Run it
Copy the script and paste it into your executor.
screenGui = :()[]
mainFrame = screenGui.Frame
pages = mainFrame.Pages
pageLayout = pages.UIPageLayout
pageScripts = pages.Scripts
interactiveButton = pageScripts.Character.Elements.TextButton
utility = pageScripts.Utility
utilityElements = utility.Elements
pageOptions = pages.Options
titleFrame = mainFrame.Title
toolbar = mainFrame.Toolbar
screenGui.LocalScript:()
screenGui.Parent = :()
interactiveButton.Parent =
mainFrame.Visible =
gripCenter = .(, , ) * .(.(), , )
offset = .(, , )
_player = {
p = :().LocalPlayer;
b = ()
_player.p:()
;
c = ()
_player.p.Character
;
}
_functions = {
respawn = ()
c = _player.()
:(_player.p.Name)
(()
()
_player.() ~= :(_player.p.Name)
:(_player.p.Name):()
)
c
c:()
c:()
newChar = .(, )
hum = .(, newChar)
torso = .(, newChar)
newChar.Name =
torso.Name =
torso.Transparency =
_player.p.Character = newChar
torso.Name =
torso.CanCollide =
newChar:(.(, , ))
;
tools = (int)
toolamount = int
LocalPlayer = :().LocalPlayer
runservice = :()
LocalPlayer.Character:():()
currentamount = #LocalPlayer.Backpack:()
LocalPlayer.Character.Archivable =
tempchar = LocalPlayer.Character:()
lastchar =
tempchar.Parent =
savepos = LocalPlayer.Character:().CFrame
renderstepped = runservice.RenderStepped:(()
.CurrentCamera.CameraSubject = tempchar:()
_, tool (LocalPlayer.Backpack:())
tool:()
tool.Parent = LocalPlayer
_, char (:())
char.Name == LocalPlayer.Name char:()
char.Humanoid.Health =
LocalPlayer.Character:()
char = .(, )
.(, char)
LocalPlayer.Character = char
lastchar ~=
lastchar:()
runservice.RenderStepped:() LocalPlayer.Character ~=
lastchar = char
)
runservice.RenderStepped:() #LocalPlayer:() - - currentamount >= toolamount
renderstepped:()
runservice.RenderStepped:() LocalPlayer.Character:() ~=
lastchar:()
utilityElements.Tools.Text =
runservice.RenderStepped:() utilityElements.Tools.Text ==
_, tool (LocalPlayer:())
tool:()
tool.Parent = LocalPlayer.Backpack
LocalPlayer.Character:().CFrame = savepos
tempchar:()
;
load = ()
b = _player.()
c = _player.()
grip = (tool, cf)
origin = .(cf.p)
x, y, z = cf:()
new = .(x, y, z)
grip = (origin * new):()
tool.Grip = grip
model = c:()
parts = {}
()
i, Model (c:())
Model:() Model.Name ==
i, v (Model:())
v:()
v.LocalTransparencyModifier =
v.Name ~=
.(parts, v)
v:() v:() v:() v:() v:()
v:()
Model.ChildAdded:((c)
c.Parent =
)
_, part (parts)
m = .(, part)
m.Scale = .(, , )
tools = b:()
i, tool (tools)
tool.Parent
(()
tool.Parent = c
i, v (tool:())
v:() v:()
v:()
v:()
v.Massless =
v.CanCollide =
v:() v:()
v:()
tool:()
handle = tool.Handle
fakeHandle = handle:()
fakeHandle.Name =
fakeHandle.Parent = tool
w = .(, handle)
w.Part0 = fakeHandle
w.Part1 = handle
handle.Size = .(, , )
tool.Parent = b
)
( parts[i])
tools[i] =
tool:()
()
amt = #tools
(()
connection1
connection1 = :().RenderStepped:((step)
i = , amt
tool = tools[i]
parts[i]
tool.Parent = b
tool.Parent = c
_player.() ~= c c:().Health ==
connection1:()
