Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
ConfigurationSaving = {Enabled = },
Theme = {
TextColor = .(, , ),
Background = .(, , ),
Main = .(, , ),
Accent = .(, , ),
Outline = .(, , )
}
})
Players = :()
Lighting = :()
RunService = :()
TweenService = :()
SoundService = :()
lp = Players.LocalPlayer
char, hum, hrp
camera = .CurrentCamera
()
char = lp.Character lp.CharacterAdded:()
hum = char:()
hrp = char:()
()
lp.CharacterAdded:(updateVars)
TabTerror = Window:(, )
TabVisuals = Window:(, )
TabWorld = Window:(, )
TabGhost = Window:(, )
TabStalk = Window:(, )
TabTerror:({
Name = ,
Callback = ()
()
hum.RigType == .HumanoidRigType.R15
animateScript = char:()
animateScript.idle.Animation1.AnimationId =
animateScript.idle.Animation2.AnimationId =
animateScript.walk.WalkAnim.AnimationId =
animateScript.run.RunAnim.AnimationId =
Rayfield:({Title = , Content = , Duration = })
,
})
TabTerror:({
Name = ,
Callback = ()
target =
dist =
_, p (Players:())
p ~= lp p.Character p.Character:()
d = (hrp.Position - p.Character.HumanoidRootPart.Position).Magnitude
d < dist dist = d target = p.Character.HumanoidRootPart
target hrp.CFrame = target.CFrame * .(, , -) * .(, .(), )
,
})
orbitActive =
TabTerror:({
Name = ,
CurrentValue = ,
Callback = (v)
orbitActive = v
.(()
orbitActive
target =
dist =
_, p (Players:())
p ~= lp p.Character p.Character:()
d = (hrp.Position - p.Character.HumanoidRootPart.Position).Magnitude
d < dist dist = d target = p.Character.HumanoidRootPart
target
angle = () *
hrp.CFrame = target.CFrame * .(, angle, ) * .(, .(()*)*, )
.()
)
})
skyLoop =
TabVisuals:({
Name = ,
CurrentValue = ,
Callback = (v)
v
s = .(, Lighting)
s.Name =
s.SkyboxBk =
s.SkyboxDn =
s.SkyboxFt =
s.SkyboxLf =
s.SkyboxRt =
s.SkyboxUp =
s.StarCount =
s.SunTextureId =
s.MoonTextureId =
Lighting.FogColor = .(, , )
Lighting.FogEnd =
skyLoop = RunService.RenderStepped:(()
Lighting.Ambient = .(, , + .(())*)
)
Lighting:() Lighting.VoidSky:()
skyLoop skyLoop:()
Lighting.FogEnd =
Lighting.Ambient = .(,,)
})
vesselActive =
TabVisuals:({
Name = ,
CurrentValue = ,
Callback = (v)
vesselActive = v
v
highlight = .(, char)
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.Name =
p = .(, hrp)
p.Texture =
p.Color = ColorSequence.(.(,,), .(,,))
p.Size = NumberSequence.(, )
p.Rate =
p.Lifetime = NumberRange.(, )
p.Speed = NumberRange.(, )
p.Name =
char:() char.TerrorVessel:()
hrp:() hrp.VesselSmoke:()
})
TabVisuals:({
Name = ,
CurrentValue = ,
Callback = (v)
.CR = v
blur = .(, camera)
cc = .(, camera)
.(()
.CR
blur.Size = .(, )
cc.Saturation = .(-, ) /
camera.CFrame *= .(.(-,)/, .(-,)/, .(-,)/)
.()
blur:() cc:()
)
,
})
activeSound = .(, SoundService)
TabWorld:({
Name = ,
CurrentValue = ,
Callback = (v)
.SoundLoop = v
sounds = {, , , }
.(()
.SoundLoop
activeSound.IsPlaying
activeSound.SoundId = sounds[.(, #sounds)]
activeSound.Volume =
activeSound:()
.()
activeSound:()
)
,
})
TabGhost:({
Name = ,
CurrentValue = ,
Callback = (v)
_, p (char:())
p:() p:() p.Transparency = v
,
})
TabGhost:({
Name = ,
CurrentValue = ,
Callback = (v)
.AF = v
.(()
.AF
hrp
hrp.Velocity = .(,,)
hrp.RotVelocity = .(,,)
_, b (char:())
b:() b.CanCollide =
.()
)
,
})
arabicWhispers = {
{ar=, en=}, {ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=},
{ar=, en=}, {ar=, en=}
}
TabGhost:({
Name = ,
CurrentValue = ,
Callback = (v)
.Terror = v
.(()
.Terror
s = arabicWhispers[.(, #arabicWhispers)]
cs = :()
cs.ChatVersion == .ChatVersion.TextChatService
cs.TextChannels.RBXGeneral:(s.ar)
:().DefaultChatSystemChatEvents.SayMessageRequest:(s.ar, )
Rayfield:({Title = , Content = s.en, Duration = })
.()
)
,
})
()
sg = .(, .CoreGui)
f = .(, sg)
f.Name = f.Size = .(, , , ) f.Position = .(, , , )
f.BackgroundColor3 = .(, , ) f.Visible = f.Active = f.Draggable =
line = .(, f) line.Size = .(, , , ) line.Position = .(, -, , -) line.BackgroundColor3 = .(, , )
title = .(, f) title.Size = .(, , , ) title.Text = title.Font = .Font.Antique title.TextColor3 = .(, , ) title.BackgroundColor3 = .(, , )
sf = .(, f) sf.Size = .(, -, , -) sf.Position = .(, , , ) sf.BackgroundColor3 = .(, , ) .(, sf).Padding = .(, )
()
_, c (sf:()) c:() c:()
_, p (Players:())
p ~= lp
b = .(, sf) b.Size = .(, , , ) b.Text = ..p.Name.. b.Font = .Font.SpecialElite b.TextColor3 = .(, , ) b.BackgroundColor3 = .(, , )
b.MouseButton1Click:(() p.Character p.Character:() hrp.CFrame = p.Character.HumanoidRootPart.CFrame * .(, , ) )
Players.PlayerAdded:(update) Players.PlayerRemoving:(update) ()
f
stalkUI = ()
TabStalk:({Name = , CurrentValue = , Callback = (v) stalkUI.Visible = v })
Rayfield:({Title = , Content = , Duration = })Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, www.roblox.com.
This script is perfect for scaring kids. Any game will do Arabic Rituals — 100+ haunting whispers with English translation. Void Firmament — Total sky corruption and pulsing crimson atmosphere. Hellish Vessel — Dark matter skin effect with obsidian highlights. Manual Anims — High-tier horror movement set (R15) with manual reset. Ghost Protocol — Silent invisibility and built-in Anti-Fling. Predator Orbit — Dynamic stalking system that circles your prey. Corrupt Reality — Screen distortion, frame shaking, and saturation rot. Sacrifice List — Advanced Stalk-UI for instant hunt and teleport. Dark Audio — High-fidelity library of psychological ambient sounds.

Universal