Run it
Copy the script and paste it into your executor.
V5_LINK =
AUDIO_URL =
Sound = .(, :())
Sound.SoundId =
Sound.Volume =
Sound.Looped =
success_audio, assetId = (()
writefile getcustomasset
()
(, :(AUDIO_URL))
()
)
success_audio assetId
Sound.SoundId = assetId
Sound:()
Players = :()
player = Players.LocalPlayer
player.CharacterRemoving:(()
Sound:()
)
().Animator6DLoadedPro
.(() (:(V5_LINK))() )
.() ().Animator6D
RunService = :()
Anims = {}
success, model = (() :()[] )
success model
(obj)
obj:() Anims[obj.Name] = obj
_, c (obj:()) (c)
(model)
(kfseq)
kfseq
length =
_, kf (kfseq:()) kf.Time > length length = kf.Time
length
Character = player.Character player.CharacterAdded:()
Humanoid = Character:()
currentAnim, activeAction, actionEndTime = , ,
States = { isSprinting = , isRaging = , isStunned = }
(kfseq, looped, speed)
kfseq (currentAnim == kfseq looped)
().()
().(kfseq, speed , looped ~= )
currentAnim = kfseq
(name, durationOverride)
kf = Anims[name]
kf
activeAction = kf
actionEndTime = () + (durationOverride (kf))
(kf, )
ScreenGui = .(, player:())
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
(pos, text, size, color)
b = .(, ScreenGui)
b.Size = size .(, , , )
b.Position = pos
b.BackgroundColor3 = color .(, , )
b.BackgroundTransparency =
b.Font = .Font.SourceSansSemibold
b.Text = text
b.TextColor3 = .(, , )
b.TextScaled =
.(, b).CornerRadius = .(, )
b
SlashBtn = (.(, , , ), )
BeheadBtn = (.(, , , ), )
GashingBtn = (.(, , , ), )
RagingBtn = (.(, , , ), )
SelfKillBtn= (.(, , , ), , .(, , , ), .(, , ))
KillBtn = (.(, , , ), , .(, , , ), .(, , ))
StunBtn = (.(, , , ), , .(, , , ))
SprintBtn = (.(, , , ), )
SlashBtn.MouseButton1Click:(() () )
BeheadBtn.MouseButton1Click:(() () )
GashingBtn.MouseButton1Click:(() () )
RagingBtn.MouseButton1Click:(()
States.isRaging = States.isRaging
States.isRaging ()
)
SelfKillBtn.MouseButton1Click:(() () )
KillBtn.MouseButton1Click:(() () )
StunBtn.MouseButton1Click:(()
States.isStunned
.(()
States.isStunned =
()
.((Anims[]))
(Anims[], )
.()
()
.((Anims[]))
States.isStunned =
)
)
SprintBtn.MouseButton1Click:(()
States.isSprinting = States.isSprinting
)
RunService.RenderStepped:(()
Character Humanoid.Parent
States.isStunned
Humanoid.WalkSpeed =
Humanoid.JumpPower =
Humanoid.JumpPower =
() < actionEndTime
activeAction activeAction = ; currentAnim =
isMoving = Humanoid.MoveDirection.Magnitude >
isMoving
States.isRaging
Humanoid.WalkSpeed =
(Anims[], )
States.isSprinting
Humanoid.WalkSpeed =
(Anims[], )
Humanoid.WalkSpeed =
(Anims[] Anims[], , )
States.isRaging
(Anims[], )
(Anims[], )
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, files.catbox.moe.
A normal Slasher Animations from forsaken but a bit bugged