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GKey =
TextLabelText1 =
TextLabelText2 =
TextFontAll =
executeScript = (:((),))
TweenService = :()
KeySystem = .()
KeyMain = .()
KeyEnter = .()
UICorner = .()
UICorner_2 = .()
Text1 = .()
Text2 = .()
KeySystem.Name =
KeySystem.Parent = .Players.LocalPlayer:()
KeySystem.ZIndexBehavior = .ZIndexBehavior.Sibling
KeyMain.Name =
KeyMain.Parent = KeySystem
KeyMain.BackgroundColor3 = .(, , )
KeyMain.BorderColor3 = .(, , )
KeyMain.BorderSizePixel =
KeyMain.Position = .(, , , )
KeyMain.Size = .(, , , )
KeyMain.Active =
KeyMain.Draggable =
KeyEnter.Name =
KeyEnter.Parent = KeyMain
KeyEnter.BackgroundColor3 = .(, , )
KeyEnter.BorderColor3 = .(, , )
KeyEnter.BorderSizePixel =
KeyEnter.Position = .(, , , )
KeyEnter.Size = .(, , , )
KeyEnter.Font = .Font[TextFontAll]
KeyEnter.PlaceholderColor3 = .(, , )
KeyEnter.PlaceholderText =
KeyEnter.Text =
KeyEnter.TextColor3 = .(, , )
KeyEnter.TextSize =
KeyEnter.TextStrokeTransparency =
KeyEnter.TextWrapped =
UICorner.CornerRadius = .(, )
UICorner.Parent = KeyEnter
UICorner_2.CornerRadius = .(, )
UICorner_2.Parent = KeyMain
Text1.Name =
Text1.Parent = KeyMain
Text1.BackgroundColor3 = .(, , )
Text1.BackgroundTransparency =
Text1.BorderColor3 = .(, , )
Text1.BorderSizePixel =
Text1.Position = .(, , , )
Text1.Size = .(, , , )
Text1.Font = .Font[TextFontAll]
Text1.Text = TextLabelText1
Text1.TextColor3 = .(, , )
Text1.TextScaled =
Text1.TextSize =
Text1.TextStrokeTransparency =
Text1.TextWrapped =
Text2.Name =
Text2.Parent = KeyMain
Text2.BackgroundColor3 = .(, , )
Text2.BackgroundTransparency =
Text2.BorderColor3 = .(, , )
Text2.BorderSizePixel =
Text2.Position = .(, , , )
Text2.Size = .(, , , )
Text2.Font = .Font[TextFontAll]
Text2.Text = TextLabelText2
Text2.TextColor3 = .(, , )
Text2.TextScaled =
Text2.TextSize =
Text2.TextStrokeTransparency =
Text2.TextWrapped =
KeyMain.BackgroundTransparency =
Text1.TextTransparency =
Text2.TextTransparency =
KeyEnter.BackgroundTransparency =
fadeInInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
KeyMainGoalsFadeIn = { BackgroundTransparency = }
KeyMainTweenFadeIn = TweenService:(KeyMain, fadeInInfo, KeyMainGoalsFadeIn)
textGoalsFadeIn = { TextTransparency = }
Text1TweenFadeIn = TweenService:(Text1, fadeInInfo, textGoalsFadeIn)
Text2TweenFadeIn = TweenService:(Text2, fadeInInfo, textGoalsFadeIn)
KeyEnterGoalsFadeIn = { BackgroundTransparency = }
KeyEnterTweenFadeIn = TweenService:(KeyEnter, fadeInInfo, KeyEnterGoalsFadeIn)
KeyMainTweenFadeIn:()
Text1TweenFadeIn:()
Text2TweenFadeIn:()
KeyEnterTweenFadeIn:()
()
feedbackTweenInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
feedbackTween
KeyEnter.Text == GKey
()
feedbackTween = TweenService:(KeyEnter, feedbackTweenInfo, {BorderColor3 = .(, , )})
feedbackTween:()
feedbackTween.Completed:(()
KeyEnter.BorderColor3 = .(, , )
)
()
()
fadeOutInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
fadeOutGoals = { BackgroundTransparency = }
KeyMainFadeOut = TweenService:(KeyMain, fadeOutInfo, fadeOutGoals)
Text1FadeOut = TweenService:(Text1, fadeOutInfo, { TextTransparency = })
Text2FadeOut = TweenService:(Text2, fadeOutInfo, { TextTransparency = })
KeyEnterFadeOut = TweenService:(KeyEnter, fadeOutInfo, { BackgroundTransparency = })
KeyMainFadeOut:()
Text1FadeOut:()
Text2FadeOut:()
KeyEnterFadeOut:()
KeyMainFadeOut.Completed:(()
KeySystem:()
)
()
feedbackTween = TweenService:(KeyEnter, feedbackTweenInfo, {BorderColor3 = .(, , )})
feedbackTween:()
feedbackTween.Completed:(()
KeyEnter.BorderColor3 = .(, , )
)
()
KeyEnter.FocusLost:((enterPressed)
enterPressed
()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
This script is a very nice key system, and at the top, you can change text, and edit it to your likings! This script is also open-source so please give credits if you use If you LIKE this Script Please leave a Like!

Universal