Run it
Copy the script and paste it into your executor.
plr = .Players.LocalPlayer
()
plr.Character
chr = plr.Character
human = chr:()
mouse = plr:()
selected =
equipd =
tors = chr.Torso
rarm = chr[]
larm = chr[]
rleg = chr[]
lleg = chr[]
hrp = chr.HumanoidRootPart
head = chr.Head
anim = human.Animator
activu =
Heartbeat = .()
Heartbeat.Name =
Heartbeat.Parent =
frame =
tf =
:().Heartbeat:((s, p)
tf = tf + s
tf >= frame
i = , .(tf / frame)
Heartbeat:()
tf = tf - frame * .(tf / frame)
)
(num)
num == num ==
Heartbeat.Event:()
i = , num
Heartbeat.Event:()
tool = .()
tool.CanBeDropped =
tool.RequiresHandle =
tool.Name =
tool.Parent = plr.Backpack
RSC0 = .(, , , , , , , , , -, , )
RSC1 = .(-, , , , , , , , , -, , )
LSC0 = .(-, , , , , -, , , , , , )
LSC1 = .(, , , , , -, , , , , , )
RHC0 = .(, -, , , , , , , , -, , )
RHC1 = .(, , , , , , , , , -, , )
LHC0 = .(-, -, , , , -, , , , , , )
LHC1 = .(-, , , , , -, , , , , , )
NC0 = .(, , , -, , , , , , , , )
NC1 = .(, -, , -, , , , , , , , )
RJC0 = .(, , , -, , , , , , , , )
RJC1 = .(, , , -, , , , , , , , )
RS = tors:()
LS = tors:()
RH = tors:()
LH = tors:()
RJ = hrp:()
N = tors:()
cf = .new
ang = .Angles
rd = .rad
rd2 = .random
(p)
p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = , , , , ,
(color, name, reflec, mater, parnt, cfram)
port = .()
port.BrickColor = BrickColor.(color)
port.Name = name
(port)
port.Reflectance = reflec
port.Material = mater
port.Anchored =
port.CanCollide =
port.Locked =
port.Size = .(, , )
port.Parent = parnt
port
(meshtype, scale, meshid, parent)
mes = .()
mes.MeshType = meshtype
mes.Scale = scale
meshtype ==
mes.MeshId = meshid
mes.Parent = parent
mes
(parent, p0, p1, c0, c1)
wel = .()
wel.Part0 = p0
wel.Part1 = p1
wel.C0 = c0
c1 ~=
wel.C1 = c1
wel.Parent = parent
wel
(prnt)
s = .()
s.Color = .(, , )
s.Enabled =
s.Name =
s.Opacity =
s.RiseVelocity =
s.Size =
s.Parent = prnt
(tz, paz, smokinz, length)
tz.Parent:() paz.Transparency ==
s = .()
s.SoundId =
s.Volume =
s.Pitch = .(, ) /
s.Parent = paz
s:()
paz.Transparency =
smokinz ==
paz.smok.Enabled =
(length, ()
paz.Transparency =
paz.smok.Enabled =
s:()
)
()
_, p (chr:())
p.ClassName ==
h = p:()
nh = h:()
nh.Parent =
nh.CFrame = h.CFrame
nh.Transparency =
nh.Name =
nh.Material =
nh.BrickColor = BrickColor.()
nh.CustomPhysicalProperties = PhysicalProperties.(, , )
nh.Parent = h
(nh, nh, h, (, , ))
m = nh:()
m.Scale = m.Scale + .(, , )
m.TextureId =
(nh)
nh.Touched:((po)
(po, nh, , )
)
p.ClassName == p ~= hrp
n = p:()
n.Parent =
n.Transparency =
n.Material =
n.Name =
n.BrickColor = BrickColor.()
n.CFrame = p.CFrame
n.CustomPhysicalProperties = PhysicalProperties.(, , )
n.Parent = p
(n, n, p, (, , ))
(n)
n.Touched:((po)
(po, n, , )
)
n:()
n:():()
p:()
c = p:():()
c.Parent =
c.Scale = c.Scale + .(, , )
c.Parent = n
m = .()
m.Scale = .(, , )
p == tors
m.Scale = .(, , )
m.Parent = n
()
(glopart, duration)
_ = ,
()
glopart.Transparency = glopart.Transparency -
(duration, ()
_ = ,
()
glopart.Transparency = glopart.Transparency +
)
