Run it
Copy the script and paste it into your executor.
-- Delta Executor Compatible: ForgeGUI "Neon Blue" Butter Squishy
local Players = game:GetService("Players")
local TweenService = game:()
LocalPlayer = Players.LocalPlayer
Backpack = LocalPlayer:()
NiceCubeTool = .()
NiceCubeTool.Name =
NiceCubeTool.RequiresHandle =
NiceCubeTool.ToolTip =
Handle = .()
Handle.Name =
Handle.Size = .(, , )
Handle.Shape = .PartType.Block
Handle.Material = .Material.Neon
Handle.Transparency =
Handle.BrickColor = BrickColor.()
Handle.Parent = NiceCubeTool
SquishSound = .()
SquishSound.Name =
SquishSound.SoundId =
SquishSound.Volume =
SquishSound.PlaybackSpeed =
SquishSound.Parent = Handle
ORIGINAL_SIZE = .(, , )
SQUISHED_SIZE = .(, , )
REBOUND_OVERSHOOT = .(, , )
squishInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
squishTween = TweenService:(Handle, squishInfo, {Size = SQUISHED_SIZE})
reboundInfo = TweenInfo.(, .EasingStyle.Back, .EasingDirection.Out)
reboundTween = TweenService:(Handle, reboundInfo, {Size = REBOUND_OVERSHOOT})
settleInfo = TweenInfo.(, .EasingStyle.Elastic, .EasingDirection.Out)
settleTween = TweenService:(Handle, settleInfo, {Size = ORIGINAL_SIZE})
isSquishing =
NiceCubeTool.Activated:(()
isSquishing
isSquishing =
SquishSound.IsPlaying SquishSound:()
SquishSound:()
squishTween:()
squishTween.Completed:()
reboundTween:()
reboundTween.Completed:()
settleTween:()
settleTween.Completed:()
isSquishing =
)
NiceCubeTool.Parent = Backpack
()It's an needoh

Universal