self:() ==
done =
done
ch = self:()
ch ~=
(.(
,
self:(), ch))
( == self:())
result
JsonReader:()
result = {}
(self:() == )
done =
self:() ==
done =
done
key = self:()
(key) ~=
(.(
,
key))
self:()
ch = self:()
ch ~=
(.(
,
self:(),
ch))
self:()
val = self:()
result[key] = val
self:()
self:() ==
done =
done
ch = self:()
ch ~=
(.(
,
self:(),
ch))
(self:() == )
result
JsonReader:()
p = self:()
p ~= .(p, )
p ==
self:()
self:()
p = self:()
JsonReader:()
self.reader:()
JsonReader:()
self.reader:()
JsonReader:()
self.reader:()
(o)
writer = JsonWriter:()
writer:(o)
writer:()
(s)
reader = JsonReader:(s)
reader:()
()
Null
t.DecodeJSON = (jsonString)
(() () )
(jsonString) ==
(jsonString)
()
t.EncodeJSON = (jsonTable)
(() () )
(jsonTable)
t.MakeWedge = (x, y, z, defaultmaterial)
:():(x,y,z)
t.SelectTerrainRegion = (regionToSelect, color, selectEmptyCells, selectionParent)
terrain = :():()
terrain
(regionToSelect)
(color)
(regionToSelect) ==
(,(regionToSelect))
(color) ==
(,(color))
GetCell = terrain.GetCell
WorldToCellPreferSolid = terrain.WorldToCellPreferSolid
CellCenterToWorld = terrain.CellCenterToWorld
emptyMaterial = .CellMaterial.Empty
selectionContainer = .()
selectionContainer.Name =
selectionContainer.Archivable =
selectionParent
selectionContainer.Parent = selectionParent
selectionContainer.Parent = :()
updateSelection =
currentKeepAliveTag =
aliveCounter =
lastRegion =
adornments = {}
reusableAdorns = {}
selectionPart = .()
selectionPart.Name =
selectionPart.Transparency =
selectionPart.Anchored =
selectionPart.Locked =
selectionPart.CanCollide =
selectionPart.Size = .(,,)
selectionBox = .()
(region3)
theLowVec = region3.CFrame.p - (region3.Size/) + .(,,)
lowCell = (terrain,theLowVec)
theHighVec = region3.CFrame.p + (region3.Size/) - .(,,)
highCell = (terrain, theHighVec)
highIntVec = Vector3int16.(highCell.x,highCell.y,highCell.z)
lowIntVec = Vector3int16.(lowCell.x,lowCell.y,lowCell.z)
Region3int16.(lowIntVec,highIntVec)
(theColor)
selectionPartClone =
selectionBoxClone =
#reusableAdorns >
selectionPartClone = reusableAdorns[][]
selectionBoxClone = reusableAdorns[][]
.(reusableAdorns,)
selectionBoxClone.Visible =
selectionPartClone = selectionPart:()
selectionPartClone.Archivable =
selectionBoxClone = selectionBox:()
selectionBoxClone.Archivable =
selectionBoxClone.Adornee = selectionPartClone
selectionBoxClone.Parent = selectionContainer
selectionBoxClone.Adornee = selectionPartClone
selectionBoxClone.Parent = selectionContainer
theColor
selectionBoxClone.Color = theColor
selectionPartClone, selectionBoxClone
()
cellPos, adornTable (adornments)
adornTable.KeepAlive ~= currentKeepAliveTag
adornTable.SelectionBox.Visible =
.(reusableAdorns,{part = adornTable.SelectionPart, box = adornTable.SelectionBox})
adornments[cellPos] =
()
aliveCounter = aliveCounter +
aliveCounter >
aliveCounter =
aliveCounter
(region, color)
regionBegin = region.CFrame.p - (region.Size/) + .(,,)
regionEnd = region.CFrame.p + (region.Size/) - .(,,)
cellPosBegin = (terrain, regionBegin)
cellPosEnd = (terrain, regionEnd)
currentKeepAliveTag = ()
y = cellPosBegin.y, cellPosEnd.y
z = cellPosBegin.z, cellPosEnd.z
x = cellPosBegin.x, cellPosEnd.x
cellMaterial = (terrain, x, y, z)
cellMaterial ~= emptyMaterial
cframePos = (terrain, x, y, z)
cellPos = Vector3int16.(x,y,z)
updated =
cellPosAdorn, adornTable (adornments)
cellPosAdorn == cellPos
adornTable.KeepAlive = currentKeepAliveTag
color
adornTable.SelectionBox.Color = color
updated =
updated
selectionPart, selectionBox = (color)
selectionPart.Size = .(,,)
selectionPart.CFrame = .(cframePos)
adornTable = {SelectionPart = selectionPart, SelectionBox = selectionBox, KeepAlive = currentKeepAliveTag}
adornments[cellPos] = adornTable
()
lastRegion = regionToSelect
selectEmptyCells
selectionPart, selectionBox = (color)
selectionPart.Size = regionToSelect.Size
selectionPart.CFrame = regionToSelect.CFrame
adornments.SelectionPart = selectionPart
adornments.SelectionBox = selectionBox
updateSelection =
(newRegion, color)
newRegion newRegion ~= lastRegion
lastRegion = newRegion
selectionPart.Size = newRegion.Size
selectionPart.CFrame = newRegion.CFrame
color
selectionBox.Color = color
(regionToSelect, color)
updateSelection =
(newRegion, color)
newRegion newRegion ~= lastRegion
lastRegion = newRegion
(newRegion, color)
destroyFunc = ()
updateSelection =
selectionContainer selectionContainer:()
adornments =
updateSelection, destroyFunc
t.()
this = {}
mBindableEvent = .()
mAllCns = {}
this:(func)
self ~= this (, )
(func) ~=
(..(func), )
cn = mBindableEvent.Event:(func)
mAllCns[cn] =
pubCn = {}
pubCn:()
cn:()
mAllCns[cn] =
pubCn.Disconnect = pubCn.disconnect
pubCn
this:()
self ~= this (, )
cn, _ (mAllCns)
cn:()
mAllCns[cn] =
this:()
self ~= this (, )
mBindableEvent.Event:()
this:(...)
self ~= this (, )
mBindableEvent:(...)
this.Connect = this.connect
this.Disconnect = this.disconnect
this.Wait = this.wait
this.Fire = this.fire
this
(objectType)
(objectType) ~=
(, )
(dat)
dat = dat {}
obj = .(objectType)
parent =
ctor =
k, v (dat)
(k) ==
k ==
parent = v
obj[k] = v
(k) ==
(v) ~=
(..(v), )
v.Parent = obj
(k) == k.__eventname
(v) ~=
(..k.__eventname....(v), )
obj[k.__eventname]:(v)
k == t.Create
(v) ~=
(..(v), )
ctor
(, )
ctor = v
(..(k)....(v).., )
ctor
(obj)
parent
obj.Parent = parent
obj
t.Create = ({}, {__call = (tb, ...) (...) })
t.Create.E = (eventName)
{__eventname = eventName}
t.Help =
(funcNameOrFunc)
funcNameOrFunc == funcNameOrFunc == t.DecodeJSON
..
..
funcNameOrFunc == funcNameOrFunc == t.EncodeJSON
..
..
funcNameOrFunc == funcNameOrFunc == t.MakeWedge
..
..
..
..
funcNameOrFunc == funcNameOrFunc == t.SelectTerrainRegion
..
..
..
..
..
..
..
..
funcNameOrFunc == funcNameOrFunc == t.CreateSignal
..
..
..
..
..
..
..
funcNameOrFunc ==
..
..
..
..
funcNameOrFunc ==
..
..
..
..
funcNameOrFunc ==
..
..
..
..
..
..
funcNameOrFunc ==
..
..
..
..
..
..
funcNameOrFunc ==
..
..
..
..
t
Create = ().Create
CFuncs = {
[] = {
Create = (Parent, Material, Reflectance, Transparency, BColor, Name, Size)
Part = (){
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = ,
Locked = ,
BrickColor = BrickColor.((BColor)),
Name = Name,
Size = Size,
Material = Material,
}
(Part)
Part
;
};
[] = {
Create = (Mesh, Part, MeshType, MeshId, OffSet, Scale)
Msh = (Mesh){
Parent = Part,
Offset = OffSet,
Scale = Scale,
}
Mesh ==
Msh.MeshType = MeshType
Msh.MeshId = MeshId
Msh
;
};
[] = {
Create = (Mesh, Part, MeshType, MeshId, OffSet, Scale)
Msh = (Mesh){
Parent = Part,
Offset = OffSet,
Scale = Scale,
}
Mesh ==
Msh.MeshType = MeshType
Msh.MeshId = MeshId
Msh
;
};
[] = {
Create = (Parent, Part0, Part1, C0, C1)
Weld = (){
Parent = Parent,
Part0 = Part0,
Part1 = Part1,
C0 = C0,
C1 = C1,
}
Weld
;
};
[] = {
Create = (id, par, vol, pit)
.(()
S = (){
Volume = vol,
Name = ,
Pitch = pit ,
SoundId = id,
Parent = par ,
}
S:()
S.Ended:(()
S:()
)
S;
)()
;
};
[] = {
Create = (id, par, vol, pit)
.(.(()
S = (){
Volume = vol,
Pitch = pit ,
SoundId = id,
Parent = par ,
}
()
S:()
:():(S, )
))
;
};
[] = {
Create = (Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
fp = (){
Parent = Parent,
Color = ColorSequence.(Color1, Color2),
LightEmission = LightEmission,
Size = Size,
Texture = Texture,
Transparency = Transparency,
ZOffset = ZOffset,
Acceleration = Accel,
Drag = Drag,
LockedToPart = LockedToPart,
VelocityInheritance = VelocityInheritance,
EmissionDirection = EmissionDirection,
Enabled = Enabled,
Lifetime = LifeTime,
Rate = Rate,
Rotation = Rotation,
RotSpeed = RotSpeed,
Speed = Speed,
VelocitySpread = VelocitySpread,
}
fp
;
};
CreateTemplate = {
};
}
New = (Object, Parent, Name, Data)
Object = .(Object)
Index, Value (Data {})
Object[Index] = Value
Object.Parent = Parent
Object.Name = Name
Object
halocolor = BrickColor.()
halocolor2 = BrickColor.()
starcolor = BrickColor.()
lunacolor = BrickColor.()
lunacolor2 = BrickColor.()
wepcolor = BrickColor.()
maincolor = BrickColor.()
m = .(,char)
m2 = .(,char)
m3 = .(,char)
mw1 = .(,char)
mw2 = .(,char)
extrawingmod1 = .(,char)
extrawingmod2 = .(,char)
(parent,transparency,reflectance,material,brickcolor)
p = .()
p.TopSurface =
p.BottomSurface =
p.Parent = parent
p.Size = .(,,)
p.Transparency = transparency
p.Reflectance = reflectance
p.CanCollide =
p.Locked =
p.BrickColor = brickcolor
p.Material = material
p
(parent,meshtype,x1,y1,z1)
mesh = .(,parent)
mesh.MeshType = meshtype
mesh.Scale = .(x1*,y1*,z1*)
mesh
(parent,meshid,x1,y1,z1)
mesh = .(,parent)
mesh.MeshType =
mesh.MeshId = meshid
mesh.Scale = .(x1,y1,z1)
mesh
(parent,meshid,x1,y1,z1)
mesh = .(,parent)
mesh.MeshType =
mesh.MeshId = meshid
mesh.TextureId =
mesh.Scale = .(x1,y1,z1)
mesh.VertexColor = .(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
mesh
(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
weld = .()
weld.Parent = parent
weld.Part0 = part0
weld.Part1 = part1
weld.C1 = .(C1X,C1Y,C1Z)*.(C1Xa,C1Ya,C1Za)
weld.C0 = .(C0X,C0Y,C0Z)*.(C0Xa,C0Ya,C0Za)
weld
sorb = (m,,,,BrickColor.())
(sorb,rarm,sorb,,,,.(),.(),.(),,,,.(),.(),.())
sorb2 = (m,,,,BrickColor.())
(sorb2,larm,sorb2,,,,.(),.(),.(),,,,.(),.(),.())
handlex = (mw2,,,,maincolor)
(handlex,,,,)
handlexweld = (handlex,tors,handlex,,-,-,.(),.(),.(),,,,.(),.(),.())
valuaring =
i = ,
valuaring = valuaring +
rn = (mw2,,,,halocolor)
(rn,,,,)
(rn,handlex,rn,,,,.(),.(),.(valuaring),,,,.(),.(),.())
handlex = (mw2,,,,maincolor)
(handlex,,,,)
(handlex,tors,handlex,,-,-,.(),.(),.(),,,,.(),.(),.())
valuaring =
i = ,
valuaring = valuaring +
rn = (extrawingmod1,,,,halocolor)
(rn,,,,)
(rn,handlex,rn,,,,.(),.(),.(valuaring),,,,.(),.(),.())
handle = (m,,,,maincolor)
(handle,,,,)
handleweld = (handle,tors,handle,,-,-,.(),.(),.(),,,,.(),.(),.())
lwing1 = (m,,,,maincolor)
(handle,,,,)
lwing1weld = (lwing1,handle,lwing1,,,,.(),.(),.(),,,,.(),.(),.())
wed = (mw1,,,,halocolor)
(wed,,,,)
(wed,lwing1,wed,,,,.(),.(),.(),,,,.(),.(),.())
wed = (mw1,,,,halocolor)
(wed,,,,)
(wed,lwing1,wed,,,,.(),.(-),.(),,,,.(),.(),.())
A0 = .(,wed)
wed = (mw1,,,,halocolor)
(wed,,,,)
(wed,lwing1,wed,,-,,.(),.(),.(),,,,.(),.(),.())
A1 = .(,wed)
wed = (mw1,,,,halocolor)
(wed,,,,)
(wed,lwing1,wed,,-,,.(),.(),.(),,,,.(),.(),.())
tl1 = .(,wed)
tl1.Attachment0 = A0
tl1.Attachment1 = A1
tl1.LightEmission =
tl1.Transparency = NumberSequence.({NumberSequenceKeypoint.(, ),NumberSequenceKeypoint.(, )})
tl1.Color = ColorSequence.(BrickColor.().Color)
tl1.Lifetime =
lwing2 = (m,,,,maincolor)
(handle,,,,)
lwing2weld = (lwing2,handle,lwing2,,,,.(),.(),.(),,,,.(),.(),.())
wed = (mw1,,,,halocolor)
(wed,,,,)
(wed,lwing2,wed,,,,.(),.(),.(),,,,.(),.(),.())
wed = (mw1,,,,halocolor)
(wed,,,,)
(wed,lwing2,wed,,,,.(),.(-),.(),,,,.(),.(),.())
A0 = .(,wed)
wed = (mw1,,,,halocolor)
(wed,,,,)
(wed,lwing2,wed,,-,,.(),.(),.(),,,,.(),.(),.())
A1 = .(,wed)
wed = (mw1,,,,halocolor)
(wed,,,,)
(wed,lwing2,wed,,-,,.(),.(),.(),,,,.(),.(),.())
tl2 = .(,wed)
tl2.Attachment0 = A0
tl2.Attachment1 = A1
tl2.LightEmission =
tl2.Transparency = NumberSequence.({NumberSequenceKeypoint.(, ),NumberSequenceKeypoint.(, )})
tl2.Color = ColorSequence.(BrickColor.().Color)
tl2.Lifetime =
lwing3 = (m,,,,maincolor)
(handle,,,,)
