Run it
Copy the script and paste it into your executor.
lp = :().LocalPlayer
tcs = :()
rs = :()
ts = :()
run = :()
cg = :()
looping =
pIdx =
SpamTarget =
BangTarget =
PumpIntensity =
(txt)
(()
tcs.ChatVersion == .ChatVersion.TextChatService
tcs.TextChannels.RBXGeneral:(txt)
rs.DefaultChatSystemChatEvents.SayMessageRequest:(txt, )
)
(str)
str str ==
_, v (.Players:())
v.Name:():(, #str) == str:() v.DisplayName:():(, #str) == str:()
v
lp.Chatted:((msg)
args = msg:()
cmd = args[]:()
cmd == args[]
t = (args[])
t t:()
cmd == args[]
t = (args[])
t t.Character t.Character.HumanoidRootPart.Anchored =
cmd == args[]
t = (args[])
t t.Character t.Character.HumanoidRootPart.Anchored =
cmd == args[]
t = (args[])
t t.Character lp.Character
t.Character.HumanoidRootPart.CFrame = lp.Character.HumanoidRootPart.CFrame
)
(f)
dragging, dragInput, dragStart, startPos
f.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging = ; dragStart = input.Position; startPos = f.Position
input.Changed:(() input.UserInputState == .UserInputState.End dragging = )
)
f.InputChanged:((input) input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch dragInput = input )
run.Heartbeat:(() dragging dragInput delta = dragInput.Position - dragStart; f.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) )
items = {
, , , , , , , , , ,
, , , , , , , , ,
}
cg:() cg:():()
sg = .(, cg); sg.Name =
main = .(, sg); main.Size = .(, , , ); main.Position = .(, -, , -); main.BackgroundColor3 = .(, , ); main.Visible = ; main.ClipsDescendants =
.(, main); .(, main).Color = .(, , ); (main)
nav = .(, main); nav.Size = .(, , , ); nav.BackgroundColor3 = .(, , )
sBtn = .(, nav); sBtn.Size = .(, , , ); sBtn.Text = ; sBtn.BackgroundColor3 = .(, , ); sBtn.TextColor3 = .(,,); sBtn.BorderSizePixel =
bBtn = .(, nav); bBtn.Size = .(, , , ); bBtn.Position = .(, , , ); bBtn.Text = ; bBtn.BackgroundColor3 = .(, , ); bBtn.TextColor3 = .(,,); bBtn.BorderSizePixel =
iBtn = .(, nav); iBtn.Size = .(, , , ); iBtn.Position = .(, , , ); iBtn.Text = ; iBtn.BackgroundColor3 = .(, , ); iBtn.TextColor3 = .(,,); iBtn.BorderSizePixel =
spamPage = .(, main); spamPage.Size = .(, , , -); spamPage.Position = .(, , , ); spamPage.BackgroundTransparency =
bangPage = .(, main); bangPage.Size = .(, , , -); bangPage.Position = .(, , , ); bangPage.BackgroundTransparency = ; bangPage.Visible =
infoPage = .(, main); infoPage.Size = .(, , , -); infoPage.Position = .(, , , ); infoPage.BackgroundTransparency = ; infoPage.Visible = ; infoPage.ScrollBarThickness =
sTarget = .(, spamPage); sTarget.Size = .(, , , ); sTarget.Position = .(, , , ); sTarget.PlaceholderText = ; sTarget.BackgroundColor3 = .(, , ); sTarget.TextColor3 = .(,,); .(, sTarget)
sTarget:():(() SpamTarget = sTarget.Text:() )
delayBox = .(, spamPage); delayBox.Size = .(, , , ); delayBox.Position = .(, , , ); delayBox.Text = ; delayBox.BackgroundColor3 = .(, , ); delayBox.TextColor3 = .(,,); .(, delayBox)
startBtn = .(, spamPage); startBtn.Size = .(, , , ); startBtn.Position = .(, , , ); startBtn.Text = ; startBtn.BackgroundColor3 = .(, , ); startBtn.TextColor3 = .(,,); .(, startBtn)
stopBtn = .(, spamPage); stopBtn.Size = .(, , , ); stopBtn.Position = .(, , , ); stopBtn.Text = ; stopBtn.BackgroundColor3 = .(, , ); stopBtn.TextColor3 = .(,,); .(, stopBtn)
bTarget = .(, bangPage); bTarget.Size = .(, , , ); bTarget.Position = .(, , , ); bTarget.PlaceholderText = ; bTarget.BackgroundColor3 = .(, , ); bTarget.TextColor3 = .(,,); .(, bTarget)
bTarget:():(() BangTarget = bTarget.Text:() )
intens = .(, bangPage); intens.Size = .(, , , ); intens.Position = .(, , , ); intens.Text = ; intens.BackgroundColor3 = .(,,); intens.TextColor3 = .(,,); .(, intens)