utilityElements.Replicate.Text = ():(/step)
)
)
connection2
connection2 = :().Heartbeat:(()
i = , amt
tool = tools[i]
parts[i]
parts[i].Transparency ~=
p = _cframe.(parts[i].CFrame) * offset
(tool, p)
p = _cframe.(.(, -, ))
(tool, p)
_player.() ~= c c:().Health ==
connection2:()
)
;
}
_cframe = {
diff = (a, b)
(a:() * b)
;
toWorldPoint = (a)
arm = _player.():() _player.():()
off = arm.CFrame * gripCenter:()
arm.Name ==
off = arm.CFrame * .(.(-), , )
_cframe.(off, a)
;
tween = (object,style,direction,t,goal)
tweenservice = :()
tweenInfo = TweenInfo.(t,.EasingStyle[style],.EasingDirection[direction])
tween = tweenservice:(object,tweenInfo,goal)
tween:()
tween
;
}
scriptList = {
Character = {
[] = {, };
[] = {, };
[] = {, };
},
Mechanical = {
[] = {, };
[] = {, };
[] = {, };
},
Aesthetic = {
[] = {, };
[] = {, };
[] = {, };
[] = {, };
},
Weapon = {
[] = {, };
[] = {, };
},
}
wrap = (f)
.(f)()
:():()
guiLib = (screenGui.GuiLib)
guiLib = (screenGui.GuiLib.Source)()
title, tbl (scriptList)
frame = pageScripts[title]
name, info (tbl)
btn = interactiveButton:()
btn.Name = name
btn.Text = name
btn.Parent = frame.Elements
btn.Icon.Image = info[]
guiLib.(btn)
guiLib.(btn)
btn.MouseButton1Click:(()
scr = :(info[])[]
source = scr.Source
:():() ==
i, v (scr:())
v.Parent =
(()
func = (source)
(func)
)
scr.Disabled =
scr.Parent = _player.()
()
scr.Disabled =
)
() pageLayout.CurrentPage
guiLib.(mainFrame, titleFrame)
i, v (toolbar:())
v:()
guiLib.(v, , )
v.MouseButton1Click:(()
pageLayout:(pages[v.Name])
)
pageLayout.Changed:((p)
pageLayout.CurrentPage.Name == v.Name
guiLib.(v, , , , {BackgroundColor3 = .(, , )})
guiLib.(v, , , , {BackgroundColor3 = .(, , )})
)
i, v (utilityElements:())
v:()
guiLib.(v)
guiLib.(v)
utilityElements.Reset.MouseButton1Click:(()
c = _player.()
c.Humanoid.Health =
()
i, v (c:())
v:()
v.Parent = _player.()
v.Parent = _player.p
() _player.() ~= c
_player.():()
()
i, v (_player.p:())
v:()
v.Parent = _player.()
)
utilityElements.Block.MouseButton1Click:(()
c = _player.()
_, v (c:())
v:()
_, m (v:())
m:()
m:()
)
noclip =
utilityElements.Noclip.MouseButton1Click:(()
noclip = noclip
)
utilityElements.Tools.MouseButton1Click:(()
utilityElements.Tools.Text ==
_functions.()
utilityElements.Tools.Text =
)
utilityElements.Replicate.MouseButton1Click:(()
_functions.()
)
flipped =
utilityElements.Flip.MouseButton1Click:(()
flipped = (flipped + ) %
flipped ==
offset = .(, , )
flipped ==
offset = .(.(), , )
flipped ==
offset = .(, .(), )
flipped ==
offset = .(, , .())
)
:().Stepped:(()
c = _player.()
noclip
descendants = c:()
i = , #descendants
v = descendants[i]
v:() v.Name ~=
v.CanCollide =
)
:()thumbnail is a cool texture i stole from unnamed cheats files it just executes scripts and if you have enough items in the roblox inventory it will make it FE, works on most games, but part of items you used might fall off tho it will still be FE it'll just look weird if it doesn't work that means I didn't copy the code fully by accident

Universal