lwing3weld = (lwing3,handle,lwing3,,,,.(),.(),.(),,,,.(),.(),.())
wed = (mw1,,,,halocolor)
(wed,,,,)
(wed,lwing3,wed,,,,.(),.(),.(),,,,.(),.(),.())
wed = (mw1,,,,halocolor)
(wed,,,,)
(wed,lwing3,wed,,,,.(),.(-),.(),,,,.(),.(),.())
A0 = .(,wed)
wed = (mw1,,,,halocolor)
(wed,,,,)
(wed,lwing3,wed,,-,,.(),.(),.(),,,,.(),.(),.())
A1 = .(,wed)
wed = (mw1,,,,halocolor)
(wed,,,,)
(wed,lwing3,wed,,-,,.(),.(),.(),,,,.(),.(),.())
tl3 = .(,wed)
tl3.Attachment0 = A0
tl3.Attachment1 = A1
tl3.LightEmission =
tl3.Transparency = NumberSequence.({NumberSequenceKeypoint.(, ),NumberSequenceKeypoint.(, )})
tl3.Color = ColorSequence.(BrickColor.().Color)
tl3.Lifetime =
tl1.Enabled =
tl2.Enabled =
tl3.Enabled =
lwing4 = (m,,,,maincolor)
(handle,,,,)
lwing4weld = (lwing4,handle,lwing4,,,,.(),.(),.(),,,,.(),.(),.())
wed = (extrawingmod1,,,,halocolor)
(wed,,,,)
(wed,lwing4,wed,,,,.(),.(),.(),,,,.(),.(),.())
wed = (extrawingmod1,,,,halocolor)
(wed,,,,)
(wed,lwing4,wed,,,,.(),.(-),.(),,,,.(),.(),.())
wed = (extrawingmod1,,,,halocolor)
(wed,,,,)
(wed,lwing4,wed,,-,,.(),.(),.(),,,,.(),.(),.())
wed = (extrawingmod1,,,,halocolor)
(wed,,,,)
(wed,lwing4,wed,,-,,.(),.(),.(),,,,.(),.(),.())
lwing5 = (m,,,,maincolor)
(handle,,,,)
lwing5weld = (lwing5,handle,lwing5,,,,.(),.(),.(),,,,.(),.(),.())
wed = (extrawingmod1,,,,halocolor)
(wed,,,,)
(wed,lwing5,wed,,,,.(),.(),.(),,,,.(),.(),.())
wed = (extrawingmod1,,,,halocolor)
(wed,,,,)
(wed,lwing5,wed,,,,.(),.(-),.(),,,,.(),.(),.())
wed = (extrawingmod1,,,,halocolor)
(wed,,,,)
(wed,lwing5,wed,,-,,.(),.(),.(),,,,.(),.(),.())
wed = (extrawingmod1,,,,halocolor)
(wed,,,,)
(wed,lwing5,wed,,-,,.(),.(),.(),,,,.(),.(),.())
lwing6 = (m,,,,maincolor)
(handle,,,,)
lwing6weld = (lwing6,handle,lwing6,,,,.(),.(),.(),,,,.(),.(),.())
wed = (extrawingmod1,,,,halocolor)
(wed,,,,)
(wed,lwing6,wed,,,,.(),.(),.(),,,,.(),.(),.())
wed = (extrawingmod1,,,,halocolor)
(wed,,,,)
(wed,lwing6,wed,,,,.(),.(-),.(),,,,.(),.(),.())
wed = (extrawingmod1,,,,halocolor)
(wed,,,,)
(wed,lwing6,wed,,-,,.(),.(),.(),,,,.(),.(),.())
wed = (extrawingmod1,,,,halocolor)
(wed,,,,)
(wed,lwing6,wed,,-,,.(),.(),.(),,,,.(),.(),.())
rwing1 = (m,,,,maincolor)
(handle,,,,)
rwing1weld = (rwing1,handle,rwing1,-,,,.(),.(),.(-),,,,.(),.(),.())
wed = (mw2,,,,halocolor)
(wed,,,,)
(wed,rwing1,wed,,,,.(),.(),.(),,,,.(),.(),.())
A0 = .(,wed)
wed = (mw2,,,,halocolor)
(wed,,,,)
(wed,rwing1,wed,,,,.(),.(-),.(),,,,.(),.(),.())
wed = (mw2,,,,halocolor)
(wed,,0.05,0.5,3)
CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,3,0.5)
CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
A1 = Instance.new('Attachment',wed)
tr1 = Instance.new('Trail',wed)
tr1.Attachment0 = A0
tr1.Attachment1 = A1
--tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
tr1.LightEmission = 1
tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
tr1.Color = ColorSequence.new(BrickColor.new('Black').Color)
tr1.Lifetime = 0.6
local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(handle,"Brick",0.5,0.5,0.5)
local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
A0 = Instance.new('Attachment',wed)
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,3)
CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,3,0.5)
CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
A1 = Instance.new('Attachment',wed)
tr2 = Instance.new('Trail',wed)
tr2.Attachment0 = A0
tr2.Attachment1 = A1
--tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
tr2.LightEmission = 1
tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
tr2.Color = ColorSequence.new(BrickColor.new('Black').Color)
tr2.Lifetime = 0.6
local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(handle,"Brick",0.5,0.5,0.5)
local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
A0 = Instance.new('Attachment',wed)
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,3)
CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(mw2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,3,0.5)
CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
A1 = Instance.new('Attachment',wed)
tr3 = Instance.new('Trail',wed)
tr3.Attachment0 = A0
tr3.Attachment1 = A1
--tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
tr3.LightEmission = 1
tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
tr3.Color = ColorSequence.new(BrickColor.new('Black').Color)
tr3.Lifetime = 0.6
local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(handle,"Brick",0.5,0.5,0.5)
local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,3)
CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,3,0.5)
CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(handle,"Brick",0.5,0.5,0.5)
local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,3)
CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,3,0.5)
CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
CreateMesh(handle,"Brick",0.5,0.5,0.5)
local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,0.5,3)
CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
CreateMesh(wed,"Wedge",0.05,3,0.5)
CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
---- HERES THE RING
--[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
CreateMesh(ran,"Wedge",1.02,1.02,1.02)
CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(ran,"Wedge",0.9,0.9,1.025)
CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(ran,"Wedge",1.025,0.9,0.9)
CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(gan,"Brick",1.075,0.1,1.075)
CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(gan,"Brick",1.075,0.1,1.075)
CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
gan = CreateParta(m2,0,0,"Neon",halocolor2)
CreateMesh(gan,"Brick",1.095,0.035,1.095)
CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
gan = CreateParta(m2,0,0,"Neon",halocolor2)
CreateMesh(gan,"Brick",1.095,0.035,1.095)
CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
-- S section A
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,larm,dotsec,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,larm,dotseca,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,larm,dotsecb,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,larm,dotsec,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,larm,dotseca,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,larm,dotsecb,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,larm,dotsec,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,larm,dotseca,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,larm,dotsecb,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,larm,dotsec,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,larm,dotseca,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,larm,dotsecb,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,larm,dotsec,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,larm,dotseca,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,larm,dotsecb,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
-- S section B
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,larm,dotsec,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,larm,dotseca,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,larm,dotsecb,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,larm,dotsec,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,larm,dotseca,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,larm,dotsecb,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,larm,dotsec,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,larm,dotseca,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,larm,dotsecb,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,larm,dotsec,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,larm,dotseca,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,larm,dotsecb,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,larm,dotsec,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,larm,dotseca,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,larm,dotsecb,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
--- second ring
ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
CreateMesh(ran,"Wedge",1.02,1.02,1.02)
CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(ran,"Wedge",0.9,0.9,1.025)
CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(ran,"Wedge",1.025,0.9,0.9)
CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(gan,"Brick",1.075,0.1,1.075)
CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(gan,"Brick",1.075,0.1,1.075)
CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
gan = CreateParta(m2,0,0,"Neon",halocolor2)
CreateMesh(gan,"Brick",1.095,0.035,1.095)
CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
gan = CreateParta(m2,0,0,"Neon",halocolor2)
CreateMesh(gan,"Brick",1.095,0.035,1.095)
CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
-- S section A
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,rarm,dotsec,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,rarm,dotseca,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,rarm,dotsecb,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,rarm,dotsec,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,rarm,dotseca,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,rarm,dotsecb,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,rarm,dotsec,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,rarm,dotseca,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,rarm,dotsecb,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,rarm,dotsec,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,rarm,dotseca,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,rarm,dotsecb,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,rarm,dotsec,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,rarm,dotseca,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,rarm,dotsecb,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
-- S section B
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,rarm,dotsec,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,rarm,dotseca,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,rarm,dotsecb,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,rarm,dotsec,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,rarm,dotseca,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,rarm,dotsecb,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,rarm,dotsec,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,rarm,dotseca,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,rarm,dotsecb,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,rarm,dotsec,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,rarm,dotseca,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,rarm,dotsecb,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsec = CreateParta(m3,0,0,"Neon",halocolor)
CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
CreateWeld(dotsec,rarm,dotsec,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
CreateWeld(dotseca,rarm,dotseca,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
CreateWeld(dotsecb,rarm,dotsecb,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really black")
