Run it
Copy the script and paste it into your executor.
UserInputService = :()
Players = :()
RunService = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
rootPart = character:()
FLY_KEY = .KeyCode.F
BASE_SPEED =
BOOST_MULTIPLIER =
isFlying =
flyConnection
controls = {
Forward = ,
Backward = ,
Left = ,
Right = ,
Up = ,
Down =
}
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == FLY_KEY
()
isFlying
input.KeyCode == .KeyCode.W controls.Forward =
input.KeyCode == .KeyCode.S controls.Backward =
input.KeyCode == .KeyCode.A controls.Left =
input.KeyCode == .KeyCode.D controls.Right =
input.KeyCode == .KeyCode.Space controls.Up =
input.KeyCode == .KeyCode.LeftShift controls.Down =
)
UserInputService.InputEnded:((input)
input.KeyCode == .KeyCode.W controls.Forward =
input.KeyCode == .KeyCode.S controls.Backward =
input.KeyCode == .KeyCode.A controls.Left =
input.KeyCode == .KeyCode.D controls.Right =
input.KeyCode == .KeyCode.Space controls.Up =
input.KeyCode == .KeyCode.LeftShift controls.Down =
)
()
isFlying = isFlying
isFlying
humanoid.PlatformStand =
()
humanoid.PlatformStand =
()
()
flyConnection = RunService.Heartbeat:((delta)
isFlying rootPart
direction = .()
speed = BASE_SPEED
UserInputService:(.KeyCode.LeftControl)
speed = speed * BOOST_MULTIPLIER
controls.Forward direction = direction + rootPart.CFrame.LookVector
controls.Backward direction = direction - rootPart.CFrame.LookVector
controls.Left direction = direction - rootPart.CFrame.RightVector
controls.Right direction = direction + rootPart.CFrame.RightVector
controls.Up direction = direction + .(, , )
controls.Down direction = direction + .(, -, )
direction.Magnitude >
direction = direction.Unit
rootPart.Velocity = direction * speed
rootPart.Velocity = .(, , )
)
()
flyConnection
flyConnection:()
flyConnection =
rootPart
rootPart.Velocity = .(, , )
humanoid.Died:(()
()
isFlying =
humanoid.PlatformStand =
)The flight was created using a neural network DeepSeek. Flight Activation - F Management: A,W,S,D; Space; Shift

Universal