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()
results = {[]=,[]=,[]=,cloneref=,compareinstances=,clonefunction=,[]=,[]=,=,[]=,[]=,[]=,base64_encode=,base64_decode=,[]=,[]=,[]=,[]=,[]=,[]=,[]=,[]=,[]=,[]=,getgc=,getgenv_access=,getloadedmodules=,getrunningscripts=,getscripthash=,getscripts=,=,=,=,iscclosure=,isexecutorclosure=,islclosure=,=,=,checkcaller=,lz4compress=,lz4decompress=,isrbxactive=,=,getscriptclosure=,=,getcallbackvalue=,getconnections=,listfiles=,writefile=,isfolder=,makefolder=,appendfile=,isfile=,delfolder=,delfile=,loadfile=,getcustomasset=,gethui=,gethiddenproperty=,sethiddenproperty=,=,isreadonly=,getnamecallmethod=,setscriptable=,isscriptable=,getinstances=,getnilinstances=,=,setrawmetatable=,getthreadidentity=,setthreadidentity=,getrenderproperty=,setrenderproperty=,[]=,[]=,cleardrawcache=,=,[]=,[]=,readfile=,getscriptbytecode=};
asserted = {};
().cachedFuncs = {};
(()
assert
((( < ) == ) (( == ) == ) (( == ) == ))
();
.();
);
(path)
current = ();
part .(path, )
current = current[part];
current
;
;
i, v (results)
((i ~= ) (i ~= ) (i ~= ) (i ~= ))
(i)
asserted[i] = ;
cachedFuncs[ .. i] = ;
(condition, testName, reason)
((testName ~= ) (testName ~= ) (testName ~= ))
( condition (condition == ))
asserted[testName]
asserted[testName] = ;
results[testName] = ;
( .. testName, reason);
asserted[testName]
results[testName] = ;
;
( .. testName, reason);
animate = :().LocalPlayer.Character.Animate;
animate
();
EXEname = ;
();
Soap = ();
();
a, b = (()
c, d = ();
);
c
EXEname = c;
();
debug.getstack
a, b = (()
()
pp = .. ;
(debug.()[] == , , );
(debug.(, ) == , , );
;
();
);
a
( < , , );
(()
cache
container = .();
part = .(, container);
cache.(container:());
(part ~= container:(), , );
part = .();
(cache.(part), , );
cache.(part);
( cache.(part), , );
part = .();
fire = .();
cache.(part, fire);
(part ~= fire, , );
( < , , );
( < , , );
( < , , );
);
lol, bob;
(cloneref == )
( < , , );
lol, bob = (()
a = .();
b = (a);
(a ~= b, , );
((a, b), , );
);
lol
( < , , );
(()
((), , );
);
(()
()
;
copie = (m);
(() == (), , );
(m ~= copie, , );
);
(()
crypt
bs64 = crypt.();
(bs64, , );
dbs64 = crypt.(bs64);
(dbs64 == , , );
key = crypt.();
encrypted, iv = crypt.(, key, , );
(iv, , );
decrypted = crypt.(encrypted, key, iv, );
(decrypted == , , );
results[]
size = .(, );
bytes = crypt.(size);
(#crypt.(bytes) == size, , );
( < , , );
results[]
qui = crypt.();
(#(qui) == , , );
( < , , );
algorithms = {,,,,,,,};
_, algorithm (algorithms)
hash = crypt.(, algorithm);
(hash, , algorithm .. );
row = ;
camprez = (row);
((camprez) == , , );
a, b = (()
((camprez, #row) == row, , );
);
a
( < , , , b);
( < , , );
);
a, b = (()
debug.getconstant
()
();
a = debug.(hi, );
(a == , , );
b = debug.(hi, );
(b ~= , , );
(b == , , );
);
a
( < , , );
a, b = (()
debug.getconstants
()
hihello = ;
(, hihello);
constants = debug.(hi);
(constants[] ~= , , );
(constants[] == , , );
(constants[] == , , );
(constants[] == , , );
(constants[] == , , );
);
debug.getinfo
types = {source=,short_src=,func=,what=,currentline=,name=,nups=,numparams=,is_vararg=};
(...)
