Run it
Copy the script and paste it into your executor.
Players = :()
TweenService = :()
UIS = :()
RunService = :()
Jugador = Players.LocalPlayer
Personaje = Jugador.Character Jugador.CharacterAdded:()
Humanoide = Personaje:()
RootPart = Personaje:()
Jugador.CharacterAdded:((NuevoPersonaje)
Personaje = NuevoPersonaje
Humanoide = NuevoPersonaje:()
RootPart = NuevoPersonaje:()
)
GUI = .()
GUI.Name =
GUI.ResetOnSpawn =
GUI.Parent = .CoreGui
COLORES = {
FONDO = .(,,),
TARJETA = .(,,),
VERDE = .(,,),
TEXTO = .(,,),
GRIS = .(,,)
}
Main = .()
Main.Parent = GUI
Main.Size = .(,,,)
Main.Position = .(,-,,-)
Main.BackgroundColor3 = COLORES.FONDO
Main.BorderSizePixel =
.(,Main).CornerRadius = .(,)
Stroke = .()
Stroke.Parent = Main
Stroke.Color = COLORES.VERDE
Stroke.Thickness =
Topbar = .()
Topbar.Parent = Main
Topbar.Size = .(,,,)
Topbar.BackgroundTransparency =
Titulo = .()
Titulo.Parent = Topbar
Titulo.BackgroundTransparency =
Titulo.Size = .(,,,)
Titulo.Font = .Font.GothamBold
Titulo.Text =
Titulo.TextColor3 = COLORES.TEXTO
Titulo.TextSize =
Titulo.TextXAlignment = .TextXAlignment.Center
dragging
dragInput
dragStart
startPos
Topbar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = Main.Position
)
Topbar.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
dragInput = input
)
UIS.InputChanged:((input)
input == dragInput dragging
delta = input.Position - dragStart
Main.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)
UIS.InputEnded:(()
dragging =
)
Holder = .()
Holder.Parent = Main
Holder.Position = .(,,,)
Holder.Size = .(,-,,-)
Holder.BackgroundTransparency =
Layout = .()
Layout.Parent = Holder
Layout.Padding = .(,)
Layout.HorizontalAlignment = .HorizontalAlignment.Center
(Nombre, Slider)
Funcion = .()
Funcion.Parent = Holder
Funcion.Size = .(,,,Slider )
Funcion.BackgroundColor3 = COLORES.TARJETA
Funcion.BorderSizePixel =
.(,Funcion).CornerRadius = .(,)
Texto = .()
Texto.Parent = Funcion
Texto.BackgroundTransparency =
Texto.Position = .(,,,)
Texto.Size = .(,,,)
Texto.Font = .Font.GothamMedium
Texto.Text = Nombre
Texto.TextColor3 = COLORES.TEXTO
Texto.TextSize =
Texto.TextXAlignment = .TextXAlignment.Left
Toggle = .()
Toggle.Parent = Funcion
Toggle.Size = .(,,,)
Toggle.Position = .(,-,,)
Toggle.BackgroundColor3 = COLORES.GRIS
Toggle.Text =
Toggle.BorderSizePixel =
.(,Toggle).CornerRadius = .(,)
Bola = .()
Bola.Parent = Toggle
Bola.Size = .(,,,)
Bola.Position = .(,,,-)
Bola.BackgroundColor3 = .(,,)
Bola.BorderSizePixel =
.(,Bola).CornerRadius = .(,)
Activado =
ValorSlider =
()
Activado
TweenService:(Toggle,TweenInfo.(),{
BackgroundColor3 = COLORES.VERDE
}):()
TweenService:(Bola,TweenInfo.(),{
Position = .(,-,,-)
}):()
TweenService:(Toggle,TweenInfo.(),{
BackgroundColor3 = COLORES.GRIS
}):()
