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LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, -, , -);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Bold);
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .TextXAlignment.Left;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .AutomaticSize.XY;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = Font.();
LMG2L[][] = .TextYAlignment.Top;
LMG2L[][] = .TextXAlignment.Center;
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, -, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = Font.();
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = .TextYAlignment.Top;
LMG2L[] = LMG2L[];
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, -, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, -, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, -, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
(code)
found =
_, v (:())
v:()
name = v.Name:()
name:() name:() name:() name:() name:()
v:(code)
found =
found
(msg)
:():(, {
Title = ,
Text = msg,
Duration =
})
LMG2L[].MouseButton1Click:(()
success = (LMG2L[].Text)
success
()
()
)
LMG2L[].MouseButton1Click:(()
lp = :().LocalPlayer
success = ( .. lp.Name .. )
success
()
()
)
LMG2L[]:():(()
text = LMG2L[].Text
_, count = text:(, )
lines =
i = , count +
lines = lines .. i ..
LMG2L[].Text = lines
)
()
LMG2L[].MouseButton1Click:(()
LMG2L[].Text =
)
;
.(C_b);
()
button = LMG2L[]
screenGui = LMG2L[]
tweenService = :()
logo = .()
logo.Name =
logo.Parent = screenGui
logo.BackgroundTransparency =
logo.Image =
logo.ScaleType = .ScaleType.Fit
logo.AnchorPoint = .(, )
logo.Visible =
animando =
button.MouseButton1Click:(()
animando
animando =
logo.Visible =
logo.Size = .(, , , )
logo.Position = .(, , , )
logo.Rotation =
aparecer = tweenService:(logo, TweenInfo.(, .EasingStyle.Back), {
Size = .(, , , )
})
aparecer:()
aparecer.Completed:()
.()
mover = tweenService:(logo, TweenInfo.(, .EasingStyle.Quad, .EasingDirection.InOut), {
Position = .(, , , -),
Size = .(, , , )
})
mover:()
mover.Completed:()
.(()
t =
logo.Visible
t = t + .()
logo.Rotation = .(t * ) *
)
animando =
)
;
.(C_f);
LMG2L[];Credits to

Universal