v.Material = "Glass"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Dark stone grey")
v.Material = "Granite"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really black")
v.Material = "Neon"
end
end
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really black")
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("Really black")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
local MAINRUINCOLOR = BrickColor.new("Really black")
------
function RemoveOutlines(part)
part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
end
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
local Part = Create("Part")({
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = false,
Locked = true,
BrickColor = BrickColor.new(tostring(BColor)),
Name = Name,
Size = Size,
Material = Material
})
Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
RemoveOutlines(Part)
return Part
end
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh)({
Parent = Part,
Offset = OffSet,
Scale = Scale
})
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end
function CreateWeld(Parent, Part0, Part1, C0, C1)
local Weld = Create("Weld")({
Parent = Parent,
Part0 = Part0,
Part1 = Part1,
C0 = C0,
C1 = C1
})
return Weld
end
Player=game.Players.LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character:FindFirstChildOfClass'Humanoid'
m=Instance.new('Model',Character)
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
local sine = 0
local change = 1
player=nil
pcall(function()char.LeftWing:destroy()end)
pcall(function()char.Halo:destroy()end)
local toggleTag = true
local txt = Instance.new("BillboardGui", Head)
txt.Adornee = nil
txt.Name = "NameDetect"
txt.Size = UDim2.new(4, 0, 1.2, 0)
txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
local text = Instance.new("TextLabel", txt)
text.Size = UDim2.new(10/2, 0, 7/2, 0)
text.FontSize = "Size8"
text.TextScaled = true
text.TextTransparency = 0
text.BackgroundTransparency = 1
text.TextTransparency = 0
text.TextStrokeTransparency = 0
text.Font = "Fantasy"
text.TextStrokeColor3 = Color3.new(1,1,1)
text.TextColor3 = Color3.new(0,0,0)
text.Text = "Solitude"
function RecolorTextAndRename(name,col1,col2)
text.TextStrokeColor3 = col2
text.TextColor3 = col1
text.Text = name
end
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso
local Stats=Instance.new("BoolValue")
Stats.Name="Stats"
Stats.Parent=Character
local Atk=Instance.new("NumberValue")
Atk.Name="Damage"
Atk.Parent=Stats
Atk.Value=1
local Def=Instance.new("NumberValue")
Def.Name="Defense"
Def.Parent=Stats
Def.Value=1
local Speed=Instance.new("NumberValue")
Speed.Name="Speed"
Speed.Parent=Stats
Speed.Value=1
local Mvmt=Instance.new("NumberValue")
Mvmt.Name="Movement"
Mvmt.Parent=Stats
Mvmt.Value=1
local donum=0
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=brickcolor
fp.Name=name
fp.Size=size
fp.Position=Torso.Position
NoOutline(fp)
fp.Material="SmoothPlastic"
fp:BreakJoints()
return fp
end
function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
if meshid~="nil" then
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
end
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end
function weld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end
local Color1=Torso.BrickColor
local bodvel=Instance.new("BodyVelocity")
local bg=Instance.new("BodyGyro")
--// Artificial HB \\--
local ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "Heartbeat"
script:WaitForChild("Heartbeat")
local tf = 0
local allowframeloss = false
local tossremainder = false
local lastframe = tick()
local frame = 1/60
ArtificialHB:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.Heartbeat:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
ArtificialHB:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
function swait(num)
if num == 0 or num == nil then
ArtificialHB.Event:wait()
else
for i = 0, num do
ArtificialHB.Event:wait()
end
end
end
-------- RAINBOW LEAVE IT TO ME
local r = 255
local g = 0
local b = 0
coroutine.resume(coroutine.create(function()
while wait() do
for i = 0, 254/5 do
swait()
g = g + 5
end
for i = 0, 254/5 do
swait()
r = r - 5
end
for i = 0, 254/5 do
swait()
b = b + 5
end
for i = 0, 254/5 do
swait()
g = g - 5
end
for i = 0, 254/5 do
swait()
r = r + 5
end
for i = 0, 254/5 do
swait()
b = b - 5
end
end
end))
so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end
function clerp(a,b,t)
return a:lerp(b,t)
end
local function CFrameFromTopBack(at, top, back)
local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end
function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end
local len1 = (c-a):Dot((b-a).unit)
local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
local list = {}
if len1 > 0.01 then
local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "SmoothPlastic"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new("Really black")
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "SmoothPlastic"
w1.CanCollide = false
local l1 = Instance.new("PointLight",w1)
l1.Color = Color3.new(170,0,0)
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end
if len2 > 0.01 then
local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "SmoothPlastic"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new("Really black")
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "SmoothPlastic"
w2.CanCollide = false
local l2 = Instance.new("PointLight",w2)
l2.Color = Color3.new(170,0,0)
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end
function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
if hit.Parent == nil then
return
end
local h = hit.Parent:FindFirstChildOfClass("Humanoid")
for _, v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h = v
end
end
if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
return
end
local c = Create("ObjectValue")({
Name = "creator",
Value = game.Players.LocalPlayer,
Parent = h
})
game:GetService("Debris"):AddItem(c, 0.5)
if HitSound ~= nil and HitPitch ~= nil then
CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
end
local Damage = math.random(minim, maxim)
local blocked = false
local block = hit.Parent:findFirstChild("Block")
if block ~= nil and block.className == "IntValue" and block.Value > 0 then
blocked = true
block.Value = block.Value - 1
print(block.Value)
end
if blocked == false then
HitHealth = h.Health
h.Health = h.Health - Damage
if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
print("gained kill")
end
ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health = h.Health - Damage / 2
ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
end
if Type == "Knockdown" then
local hum = hit.Parent:FindFirstChildOfClass'Humanoid'
hum.PlatformStand = true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand = false
end), hum)
local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
local bodvol = Create("BodyVelocity")({
velocity = angle * knockback,
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
local rl = Create("BodyAngularVelocity")({
P = 3000,
maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
Parent = hit
})
game:GetService("Debris"):AddItem(bodvol, 0.5)
game:GetService("Debris"):AddItem(rl, 0.5)
elseif Type == "Normal" then
local vp = Create("BodyVelocity")({
P = 500,
maxForce = Vector3.new(math.huge, 0, math.huge),
velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
})
if knockback > 0 then
vp.Parent = hit.Parent.Head
end
game:GetService("Debris"):AddItem(vp, 0.5)
elseif Type == "Up" then
local bodyVelocity = Create("BodyVelocity")({
velocity = Vector3.new(0, 20, 0),
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
local bodyVelocity = Create("BodyVelocity")({
velocity = Vector3.new(0, 20, 0),
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
game:GetService("Debris"):AddItem(bodyVelocity, 1)
elseif Type == "Leech" then
local hum = hit.Parent:FindFirstChildOfClass'Humanoid'
if hum ~= nil then
for i = 0, 2 do
Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cf(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
end
Humanoid.Health = Humanoid.Health + 10
end
elseif Type == "UpKnock" then
local hum = hit.Parent:FindFirstChildOfClass'Humanoid'
hum.PlatformStand = true
if hum ~= nil then
hitr = true
end
coroutine.resume(coroutine.create(function(HHumanoid)
swait(5)
HHumanoid.PlatformStand = false
hitr = false
end), hum)
local bodyVelocity = Create("BodyVelocity")({
velocity = Vector3.new(0, 20, 0),
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
local bodyVelocity = Create("BodyVelocity")({
velocity = Vector3.new(0, 20, 0),
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
game:GetService("Debris"):AddItem(bodyVelocity, 1)
elseif Type == "Snare" then
local bp = Create("BodyPosition")({
P = 2000,
D = 100,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso
})
game:GetService("Debris"):AddItem(bp, 1)
elseif Type == "Slashnare" then
Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cf(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
for i = 1, math.random(4, 5) do
Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cf(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
end
local bp = Create("BodyPosition")({
P = 2000,
D = 100,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso
})
game:GetService("Debris"):AddItem(bp, 1)
elseif Type == "Spike" then
local bp = Create("BodyPosition")({
P = 2000,
D = 100,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso
})
game:GetService("Debris"):AddItem(bp, 1)
elseif Type == "Freeze" then
local BodPos = Create("BodyPosition")({
P = 50000,
D = 1000,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso
})
local BodGy = Create("BodyGyro")({
maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
P = 20000,
Parent = hit.Parent.Torso,
cframe = hit.Parent.Torso.CFrame
})
hit.Parent.Torso.Anchored = true
coroutine.resume(coroutine.create(function(Part)
swait(1.5)
Part.Anchored = false
end), hit.Parent.Torso)
game:GetService("Debris"):AddItem(BodPos, 3)
game:GetService("Debris"):AddItem(BodGy, 3)
end
local debounce = Create("BoolValue")({
Name = "DebounceHit",
Parent = hit.Parent,
Value = true
})
game:GetService("Debris"):AddItem(debounce, Delay)
c = Instance.new("ObjectValue")
c.Name = "creator"
c.Value = Player
c.Parent = h
game:GetService("Debris"):AddItem(c, 0.5)
end
end
function ShowDamage(Pos, Text, Time, Color)
local Rate = 0.03333333333333333
local Pos = Pos or Vector3.new(0, 0, 0)
local Text = Text or ""
local Time = Time or 2
local Color = Color or Color3.new(1, 0, 1)
local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
EffectPart.Anchored = true
local BillboardGui = Create("BillboardGui")({
Size = UDim2.new(3, 0, 3, 0),
Adornee = EffectPart,
Parent = EffectPart
})
local TextLabel = Create("TextLabel")({
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, 0),
Text = Text,
TextColor3 = Color,
TextScaled = true,
Font = Enum.Font.ArialBold,
Parent = BillboardGui
})
game.Debris:AddItem(EffectPart, Time + 0.1)
EffectPart.Parent = game:GetService("Workspace")
delay(0, function()
local Frames = Time / Rate
for Frame = 1, Frames do
wait(Rate)
local Percent = Frame / Frames
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
