Run it
Copy the script and paste it into your executor.
_G.HideCharacter = true
_G.FlingEnabled = false
_G.TransparentRig = true
_G.ToolFling = false -- false = holding, true = fling
_G.AntiFling = false
_G.CustomHats = true -- Enable or disable custom rig feature (basically old oxide when false)
_G.CH = {
Torso = {
Name= "MeshPartAccessory",
TextureId = "4819722776",
Orientation= CFrame.Angles(math.rad(0),math.rad(0),math.rad(-105))
},
LeftArm = {
Name= "MeshPartAccessory",
TextureId = "4391374782",
Orientation= CFrame.Angles(math.rad(-90),.(),.())
},
RightArm = {
Name= ,
TextureId = ,
Orientation= .(.(-),.(),.(-))
},
LeftLeg = {
Name= ,
TextureId = ,
Orientation= .(.(-),.(),.())
},
RightLeg = {
Name= ,
TextureId = ,
Orientation= .(.(-),.(),.(-))
}
}
(:())()
.() Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Same was oxide reanimate free rig but the rig is from genesis fe (OLD version) (New Soon)

Universal