(joint, prop, cfrmz, alp)
joint[prop] = joint[prop]:(cfrmz, alp)
()
RJ.C0 = RJC0
RJ.C1 = RJC1
N.C0 = NC0
N.C1 = NC1
RS.C0 = RSC0
RS.C1 = RSC1
LS.C0 = LSC0
LS.C1 = LSC1
RH.C0 = RHC0
RH.C1 = RHC1
LH.C0 = LHC0
()
activu == selected ==
.(.(()
(rarm.Glow, )
))
activu =
human.WalkSpeed = human.WalkSpeed -
()
pe = .()
pe.Color = ColorSequence.(.(, , ))
pe.LightEmission =
pe.Size = NumberSequence.()
pe.Texture =
pe.Transparency = NumberSequence.()
pe.Lifetime = NumberRange.()
pe.Rate =
pe.RotSpeed = NumberRange.()
pe.Speed = NumberRange.()
pe.VelocitySpread =
pe.Parent = rarm.Glow
pe2 = .()
pe2.Color = ColorSequence.(.(, , ))
pe2.LightEmission =
pe2.Size = NumberSequence.()
pe2.Texture =
pe2.Transparency = NumberSequence.()
pe2.ZOffset =
pe2.Enabled =
pe2.LockedToPart =
pe2.Lifetime = NumberRange.()
pe2.Rate =
pe2.Rotation = NumberRange.(, )
pe2.RotSpeed = NumberRange.()
pe2.Speed = NumberRange.()
pe2.VelocitySpread =
pe2.Parent = rarm.Glow
_ = ,
()
(RJ, , RJC0 * (, , -) * ((), (), (-)), )
(N, , NC0 * (, , ) * ((), (), ()), )
(RS, , RSC0 * ((-, ) / , (-, ) / , (-, ) / ) * (((, )), ((-, -)), ((, ))), )
(RS, , RSC1 * (, , ) * ((), (), ()), )
(LS, , LSC0 * (-, -, ) * ((-), (), (-)), )
(LS, , LSC1 * (, , ) * ((), (), ()), )
(RH, , RHC0 * (, , ) * ((-), (-), (-)), )
(RH, , RHC1 * (, , ) * ((), (), ()), )
(LH, , LHC0 * (, , -) * ((-), (), (-)), )
(LH, , LHC1 * (, , ) * ((), (), ()), )
pe.Rate = pe.Rate +
pe2.Enabled =
pe.Speed = NumberRange.()
_ = ,
()
(RJ, , RJC0 * (, , -) * ((), (), (-)), )
(N, , NC0 * (, , ) * ((-), (-), ()), )
(RS, , RSC0 * ((-, ) / , (-, ) / , (-, ) / ) * (((, )), ((-, -)), ((, ))), )
(LS, , LSC0 * (, , ) * ((-), (), (-)), )
(LS, , LSC1 * (, , ) * ((), (), ()), )
(RH, , RHC0 * (, , ) * ((-), (-), (-)), )
(LH, , LHC0 * (, , -) * ((-), (), (-)), )
(LH, , LHC1 * (, , ) * ((), (), ()), )
l = ,
()
(RJ, , RJC0 * (, -, -) * ((), (), ()), + l / )
(N, , NC0 * (, , ) * ((), (-), (-)), + l / )
(RS, , RSC0 * (, -, ) * ((), (-), ()), + l / )
(RS, , RSC1 * (, , ) * ((), (-), ()), + l / )
(LS, , LSC0 * (, , ) * ((-), (), (-)), + l / )
(LS, , LSC1 * (, , ) * ((), (), ()), + l / )
(RH, , RHC0 * (, , ) * ((-), (-), (-)), + l / )
(LH, , LHC0 * (, , -) * ((-), (), (-)), + l / )
(LH, , LHC1 * (, , ) * ((), (), ()), + l / )
pe:()
pe2:()
()
rarm.Glow.smok.Enabled =
_ = ,
()
(RJ, , RJC0 * (, -, -) * ((), (), ()), )
(N, , NC0 * (, , ) * ((), (-), (-)), )
(RS, , RSC0 * (, -, ) * ((), (), ()), )
(RS, , RSC1 * (, , ) * ((), (-), ()), )
(LS, , LSC0 * (, , ) * ((-), (), (-)), )
(LS, , LSC1 * (, , ) * ((), (), ()), )
(RH, , RHC0 * (, , ) * ((-), (-), ()), )
(LH, , LHC0 * (, , -) * ((-), (), (-)), )
(LH, , LHC1 * (, , ) * ((), (), ()), )
()
()
human.WalkSpeed = human.WalkSpeed +
_ = ,
()
(RJ, , RJC0 * (, , ) * ((), (), ()), )
(N, , NC0 * (, , ) * ((), (), ()), )
(RS, , RSC0 * (, , ) * ((), (), ()), )
(RS, , RSC1 * (, , ) * ((), (), ()), )
(LS, , LSC0 * (, , ) * ((), (), ()), )
(LS, , LSC1 * (, , ) * ((), (), ()), )
(RH, , RHC0 * (, , ) * ((), (), ()), )
(LH, , LHC0 * (, , ) * ((), (), ()), )