TweenService:(Bola,TweenInfo.(),{
Position = .(,,,-)
}):()
Toggle.MouseButton1Click:(()
Activado = Activado
()
)
Slider
Numero = .()
Numero.Parent = Funcion
Numero.BackgroundTransparency =
Numero.AnchorPoint = .(,)
Numero.Position = .(,,,-)
Numero.Size = .(,,,)
Numero.Font = .Font.GothamBold
Numero.Text = (ValorSlider)
Numero.TextColor3 = COLORES.TEXTO
Numero.TextSize =
Bar = .()
Bar.Parent = Funcion
Bar.Position = .(,,,-)
Bar.Size = .(,-,,)
Bar.BackgroundColor3 = COLORES.GRIS
Bar.BorderSizePixel =
.(,Bar).CornerRadius = .(,)
Fill = .()
Fill.Parent = Bar
Fill.Size = .(,,,)
Fill.BackgroundColor3 = COLORES.VERDE
Fill.BorderSizePixel =
.(,Fill).CornerRadius = .(,)
Knob = .()
Knob.Parent = Bar
Knob.Size = .(,,,)
Knob.Position = .(,-,,-)
Knob.BackgroundColor3 = COLORES.VERDE
Knob.BorderSizePixel =
.(,Knob).CornerRadius = .(,)
Drag =
Knob.InputBegan:((i)
i.UserInputType == .UserInputType.MouseButton1
Drag =
)
UIS.InputEnded:((i)
i.UserInputType == .UserInputType.MouseButton1
Drag =
)
UIS.InputChanged:((i)
Drag i.UserInputType == .UserInputType.MouseMovement
x = .(
(i.Position.X - Bar.AbsolutePosition.X) / Bar.AbsoluteSize.X,
,
)
Fill.Size = .(x,,,)
Knob.Position = .(x,-,,-)
ValorSlider = .(x * )
Numero.Text = (ValorSlider)
)
{
GetToggle = ()
Activado
,
GetSlider = ()
ValorSlider
}
Volar = (,)
Velocidad = (,)
Salto = (,)
Atravesar = (,)
VerJugadores = (,)
RunService.RenderStepped:(()
Velocidad.()
Humanoide.WalkSpeed = Velocidad.()
Humanoide.WalkSpeed =
)
UIS.JumpRequest:(()
Salto.()
Humanoide:(.HumanoidStateType.Jumping)
)
prev =
RunService.Stepped:(()
on = Atravesar.()
on
_,v (Personaje:())
v:()
v.CanCollide =
prev on
_,v (Personaje:())
v:()
v.CanCollide =
Humanoide:(.HumanoidStateType.GettingUp)
prev = on
)
(j)
j == Jugador
j.Character
r = j.Character:()
r
r:()
b = .()
b.Name =
b.Parent = r
b.Adornee = r
b.Size = .(,,,)
b.StudsOffset = .(,,)
b.AlwaysOnTop =
f = .()
f.Parent = b
f.Size = .(,,,)
f.BackgroundColor3 = .(,,)
f.BorderSizePixel =
.(,f).CornerRadius = .(,)
s = .()
s.Parent = f
s.Color = COLORES.VERDE
s.Thickness =
RunService.RenderStepped:(()
VerJugadores.()
_,p (Players:())
(p)
_,p (Players:())
p.Character p.Character:()
e = p.Character.HumanoidRootPart:()
e
e:()
)
Players.PlayerAdded:((p)
p.CharacterAdded:(()
.()
VerJugadores.()
(p)
)
)
flyV
RunService.RenderStepped:(()
Volar.()
flyV
flyV = .()
flyV.MaxForce = .(.huge,.huge,.huge)
flyV.Parent = RootPart
d = .zero
UIS:(.KeyCode.W)
d += .CurrentCamera.CFrame.LookVector
UIS:(.KeyCode.S)
d -= .CurrentCamera.CFrame.LookVector
UIS:(.KeyCode.A)
d -= .CurrentCamera.CFrame.RightVector
UIS:(.KeyCode.D)
d += .CurrentCamera.CFrame.RightVector
flyV.Velocity = d * Volar.()
flyV
flyV:()
flyV =
)Script para mis hackers españoles o de latam que no saben ingles

Universal