for _, c in pairs(workspace:children()) do
local hum = c:findFirstChildOfClass("Humanoid")
if hum ~= nil then
local head = c:findFirstChild("Head")
if head ~= nil then
local targ = head.Position - Part.Position
local mag = targ.magnitude
if magni >= mag and c.Name ~= Player.Name then
Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
end
end
end
end
end
function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
for _, c in pairs(workspace:children()) do
local hum = c:findFirstChild("Humanoid")
if hum ~= nil then
local head = c:findFirstChild("Torso")
if head ~= nil then
local targ = head.Position - Part.Position
local mag = targ.magnitude
if magni >= mag and c.Name ~= Player.Name then
MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
end
end
end
end
end
function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
--http://www.roblox.com/asset/?id=4770560
game:GetService("Debris"):AddItem(prt,2)
CF=prt.CFrame
coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
for i=0,1,0.2 do
wait()
Part.CFrame=CF*cf(0,0,-0.4)
end
for i=0,1,delay do
wait()
--Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
Mesh.Scale=Mesh.Scale
end
for i=0,1,0.1 do
wait()
Part.Transparency=i
end
Part.Parent=nil
end),prt,msh,CF)
end
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
swait()
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
end
Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
end
Part.Parent=nil
end),prt,msh)
end
function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
end
prt.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
end
Part.Parent=nil
end),prt,msh)
end
function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
end
prt.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
end
prt.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
end
Part.Parent=nil
end),prt,msh)
end
function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
end
prt.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=false
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
local wld=weld(prt,prt,Parent,cframe)
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
for i=0,1,delay do
wait()
Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
--Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,wld)
end
function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=false
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
for i=0,1,delay do
wait()
Weld.C0=euler(i*20,0,0)
--Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,wld)
end
function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt2.Anchored=true
prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
game:GetService("Debris"):AddItem(prt2,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.CFrame=Part.CFrame*cf(0,0.5,0)
end
Part.Parent=nil
end),prt2,msh2)
end
for i=0,1,delay*2 do
wait()
Part.CFrame=Part.CFrame
Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
end
Part.Parent=nil
end),prt,msh)
end
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function BreakEffect(brickcolor,cframe,x1,y1,z1)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
CF=Part.CFrame
Numbb=0
randnumb=math.random()/10
rand1=math.random()/10
for i=0,1,rand1 do
wait()
CF=CF*cf(0,math.random()/2,0)
--Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
Part.CFrame=CF*euler(Numbb,0,0)
Part.Transparency=i
Numbb=Numbb+randnumb
end
Part.Parent=nil
end),prt,CF,0+math.random()/10,math.random()/10)
end
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*euler(0,0.7,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*cf(0,y3/2,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe*cf(x,y,z)
msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
local num=math.random()
local num2=math.random(-3,2)+math.random()
local numm=0
for i=0,1,delay*2 do
swait()
Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
Part.Transparency=i
numm=numm+0.01
end
Part.Parent=nil
Mesh.Parent=nil
end),prt,msh,x,y,z)
end
function dmgstart(dmg,what)
hitcon = what.Touched:connect(function(hit)
local hum = hit.Parent:FindFirstChild("Humanoid")
if hum and not hum:IsDescendantOf(Character) then
hum:TakeDamage(dmg)
end
end)
end
function dmgstop()
hitcon:disconnect()
end
function Cloak()
cloaked=true
for _,v in pairs(Torso.Parent:children()) do
if v.className=="Part" and v.Name~="HumanoidRootPart" then
coroutine.resume(coroutine.create(function()
for i=0,1,0.2 do
wait()
v.Transparency=i
end
v.Transparency=1
end))
end
if v.className=="Hat" then
hatp=v.Handle
coroutine.resume(coroutine.create(function(derp)
for i=0,1,0.2 do
wait()
derp.Transparency=i
end
derp.Transparency=1
end),hatp)
end
end
for _,v in pairs(m:children()) do
if v.className=="Part" then
coroutine.resume(coroutine.create(function()
for i=0,1,0.2 do
wait()
v.Transparency=i
end
v.Transparency=1
end))
end
end
end
function UnCloak()
so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
cloaked=false
for _,v in pairs(Torso.Parent:children()) do
if v.className=="Part" and v.Name~="HumanoidRootPart" then
coroutine.resume(coroutine.create(function()
for i=0,1,0.1 do
wait()
v.Transparency=v.Transparency-0.1
end
v.Transparency=0
end))
end
if v.className=="Hat" then
hatp=v.Handle
coroutine.resume(coroutine.create(function(derp)
for i=0,1,0.1 do
wait()
derp.Transparency=derp.Transparency-0.1
end
derp.Transparency=0
end),hatp)
end
end
for _,v in pairs(m:children()) do
if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
coroutine.resume(coroutine.create(function()
for i=0,1,0.1 do
wait()
v.Transparency=v.Transparency-0.1
end
v.Transparency=0
end))
v.Transparency=0
end
end
end
local origcolor = BrickColor.new("Pastel light blue")
---- This section of explosions.
function Explode(rad,par,pitch,vol,mindam,maxdam)
local expart = Instance.new("Part",char)
local expart2 = Instance.new("Part",char)
local rin = Instance.new("Part",char)
local rin2 = Instance.new("Part",char)
local partMesh = Instance.new("SpecialMesh",expart)
partMesh.MeshType = "Sphere"
local partMesh2 = Instance.new("SpecialMesh",expart2)
partMesh2.MeshType = "Sphere"
local partMesh3 = Instance.new("SpecialMesh",rin)
partMesh3.MeshType = "Brick"
local partMesh4 = Instance.new("SpecialMesh",rin2)
partMesh4.MeshType = "Brick"
CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
partMesh.Scale = vt(rad,rad,rad)
expart.Size = vt(1,1,1)
expart.Transparency = 0
expart.Anchored = true
expart.Material = "Neon"
expart.BrickColor = bc("White")
expart.CFrame = par.CFrame
partMesh2.Scale = vt(rad,rad,rad)
expart2.Size = vt(1.15,1.15,1.15)
expart2.Transparency = 0.5
expart2.Anchored = true
expart2.Material = "Neon"
expart2.BrickColor = par.BrickColor
expart2.CFrame = par.CFrame
rin.Size = vt(1.15,1.15,1.15)
rin.Transparency = 1
rin.Anchored = true
rin.Material = "Neon"
rin.BrickColor = par.BrickColor
rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
rin2.Size = vt(1.15,1.15,1.15)
rin2.Transparency = 1
rin2.Anchored = true
rin2.Material = "Neon"
rin2.BrickColor = par.BrickColor
rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
partMesh3.Scale = vt(0,1,0)
partMesh4.Scale = vt(0,1,0)
local dec2 = Instance.new("Decal", rin)
dec2.Face = "Top"
dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
dec2.Parent = rin
local dec2b = dec2:Clone()
dec2b.Face = "Bottom"
dec2b.Parent = rin
local dec2a = Instance.new("Decal", rin2)
dec2a.Face = "Top"
dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
dec2a.Parent = rin2
local dec2ab = dec2a:Clone()
dec2ab.Face = "Bottom"
dec2ab.Parent = rin2
expart.CanCollide = false
expart2.CanCollide = false
rin.CanCollide = false
rin2.CanCollide = false
MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal")
local value = 1*rad/6.5
for i = 0, 199 do
partMesh.Scale = partMesh.Scale + vt(value,value,value)
expart.CFrame = expart.CFrame
partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
expart2.CFrame = expart.CFrame
value = value - 0.035*rad/30
if value < 7.5 then
partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0)
partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0)
end
if value < 0 then
dec2.Transparency = dec2.Transparency + 0.025
dec2a.Transparency = dec2a.Transparency + 0.025
dec2b.Transparency = dec2b.Transparency + 0.025
dec2ab.Transparency = dec2ab.Transparency + 0.025
expart.Transparency = expart.Transparency + 0.025
expart2.Transparency = expart2.Transparency + 0.025
rin.Transparency = rin.Transparency + 0.025
rin2.Transparency = rin2.Transparency + 0.025
end
swait()
end
game:GetService("Debris"):AddItem(expart, 1)
game:GetService("Debris"):AddItem(expart2, 1)
game:GetService("Debris"):AddItem(rin, 1)
game:GetService("Debris"):AddItem(rin2, 1)
end
function ExplodeShort(rad,par,pitch,vol,mindam,maxdam)
local expart = Instance.new("Part",char)
local expart2 = Instance.new("Part",char)
local partMesh = Instance.new("SpecialMesh",expart)
partMesh.MeshType = "Sphere"
local partMesh2 = Instance.new("SpecialMesh",expart2)
partMesh2.MeshType = "Sphere"
CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
partMesh.Scale = vt(rad,rad,rad)
expart.Size = vt(1,1,1)
expart.Transparency = 0
expart.Anchored = true
expart.Material = "Neon"
expart.BrickColor = bc("White")
expart.CFrame = par.CFrame
partMesh2.Scale = vt(rad,rad,rad)
expart2.Size = vt(1.15,1.15,1.15)
expart2.Transparency = 0.5
expart2.Anchored = true
expart2.Material = "Neon"
expart2.BrickColor = par.BrickColor
expart2.CFrame = par.CFrame
expart.CanCollide = false
expart2.CanCollide = false
MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal")
local value = 1*rad/6.5
for i = 0, 75 do
partMesh.Scale = partMesh.Scale + vt(value,value,value)
expart.CFrame = expart.CFrame
partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
expart2.CFrame = expart.CFrame
value = value - 0.035*rad/5
if value < 0 then
value = 0
expart.Transparency = expart.Transparency + 0.05
expart2.Transparency = expart2.Transparency + 0.05
end
swait()
end
game:GetService("Debris"):AddItem(expart, 1)
game:GetService("Debris"):AddItem(expart2, 1)
end
function AreaDanger(rad,par,mindam,maxdam)
local expart = Instance.new("Part",char)
local partMesh = Instance.new("SpecialMesh",expart)
CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
partMesh.MeshType = "Sphere"
partMesh.Scale = vt(rad,rad,rad)
expart.Size = vt(1,1,1)
expart.Transparency = 0.5
expart.Anchored = true
expart.Material = "Neon"
expart.CanCollide = false
expart.BrickColor = par.BrickColor
expart.CFrame = par.CFrame
local value = 1*rad/5
MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1)
for i = 0, 14 do
wait()
partMesh.Scale = partMesh.Scale + vt(value,value,value)
expart.CFrame = expart.CFrame
value = value - 0.035*rad
if value < 0 then
value = 0
end
end
wait(0.25)
CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1)
wait(0.5)
CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1)
CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75)
MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025)
for i = 0, 14 do
wait()
partMesh.Scale = partMesh.Scale + vt(value,value,value)
expart.CFrame = expart.CFrame
value = value - 0.035*rad/2
end
expart.Transparency = 1