(LH, , LHC1 * (, , ) * ((), (), ()), )
()
rarm.Glow.smok.Enabled =
activu =
()
activu == selected ==
.(.(()
(rleg.Glow, )
(lleg.Glow, )
))
activu =
human.WalkSpeed = human.WalkSpeed -
pe = .()
pe.Color = ColorSequence.(.(, , ))
pe.LightEmission =
pe.Size = NumberSequence.()
pe.Texture =
pe.Transparency = NumberSequence.()
pe.Lifetime = NumberRange.()
pe.Rate =
pe.RotSpeed = NumberRange.()
pe.Speed = NumberRange.()
pe.VelocitySpread =
pe.Parent = rleg.Glow
pea = pe:()
pea.Parent = lleg.Glow
pe2 = .()
pe2.Color = ColorSequence.(.(, , ))
pe2.LightEmission =
pe2.Size = NumberSequence.()
pe2.Texture =
pe2.Transparency = NumberSequence.()
pe2.ZOffset =
pe2.Enabled =
pe2.LockedToPart =
pe2.Lifetime = NumberRange.()
pe2.Rate =
pe2.Rotation = NumberRange.(, )
pe2.RotSpeed = NumberRange.()
pe2.Speed = NumberRange.()
pe2.VelocitySpread =
pe2.Parent = lleg.Glow
pea2 = pe2:()
pea2.Parent = rleg.Glow
l = ,
()
(RJ, , RJC0 * (, , -) * ((), (), ()), + l / )
(N, , NC0 * (, , ) * ((), (), ()), + l / )
(RS, , RSC0 * (, , ) * ((-), (-), (-)), + l / )
(RS, , RSC1 * (, , ) * ((), (), ()), + l / )
(LS, , LSC0 * (, , ) * ((-), (), ()), + l / )
(LS, , LSC1 * (, , ) * ((), (), ()), + l / )
(RH, , RHC0 * (, , ) * ((), (-), ()), + l / )
(RH, , RHC1 * (, , ) * ((), (), ()), + l / )
(LH, , LHC0 * (, , ) * ((), (), ()), + l / )
(LH, , LHC1 * (, , ) * ((), (), ()), + l / )
pe:()
pe2:()
pea:()
pea2:()
bfor = .()
bfor.MaxForce = .(.huge, .huge, .huge)
bfor.P =
bfor.Position = hrp.Position + .(, , )
bfor.Parent = hrp
()
human.WalkSpeed = human.WalkSpeed +
.(.(()
()
bfor:()
))
_ = ,
()
(RJ, , RJC0 * (, , ) * ((-), (), ()), )
(N, , NC0 * (, , ) * ((-), (), ()), )
(RS, , RSC0 * (, , ) * ((-), (-), (-)), )
(RS, , RSC1 * (, , ) * ((), (), ()), )
(LS, , LSC0 * (, , ) * ((-), (), ()), )
(LS, , LSC1 * (, , ) * ((), (), ()), )
(RH, , RHC0 * (, , ) * ((-), (), (-)), )
(RH, , RHC1 * (, , ) * ((), (), ()), )
(LH, , LHC0 * (, , ) * ((-), (), ()), )
(LH, , LHC1 * (, , ) * ((), (), ()), )
_ = ,
()
(RJ, , RJC0 * (, , ) * ((), (), ()), )
(N, , NC0 * (, , ) * ((), (), ()), )
(RS, , RSC0 * (, , ) * ((), (), ()), )
(RS, , RSC1 * (, , ) * ((), (), ()), )
(LS, , LSC0 * (, , ) * ((), (), ()), )
(LS, , LSC1 * (, , ) * ((), (), ()), )
(RH, , RHC0 * (, , ) * ((), (), ()), )
(RH, , RHC1 * (, , ) * ((), (), ()), )
(LH, , LHC0 * (, , ) * ((), (), ()), )
(LH, , LHC1 * (, , ) * ((), (), ()), )
()
activu =
()
effspwn = .()
.(.(()
sound1 = .()
sound1.SoundId =
sound1.MaxDistance =
sound1.EmitterSize =
sound1.Volume =
sound1.Pitch =
sound1.Parent = effspwn
sound2 = .()
sound2.SoundId =
sound2.MaxDistance =
sound2.EmitterSize =
sound2.Volume =
sound2.Pitch =
sound2.Parent = effspwn
sound3 = .()
sound3.SoundId =
sound2.MaxDistance =
sound2.EmitterSize =
sound2.Volume =
sound2.Pitch =
sound2.Parent = effspwn
sound2:()
()
sound1:()
sound3:()
))
model = .()
.Debris:(model, )
model.Name =
model.Parent =
effspwn.Name =
effspwn.Size = .(, , )
effspwn.Anchored =
effspwn.CanCollide =
effspwn.Transparency =
