Run it
Copy the script and paste it into your executor.
local function setupNPC(humanoid)
local character = humanoid.Parent
if not character or game.Players:GetPlayerFromCharacter(character) then
highlight = character:()
highlight
highlight = .()
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.Parent = character
billboard = character:()
billboard
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Adornee = character:() character.PrimaryPart character:()
textLabel = .()
textLabel.Size = .(, , , )
textLabel.BackgroundTransparency =
textLabel.Text = .. (humanoid.MaxHealth > .(humanoid.Health) )
textLabel.Font = .Font.SourceSansBold
textLabel.TextSize =
textLabel.TextColor3 = .(, , )
textLabel.TextStrokeColor3 = .(, , )
textLabel.TextStrokeTransparency =
textLabel.Parent = billboard
billboard.Parent = character
humanoid:()
humanoid:():(()
hpText = .. (humanoid.MaxHealth > .(humanoid.Health) )
billboard billboard:()
billboard:().Text = hpText
)
humanoid:(, )
_, descendant (:())
descendant:()
(descendant)
.DescendantAdded:((descendant)
descendant:()
(descendant)
)
()
_, descendant (:())
descendant:()
character = descendant.Parent
character .Players:(character)
character:()
(descendant)
sometimes if hp is "0" then the Npc is immortal

Universal