Run it
Copy the script and paste it into your executor.
plr = :().LocalPlayer
TweenService = :()
pg = plr:()
sg = .()
sg.Name =
sg.Parent = pg
frame = .()
frame.Size = .(,,,)
frame.Position = .(,-,,-)
frame.BackgroundColor3 = .(,,)
frame.BorderColor3 = .(,,)
frame.Parent = sg
title = .()
title.Size = .(,,,)
title.BackgroundTransparency =
title.Text =
title.Font = .Font.Legacy
title.TextSize =
title.TextColor3 = .(,,)
title.Parent = frame
b1 = .()
b1.Size = .(,-,,)
b1.Position = .(,,,)
b1.Text =
b1.Font = .Font.Legacy
b1.TextSize =
b1.BackgroundColor3 = .(,,)
b1.BorderColor3 = .(,,)
b1.TextColor3 = .(,,)
b1.Parent = frame
b2 = .()
b2.Size = .(,-,,)
b2.Position = .(,,,)
b2.Text =
b2.Font = .Font.Legacy
b2.TextSize =
b2.BackgroundColor3 = .(,,)
b2.BorderColor3 = .(,,)
b2.TextColor3 = .(,,)
b2.Parent = frame
TweenService:(frame, TweenInfo.(, .EasingStyle.Linear), {
Position = .(,-,,-)
}):()
hovering =
()
hovering
frame.BackgroundColor3 = .(,,)
frame.BorderColor3 = .(,,)
title.TextColor3 = .(,,)
b1.BackgroundColor3 = .(,,)
b1.TextColor3 = .(,,)
b1.BorderColor3 = .(,,)
b2.BackgroundColor3 = .(,,)
b2.TextColor3 = .(,,)
b2.BorderColor3 = .(,,)
frame.BackgroundColor3 = .(,,)
frame.BorderColor3 = .(,,)
title.TextColor3 = .(,,)
b1.BackgroundColor3 = .(,,)
b1.TextColor3 = .(,,)
b1.BorderColor3 = .(,,)
b2.BackgroundColor3 = .(,,)
b2.TextColor3 = .(,,)
b2.BorderColor3 = .(,,)
b2.MouseEnter:(()
hovering =
()
)
b2.MouseLeave:(()
hovering =
()
)
()
sg:()
RunService = :()
Players = :()
lp = Players.LocalPlayer
ffpart
()
ffpart ffpart.Parent ffpart
ffpart = .()
ffpart.Name =
ffpart.Size = .(,,)
ffpart.Shape = .PartType.Ball
ffpart.BrickColor = BrickColor.()
ffpart.Material = .Material.Plastic
ffpart.Transparency =
ffpart.Anchored =
ffpart.CanCollide =
ffpart.CanTouch =
ffpart.Massless =
ffpart.Parent =
ffpart
()
ffpart
ffpart.Parent ffpart:()
ffpart =
(char)
_, v (char:())
v:() v.Visible =
char.ChildAdded:((c)
c:() c.Visible =
)
RunService.RenderStepped:(()
char = lp.Character
char ()
hrp = char:()
hasFF = char:()
hasFF hrp
()
ffpart ffpart.Parent ffpart.CFrame = hrp.CFrame
()
)
lp.CharacterAdded:((char)
char:(, )
(char)
)
lp.Character (lp.Character)
()
sg:()
Players = :()
RunService = :()
TweenService = :()
lp = Players.LocalPlayer
ffFolder = .()
ffFolder.Name =
ffFolder.Parent =
(c)
c:() c:()
()
ffFolder:()
model = .()
model.Name =
model.Parent = ffFolder
main = .()
main.Name =
main.Anchored =
main.CanCollide =
main.CastShadow =
main.Color = .(,,)
main.Transparency =
main.Size = .(,,)
main.Parent = model
mc = .()
mc.Name =
mc.Anchored =
mc.CanCollide =
mc.CastShadow =
mc.Color = .(,,)
mc.Material = .Material.Neon
mc.Transparency =
mc.Size = .(,,)
mc.Parent = model
mcM = .()
mcM.MeshType = .MeshType.Sphere
mcM.Scale = .(,,)
mcM.Parent = mc
oc = .()
oc.Name =
oc.Anchored =
oc.CanCollide =
oc.CastShadow =
oc.Color = .(,,)
oc.Material = .Material.Neon
oc.Transparency =
oc.Size = .(,,)
oc.Parent = model
ocM = .()
ocM.MeshType = .MeshType.Sphere
ocM.Scale = .(,,)
ocM.Parent = oc
sp = .()
sp.Name =
sp.Anchored =
sp.CanCollide =
sp.CastShadow =
sp.Transparency =
sp.Size = .(,,)
sp.Parent = model
old = .()
old.Name =
old.Lifetime = NumberRange.(,)
old.LightEmission =
old.LockedToPart =
old.Rate =
old.RotSpeed = NumberRange.(,)
old.Rotation = NumberRange.(,)
old.Size = NumberSequence.()
old.Speed = NumberRange.(,)
old.Texture =
old.Transparency = NumberSequence.(,)
old.Parent = sp
rays = .()
rays.Name =
rays.Lifetime = NumberRange.(,)
rays.LightEmission =
rays.LockedToPart =
rays.Rate =
rays.RotSpeed = NumberRange.(-,)
rays.Rotation = NumberRange.(-,)
rays.Size = NumberSequence.()
rays.Speed = NumberRange.(,)
rays.Texture =
rays.Transparency = NumberSequence.(,)
rays.Parent = model
.(()
model.Parent
TweenService:(mc, TweenInfo.(, .EasingStyle.Sine), {Transparency = }):()
TweenService:(oc, TweenInfo.(, .EasingStyle.Sine), {Transparency = }):()
.()
TweenService:(oc, TweenInfo.(, .EasingStyle.Sine), {Transparency = }):()
TweenService:(mc, TweenInfo.(, .EasingStyle.Sine), {Transparency = }):()
.()
)
model
currentModel =
char =
()
ff = char char:()
ff
ff.Visible =
currentModel currentModel = ()
currentModel
currentModel:()
currentModel =
.()
(c)
char = c
.(watchFF)
plr.CharacterAdded:(hook)
plr.Character (plr.Character)
RunService.PreRender:(()
currentModel char
t = (char)
t
_,p currentModel:()
p:()
p.CFrame = t.CFrame
)
b1.MouseButton1Click:(run2006)
b2.MouseButton1Click:(run2012)Converts the roblox forcefields you pick to the older ones

Universal