game:GetService("Debris"):AddItem(expart, 5)
end
function Swarmsplosions(negrad,rad,par,mindam,maxdam)
CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2)
CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1)
CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1)
CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
MagniDamageWithEffect(par, 25, 5,10, 0, "Normal")
MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025)
for i = 0, 24 do
MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2))
end
for i = 0, 24 do
local expart = Instance.new("Part",char)
expart.Transparency = 1
expart.Anchored = true
expart.CanCollide = false
expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad))
CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2)
CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
MagniDamage(expart, rad/2, mindam, maxdam, 0, "Normal")
MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025)
for i = 0, 9 do
MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2))
end
game:GetService("Debris"):AddItem(expart, 2)
wait(0.1)
end
end
function EXterPlosion(par)
CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1)
CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85)
CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2)
CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
MagniDamageWithEffect(par, 500, 80,99, 0, "Normal")
MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005)
MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1)
for i = 0, 24 do
MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2))
end
for i = 0, 24 do
MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2))
end
end
----
function ring(type,pos,scale,value)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = scale
local scaler2 = 1
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value
end
rng.Transparency = rng.Transparency + 0.01
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
end
rng:Destroy()
end))
end
function wave(type,pos,scale,value)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
rngm.Scale = scale
local scaler2 = 1
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value
end
rng.Transparency = rng.Transparency + 0.01
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
end
rng:Destroy()
end))
end
function wind(type,pos,scale,value,speed)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
rngm.Scale = scale
local scaler2 = 1
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value
end
rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
rng.Transparency = rng.Transparency + 0.01
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
end
rng:Destroy()
end))
end
function groundwind(type,pos,scale,value,speed)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
rngm.Scale = scale
local scaler2 = 1
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value
end
rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
rng.Transparency = rng.Transparency + 0.01
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
end
rng:Destroy()
end))
end
function CameraManager()
if TwoD and not CamInterrupt then
if Humanoid.Health > 0 then
Camera.CameraSubject = Humanoid
Camera.CameraType = "Scriptable"
Humanoid.AutoRotate = false
if Booleans.GyroUse then
Directer.MaxTorque = Vec3(0, math.huge, 0)
else
Directer.MaxTorque = Vec3(0, 0, 0)
end
if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
if Booleans.CamFollow then
CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
else
CPart.Position = RootPart.Position
end
else
local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
end
Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
else
Camera.CameraSubject = Humanoid
Camera.CameraType = "Custom"
end
end
end
function sphere(bonuspeed,type,pos,scale,value,color,heart,invert,notaffectbychaosrainbow)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Sphere"
if(heart)then
rngm.MeshType = Enum.MeshType.FileMesh
rngm.MeshId = "rbxassetid://105992239"
rngm.Offset = Vector3.new(0,0,-.25)
end
rngm.Scale = scale
if rainbowmode == true and not notaffectbychaosrainbow then
rng.Color = Color3.new(r/255,g/255,b/255)
end
local scaler2 = 1
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if rainbowmode == true and not notaffectbychaosrainbow then
rng.Color = Color3.new(r/255,g/255,b/255)
end
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
end
if chaosmode == true and not notaffectbychaosrainbow then
rng.BrickColor = BrickColor.random()
end
if glitchymode then
local val = math.random(1,255)
local color = Color3.fromRGB(val,val,val)
rng.Color = color
end
rng.Transparency = rng.Transparency + 0.01*bonuspeed
if(invert)then
if(heart)then
rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
else
rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
end
else
if(heart)then
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
else
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
end
end
rng.CFrame = pos
end
rng:Destroy()
end))
end
function newBezier(startpos, pos2, pos3, endpos, t)
local A = clerp(startpos, pos2, t)
local B = clerp(pos2, pos3, t)
local C = clerp(pos3, endpos, t)
local lerp1 = clerp(A, B, t)
local lerp2 = clerp(B, C, t)
local cubic = clerp(lerp1, lerp2, t)
return cubic
end
function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Brick"
if(heart)then
rngm.MeshType = Enum.MeshType.FileMesh
rngm.MeshId = "rbxassetid://105992239"
rngm.Offset = Vector3.new(0,0,-.25)
end
rngm.Scale = vt(x1,y1,z1)
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
local scaler2 = 1
local speeder = FastSpeed/10
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
end
if chaosmode == true then
rng.BrickColor = BrickColor.random()
end
if glitchymode then
local val = math.random(1,255)
local color = Color3.fromRGB(val,val,val)
rng.Color = color
end
speeder = speeder - 0.01*FastSpeed*bonuspeed/10
if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end
--rng.Transparency = rng.Transparency + 0.01*bonuspeed
rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
end
rng:Destroy()
end))
end
function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Brick"
if(heart)then
rngm.MeshType = Enum.MeshType.FileMesh
rngm.MeshId = "rbxassetid://105992239"
rngm.Offset = Vector3.new(0,0,-.25)
end
rngm.Scale = vt(x1,y1,z1)
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
local scaler2 = 0
local speeder = FastSpeed/10
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
end
if chaosmode == true then
rng.BrickColor = BrickColor.random()
end
if glitchymode then
local val = math.random(1,255)
local color = Color3.fromRGB(val,val,val)
rng.Color = color
end
speeder = speeder + 0.01*FastSpeed*bonuspeed/10
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end
--rng.Transparency = rng.Transparency + 0.01*bonuspeed
rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
end
rng:Destroy()
end))
end
function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Sphere"
rngm.Scale = vt(x1,y1,z1)
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
local scaler2 = 1
local speeder = FastSpeed
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
end
if chaosmode == true then
rng.BrickColor = BrickColor.random()
end
if glitchymode then
local val = math.random(1,255)
local color = Color3.fromRGB(val,val,val)
rng.Color = color
end
speeder = speeder - 0.01*FastSpeed*bonuspeed
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
rng.Transparency = rng.Transparency + 0.01*bonuspeed
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
end
rng:Destroy()
end))
end
function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 1
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Sphere"
rngm.Scale = vt(x1,y1,z1)
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
local scaler2 = 1
local speeder = FastSpeed
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if rainbowmode == true then
rng.Color = Color3.new(r/255,g/255,b/255)
end
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
end
if chaosmode == true then
rng.BrickColor = BrickColor.random()
end
if glitchymode then
local val = math.random(1,255)
local color = Color3.fromRGB(val,val,val)
rng.Color = color
end
speeder = speeder - 0.01*FastSpeed*bonuspeed
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
rng.Transparency = rng.Transparency - 0.01*bonuspeed
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
end
rng:Destroy()
end))
end
function dmg(dude)
if dude.Name ~= Character then
local bgf = Instance.new("BodyGyro",dude.Head)
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
local val = Instance.new("BoolValue",dude)
val.Name = "IsHit"
local ds = coroutine.wrap(function()
local torso = dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso'
for i = 1, 10 do
sphereMK(1.5,2,"Add",torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,25,-.01,BrickColor.new("White"),0,true)
end
dude:WaitForChild("Head"):BreakJoints()
wait(0.5)
targetted = nil
CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.5, 0.3)
coroutine.resume(coroutine.create(function()
for i, v in pairs(dude:GetChildren()) do
if v:IsA("Accessory") then
v:Destroy()
end
if v:IsA("Humanoid") then
v:Destroy()
end
if v:IsA("CharacterMesh") then
v:Destroy()
end
if v:IsA("Model") then
v:Destroy()
end
if v:IsA("Part") or v:IsA("MeshPart") then
for x, o in pairs(v:GetChildren()) do
if o:IsA("Decal") then
o:Destroy()
end
end
coroutine.resume(coroutine.create(function()
v.Material = "Neon"
v.CanCollide = false
local bld = Instance.new("ParticleEmitter",v)
bld.LightEmission = 1
bld.Texture = "rbxassetid://284205403"
bld.Color = ColorSequence.new(Color3.new(1,1,1))
bld.Rate = 50
bld.Lifetime = NumberRange.new(1)
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
bld.Speed = NumberRange.new(0,0)
bld.VelocitySpread = 50000
bld.Rotation = NumberRange.new(-500,500)
bld.RotSpeed = NumberRange.new(-500,500)
local sbs = Instance.new("BodyPosition", v)
sbs.P = 3000
sbs.D = 1000
sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
sbs.position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
v.Color = Color3.new(1,1,1)
coroutine.resume(coroutine.create(function()
for i = 0, 49 do
swait(1)
v.Transparency = v.Transparency + 0.02
end
CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.25, 1)
bld.Speed = NumberRange.new(1,5)
bld.Acceleration = vt(0,10,0)
wait(0.5)
bld.Enabled = false
wait(3)
v:Destroy()
dude:Destroy()
end))
end))
end
end
end))
end)
ds()
end
end
function FindNearestHead(Position, Distance, SinglePlayer)
if SinglePlayer then
return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
end
local List = {}
for i, v in pairs(workspace:GetChildren()) do
if v:IsA("Model") then
if v:findFirstChild("Head") then
if v ~= Character then
if (v.Head.Position - Position).magnitude <= Distance then
table.insert(List, v)
end
end
end
end
end
return List
end
function FaceMouse()
Cam = workspace.CurrentCamera
return {
CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
}
end
function FaceMouse2()
Cam = workspace.CurrentCamera
return {
CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
}
end
local ModeOfGlitch = 1
-- Functions are ready.
