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Copy the script and paste it into your executor.
Players = :()
UIS = :()
RS = :()
LP = Players.LocalPlayer
Mouse = LP:()
AimbotEnabled =
AimbotKey = .KeyCode.E
TargetPart =
PredictionAmount =
ThreatAngle =
Smoothing =
lastAttacker =
ESPEnabled =
(player)
player == LP player.Team == LP.Team player.Character
humanoid = player.Character:()
targetPart = player.Character:(TargetPart)
rootPart = player.Character:()
humanoid targetPart rootPart humanoid.Health >
()
closestPlayer =
shortestDist = .huge
LP.Character LP.Character:()
myPos = LP.Character.HumanoidRootPart.Position
_, player (Players:())
(player)
targetPos = player.Character[TargetPart].Position
distance = (myPos - targetPos).Magnitude
distance < shortestDist
shortestDist = distance
closestPlayer = player
closestPlayer
()
closestThreat =
shortestDist = .huge
LP.Character LP.Character:()
myPos = LP.Character.HumanoidRootPart.Position
_, player (Players:())
(player)
enemyRoot = player.Character.HumanoidRootPart
enemyLookVector = enemyRoot.CFrame.LookVector
directionToMe = (myPos - enemyRoot.Position).unit
enemyLookVector:(directionToMe) > .(.(ThreatAngle))
distance = (myPos - enemyRoot.Position).Magnitude
distance < shortestDist
shortestDist = distance
closestThreat = player
closestThreat
(char)
humanoid = char:()
lastHealth = humanoid.Health
humanoid.HealthChanged:((health)
health < lastHealth AimbotEnabled
potentialAttacker = ()
potentialAttacker
lastAttacker = potentialAttacker
(, potentialAttacker.Name)
lastHealth = health
)
()
lastAttacker (lastAttacker)
lastAttacker
lastAttacker (lastAttacker)
lastAttacker =
threat = ()
threat
threat
nearest = ()
nearest
ScreenGui = .(, LP:())
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
Frame = .(, ScreenGui)
Frame.Size = .(, , , )
Frame.Position = .(, , , )
Frame.BackgroundColor3 = .(, , )
Frame.BorderSizePixel =
Frame.Active =
Frame.Draggable =
Title = .(, Frame)
Title.Size = .(, , , )
Title.Text =
Title.BackgroundColor3 = .(, , )
Title.TextColor3 = .(, , )
Title.Font = .Font.GothamBold
Title.TextSize =
ToggleBtn = .(, Frame)
ToggleBtn.Size = .(, -, , )
ToggleBtn.Position = .(, , , )
ToggleBtn.Text =
ToggleBtn.BackgroundColor3 = .(, , )
ToggleBtn.TextColor3 = .(, , )
ToggleBtn.Font = .Font.Gotham
ToggleBtn.TextSize =
ESPToggleBtn = .(, Frame)
ESPToggleBtn.Size = .(, -, , )
ESPToggleBtn.Position = .(, , , )
ESPToggleBtn.Text =
ESPToggleBtn.BackgroundColor3 = .(, , )
ESPToggleBtn.TextColor3 = .(, , )
ToggleBtn.Font = .Font.Gotham
ESPToggleBtn.TextSize =
StatusLabel = .(, Frame)
StatusLabel.Size = .(, -, , )
StatusLabel.Position = .(, , , )
StatusLabel.Text =
StatusLabel.BackgroundColor3 = .(, , )
StatusLabel.TextColor3 = .(, , )
StatusLabel.Font = .Font.Gotham
StatusLabel.TextSize =
PredictionLabel = .(, Frame)
PredictionLabel.Size = .(, , , )
PredictionLabel.Position = .(, , , )
PredictionLabel.Text =
PredictionLabel.BackgroundTransparency =
PredictionLabel.TextColor3 = .(, , )
PredictionLabel.Font = .Font.Gotham
PredictionLabel.TextSize =
PredictionLabel.TextXAlignment = .TextXAlignment.Left
PredictionInput = .(, Frame)
PredictionInput.Size = .(, , , )
PredictionInput.Position = .(, , , )
PredictionInput.Text = (PredictionAmount)
PredictionInput.BackgroundColor3 = .(, , )
PredictionInput.TextColor3 = .(, , )
PredictionLabel.Font = .Font.Gotham
PredictionInput.TextSize =
ThreatLabel = .(, Frame)
ThreatLabel.Size = .(, , , )