effspwn.CFrame = rarm.CFrame * .(, -, )
effspwn.Parent = model
.(.(()
shok = .()
shok.Name =
shok.BrickColor = BrickColor.()
shok.CFrame = effspwn.CFrame * .(.(-), .(), .())
shok.Size = .(, , )
shok.Anchored =
shok.Material =
shok.Transparency =
shok.CanCollide =
shok.Parent = model
.Debris:(shok, )
mesh = .()
mesh.MeshType =
mesh.MeshId =
mesh.Scale = .(, , )
mesh.Parent = shok
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .())
(shok, , , )
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .())
(shok, , , )
))
.(.(()
shok = .()
shok.Name =
shok.BrickColor = BrickColor.()
shok.CFrame = effspwn.CFrame * .(.(-), .(), .())
shok.Size = .(, , )
shok.Anchored =
shok.Material =
shok.Transparency =
shok.CanCollide =
shok.Parent = model
.Debris:(shok, )
mesh = .()
mesh.MeshType =
mesh.MeshId =
mesh.Scale = .(, , )
mesh.Parent = shok
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .(-))
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .(-))
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .(-))
))
.(.(()
shok = .()
shok.Name =
shok.BrickColor = BrickColor.()
shok.CFrame = effspwn.CFrame * .(, , ) * .(.(-), .(), .())
shok.Size = .(, , )
shok.Anchored =
shok.Material =
shok.Transparency =
shok.CanCollide =
shok.Parent = model
.Debris:(shok, )
mesh = .()
mesh.MeshType =
mesh.MeshId =
mesh.Scale = .(, , )
mesh.Parent = shok
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .())
))
.(.(()
shok = .()
shok.Name =
shok.BrickColor = BrickColor.()
shok.CFrame = effspwn.CFrame * .(, , ) * .(.(), .(), .())
shok.Size = .(, , )
shok.Anchored =
shok.Material =
shok.Transparency =
shok.CanCollide =
shok.Parent = model
.Debris:(shok, )
mesh = .()
mesh.MeshType =
mesh.MeshId =
mesh.Scale = .(, , )
mesh.Parent = shok
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .())
))
.(.(()
shok = .()
shok.Name =
shok.BrickColor = BrickColor.()
shok.CFrame = effspwn.CFrame * .(, , ) * .(.(), .(), .())
shok.Size = .(, , )
shok.Anchored =
shok.Material =
shok.Transparency =
shok.CanCollide =
shok.Parent = model
.Debris:(shok, )
mesh = .()
mesh.MeshType =
mesh.MeshId =
mesh.Scale = .(, , )
mesh.Parent = shok
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(-), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(-), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(-), .())
))
.(.(()
shok = .()
shok.Name =
shok.BrickColor = BrickColor.()
shok.Position = effspwn.Position - .(, , )
shok.Size = .(, , )
shok.Anchored =
shok.Material =
shok.Transparency =
shok.CanCollide =
shok.Parent = model
.Debris:(shok, )
mesh = .()
mesh.MeshType =
mesh.MeshId =
mesh.Scale = .(, , )
mesh.Parent = shok
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
))
.(.(()
shok = .()
shok.Name =
shok.BrickColor = BrickColor.()
shok.CFrame = effspwn.CFrame * .(, , ) * .(.(), .(), .())
shok.Size = .(, , )
shok.Anchored =
shok.Material =
shok.Transparency =
shok.CanCollide =
shok.Parent = model
.Debris:(shok, )
mesh = .()
mesh.MeshType =
mesh.MeshId =
mesh.Scale = .(, , )
mesh.Parent = shok