local storehumanoidWS = 16
function CorruptBlink()
for i = 0, 14 do
PixelBlock(3,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,MAINRUINCOLOR,0)
end
sphere(10,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
CFuncs["Sound"].Create("rbxassetid://1177785010", root, 10,1)
RootPart.CFrame = mouse.Hit *CFrame.new(0,2,0)
CameraEnshaking(2,10)
if(ModeOfGlitch == 1 or ModeOfGlitch == 3 or ModeOfGlitch == 4 or ModeOfGlitch == 666666)then for i, v in pairs(FindNearestHead(Torso.CFrame.p, 20)) do
if v:FindFirstChild('Head') then
dmg(v)
end
end end
for i = 0, 14 do
PixelBlock(3,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,MAINRUINCOLOR,0)
end
sphere(10,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
end
function ExtinctiveHeartbreak()
local targetted = nil
if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
targetted = mouse.Target.Parent
end
if targetted ~= nil then
attack = true
CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
for i = 0, 9 do
sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
end
for i = 0, 24 do
PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
end
sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really black"))
local originalpos = root.CFrame
RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,-2,2)
for i = 0, 9 do
sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
end
for i = 0, 24 do
PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
end
hum.WalkSpeed = 0
targetted.Head.Anchored = true
sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really black"))
for i = 0,2,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(60)),.4)
end
coroutine.resume(coroutine.create(function()
bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
bld.LightEmission = 0.1
bld.Texture = "rbxassetid://284205403"
bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
bld.Rate = 500
bld.Lifetime = NumberRange.new(1)
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Acceleration = vt(0,-25,0)
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Speed = NumberRange.new(10,50)
bld.EmissionDirection = "Front"
bld.VelocitySpread = 25
bld.Rotation = NumberRange.new(-500,500)
bld.RotSpeed = NumberRange.new(-500,500)
end))
coroutine.resume(coroutine.create(function()
bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso"))
bld.LightEmission = 0.1
bld.Texture = "rbxassetid://284205403"
bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
bld.Rate = 500
bld.Lifetime = NumberRange.new(1)
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Acceleration = vt(0,-25,0)
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Speed = NumberRange.new(10,50)
bld.EmissionDirection = "Front"
bld.VelocitySpread = 25
bld.Rotation = NumberRange.new(-500,500)
bld.RotSpeed = NumberRange.new(-500,500)
end))
CameraEnshaking(5,5)
game:GetService("Debris"):AddItem(bld,3)
dmg(targetted)
CFuncs["Sound"].Create("rbxassetid://429400881", targetted.Head, 1,1)
for i = 0,1,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(-80)),.8)
end
CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
for i = 0, 9 do
sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
end
for i = 0, 24 do
PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
end
sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really black"))
root.CFrame = originalpos
for i = 0, 9 do
sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
end
for i = 0, 24 do
PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
end
sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really black"))
bld.Enabled = false
attack = false
hum.WalkSpeed = storehumanoidWS
end
end
function PureBomb()
attack = true
local orb = Instance.new("Part", char)
orb.Anchored = true
orb.BrickColor = BrickColor.new("Toothpaste")
orb.CanCollide = false
orb.FormFactor = 3
orb.Name = "Ring"
orb.Material = "Neon"
orb.Size = Vector3.new(1, 1, 1)
orb.Transparency = 0
orb.TopSurface = 0
orb.BottomSurface = 0
local orbm = Instance.new("SpecialMesh", orb)
orbm.MeshType = "Sphere"
orbm.Name = "SizeMesh"
orbm.Scale = vt(0,0,0)
local scaled = 0.1
local posid = 0
CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1,1)
for i = 0, 5, 0.1 do
swait()
scaled = scaled - 0.001
posid = posid - scaled
orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0)
orbm.Scale = orbm.Scale + vt(scaled,scaled,scaled)
sphereMKCharge(5,-0.25,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,5,-0.005,BrickColor.new("Toothpaste"),10)
PixelBlockNeg(2,1,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,BrickColor.new("Toothpaste"),0)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(180),math.rad(20),math.rad(0)),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.1)
end
for i = 0, 2, 0.1 do
swait()
orb.CFrame = rarm.CFrame*CFrame.new(0,-0.1+posid/1.05,0)
RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(-50)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(20)),.4)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(220),math.rad(20),math.rad(0)),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.4)
end
coroutine.resume(coroutine.create(function()
orb.Anchored = false
CFuncs["Sound"].Create("rbxassetid://260433768", root, 1.25,1)
local a = Instance.new("Part",workspace)
a.Name = "Direction"
a.Anchored = true
a.BrickColor = bc("Bright red")
a.Material = "Neon"
a.Transparency = 1
a.CanCollide = false
local ray = Ray.new(
orb.CFrame.p, -- origin
(mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction
)
local ignore = orb
local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
a.BottomSurface = 10
a.TopSurface = 10
local distance = (orb.CFrame.p - position).magnitude
a.Size = Vector3.new(0.1, 0.1, 0.1)
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
orb.CFrame = a.CFrame
a:Destroy()
local bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
bv.velocity = orb.CFrame.lookVector*125
bv.Parent = orb
local hitted = false
game:GetService("Debris"):AddItem(orb, 15)
wait()
local hit =orb.Touched:connect(function(hit)
if hitted == false then
hitted = true
CameraEnshaking(10,2.5)
CFuncs["Sound"].Create("rbxassetid://151304356", orb, 5,1)
MagniDamage(orb, 65, 65,90, 0, "Normal")
sphere(1,"Add",orb.CFrame,vt(orbm.Scale.x,orbm.Scale.y,orbm.Scale.z),1,BrickColor.new("Toothpaste"))
sphere(2,"Add",orb.CFrame,vt(orbm.Scale.x,orbm.Scale.y,orbm.Scale.z),2,BrickColor.new("Toothpaste"))
for i = 0, 49 do
PixelBlock(1,math.random(1,30),"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0.08,BrickColor.new("Toothpaste"),0)
end
for i = 0, 9 do
sphereMK(1,2.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.05,BrickColor.new("Toothpaste"),0)
sphereMK(2,5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.05,BrickColor.new("Toothpaste"),0)
end
orb.Anchored = true
orb.Transparency = 1
wait(8)
orb:Destroy()
end
end)
end))
for i = 0, 1, 0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-2 - 1 * math.cos(sine / 32))),.4)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(0),math.rad(0),math.rad(50)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.4)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(60),math.rad(20),math.rad(50)),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-30 + 5 * math.cos(sine / 30)),math.rad(-20)),.4)
end
attack = false
end
function ChaosGroundStrike()
attack = true
for i = 0, 2, 0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2)
end
CFuncs["Sound"].Create("rbxassetid://438666141", root, 7.5,1)
CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1)
CameraEnshaking(4,12)
for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
if v:FindFirstChild('Head') then
dmg(v)
end
end
sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1,BrickColor.random())
sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2,BrickColor.random())
sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(100,0.1,100),0.01,BrickColor.random())
for i = 0, 2, 0.1 do
swait()
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5,52.5),-5,math.random(-52.5,52.5))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5,52.5),-5,math.random(-52.5,52.5))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.4)
end
attack = false
end
function InsaneGroundStrike()
attack = true
chatfunc("Succumb to the insanity!",Color3.new(0,0,0))
for i = 0, 8, 0.1 do
swait()
PixelBlockNeg(2,1,"Add",RightLeg.CFrame*cf(0,-1.35,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.01,BrickColor.new("Toothpaste"),0)
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2)
end
CFuncs["Sound"].Create("rbxassetid://438666141", root, 7.5,1)
CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1)
CameraEnshaking(8,24)
for i, v in pairs(FindNearestHead(Torso.CFrame.p, 105)) do
if v:FindFirstChild('Head') then
dmg(v)
end
end
sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1,BrickColor.random())
sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2,BrickColor.random())
sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(200,0.1,200),0.01,BrickColor.random())
CFuncs["Sound"].Create("rbxassetid://907329669", root, 10, 1)
chatfunc("Leave the dead where they fall!",Color3.new(0,0,0))
for i = 0, 2, 0.1 do
swait()
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-105,105),-5,math.random(-105,105))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-105,105),-5,math.random(-105,105))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.4)
end
attack = false
end
function Starfall()
attack = true
hum.WalkSpeed = 0
CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1)
for i = 0, 5, 0.1 do
swait()
PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
PixelBlockNeg(1,math.random(1,2),"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(-5 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(70 + 2.5 * math.cos(sine / 28))),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(-70 - 2.5 * math.cos(sine / 28))),.1)
end
local Overed = false
CameraEnshaking(2,20)
sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
sphere(1.5,"Add",sorb2.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
CFuncs["Sound"].Create("rbxassetid://1177785010", char, 1, 1)
local orb = Instance.new("Part", char)
orb.Anchored = true
orb.BrickColor = BrickColor.new("Toothpaste")
orb.CanCollide = false
orb.FormFactor = 3
orb.Name = "Remenant"
orb.Material = "Neon"
orb.CFrame = root.CFrame*CFrame.new(0,150,0)
orb.Size = Vector3.new(1, 1, 1)
orb.Transparency = 1
orb.TopSurface = 0
orb.BottomSurface = 0
hum.WalkSpeed = storehumanoidWS
coroutine.resume(coroutine.create(function()
for i = 0, 9 do
swait(10)
local lb = Instance.new("Part")
lb.Color = MAINRUINCOLOR.Color
lb.CanCollide = false
lb.Material = "Neon"
lb.Anchored = true
lb.TopSurface = 0
lb.BottomSurface = 0
lb.Transparency = 0
lb.Size = vt(1,1,1)
lb.CFrame = orb.CFrame*CFrame.new(math.random(-150,150),0,math.random(-150,150))*CFrame.Angles(math.rad(-90 + math.random(-15,15)),0,math.rad(math.random(-15,15)))
lb.Anchored = false
lb.Parent = char
local thingery = Instance.new("SpecialMesh",lb)
thingery.MeshType = "Sphere"
thingery.Scale = vt(20,20,20)
game:GetService("Debris"):AddItem(lb, 10)
local bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
bv.velocity = lb.CFrame.lookVector*math.random(75,250)
bv.Parent = lb
sphere(2.5,"Add",lb.CFrame,vt(50,50,0),0.25,MAINRUINCOLOR)