ThreatLabel.Position = .(, , , )
ThreatLabel.Text =
ThreatLabel.BackgroundTransparency =
ThreatLabel.TextColor3 = .(, , )
PredictionLabel.Font = .Font.Gotham
ThreatLabel.TextSize =
ThreatLabel.TextXAlignment = .TextXAlignment.Left
ThreatInput = .(, Frame)
ThreatInput.Size = .(, , , )
ThreatInput.Position = .(, , , )
ThreatInput.Text = (ThreatAngle)
ThreatInput.BackgroundColor3 = .(, , )
ThreatInput.TextColor3 = .(, , )
PredictionLabel.Font = .Font.Gotham
ThreatInput.TextSize =
SmoothingLabel = .(, Frame)
SmoothingLabel.Size = .(, , , )
SmoothingLabel.Position = .(, , , )
SmoothingLabel.Text =
SmoothingLabel.BackgroundTransparency =
SmoothingLabel.TextColor3 = .(, , )
PredictionLabel.Font = .Font.Gotham
SmoothingLabel.TextSize =
SmoothingLabel.TextXAlignment = .TextXAlignment.Left
SmoothingInput = .(, Frame)
SmoothingInput.Size = .(, , , )
SmoothingInput.Position = .(, , , )
SmoothingInput.Text = (Smoothing)
SmoothingInput.BackgroundColor3 = .(, , )
SmoothingInput.TextColor3 = .(, , )
PredictionLabel.Font = .Font.Gotham
SmoothingInput.TextSize =
CloseBtn = .(, Frame)
CloseBtn.Size = .(, , , )
CloseBtn.Position = .(, -, , )
CloseBtn.Text =
CloseBtn.BackgroundColor3 = .(, , )
CloseBtn.TextColor3 = .(, , )
PredictionLabel.Font = .Font.Gotham
CloseBtn.TextSize =
ToggleBtn.MouseButton1Click:(()
AimbotEnabled = AimbotEnabled
ToggleBtn.Text = AimbotEnabled
AimbotEnabled
lastAttacker =
StatusLabel.Text =
StatusLabel.TextColor3 = .(, , )
)
ESPToggleBtn.MouseButton1Click:(()
ESPEnabled = ESPEnabled
ESPToggleBtn.Text = ESPEnabled
_, player (Players:())
(player)
)
CloseBtn.MouseButton1Click:(()
Frame.Visible = Frame.Visible
)
PredictionInput.FocusLost:((enterPressed)
newAmount = (PredictionInput.Text)
newAmount newAmount >=
PredictionAmount = newAmount
PredictionInput.Text = (PredictionAmount)
)
ThreatInput.FocusLost:((enterPressed)
newAngle = (ThreatInput.Text)
newAngle newAngle > newAngle <=
ThreatAngle = newAngle
ThreatInput.Text = (ThreatAngle)
)
SmoothingInput.FocusLost:((enterPressed)
newSmoothing = (SmoothingInput.Text)
newSmoothing newSmoothing > newSmoothing <=
Smoothing = newSmoothing
SmoothingInput.Text = (Smoothing)
)
(character)
highlight = .()
highlight.Name =
highlight.FillColor = .(, , )
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
highlight.Parent = character
(character)
highlight = character:()
highlight
highlight:()
(player)
player.Character
player ~= LP player.Team ~= LP.Team
ESPEnabled player.Character:()
(player.Character)
ESPEnabled
(player.Character)
(player.Character)
LP.CharacterAdded:(onCharacterAdded)
LP.Character
(LP.Character)
_, player (Players:())
player.CharacterAdded:((char) (player) )
player:():(() (player) )
(player)
Players.PlayerAdded:((player)
player.CharacterAdded:((char) (player) )
player:():(() (player) )
)
RS.RenderStepped:(()
AimbotEnabled
target = ()
target target.Character target.Character:(TargetPart)
lastAttacker == target
StatusLabel.Text =
StatusLabel.TextColor3 = .(, , )
threat = ()
threat == target
StatusLabel.Text =
StatusLabel.TextColor3 = .(, , )
StatusLabel.Text =
StatusLabel.TextColor3 = .(, , )
targetPart = target.Character[TargetPart]
cam = .CurrentCamera
predictedPosition = targetPart.Position + (targetPart.Velocity * PredictionAmount)
targetCFrame = .(cam.CFrame.Position, predictedPosition)
cam.CFrame = cam.CFrame:(targetCFrame, Smoothing)
StatusLabel.Text =
StatusLabel.TextColor3 = .(, , )
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Universal