(...);
info = debug.(b);
i, v (types)
(info[i] ~= , , .. i .. );
((info[i]) == v, , .. i .. .. v .. .. (info[i]) .. );
a, b = (()
()
()
;
debug.getproto
lok = debug.(v, , );
(lok[]() ~= )
(lok[]() ~= , , );
(lok[]() == , , );
);
a
( < , , );
bo = ;
a, b = (()
debug.getprotos
()
()
;
()
;
()
;
()
;
()
;
()
i (debug.(loop))
bo +=
proto = debug.(loop, i, )[];
realproto = debug.(loop, i);
((), , );
(bo == )
( < , , .. EXEname);
();
);
(bo ~= )
a
( < , , );
debug.getstack
o, b = (()
debug.();
);
((o ~= ) b)
KK = debug.();
((KK ~= ) (KK ~= ))
KK[]
(()
(KK[] ~= , , );
(KK[]() ~= , , );
);
debug.getupvalue
oop = ()
;
()
(oop);
(debug.(i, ) == oop, , );
debug.getupvalues
upvalue = .(, );
()
upvalue;
(debug.(pool)[] == upvalue, , );
a, b = (()
debug.setconstant
()
;
debug.(testfunc, , );
(() == , , );
);
a
( < , , );
a, b = (()
debug.setstack
()
, debug.(, , );
(() == , , );
);
a
( < , , );
a, b = (()
debug.setupvalue
()
;
()
();
debug.(t, , ()
;
);
(() == , , );
);
a
( < , , );
(()
gc = ();
((gc) == , , );
(#gc > , , );
);
(()
env = ();
env.testValue = ;
(().testValue == , , );
);
(()
modules = ();
((modules) == , , );
damn = ;
i, v (modules)
(v.Name == )
damn = ;
(damn == )
( < , , );
b = ;
hellyea = ;
i, v (modules)
b = b + ;
(b > )
hellyea = ;
;
(hellyea == )
hellyea = ;
( < , , );
);
(()
env = ();
((env) == , , );
b = ;
hellyea = ;
i, v (())
b = b + ;
(b > )
hellyea = ;
;
(hellyea == )
hellyea = ;
( < , , );
);
(()
scripts = ();
((scripts) == , , );
b = ;
hellyea = ;
boomshakalakaefierbintecavara = ;
_, b scripts
((b.Name == ) (b.Name == ))
boomshakalakaefierbintecavara = ;
i, v (scripts)
b = b + ;
(b > )
hellyea = ;
;
(hellyea == )
hellyea = ;
( < , , );
(boomshakalakaefierbintecavara == )
( < , , );
);
(()
getscripthash
scriptEX = .Players.LocalPlayer.Character.Animate:();
old = (scriptEX);
src = scriptEX.Source;
scriptEX.Source = ;
.(()
scriptEX.Source = src;
);
new = (scriptEX);
(old ~= new, , );
(new == (scriptEX), , );
);
(()
scripts = ();
((scripts) == , , );
coitzemoi = ;
i, v (())
(v.Name == )
coitzemoi = ;
(coitzemoi == )
( < , , );
b = ;
hellyea = ;
i, v (scripts)
b = b + ;
(b > )
hellyea = ;
;
(hellyea == )
hellyea = ;
( < , , );
);
(()
animate = :().LocalPlayer.Character.Animate;
env = (animate);
((env) == , , );
(env.script == animate, , );
(env[], , );
b = ;
hellyea = ;
i, v (senv)
b = b + ;
(b > )
hellyea = ;
;
(hellyea == )
hellyea = ;
( < , , );
);
(()
()
;
orig = okok;
hooked;
a, b = (()
hooked = (okok, ()
;
);
);
norig = okok;
(orig == norig, , );
a
( < , , );
(() == , , );
(() == , , );
);
(()
func = (()
);
((func), , );
);
(()
func = ()
;
closureCheck = isexecutorclosure (func);
((closureCheck == ) (closureCheck == ), , );
);
(()
(() == , , );
((()
) == , , );
);
(()
func = ()
;
;
