Run it
Copy the script and paste it into your executor.
LMG2L = {};
TweenService = :()
RunService = :()
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .TextYAlignment.Top;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , -);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, );
()
requireCode = LMG2L[].Text
requireCode requireCode ~= requireCode ~=
success, result = (()
func, errorMsg = ( .. requireCode)
func
()
(errorMsg)
)
success
( .. (result))
()
randomDelay = .(, )
(randomDelay)
foundBackdoor =
suspiciousPatterns = {
,
,
,
,
,
,
,
}
_, obj (:())
obj:() obj:() obj:()
.(, ) ==
RunService.Heartbeat:()
success, source = (()
obj.Source
)
success source
_, pattern (suspiciousPatterns)
.(source:(), pattern:())
foundBackdoor =
foundBackdoor
foundBackdoor
LMG2L[].Text =
LMG2L[].TextColor3 = .(, , )
LMG2L[].Text =
LMG2L[].TextColor3 = .(, , )
()
tweenInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
tween = TweenService:(LMG2L[], tweenInfo, {
Position = .(-, , , )
})
tween:()
showTween = TweenService:(LMG2L[], tweenInfo, {
Position = .(, , , )
})
showTween:()
()
tweenInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
tween = TweenService:(LMG2L[], tweenInfo, {
Position = .(, , , )
})
tween:()
hideTween = TweenService:(LMG2L[], tweenInfo, {
Position = .(, , , -)
})
hideTween:()
LMG2L[].MouseButton1Click:(ExecuteRequire)
LMG2L[].MouseButton1Click:(ScanBackdoors)
LMG2L[].MouseButton1Click:(CloseGUI)
LMG2L[].MouseButton1Click:(OpenGUI)
LMG2L[], ;İt have May bug.? First Press Scan BD/FD And wait the finish to scan. Require not tested..

Universal