intens.MouseButton1Click:(() PumpIntensity = (PumpIntensity >= ) PumpIntensity + ; intens.Text = ..PumpIntensity )
b1 = .(, bangPage); b1.Size = .(, , , ); b1.Position = .(, , , ); b1.Text = ; b1.BackgroundColor3 = .(,,); b1.TextColor3 = .(,,); .(, b1)
b2 = .(, bangPage); b2.Size = .(, , , ); b2.Position = .(, , , ); b2.Text = ; b2.BackgroundColor3 = .(,,); b2.TextColor3 = .(,,); .(, b2)
b3 = .(, bangPage); b3.Size = .(, , , ); b3.Position = .(, , , ); b3.Text = ; b3.BackgroundColor3 = .(,,); b3.TextColor3 = .(,,); .(, b3)
infoTxt = .(, infoPage); infoTxt.Size = .(, -, , ); infoTxt.Position = .(, , , ); infoTxt.BackgroundTransparency = ; infoTxt.TextColor3 = .(,,); infoTxt.TextSize = ; infoTxt.Font = ; infoTxt.TextXAlignment = ; infoTxt.TextYAlignment = ; infoTxt.TextWrapped =
infoTxt.Text =
run.Stepped:(()
.NBActive .FLActive .VLActive
t = (BangTarget)
t t.Character lp.Character
root = lp.Character:()
.NBActive
back = t.Character:() t.Character:()
back root.CFrame = back.CFrame * .(, , + (.(() * ) * PumpIntensity))
.FLActive
head = t.Character:()
head root.CFrame = head.CFrame * .(, , - + (.(() * ) * PumpIntensity)) * .(, .(), )
.VLActive
root.CFrame = .(, -, ); .()
t.Character:() root.CFrame = t.Character.Head.CFrame * .(,,-)
)
tF = .(, sg); tF.Size = .(, , , ); tF.Position = .(, , , ); tF.BackgroundTransparency =
orewaBtn = .(, tF); orewaBtn.Size = .(, , , ); orewaBtn.Text = ; orewaBtn.BackgroundColor3 = .(, , ); orewaBtn.TextColor3 = .(,,); orewaBtn.Font = ; orewaBtn.Visible = ; .(, orewaBtn); (tF)
()
()
introFrame = .(, sg); introFrame.Size = .(, , , ); introFrame.Position = .(, -, , -); introFrame.BackgroundColor3 = .(, , ); .(, introFrame)
stroke = .(, introFrame); stroke.Color = .(, , ); stroke.Thickness =
label = .(, introFrame); label.Size = .(, -, , -); label.Position = .(, , , ); label.BackgroundTransparency = ; label.TextColor3 = .(, , ); label.TextSize = ; label.Font = ; label.Text =
(txt)
i = , #txt label.Text = txt:(, i); .()
.()
()
()
ts:(introFrame, TweenInfo.(), {BackgroundTransparency = }):(); ts:(label, TweenInfo.(), {TextTransparency = }):(); ts:(stroke, TweenInfo.(), {Transparency = }):()
.(); introFrame:(); main.Visible = ; orewaBtn.Visible =
.(()
.()
looping
target = SpamTarget ~= SpamTarget
patternWall = .(, )
phrase = .. items[pIdx]
bypass =
final = patternWall .. bypass .. target .. .. phrase
(final)
pIdx = (pIdx >= #items) pIdx +
.((delayBox.Text) )
)
sBtn.MouseButton1Click:(() spamPage.Visible = ; bangPage.Visible = ; infoPage.Visible = ; sBtn.BackgroundColor3 = .(,,); bBtn.BackgroundColor3 = .(,,); iBtn.BackgroundColor3 = .(,,) )
bBtn.MouseButton1Click:(() spamPage.Visible = ; bangPage.Visible = ; infoPage.Visible = ; bBtn.BackgroundColor3 = .(,,); sBtn.BackgroundColor3 = .(,,); iBtn.BackgroundColor3 = .(,,) )
iBtn.MouseButton1Click:(() spamPage.Visible = ; bangPage.Visible = ; infoPage.Visible = ; iBtn.BackgroundColor3 = .(,,); sBtn.BackgroundColor3 = .(,,); bBtn.BackgroundColor3 = .(,,) )
orewaBtn.MouseButton1Click:(() main.Visible = main.Visible )
b1.MouseButton1Click:(() .NBActive = .NBActive; b1.Text = .. (.NBActive ); b1.BackgroundColor3 = .NBActive .(,,) .(,,) )
b2.MouseButton1Click:(() .FLActive = .FLActive; b2.Text = .. (.FLActive ); b2.BackgroundColor3 = .FLActive .(,,) .(,,) )
b3.MouseButton1Click:(() .VLActive = .VLActive; b3.Text = .. (.VLActive ); b3.BackgroundColor3 = .VLActive .(,,) .(,,) )
startBtn.MouseButton1Click:(() looping = ; startBtn.Text = )
stopBtn.MouseButton1Click:(() looping = ; startBtn.Text = )
()
Made for orewa clan

Universal