Run it
Copy the script and paste it into your executor.
(target)
target = target:()
i,v (:():())
v.DisplayName:():(..(target)) v.Name:():(..(target))
target = v
(target)
TweenService = :()
GUI = .Parent
ScreenSize = GUI.AbsoluteSize
GUI.MainFrame.Presets.Message.Size = .(,,,ScreenSize.Y*GUI.MainFrame.Size.Y.Scale*GUI.MainFrame[].Size.Y.Scale/)
CommandMessagePreset = GUI.MainFrame.Presets.Message
MainFrame = GUI.MainFrame
CommandBar = MainFrame.AutoCommand.Command
AutoCommandbar = MainFrame.AutoCommand
MessageList = MainFrame[]
CloseButton = MainFrame.Top.Close
f =
mouse = .Players.LocalPlayer:()
Sizem = MainFrame.Size.X.Scale
NameProperties = {[] = {Position = .(,,-,)}, [] = {Position = .(,,,)}}
CloseProperites = {[] = {TextTransparency = }, [] = {TextTransparency = }}
FrameProperties = {[] = {Size = .(,,MainFrame.Size.Y.Scale,)}, [] = {Size = .(Sizem,, MainFrame.Size.Y.Scale, )}}
CMDBARPROPERTIES = {[] = {Position = .(,,,)}, [] = {Position = .(,,,)}}
ICON_PROPERTIES = {[] = {TextTransparency = , Position = .(,,,)},[] = {TextTransparency = , Position = .(,,,)}}
IconText_PROPERTIES = {[] = {TextTransparency = ,Position = .(,,,)},[] = {TextTransparency = ,Position = .(, ,, )}}
ICON_PROPERTIES2 = {[] = {Position = .(,,,)},[] = {Position = .(-, ,, )}}
PlayerClipping =
Noclipping =
Flying =
flyspeed =
seizure =
disaster =
spinning =
(()
UserInputService = :()
runService = (:());
gui = MainFrame
fr = GUI.MainFrame.Top
dragging
dragInput
dragStart
startPos
(a, b, m)
a + (b - a) * m
;
lastMousePos
lastGoalPos
DRAG_SPEED = ();
(dt)
(startPos) ;
(dragging) (lastGoalPos)
gui.Position = .(startPos.X.Scale, (gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, (gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
;
delta = (lastMousePos - UserInputService:())
xGoal = (startPos.X.Offset - delta.X);
yGoal = (startPos.Y.Offset - delta.Y);
lastGoalPos = .(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
gui.Position = .(startPos.X.Scale, (gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, (gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
;
fr.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = gui.Position
lastMousePos = UserInputService:()
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
gui.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
runService.Heartbeat:(Update)
)
chat = (MSG,the)
:().DefaultChatSystemChatEvents.SayMessageRequest:(MSG, the)
MakeTween = (timetack,easingstyle,easingdirection,repeats,flipflop)
newtween = TweenInfo.(
timetack,
easingstyle,
easingdirection,
repeats,
flipflop,
)
newtween
DOTWEEN = (Thing,tween,value)
TweenService:(Thing,tween,value):()
()
.Players.LocalPlayer.Character.HumanoidRootPart
()
.Players.LocalPlayer.Character.Humanoid
(command)
.(command)>
i,v (command_table)
i:(..(command))
AutoCommandbar.Text = i
AutoCommandbar.Text =
AutoCommandbar.Text =
(f,...)
command_table[f][]((...))