funC = (func);
(() == (), , );
(func ~= funC, , );
((funC), , );
);
(()
object = {success=};
.(object);
(object, );
object.success = ;
(object.success, , );
);
(()
response = ({Url=,Method=});
data = :():(response.Body);
((response) == , , );
(response.StatusCode == , , );
(((data) == ) ((data[]) == ), , );
);
a, b = (()
getscriptclosure
generated;
module = :().RobloxGui.Modules.Common.Constants;
constants = ().(module);
ok, nook = (()
generated = (module);
);
(constants ~= generated, , );
);
a
( < , , b);
(()
((()) == , , );
);
(()
cdect = .();
cdect.MouseClick:((plr)
(plr == .Players.LocalPlayer, , );
);
(cdect);
);
(()
proxprompt = .(, .(, ));
var = ;
proxprompt.Triggered:(()
var = ;
);
(proxprompt);
.();
proxprompt.Parent:();
(var, , );
);
a, b = (()
getcallbackvalue
bind = .();
()
;
bind.OnInvoke = test;
((bind, ) == test, , );
);
a
( < , , );
(()
getconnections
types = {Enabled=,ForeignState=,LuaConnection=,Function=,Thread=,Fire=,Defer=,Disconnect=,Disable=,Enable=};
bindable = .();
bindable.Event:(()
);
connection = (bindable.Event)[];
k, v (types)
(connection[k] ~= , , .. k .. );
((connection[k]) == v, , .. k .. .. v .. .. (connection[k]) .. );
);
(()
(isfolder makefolder delfolder listfiles writefile readfile)
()
();
();
()
( < , , );
((), , );
(, );
(, );
(() == , , );
(() == , , );
(, );
(() == , , );
();
(, );
f = ();
((f[]), , );
();
();
();
a, b = (()
()();
);
a
( < , , b);
(b == )
( < , , );
f = ();
(#f == , , );
();
( (), , );
();
( (), , );
( < , , );
( < , , );
( < , , );
( < , , );
( < , , );
( < , , );
( < , , );
( < , , );
( < , , );
);
(()
(, );
CID = ();
((CID) == , , );
(#CID > , , );
(.(CID, ) == , , );
);
a, b;
oooo, pppp = (()
instance = .();
a, b = (instance, );
((a == ) (b == ))
( < , , );
);
oooo
( < , , );
success = (a == ) (b == );
(success, , );
(results[gethiddenproperty] == )
( < , , );
a, b = (()
fire = .();
hidden = (fire, , );
(hidden, , );
((fire, ) == , , );
);
a
( < , , );
a, b = (()
((()) == , , );
sgui = .();
sgui.Parent = ();
(():(), , );
);
a
( < , , );
a, b = (()
(()[]:(), , );
);
a
( < , , );
a, b = (()
(()[]:(), , );
(()[].Parent == , , );
);
mmb = ;
getinstances
i, v (())
mmb +=
(mmb > )
( < , , );
nmb = ;
getnilinstances
i, v (())
nmb +=
(nmb > )
( < , , );
a
( < , , );
a, b = (()
fire = .();
((fire, ) == , , );
((fire, ) == , , );
);
a
( < , , );
a, b = (()
fire = .();
wasScriptable = (fire, , );
(wasScriptable == , , );
((fire, ) == , , );
fire = .();
((fire, ) == , , );
);
a
( < , , );
(()
metatable = {__metatable=};
object = ({}, metatable);
((object) == metatable, , );
obj = ({}, {__index=(()
;
),__metatable=});
hook = (obj, , ()
;
);
(obj.EuSuntProstCaTineTuNu_TiDaiSeama == , , );
(() == , , );
(results[] == )
( < , , );
a;
b;
b = (, , (...)
