Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
TweenService = :()
LocalPlayer = Players.LocalPlayer
()
.()
playerGui = LocalPlayer:(, )
playerGui
sg = .()
sg.Name =
sg.ResetOnSpawn =
sg.ZIndexBehavior = .ZIndexBehavior.Sibling
label = .()
label.Size = .(, , , )
label.Position = .(, -, , -)
label.BackgroundTransparency =
label.Text =
label.TextColor3 = .(, , )
label.Font = .Font.SourceSansBold
label.TextSize =
label.TextStrokeColor3 = .(, , )
label.TextStrokeTransparency =
label.TextTransparency =
label.Parent = sg
stroke = .()
stroke.Thickness =
stroke.Color = .(, , )
stroke.Transparency =
stroke.Parent = label
creditsLabel = .()
creditsLabel.Size = .(, , , )
creditsLabel.Position = .(, -, , )
creditsLabel.BackgroundTransparency =
creditsLabel.Text =
creditsLabel.TextColor3 = .(, , )
creditsLabel.Font = .Font.SourceSansBold
creditsLabel.TextSize =
creditsLabel.TextStrokeColor3 = .(, , )
creditsLabel.TextStrokeTransparency =
creditsLabel.TextTransparency =
creditsLabel.Parent = sg
creditsStroke = .()
creditsStroke.Thickness =
creditsStroke.Color = .(, , )
creditsStroke.Transparency =
creditsStroke.Parent = creditsLabel
sg.Parent = playerGui
fadeInInfo = TweenInfo.(, .EasingStyle.Linear)
fadeOutInfo = TweenInfo.(, .EasingStyle.Linear)
fadeIn = TweenService:(label, fadeInInfo, {TextTransparency = })
fadeInStroke = TweenService:(stroke, fadeInInfo, {Transparency = })
creditsFadeIn = TweenService:(creditsLabel, fadeInInfo, {TextTransparency = })
creditsStrokeFadeIn = TweenService:(creditsStroke, fadeInInfo, {Transparency = })
fadeOut = TweenService:(label, fadeOutInfo, {TextTransparency = })
fadeOutStroke = TweenService:(stroke, fadeOutInfo, {Transparency = })
creditsFadeOut = TweenService:(creditsLabel, fadeOutInfo, {TextTransparency = })
creditsStrokeFadeOut = TweenService:(creditsStroke, fadeOutInfo, {Transparency = })
.(()
fadeIn:()
fadeInStroke:()
creditsFadeIn:()
creditsStrokeFadeIn:()
fadeIn.Completed:()
.()
fadeOut:()
fadeOutStroke:()
creditsFadeOut:()
creditsStrokeFadeOut:()
fadeOut.Completed:()
sg:()
)
(character)
humanoid = character:()
connection
connection = RunService.RenderStepped:(()
character character:() humanoid
connection:()
character:()
hrp = character.HumanoidRootPart
humanoid.MoveDirection.Magnitude ==
hrp.Velocity = .(, hrp.Velocity.Y, )
targetVelocity = humanoid.MoveDirection * humanoid.WalkSpeed
hrp.Velocity = .(targetVelocity.X, hrp.Velocity.Y, targetVelocity.Z)
)
.(showNotification)
LocalPlayer.Character
(LocalPlayer.Character)
LocalPlayer.CharacterAdded:((newCharacter)
(newCharacter)
)This basically makes so that you don't slide when you are going fast, in the air you turn around easily, no slippery things basically

Universal