()
:().Stepped:()
CommandBar.Changed:((Change)
Change ==
(CommandBar.Text)
)
CommandBar.FocusLost:((key)
key
Command = CommandBar.Text
CommandBar.Text =
values = .(Command,)
c = values[]
.(values,)
(c,values)
)
(MSG)
NewMessage = CommandMessagePreset:()
NewMessage.Text = MSG
NewMessage.Parent = MessageList
()
NewHelpList = GUI.MainFrame.Presets[]:()
NewHelpList.Top.Close.cb.MouseButton1Click:(()
NewHelpList:()
)
(()
UserInputService = :()
runService = (:());
gui = NewHelpList
fr = NewHelpList.Top
dragging
dragInput
dragStart
startPos
(a, b, m)
a + (b - a) * m
;
lastMousePos
lastGoalPos
DRAG_SPEED = ();
(dt)
(startPos) ;
(dragging) (lastGoalPos)
gui.Position = .(startPos.X.Scale, (gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, (gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
;
delta = (lastMousePos - UserInputService:())
xGoal = (startPos.X.Offset - delta.X);
yGoal = (startPos.Y.Offset - delta.Y);
lastGoalPos = .(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
gui.Position = .(startPos.X.Scale, (gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, (gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
;
fr.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = gui.Position
lastMousePos = UserInputService:()
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
gui.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
runService.Heartbeat:(Update)
)
thing =
i,v (command_table)
thing +=
NewHelpMessage = MainFrame.Presets.HelpMessage:()
NewFrame = NewHelpMessage.NewFrame
NewFrame.text.Text = command_table[i][]
Hover =
NewHelpMessage.MouseEnter:(()
NewFrame.Parent = GUI
Hover =
Hover ==
NewFrame.Position = .(,mouse.X+,,mouse.Y + )
()
)
NewHelpMessage.MouseLeave:(()
Hover =
NewFrame.Parent = NewHelpMessage
)
NewHelpMessage.Size = .(,,,ScreenSize.Y*NewHelpList.Size.Y.Scale*NewHelpList[].Size.Y.Scale/)
NewHelpMessage.Text = i
NewHelpMessage.Parent = NewHelpList[]
NewHelpList[].CanvasSize += .(,,,ScreenSize.Y*NewHelpList.Size.Y.Scale*NewHelpList[].Size.Y.Scale/)
NewHelpList.Parent = GUI
command_table = {
[] = {[f] = ()
()
,
[] = },
[] = {[f] = ()
()
PlayerClipping ==
PlayerClipping =
PlayerClipping ==
i,plr (.Players:())
i,v (plr.Character:())
.(.(()
v[] =
))
()
,
[] = },
[] = {[f] = ()
()
Noclipping ==
Noclipping =
Noclipping ==
i,v (.Players.LocalPlayer.Character:())
.(.(()
v[] =
))
()
,
[] = },
[] = {[f] = ()
()
Noclipping =
,
[] = },
[] = {[f] = ()
()
PlayerClipping =
,
[] = },
[] = {[f] = ()
i,v (GUI:())
.(.(()
v.BackgroundColor3 = .(,,)
))
.(.(()
v.TextColor3 = .(,,)
))
,
[] = },
[] = {[f] = (speed)
.Players.LocalPlayer.Character:().WalkSpeed = speed
(..speed)
,
[] = },
[] = {[f] = (power)
.Players.LocalPlayer.Character:().JumpPower = power
(..power)
,
[] = },
[] = {[f] = ()
BG = .(,())
BV = .(,())
BG.MaxTorque = .(.huge,.huge,.huge)
BG.P =
BG.CFrame = ().CFrame
BV.Velocity = .(,,)
BV.MaxForce = .(.huge,.huge,.huge)
Flying =
.Players.LocalPlayer.Character:().PlatformStand =