a
a = ();
(...);
);
:();
(a == , , );
);
(()
hi = {a=};
.(hi);
((hi), , );
);
(()
a = ({}, {__index=()
;
,__metatable=});
b = (a, {__index=()
;
});
b
( < , , );
(a, , );
(a.VINDINPARTEARADIOACTIVAARAIULUI == , , );
);
(()
( == )
a = {mata=};
.(a);
(a, );
c, d = (()
a.mata = ;
);
c
( < , , );
(a.mata == , , );
);
(()
getthreadidentity
original = ();
((()) == , , );
();
(() == , , );
(original);
( < , , );
);
(()
drawing = .();
drawing.Visible = ;
canDestroy = (()
drawing:();
);
(canDestroy, , );
(.Fonts.UI == , , );
(.Fonts.System == , , );
(.Fonts.Plex == , , );
(.Fonts.Monospace == , , );
drawing = .();
drawing.Visible = ;
((drawing) == , , );
((()) == , , );
drawing = .();
drawing.Visible = ;
(((drawing, )) == , , );
success, result = (()
(drawing, );
);
( success result)
( < , , );
drawing = .();
drawing.Visible = ;
(drawing, , );
(drawing.Visible == , , );
);
actual;
a, b = (()
();
);
(a == , , );
(()
anm = :().LocalPlayer.Character.Animate;
bytecode = (anm);
((bytecode) == , , );
);
();
animate = :().LocalPlayer.Character.Animate;
a, b = (()
results[]
bytecode = (animate);
func = (bytecode);
((func) ~= , , );
();
);
a
(b);
( < , , );
success, err = (()
(()() == , , );
(((, ())) == , , );
);
success
( < , , );
(results[] == )
( < , , );
().lol = ;
();
();
url = ;
url2 = ;
()
startTime = ();
response, results;
.(()
response, results = (()
(:(url))();
);
);
.();
(response ~= ) ((() - startTime) > )
(response (results == ))
();
().lol = ;
( < , , .. (result));
();
().lol
( < , , );
(results[] == )
( < , , );
();
();
()
startTime = ();
response, result;
.(()
response, result = (()
:(url2);
);
);
startTime = ();
.();
(response ~= ) ((() - startTime) > )
(response == )
( < , , );
decoded;
success, err = (()
decoded = :():(result);
);
((decoded) == )
().lol = ;
( < , , );
startTime = ();
();
(results[] == )
( < , , );
();
sookches, rolol = (()
types = {Send=,Close=,OnMessage={,},OnClose={,}};
().ws = ;
a, b = (()
ws = WebSocket.();
);
( a (b ~= ))
( < , , b);
(().ws ~= )
ws = WebSocket.();
(((ws) == ) ((ws) == ), , );
k, v (types)
((v) == )
(.(v, (ws[k])), , .. .(v, ) .. .. k .. .. (ws[k]) .. );
((ws[k]) == v, , .. v .. .. k .. .. (ws[k]) .. );
ws:();
().ws = ;
);
sookches
( < , , rolol);
(()
n, v = ();
((n) == , , );
);
sortedResults = {};
test, passed (results)
.(sortedResults, {test=test,passed=passed});
.(sortedResults, (a, b)
a.test < b.test;
);
.(cachedFuncs, );
();
_, result (sortedResults)
result.passed
( .. result.test);
( .. result.test);
totalTests = #sortedResults;
passedTests = ;
_, result (sortedResults)
result.passed
passedTests = passedTests + ;
SRATE = .(((passedTests / totalTests) * ) + );
();
(.PlaceId ~= )
();
( .. SRATE .. .. passedTests .. .. totalTests .. );
( .. (totalTests - passedTests));
();
a = Soap - ();
= (a);
(:(, ) == )
= :();
= ();
(num)
.(num * ) / ;
( .. () .. );
();
()
( < )
;
( < )
;
( <= )
;
( <= )
;
( <= )
;
( <= )
;
( <= )
;
( <= )
;
;
(());
();
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: httpbin.org, raw.githubusercontent.com, setup.roblox.com.
This is an old src from August 2024, just want to share it for yall to fake sUNC ig idk

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