Run it
Copy the script and paste it into your executor.
Update = (:)()
Library = Update:();
main = Library:(, )
farm = Library:(, )
tp = Library:(, )
egg = Library:(, )
misc = Library:(, )
cred = Library:(, )
Time = main:()
()
GameTime = .(.DistributedGameTime+)
Hour = .(GameTime/(^))%
Minute = .(GameTime/(^))%
Second = .(GameTime/(^))%
Time:(..Hour....Minute....Second)
(()
.()
(()
()
)
)
Client = main:()
()
Fps = :()
Client:(..Fps)
(()
()
()
)
Client1 = main:()
()
Ping = :().Network.ServerStatsItem[]:()
Client1:(..Ping)
(()
()
()
)
main:()
main:(,()
()
)
main:()
main:(,()
args = {
[] =
}
:().rEvents.tradingEvent:((args))
)
main:(,()
args = {
[] =
}
:().rEvents.tradingEvent:((args))
)
PLIST = {}
i,v (:():())
.(PLIST,v.DisplayName)
TpPlayer;
main:(,PLIST,,(value)
TpPlayer = value;
)
main:(,()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Players[TpPlayer].Character.HumanoidRootPart.CFrame * .(,,)
)
main:(,,,,(v)
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v
)
main:(,,,,(v)
.Players.LocalPlayer.Character.Humanoid.JumpPower = v
)
farm:()
farm:(,,,(state)
.swing = (state )
()
.swing ==
()
args = {
[] =
}
:().LocalPlayer.ninjaEvent:((args))
)
farm:(,,,(state)
.sell = (state )
()
.sell ==
()
.workspace.sellAreaCircles[].circleInner.CFrame = .Players.LocalPlayer.Character:().CFrame
()
.workspace.sellAreaCircles[].circleInner.CFrame = .Workspace.Part.CFrame
)
farm:(,,, (state)
.sell = (state )
()
.sell ==
()
player.PlayerGui.gameGui.maxNinjitsuMenu.Visible ==
.workspace.sellAreaCircles[].circleInner.CFrame = .Players.LocalPlayer.Character:().CFrame
()
.workspace.sellAreaCircles[].circleInner.CFrame = .Workspace.Part.CFrame
)
farm:(,,, (state)
.sw = (state )
()
.sw ==
()
args = {
[] = ,
[] =
}
:().LocalPlayer.ninjaEvent:((args))
)
farm:(,,,(state)
.sw = (state )
()
.sw ==
()
args = {
[] = ,
[] =
}
:().LocalPlayer.ninjaEvent:((args))
)
farm:(,,, (state)
.sk = (state )
()
.sk ==
()
args = {
[] = ,
[] =
}
:().LocalPlayer.ninjaEvent:((args))
)
farm:(,,,(state)
.r = (state )
()
.r ==
()
oh1 =
oh2 = :().Ranks.Ground:()
i = ,#oh2
:().LocalPlayer.ninjaEvent:(oh1, oh2[i].Name)
)
farm:(,,,(state)
.sh = (state )
()
.sh ==
()
args = {
[] = ,
[] =
}
:().LocalPlayer.ninjaEvent:((args))
)
farm:(,,,(state)
.c = (state )
()
.c ==
()
i,v (.Workspace.spawnedCoins.Valley:())
v.Name ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(v.Position)
()
)
farm:(,,,(state)
.co = (state )
()
.co ==
()
i,v (.Workspace.spawnedCoins.Valley:())
v.Name ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(v.Position)
()
)
farm:(,,,(state)
.hoops = (state )
()
.hoops ==
()
plr = .Players.LocalPlayer
_,v (.Hoops:())
v.ClassName ==
v.touchPart.CFrame = plr.Character.HumanoidRootPart.CFrame
)
ISLAND = {}
i,v (.workspace.islandUnlockParts:())
.(ISLAND, v.Name)
tp:()
tp:(,ISLAND,,(a)
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.islandUnlockParts[a].islandSignPart.CFrame
)
tp:(, ()
i,v , .workspace.islandUnlockParts:()
v
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.islandSignPart.CFrame;
()
)
egg:()
Crystal = {}
i,v (.workspace.mapCrystalsFolder:())
.(Crystal,v.Name)
egg:(,Crystal,,(value)
.cryEgg = value
)
egg:(,,,(state)
.cCry = (state )
()
.cCry ==
()
oh1 =
oh2 = .cryEgg
:().rEvents.openCrystalRemote:(oh1, oh2)
)
egg:(,,,(state)
.ePet = (state )
()
.ePet ==
()
i,v (:().LocalPlayer.petsFolder:())
i,x (v:())
oh1 =
oh2 = x.Name
:().rEvents.petEvolveEvent:(oh1, oh2)
)
misc:()
misc:(,,, (state)
.iJump = state
.iJump
.Players.LocalPlayer.multiJumpCount.Value =
)
misc:(, ()
.ReplicatedStorage.rEvents.elementMasteryEvent:()
.ReplicatedStorage.rEvents.elementMasteryEvent:()
.ReplicatedStorage.rEvents.elementMasteryEvent:()
.ReplicatedStorage.rEvents.elementMasteryEvent:()
.ReplicatedStorage.rEvents.elementMasteryEvent:()
.ReplicatedStorage.rEvents.elementMasteryEvent:()
.ReplicatedStorage.rEvents.elementMasteryEvent:()
.ReplicatedStorage.rEvents.elementMasteryEvent:()
.ReplicatedStorage.rEvents.elementMasteryEvent:()
)
main:(,,,(state)
.PopUp = state
:().LocalPlayer.PlayerGui.statEffectsGui.Enabled = :().LocalPlayer.PlayerGui.statEffectsGui.Enabled
:().LocalPlayer.PlayerGui.hoopGui.Enabled = :().LocalPlayer.PlayerGui.hoopGui.Enabled
)
main:(,,,(state)
.invis = (state )
()
.invis ==
()
A_1 =
Event = .Players.LocalPlayer.ninjaEvent
Event:(A_1)
)
misc:(,,,(state)
.iJumps = state
InfiniteJumpEnabled =
:().JumpRequest:(()
InfiniteJumpEnabled
:.LocalPlayer.Character::()
)
)
misc:(,()
ts = :()
p = :().LocalPlayer
ts:(.PlaceId, p)
)
cred:()
cred:(,()
()
)
cred:(,()
()
)
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