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame * .(.(), .(), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame * .(.(), .(), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame * .(.(), .(), .())
))
.(.(()
shok = .()
shok.Name =
shok.BrickColor = BrickColor.()
shok.CFrame = effspwn.CFrame * .(, , ) * .(.(), .(), .())
shok.Size = .(, , )
shok.Anchored =
shok.Material =
shok.Transparency =
shok.CanCollide =
shok.Parent = model
.Debris:(shok, )
mesh = .()
mesh.MeshType =
mesh.MeshId =
mesh.Scale = .(, , )
mesh.Parent = shok
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , ), )
shok.CFrame = shok.CFrame * .(.(), .(-), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , ), )
shok.CFrame = shok.CFrame * .(.(), .(-), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, -, )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , ), )
shok.CFrame = shok.CFrame * .(.(), .(-), .())
))
()
effspwn = .()
.(.(()
sound1 = .()
sound1.SoundId =
sound1.MaxDistance =
sound1.EmitterSize =
sound1.Volume =
sound1.Pitch =
sound1.Parent = effspwn
sound2 = .()
sound2.SoundId =
sound2.MaxDistance =
sound2.EmitterSize =
sound2.Volume =
sound2.Pitch =
sound2.Parent = effspwn
sound3 = .()
sound3.SoundId =
sound2.MaxDistance =
sound2.EmitterSize =
sound2.Volume =
sound2.Pitch =
sound2.Parent = effspwn
sound2:()
()
sound1:()
sound3:()
))
model = .()
.Debris:(model, )
model.Name =
model.Parent =
effspwn.Name =
effspwn.Size = .(, , )
effspwn.Anchored =
effspwn.CanCollide =
effspwn.Transparency =
effspwn.CFrame = hrp.CFrame * .(.(), , )
effspwn.Parent = model
.(.(()
shok = .()
shok.Name =
shok.BrickColor = BrickColor.()
shok.CFrame = effspwn.CFrame * .(.(-), .(), .())
shok.Size = .(, , )
shok.Anchored =
shok.Material =
shok.Transparency =
shok.CanCollide =
shok.Parent = model
.Debris:(shok, )
mesh = .()
mesh.MeshType =
mesh.MeshId =
mesh.Scale = .(, , )
mesh.Parent = shok
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .())
))
.(.(()
shok = .()
shok.Name =
shok.BrickColor = BrickColor.()
shok.CFrame = effspwn.CFrame * .(.(-), .(), .())
shok.Size = .(, , )
shok.Anchored =
shok.Material =
shok.Transparency =
shok.CanCollide =
shok.Parent = model
.Debris:(shok, )
mesh = .()
mesh.MeshType =
mesh.MeshId =
mesh.Scale = .(, , )
mesh.Parent = shok
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .(-))
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .(-))
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .(-))
))
.(.(()
shok = .()
shok.Name =
shok.BrickColor = BrickColor.()
shok.CFrame = effspwn.CFrame * .(, , ) * .(.(-), .(), .())
shok.Size = .(, , )
shok.Anchored =
shok.Material =
shok.Transparency =
shok.CanCollide =
shok.Parent = model
.Debris:(shok, )
mesh = .()
mesh.MeshType =
mesh.MeshId =
mesh.Scale = .(, , )
mesh.Parent = shok
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .())
))
.(.(()
shok = .()
shok.Name =
shok.BrickColor = BrickColor.()
shok.CFrame = effspwn.CFrame * .(, , ) * .(.(), .(), .())
shok.Size = .(, , )
shok.Anchored =
