Run it
Copy the script and paste it into your executor.
--// 🌀 Indestructible Noclip (Ultimate Fault-Tolerant) //--
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Character: Model? = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local ProcessedParts: {[Instance]: boolean} = {}
local Alive =
(part: )
part:() ProcessedParts[part]
ProcessedParts[part] =
part.CanCollide =
part:():(()
part.CanCollide
part.CanCollide =
)
(char: Model)
_, descendant (char:())
(descendant)
char.DescendantAdded:(lockPart)
humanoid = char:()
humanoid
humanoid.Died:(()
Character =
)
(char: Model?)
char
Character = char
ProcessedParts = {}
(char)
(Character)
LocalPlayer.CharacterAdded:(hookCharacter)
()
Character Character.Parent
_, part (Character:())
part:() part.CanCollide
part.CanCollide =
RunService.Stepped:(enforceNoclip)
RunService.Heartbeat:(enforceNoclip)
RunService.RenderStepped:(enforceNoclip)
.(()
Alive
Character Character.Parent
(LocalPlayer.Character LocalPlayer.CharacterAdded:())
()
.()
)
LocalPlayer.AncestryChanged:((_, parent)
parent
Alive =
)
()Noclip modern best