Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
player = .Players.LocalPlayer
UIS = :()
RunService = :()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled =
},
KeySystem =
})
Tab = Window:(, )
speedVal =
jumpVal =
infLoop =
infJump =
noFallDamage =
conn =
bv =
originalWalkSpeed =
()
char = player.Character
char
hum = char:()
root = char:()
hum root
hum.UseJumpPower =
hum.JumpHeight = jumpVal
bv bv.Parent
bv = .()
bv.MaxForce = .(, , )
bv.Velocity = .(, , )
bv.Parent = root
moveVel = hum.MoveDirection * speedVal
bv.Velocity = .(moveVel.X, , moveVel.Z)
()
character = player.Character
character
humanoid = character:()
humanoid
originalWalkSpeed = humanoid.WalkSpeed
humanoid:()
humanoid.TakeDamage:((damageInfo)
noFallDamage
damageInfo:(, )
)
(oldState, newState)
noFallDamage
newState == .HumanoidStateType.FallingDown
newState == .HumanoidStateType.PlatformStanding
humanoid:(.HumanoidStateType.Running)
humanoid.StateChanged:(onStateChanged)
(health)
noFallDamage health < humanoid.MaxHealth
humanoid.Health = humanoid.MaxHealth
humanoid.HealthChanged:(onHealthChanged)
rootPart = character:()
rootPart
bodyForce = .()
bodyForce.Name =
bodyForce.Force = .(, character:() * , )
RunService.Heartbeat:(()
noFallDamage rootPart
velocity = rootPart.Velocity
velocity.Y < -
bodyForce.Force = .(, character:() * , )
bodyForce.Parent = rootPart
bodyForce.Force = .(, character:() * , )
bodyForce:()
)
Tab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
speedVal = Value
Rayfield:({
Title = ,
Content = .. Value .. ,
Duration = ,
Image =
})
,
})
Tab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
jumpVal = Value
Rayfield:({
Title = ,
Content = .. Value .. ,
Duration = ,
Image =
})
,
})
Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (state)
infLoop = state
state
conn = RunService.Heartbeat:(update)
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
conn conn:() conn =
bv bv:() bv =
Rayfield:({
Title = ,
Content = ,
Duration =
})
,
})
Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (state)
infJump = state
Rayfield:({
Title = ,
Content = state ,
Duration = ,
Image =
})
,
})
Tab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (state)
noFallDamage = state
state
()
character = player.Character
character
humanoid = character:()
humanoid
humanoid.WalkSpeed = originalWalkSpeed
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
character = player.Character
character
humanoid = character:()
humanoid
humanoid.WalkSpeed = originalWalkSpeed
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
,
})
UIS.JumpRequest:(()
infJump player.Character
hum = player.Character:()
hum hum:(.HumanoidStateType.Jumping)
)
player.CharacterAdded:((character)
.()
bv bv:() bv =
infLoop
conn conn:()
conn = RunService.Heartbeat:(update)
noFallDamage
.()
()
.()
humanoid = character:()
humanoid
originalWalkSpeed = humanoid.WalkSpeed
humanoid.UseJumpPower =
humanoid.JumpHeight = jumpVal
noFallDamage
humanoid.WalkSpeed = originalWalkSpeed
)
.()
noFallDamage
()
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
Rayfield:()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.