sphere(5,"Add",lb.CFrame,vt(50,50,0),0.5,MAINRUINCOLOR)
CFuncs["Sound"].Create("rbxassetid://633627961",lb, 5, 1)
CFuncs["Sound"].Create("rbxassetid://1002081188", lb, 5, 1)
CFuncs["Sound"].Create("rbxassetid://741272936", lb, 5, 1)
CFuncs["Sound"].Create("rbxassetid://1192402877", lb, 5, 1)
local hitted = false
coroutine.resume(coroutine.create(function()
while true do
swait(1)
if lb.Parent ~= nil and hitted == false then
PixelBlockNeg(5,math.random(1,2),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),10,10,10,0.1,MAINRUINCOLOR,-2)
elseif lb.Parent == nil then
break
end
end
end))
coroutine.resume(coroutine.create(function()
swait(1)
lb.Touched:connect(function(hit)
if hitted == false then
hitted = true
lb.Transparency = 1
lb.Anchored = true
CFuncs["Sound"].Create("rbxassetid://1177785010", lb, 5, 1)
CFuncs["Sound"].Create("rbxassetid://192410089", lb, 5, 0.7)
CFuncs["Sound"].Create("rbxassetid://579687077", lb, 2.5, 0.75)
CFuncs["Sound"].Create("rbxassetid://1060191237", lb, 3, 0.75)
CFuncs["Sound"].Create("rbxassetid://164881112", lb, 5, 1)
CFuncs["Sound"].Create("rbxassetid://429123896", lb, 3.5, 0.85)
MagniDamage(lb, 45, 45,85, 0, "Normal")
CameraEnshaking(1,5)
sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR)
sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR)
for i = 0, 9 do
sphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0)
end
for i = 0, 49 do
swait()
MagniDamage(lb, 30, 2,4, 0, "Normal")
PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0)
end
end
end)
end))
end
Overed = true
orb:Destroy()
end))
attack = false
end
function StarfallEX()
attack = true
hum.WalkSpeed = 0
CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1)
for i = 0, 5, 0.1 do
swait()
PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
PixelBlockNeg(1,math.random(1,2),"Add",sorb2.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(-5 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(70 + 2.5 * math.cos(sine / 28))),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(-70 - 2.5 * math.cos(sine / 28))),.1)
end
local Overed = false
CameraEnshaking(2,20)
sphere(1.5,"Add",sorb.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
sphere(1.5,"Add",sorb2.CFrame,vt(0,0,0),0.25,MAINRUINCOLOR)
sphere(5,"Add",root.CFrame,vt(0,0,0),12.5,MAINRUINCOLOR)
CFuncs["Sound"].Create("rbxassetid://1177785010", char, 1, 1)
local orb = Instance.new("Part", char)
orb.Anchored = true
orb.BrickColor = BrickColor.new("Toothpaste")
orb.CanCollide = false
orb.FormFactor = 3
orb.Name = "Remenant"
orb.Material = "Neon"
orb.CFrame = root.CFrame*CFrame.new(0,150,0)
orb.Size = Vector3.new(1, 1, 1)
orb.Transparency = 1
orb.TopSurface = 0
orb.BottomSurface = 0
hum.WalkSpeed = storehumanoidWS
coroutine.resume(coroutine.create(function()
for i = 1, 5 do
swait(10)
local lb = Instance.new("Part")
lb.Color = MAINRUINCOLOR.Color
lb.CanCollide = false
lb.Material = "Neon"
lb.Anchored = true
lb.TopSurface = 0
lb.BottomSurface = 0
lb.Transparency = 0
lb.Size = vt(1,1,1)
lb.CFrame = orb.CFrame*CFrame.new(math.random(-75,75),0,math.random(-75,75))*CFrame.Angles(math.rad(-90 + math.random(-15,15)),0,math.rad(math.random(-15,15)))
lb.Anchored = false
lb.Parent = char
local thingery = Instance.new("SpecialMesh",lb)
thingery.MeshType = "Sphere"
thingery.Scale = vt(20,20,20)
game:GetService("Debris"):AddItem(lb, 10)
local bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
bv.velocity = lb.CFrame.lookVector*math.random(75,250)
bv.Parent = lb
sphere(2.5,"Add",lb.CFrame,vt(50,50,0),0.25,MAINRUINCOLOR)
sphere(5,"Add",lb.CFrame,vt(50,50,0),0.5,MAINRUINCOLOR)
CFuncs["Sound"].Create("rbxassetid://633627961",lb, 5, 1)
CFuncs["Sound"].Create("rbxassetid://1002081188", lb, 5, 1)
CFuncs["Sound"].Create("rbxassetid://741272936", lb, 5, 1)
CFuncs["Sound"].Create("rbxassetid://1192402877", lb, 5, 1)
local hitted = false
coroutine.resume(coroutine.create(function()
while true do
swait(1)
if lb.Parent ~= nil and hitted == false then
PixelBlockNeg(5,math.random(1,2),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),10,10,10,0.1,MAINRUINCOLOR,-2)
elseif lb.Parent == nil then
break
end
end
end))
coroutine.resume(coroutine.create(function()
swait(5)
lb.Touched:connect(function(hit)
if hitted == false and not hit:IsDescendantOf(Character) then
hitted = true
lb.Transparency = 1
lb.Anchored = true
CFuncs["Sound"].Create("rbxassetid://1177785010", lb, 5, 1)
CFuncs["Sound"].Create("rbxassetid://192410089", lb, 5, 0.7)
CFuncs["Sound"].Create("rbxassetid://579687077", lb, 2.5, 0.75)
CFuncs["Sound"].Create("rbxassetid://1060191237", lb, 3, 0.75)
CFuncs["Sound"].Create("rbxassetid://164881112", lb, 5, 1)
CFuncs["Sound"].Create("rbxassetid://429123896", lb, 3.5, 0.85)
MagniDamage(lb, 45, 90,170, 0, "Normal")
CameraEnshaking(1,5)
sphere(8,"Add",lb.CFrame,vt(20,20,20),1,MAINRUINCOLOR)
sphere(16,"Add",lb.CFrame,vt(20,20,20),2,MAINRUINCOLOR)
for i = 0, 9 do
sphereMK(1,math.random(1,3),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,50,-0.1,MAINRUINCOLOR,0)
end
for i = 0, 49 do
swait()
MagniDamage(lb, 60, 20,40, 0, "Normal")
PixelBlock(4,math.random(1,30),"Add",lb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),16,16,16,0.16,MAINRUINCOLOR,0)
end
end
end)
end))
end
Overed = true
orb:Destroy()
end))
attack = false
end
function StarDivision()
attack = true
CFuncs["Sound"].Create("rbxassetid://136007472", root, 2, 1.5)
for i = 0, 2, 0.1 do
swait()
PixelBlockNeg(1,math.random(1,2),"Add",sorb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.6)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.6)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90)),.6)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-90)),.6)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.6)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.6)
end
local orb = Instance.new("Part", char)
orb.BrickColor = MAINRUINCOLOR
orb.CanCollide = false
orb.FormFactor = 3
orb.Name = "Ring"
orb.Material = "Neon"
orb.Size = Vector3.new(1, 1, 1)
orb.Transparency = 0
orb.TopSurface = 0
orb.BottomSurface = 0
local orbm = Instance.new("SpecialMesh", orb)
orbm.MeshType = "Sphere"
orbm.Name = "SizeMesh"
orbm.Scale = vt(2,2,2)
local a = Instance.new("Part",workspace)
a.Name = "Direction"
a.Anchored = true
a.BrickColor = bc("Bright red")
a.Material = "Neon"
a.Transparency = 1
a.CanCollide = false
local ray = Ray.new(
sorb.CFrame.p, -- origin
(mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
)
local ignore = sorb
local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
a.BottomSurface = 10
a.TopSurface = 10
local distance = (sorb.CFrame.p - position).magnitude
a.Size = Vector3.new(0.1, 0.1, 0.1)
a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
orb.CFrame = a.CFrame
a:Destroy()
local bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
bv.velocity = orb.CFrame.lookVector*100
bv.Parent = orb
local hitted = false
game:GetService("Debris"):AddItem(orb, 10)
CFuncs["Sound"].Create("rbxassetid://376970418",orb, 1.5, 1.15)
CFuncs["Sound"].Create("rbxassetid://633627961",orb, 1, 1.15)
CFuncs["Sound"].Create("rbxassetid://1002081188", orb, 1, 1.15)
CFuncs["Sound"].Create("rbxassetid://741272936", orb, 1, 1.15)
CFuncs["Sound"].Create("rbxassetid://1192402877", orb, 1, 1.15)
coroutine.resume(coroutine.create(function()
while true do
swait(1)
if orb.Parent ~= nil and hitted == false then
PixelBlockNeg(1,math.random(1,2),"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1,1,1,0.02,MAINRUINCOLOR,-2)
elseif orb.Parent == nil then
break
end
end
end))
coroutine.resume(coroutine.create(function()
swait(1)
orb.Touched:connect(function(hit)
if hitted == false then
hitted = true
game:GetService("Debris"):AddItem(orb, 5)
orb.Transparency = 1
orb.Anchored = true
local elocacenter = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
elocacenter.Anchored = true
elocacenter.CFrame = orb.CFrame
elocacenter.Orientation = vt(0,0,0)
local eloca1 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
eloca1.Anchored = true
eloca1.CFrame = elocacenter.CFrame
local eloca2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
eloca2.Anchored = true
eloca2.CFrame = elocacenter.CFrame
local eloca3 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
eloca3.Anchored = true
eloca3.CFrame = elocacenter.CFrame
local eloca4 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
eloca4.Anchored = true
eloca4.CFrame = elocacenter.CFrame
local lookavec = 0
local speeds = 0
CameraEnshaking(1,1)
CFuncs["Sound"].Create("rbxassetid://419447292", elocacenter, 10,1)
sphere(1,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
sphere(2,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
sphere(3,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
sphere(4,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
for i = 0, 99 do
swait()
lookavec = lookavec + 1
speeds = speeds + 0.1
elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(speeds),0)
eloca1.CFrame = elocacenter.CFrame*CFrame.new(lookavec,0,0)
PixelBlockNeg(2,math.random(1,2),"Add",eloca1.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
eloca2.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
PixelBlockNeg(2,math.random(1,2),"Add",eloca2.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,0,lookavec)
PixelBlockNeg(2,math.random(1,2),"Add",eloca3.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,0,-lookavec)
PixelBlockNeg(2,math.random(1,2),"Add",eloca4.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
end
for i = 0, 149 do
swait()
speeds = speeds + 0.1
elocacenter.CFrame = elocacenter.CFrame*CFrame.Angles(0,math.rad(speeds),0)
eloca1.CFrame = elocacenter.CFrame*CFrame.new(lookavec,0,0)
PixelBlockNeg(2,math.random(1,2),"Add",eloca1.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
eloca2.CFrame = elocacenter.CFrame*CFrame.new(-lookavec,0,0)
PixelBlockNeg(2,math.random(1,2),"Add",eloca2.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
eloca3.CFrame = elocacenter.CFrame*CFrame.new(0,0,lookavec)
PixelBlockNeg(2,math.random(1,2),"Add",eloca3.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
eloca4.CFrame = elocacenter.CFrame*CFrame.new(0,0,-lookavec)
PixelBlockNeg(2,math.random(1,2),"Add",eloca4.CFrame*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),5,5,5,0.05,MAINRUINCOLOR,-2)
end
for i, v in pairs(FindNearestHead(elocacenter.CFrame.p, 125)) do
if v:FindFirstChild('Head') then
dmg(v)
end
end
CameraEnshaking(7,30)
MagniDamage(elocacenter, 225, 50,75, 0, "Normal")
CFuncs["Sound"].Create("rbxassetid://468991944", char, 4, 1)
CFuncs["Sound"].Create("rbxassetid://533636230", char, 5, 0.75)
CFuncs["Sound"].Create("rbxassetid://419447292", char, 1,1)
CFuncs["Sound"].Create("rbxassetid://421328847", char, 1,1)
sphere(1,"Add",elocacenter.CFrame,vt(125,90000,125),-0.25,MAINRUINCOLOR)
sphere(1,"Add",elocacenter.CFrame,vt(125,90000,125),0.5,MAINRUINCOLOR)
sphere(1,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
sphere(2,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
sphere(3,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
sphere(4,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
sphere(5,"Add",elocacenter.CFrame,vt(0,0,0),5,MAINRUINCOLOR)
for i = 0, 24 do
sphereMK(1,2,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,100,-0.5,MAINRUINCOLOR,0)