()
Flying ==
()
FW = ().MoveDirection
W1 = FW* .CurrentCamera.CFrame.LookVector
W2 = FW* .CurrentCamera.CFrame.RightVector
WVA = W1.X+W1.Z
BV.Velocity = .(FW.X,.CurrentCamera.CFrame.LookVector.Y*WVA,FW.Z)*flyspeed
BG.CFrame = .CurrentCamera.CoordinateFrame
BG:()
BV:()
.Players.LocalPlayer.Character:().PlatformStand =
,
[] = },
[] = {[f] = (speed)
flyspeed = speed
(..speed)
,
[] = },
[] = {[f] = ()
Flying =
()
,
[] = },
[] = {[f] = ()
.Players.LocalPlayer.Character:().Health =
,
[] = },
[] = {[f] = ()
Start = ().CFrame
.Players.LocalPlayer.Character:()
.Players.LocalPlayer.CharacterAdded:()
.Players.LocalPlayer.Character:().CFrame = Start
,
[] = },
[] = {[f] = ()
().Sit =
,
[] = },
[] = {[f] = ()
i = ,
(,)
,
[] = },
[] = {[f] = ()
i = ,
(,)
,
[] = },
[] = {[f] = ()
().PlatformStand =
seizure =
seizure ==
()
.(,) >
().AssemblyAngularVelocity = .(.(-,),.(-,),.(-,))
,
[] = },
[] = {[f] = ()
().PlatformStand =
seizure =
,
[] = },
[] = {[f] = ()
commands = {}
i,v (command_table)
.(commands,i)
command = commands[.(,#commands)]
(..command)
(command,{})
,
[] = },
[] = {[f] = ()
commands = {}
i,v (command_table)
i ~= i ~= i ~=
.(commands,i)
disaster =
()
disaster ==
()
i =,
command = commands[.(,#commands)]
(..command)
(command,{})
,
[] = },
[] = {[f] = ()
disaster =
,
[] = },
[] = {[f] = (amount)
spinning ==
spinning =
()
spinning ==
()
().CFrame *= .(,amount,)
,
[] = },
[] = {[f] = ()
spinning =
,
[] = },
[] = {[f] = (amount)
(..amount)
.CurrentCamera.FieldOfView = amount
,
[] = },
[] = {[f] = ()
()
.CurrentCamera.FieldOfView =
,
[] = },
[] = {[f] = ()
()
.CurrentCamera.FieldOfView =
,
[] = },
[] = {[f] = ()
()
().Anchored =
,
[] = },
[] = {[f] = ()
()
().Anchored =
,
[] = },
[] = {[f] = ()
():()
()
().Sit =
i = ,
(i/,()
().Sit =
().CFrame = ().CFrame * .(,,)
)
()
().Sit =
,
[] = },
[] = {[f] = ()
():()
()
().Sit =
i = ,
(i/,()
().Sit =
().CFrame = ().CFrame * .(-,,)
)
()
().Sit =
,
[] = },
}
closing =
CloseButton.cb.MouseButton1Click:(()
closing ==
closing =
tween = (,.EasingStyle.Cubic,.EasingDirection.Out,,)
(MainFrame.Top.Icon,tween,{Position = .(,,,)})
(MainFrame.Top.Icon.Namee,tween,{Position = .(, ,-, )})
(MainFrame.Top.Close,tween,{Position = .(,,,)})
(MainFrame.Top,tween,{Position = .(,,-,)})
()
(MainFrame,tween,{Size = .(, ,, )})
()
(MainFrame,tween,{Size = .(, ,, )})
()
GUI:()
)
(Instanc,Tab,tim)
i,v (Tab[])
.(.(()
Instanc[i] = v
))
(Instanc,(tim,.EasingStyle.Sine,.EasingDirection.InOut,,),Tab[])
(Instanc,Tab)
i,v (Tab[])
.(.(()
Instanc[i] = v
))
(MainFrame,FrameProperties)
(MainFrame.Top,NameProperties)
(AutoCommandbar,CMDBARPROPERTIES)
(CloseButton,CloseProperites)
(MainFrame.MainIcon,ICON_PROPERTIES)
(MainFrame.MainIcon.NekoTex,IconText_PROPERTIES)
.(.(()
GUI.Parent = :():()
))
(MainFrame,FrameProperties,)
()
(MainFrame.Top,NameProperties,)
(AutoCommandbar,CMDBARPROPERTIES,)
()
()
()
(CloseButton,CloseProperites,)
all credits go to creo for making this

Universal