shok.Material =
shok.Transparency =
shok.CanCollide =
shok.Parent = model
.Debris:(shok, )
mesh = .()
mesh.MeshType =
mesh.MeshId =
mesh.Scale = .(, , )
mesh.Parent = shok
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(), .())
))
.(.(()
shok = .()
shok.Name =
shok.BrickColor = BrickColor.()
shok.CFrame = effspwn.CFrame * .(, , ) * .(.(), .(), .())
shok.Size = .(, , )
shok.Anchored =
shok.Material =
shok.Transparency =
shok.CanCollide =
shok.Parent = model
.Debris:(shok, )
mesh = .()
mesh.MeshType =
mesh.MeshId =
mesh.Scale = .(, , )
mesh.Parent = shok
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(-), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(-), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , -), )
shok.CFrame = shok.CFrame * .(.(), .(-), .())
))
.(.(()
shok = .()
shok.Name =
shok.BrickColor = BrickColor.()
shok.Position = effspwn.Position + .(, , )
shok.Size = .(, , )
shok.Anchored =
shok.Material =
shok.Transparency =
shok.CanCollide =
shok.Parent = model
.Debris:(shok, )
mesh = .()
mesh.MeshType =
mesh.MeshId =
mesh.Scale = .(, , )
mesh.Parent = shok
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
))
.(.(()
shok = .()
shok.Name =
shok.BrickColor = BrickColor.()
shok.CFrame = effspwn.CFrame * .(, , ) * .(.(), .(), .())
shok.Size = .(, , )
shok.Anchored =
shok.Material =
shok.Transparency =
shok.CanCollide =
shok.Parent = model
.Debris:(shok, )
mesh = .()
mesh.MeshType =
mesh.MeshId =
mesh.Scale = .(, , )
mesh.Parent = shok
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame * .(.(), .(), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame * .(.(), .(), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame * .(.(), .(), .())
))
.(.(()
shok = .()
shok.Name =
shok.BrickColor = BrickColor.()
shok.CFrame = effspwn.CFrame * .(, , ) * .(.(), .(), .())
shok.Size = .(, , )
shok.Anchored =
shok.Material =
shok.Transparency =
shok.CanCollide =
shok.Parent = model
.Debris:(shok, )
mesh = .()
mesh.MeshType =
mesh.MeshId =
mesh.Scale = .(, , )
mesh.Parent = shok
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , ), )
shok.CFrame = shok.CFrame * .(.(), .(-), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, , )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , ), )
shok.CFrame = shok.CFrame * .(.(), .(-), .())
e = ,
()
mesh.Scale = mesh.Scale + .(, -, )
shok.Transparency = shok.Transparency +
shok.CFrame = shok.CFrame:(shok.CFrame * .(, , ), )
shok.CFrame = shok.CFrame * .(.(), .(-), .())
))
(partoz, magn, dmg, debtim)
_, guy (:())
guy:() guy:() guy ~= chr magn > (guy:().Position - partoz.Position).magnitude guy:():() ==
humz = guy:()
hed = guy:()
humz:(dmg)
db = .()
db.Name =
db.Parent = hed
(debtim, ()
db:()
)
(yep)
yep ==
anim.Parent = human
chr.Animate.Disabled =
yep ==
chr.Animate.Disabled =
anim.Parent =
mouse.KeyDown:((key)
key ==
()
key ==
()
)
tool.Equipped:(()
selected =
)
tool.Unequipped:(()
selected =
)by legend92726 Script review:https://youtu.be/UFXlS56aOjU?si=PEpb-1Yaoezjp1sP

Universal