sphereMK(2,4,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,75,-0.25,MAINRUINCOLOR,0)
sphereMK(3,6,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,50,-0.25,MAINRUINCOLOR,0)
sphereMK(4,8,"Add",elocacenter.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25,25,25,-0.25,MAINRUINCOLOR,0)
end
coroutine.resume(coroutine.create(function()
for i = 0, 499 do
swait(1)
MagniDamage(elocacenter, 90, 1,5, 0, "Normal")
PixelBlockNeg(2,math.random(1,10),"Add",elocacenter.CFrame*CFrame.new(math.random(-75,75),0,math.random(-75,75))*CFrame.Angles(math.rad(90 + math.random(-30,30)),math.rad(math.random(-30,30)),math.rad(math.random(-30,30))),15,15,15,0.15,MAINRUINCOLOR,-5)
end
elocacenter:Destroy()
eloca1:Destroy()
eloca2:Destroy()
eloca3:Destroy()
eloca4:Destroy()
end))
end
end)
end))
attack = false
end
function UniversalCollapse()
attack = true
local speedearn = 0
hum.WalkSpeed = 0
CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10, 1)
for i = 0, 10, 0.1 do
swait()
speedearn = speedearn + 0.1
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
RH.C0=clerp(RH.C0,cf(1,-0.05,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
LH.C0=clerp(LH.C0,cf(-1,-0.5,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(20 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(55),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 28))),.1)
LW.C0=clerp(LW.C0,cf(-0.75,0.5,-0.25)*angles(math.rad(140),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 28))),.1)
end
CameraEnshaking(5,45)
sphere(5,"Add",root.CFrame,vt(0,0,0),25,MAINRUINCOLOR)
CFuncs["Sound"].Create("rbxassetid://1177785010", char, 10, 1)
for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
if v:FindFirstChild('Head') then
dmg(v)
end
end
hum.WalkSpeed = storehumanoidWS
attack = false
end
function ChaosBegone()
attack = true
local speedearn = 0
CFuncs["Sound"].Create("rbxassetid://2545008459", char, 10, 1)
for i = 0, 10, 0.1 do
swait()
speedearn = speedearn + 0.1
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
sphereMK(1+speedearn,speedearn,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),5,5,10*speedearn,-0.05,MAINRUINCOLOR,0)
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(-20)),.2)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(140),math.rad(0),math.rad(20)),.2)
end
CFuncs["Sound"].Create("rbxassetid://438666141", char, 7.5,1)
CFuncs["Sound"].Create("rbxassetid://1208650519", char, 7.5, 1)
CameraEnshaking(5,25)
for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
if v:FindFirstChild('Head') then
dmg(v)
end
end
sphere(5,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),1*1000,BrickColor.random())
sphere(10,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(0,0,0),2*1000,BrickColor.random())
sphere(1,"Add",root.CFrame*CFrame.new(0,-2.9,0),vt(100*1000,0.1,100*1000),0.01,BrickColor.random())
for i = 0, 3, 0.1 do
swait()
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
sphereMK(2.5,0.75,"Add",root.CFrame*CFrame.new(math.random(-52.5*10,52.5*10),-5,math.random(-52.5*10,52.5*10))*CFrame.Angles(math.rad(90 + math.rad(math.random(-45,45))),math.rad(math.random(-45,45)),math.rad(math.random(-45,45))),2.5,2.5,25,-0.025,BrickColor.random(),0)
RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.4)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.4)
end
attack = false
end
function orb_spawn_norm(positted,timer,color,MagniBoost,min,max,volEx,ShakePower,volSummon)
local orb = Instance.new("Part", char)
orb.Anchored = true
orb.BrickColor = color
orb.CanCollide = false
orb.FormFactor = 3
orb.Name = "Ring"
orb.Material = "Neon"
orb.Size = Vector3.new(1, 1, 1)
orb.Transparency = 0
orb.TopSurface = 0
orb.BottomSurface = 0
local orbm = Instance.new("SpecialMesh", orb)
orbm.MeshType = "Sphere"
orb.CFrame = positted
orbm.Name = "SizeMesh"
orbm.Scale = vt(1,1,1)
coroutine.wrap(function()
while orb and orb.Parent do
if glitchymode then
local val = math.random(1,255)
local color = Color3.fromRGB(val,val,val)
orb.Color = color
end
swait()
end
end)()
CFuncs["Sound"].Create("rbxassetid://183763506", orb, volSummon, 1)
sphere(2.5,"Add",orb.CFrame,vt(1,1,1),0.05,orb.BrickColor)
--[[for i = 0, 2 do
sphereMK(5,0.15,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1.5,1.5,7.5,-0.015,orb.BrickColor,0)
end]]--
coroutine.resume(coroutine.create(function()
wait(timer)
CameraEnshaking(3,ShakePower)
orb.Transparency = 1
MagniDamage(orb, 3.5*MagniBoost, min,max, 0, "Normal")
sphere(5,"Add",orb.CFrame,vt(1,1,1),0.1*MagniBoost,orb.BrickColor)
--[[for i = 0, 4 do
sphereMK(5,0.15*MagniBoost,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,orb.BrickColor,0)
end]]--
CFuncs["Sound"].Create("rbxassetid://192410089", orb, volEx, 0.7)
wait(3)
orb:Destroy()
end))
end
function orb_spawn(positted,timer)
local orb = Instance.new("Part", char)
orb.Anchored = true
orb.BrickColor = BrickColor.new("White")
orb.CanCollide = false
orb.FormFactor = 3
orb.Name = "Ring"
orb.Material = "Neon"
orb.Size = Vector3.new(1, 1, 1)
orb.Transparency = 0
orb.TopSurface = 0
orb.BottomSurface = 0
local orbm = Instance.new("SpecialMesh", orb)
orbm.MeshType = "Sphere"
orb.CFrame = positted
orbm.Name = "SizeMesh"
orbm.Scale = vt(1,1,1)
CFuncs["Sound"].Create("rbxassetid://183763506", orb, 1.5, 1)
sphere(2.5,"Add",orb.CFrame,vt(1,1,1),0.025,orb.BrickColor)
coroutine.wrap(function()
while orb and orb.Parent do
if glitchymode then
local val = math.random(1,255)
local color = Color3.fromRGB(val,val,val)
orb.Color = color
end
swait()
end
end)()
for i = 0, 2 do
sphereMK(5,0.15,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1.5,1.5,7.5,-0.015,orb.BrickColor,0)
end
coroutine.resume(coroutine.create(function()
wait(timer)
CameraEnshaking(3,2)
orb.Transparency = 1
MagniDamage(orb, 17.5, 10,50, 0, "Normal")
sphere(5,"Add",orb.CFrame,vt(1,1,1),0.5,orb.BrickColor)
for i = 0, 4 do
sphereMK(5,0.65,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,orb.BrickColor,0)
end
CFuncs["Sound"].Create("rbxassetid://192410089", orb, 2, 0.7)
wait(3)
orb:Destroy()
end))
end
function scattercorrupt()
attack = true
local rot = 0
local randomrotations = math.random(1,2)
local lookv = 2.5
local power = 5
sphere(1,"Add",root.CFrame,vt(1,100000,1),0.5,BrickColor.new("Royal purple"))
sphere(1,"Add",root.CFrame,vt(1,1,1),0.75,BrickColor.new("Royal purple"))
for i = 0, 9 do
sphereMK(1,1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,45,-0.1,BrickColor.new("Royal purple"),0)
end
CFuncs["Sound"].Create("rbxassetid://180204650", char, 2.5, 0.6)
CFuncs["Sound"].Create("rbxassetid://233856079", char, 1, 0.5)
CFuncs["Sound"].Create("rbxassetid://1208650519", char, 2.5, 1)
CFuncs["Sound"].Create("rbxassetid://239000203", char, 0.5,0.75)
CFuncs["Sound"].Create("rbxassetid://579687077", char, 0.5,0.5)
local hite = Instance.new("Part", char)
hite.Anchored = true
hite.CanCollide = false
hite.FormFactor = 3
hite.Name = "Ring"
hite.Material = "Neon"
hite.Size = Vector3.new(1, 1, 1)
hite.Transparency = 1
hite.TopSurface = 0
hite.BottomSurface = 0
hite.CFrame = root.CFrame*CFrame.new(0,-2.5,0)
local rem = Instance.new("Part", char)
rem.Anchored = true
rem.CanCollide = false
rem.FormFactor = 3
rem.Name = "Ring"
rem.Material = "Neon"
rem.Size = Vector3.new(1, 1, 1)
rem.Transparency = 1
rem.TopSurface = 0
rem.BottomSurface = 0
rem.CFrame = hite.CFrame
local rem2 = rem:Clone()
rem2.Parent = char
rem2.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(90),0)
local rem3 = rem:Clone()
rem3.Parent = char
rem3.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(180),0)
local rem4 = rem:Clone()
rem4.Parent = char
rem4.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(270),0)
hite:Destroy()
coroutine.resume(coroutine.create(function()
for i = 0, 24 do
swait(1)
if randomrotations == 1 then
rot = rot + 1
elseif randomrotations == 2 then
rot = rot - 1
end
power = power + 0.5
lookv = lookv + 7.5
rem.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(rot),0)
rem2.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(90),0)
rem3.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(180),0)
rem4.CFrame = rem.CFrame*CFrame.Angles(0,math.rad(270),0)
orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector*lookv,3,BrickColor.new("Royal purple"),power,25,75,10,power/5,7.5)
orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector*lookv,3,BrickColor.new("Royal purple"),power,25,75,10,power/5,7.5)
orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector*lookv,3,BrickColor.new("Royal purple"),power,25,75,10,power/5,7.5)
orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector*lookv,3,BrickColor.new("Royal purple"),power,25,75,10,power/5,7.5)
end
end))
attack = false
end
function yinyangi()
attack = true
for i = 0, 2, 0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.2)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
end
local bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
bv.velocity = root.CFrame.lookVector*175
bv.Parent = root
for Rotations = 0, 9 do
for i = 0, 1, 0.5 do
swait()
bv.velocity = root.CFrame.lookVector*175
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(90)),.5)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
end
orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5)
for i = 0, 1, 0.5 do
swait()
bv.velocity = root.CFrame.lookVector*175
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(180)),.5)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
end
orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5)
for i = 0, 1, 0.5 do
swait()
bv.velocity = root.CFrame.lookVector*175
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(270)),.5)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
end
orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5)
for i = 0, 1, 0.5 do
swait()
bv.velocity = root.CFrame.lookVector*175
RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.5)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.5)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(90),math.rad(0),math.rad(360)),.5)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.5)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.5)
end
orb_spawn(rarm.CFrame*CFrame.new(0,-1,0),2.5)
end
bv:Destroy()
attack = false
end
function JusticeBeam()
attack = true
local rngb = Instance.new("Part", char)
rngb.Anchored = true
rngb.BrickColor = origcolor
rngb.CanCollide = false
rngb.FormFactor = 3
rngb.Name = "Ring"
rngb.Material = "Neon"
rngb.Size = Vector3.new(1, 0.05, 1)
rngb.Transparency = 1
rngb.TopSurface = 0
rngb.BottomSurface = 0
local rngmb = Instance.new("SpecialMesh", rngb)
rngmb.MeshType = "Brick"
rngmb.Name = "SizeMesh"
rngmb.Scale = vt(0,1,0)
local orb = rngb:Clone()
orb.Parent = char
orb.Transparency = 0
orb.BrickColor = BrickColor.new("White")
orb.Size = vt(1,1,1)
local orbmish = orb.SizeMesh
orbmish.Scale = vt(0,0,0)
orbmish.MeshType = "Sphere"
local orbe = rngb:Clone()
orbe.Parent = char
orbe.Transparency = 0.5
orbe.BrickColor = BrickColor.new("New Yeller")
orbe.Size = vt(1,1,1)
local orbmish2 = orbe.SizeMesh
orbmish2.Scale = vt(0,0,0)
orbmish2.MeshType = "Sphere"
orbe.Color = Color3.new(1,1,1)
rngb:Destroy()
--[[CFuncs["Sound"].Create("rbxassetid://136007472", orb, 1.5, 1)
local scaled = 1
for i = 0,5,0.1 do
swait()
scaled =needs a reanimate to make it visible to others basically just the first star glitcher script i used