Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {Enabled = , Invite = , RememberJoins = },
KeySystem =
})
ClassTab = Window:(, )
ClassSection = ClassTab:()
ClassTab:({
Name = ,
Callback = ()
Player = .Players.LocalPlayer
UserInputService = :()
RunService = :()
OldGui = Player.PlayerGui:()
OldGui OldGui:()
ScreenGui = .(, Player.PlayerGui)
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
SpawnedBlocks = {}
.(()
.(.(, ))
char = Player.Character
char char:()
block = .()
block.Name =
block.Size = .(, , )
block.Position = char.HumanoidRootPart.Position - .(, , )
block.Color = .(, , )
block.Material = .Material.Neon
block.Transparency =
block.Anchored =
block.CanCollide =
block.Parent =
hl = .(, block)
hl.FillColor = .(, , )
hl.OutlineColor = .(, , )
hl.DepthMode = .HighlightDepthMode.AlwaysOnTop
.(SpawnedBlocks, block)
.(, ()
i, v (SpawnedBlocks)
v == block .(SpawnedBlocks, i)
block:()
)
)
EffectsFrame = .(, ScreenGui)
EffectsFrame.Size = .(, , , )
EffectsFrame.Position = .(, , , )
EffectsFrame.BackgroundTransparency =
UIList = .(, EffectsFrame)
UIList.Padding = .(, )
(text, color, duration)
label = .(, EffectsFrame)
label.Size = .(, , , )
label.BackgroundColor3 = .(, , )
label.BackgroundTransparency =
label.TextColor3 = color
label.Text = .. text ..
label.Font = .Font.SourceSansBold
label.TextSize =
label.TextXAlignment = .TextXAlignment.Left
.(, label)
.(duration, () label label:() )
StatusLabel = .(, ScreenGui)
StatusLabel.Size = .(, , , )
StatusLabel.Position = .(, , , )
StatusLabel.BackgroundTransparency =
StatusLabel.BackgroundColor3 = .(, , )
StatusLabel.TextColor3 = .(, , )
StatusLabel.Font = .Font.SourceSansBold
StatusLabel.TextSize =
StatusLabel.Text =
(text, color)
StatusLabel.Text = .. text
StatusLabel.TextColor3 = color .(, , )
(id, volume)
char = Player.Character
char char:()
s = .()
s.SoundId = .. id
s.Parent = char.HumanoidRootPart
s.Volume = volume
s:()
:():(s, )
jumpCombo =
(name, pos, color, cooldown, callback)
btn = .(, ScreenGui)
btn.Size = .(, , , )
btn.Position = pos
btn.BackgroundColor3 = color
btn.Draggable =
.(, btn).CornerRadius = .(, )
nameLabel = .(, btn)
nameLabel.Size = .(, , , )
nameLabel.Position = .(, , , )
nameLabel.BackgroundTransparency =
nameLabel.Text = name
nameLabel.TextColor3 = .(, , )
nameLabel.Font = .Font.SourceSansBold
nameLabel.TextSize =
cdLabel = .(, btn)
cdLabel.Size = .(, , , )
cdLabel.BackgroundTransparency =
cdLabel.Text =
cdLabel.TextColor3 = .(, , )
cdLabel.Font = .Font.SourceSansBold
cdLabel.TextSize =
onCooldown =
btn.MouseButton1Click:(()
onCooldown
res = (Player.Character)
res ==
onCooldown =
.(()
btn.ImageTransparency =
timeLeft = cooldown
timeLeft >
cdLabel.Text = .(, timeLeft)
.()
timeLeft = timeLeft -
cdLabel.Text =
btn.ImageTransparency =
onCooldown =
)
)
(, .(, , , ), .(, , ), , (char)
hum = char.Humanoid
root = char.HumanoidRootPart
()
(, .(, , ))
startTime = ()
hitSurvivor =
oldSens = UserInputService.MouseDeltaSensitivity
UserInputService.MouseDeltaSensitivity =
connection
connection = RunService.Heartbeat:(()
() - startTime < hitSurvivor
hum.WalkSpeed =
hum:(.(, , -), )
hb = .(, )
hb.Size = .(, , )
hb.Transparency =
hb.Color = .(, , )
hb.Anchored =
hb.CanCollide =
hb.CFrame = root.CFrame * .(, , -)
:():(hb, )
_, p (:(hb.CFrame, hb.Size))
m = p:()
m m:() m ~= char
hitSurvivor =
connection:()
UserInputService.MouseDeltaSensitivity = oldSens
hitSurvivor
()
(, .(, , ), )
hum.WalkSpeed =
.()
()
(, .(, , ), )
hum.WalkSpeed =
.()
hum.WalkSpeed =
(, .(, , ))
)
)
(, .(, , , ), .(, , ), , (char)
hum = char.Humanoid
root = char.HumanoidRootPart
()
hum.JumpPower =
hum:(.HumanoidStateType.Jumping)
hum.WalkSpeed =
hitPlayer =
connection
connection = RunService.Heartbeat:(()
hum:() == .HumanoidStateType.Landed hitPlayer
connection:()
hitPlayer
jumpCombo = jumpCombo +
cb = (jumpCombo == ) (jumpCombo >= )
(..jumpCombo, .(, , ), )
hum.WalkSpeed = cb
.()
jumpCombo =
hum.WalkSpeed =
hb = .(, )
hb.Size = .(, , )
hb.Transparency =
hb.Anchored =
hb.CanCollide =
hb.CFrame = root.CFrame
:():(hb, )
_, p (:(hb.CFrame, hb.Size))
m = p:()
m m:() m ~= char hitPlayer =
)
)
(, .(, , , ), .(, , ), , (char)
hum = char.Humanoid
root = char.HumanoidRootPart
()
closestTarget =
shortestDist = .huge
_, p (.Players:())
p ~= Player p.Team p.Team.Name == p.Character p.Character:()
d = (root.Position - p.Character.HumanoidRootPart.Position).Magnitude
d < shortestDist shortestDist = d closestTarget = p.Character.HumanoidRootPart
closestTarget
root.CFrame = closestTarget.CFrame * .(, , )
hum.WalkSpeed =
.()
hb = .(, )
hb.Size = .(, , )
hb.Transparency =
hb.Anchored =
hb.CanCollide =
hb.CFrame = root.CFrame * .(, , -)
:():(hb, )
hit =
_, p (:(hb.CFrame, hb.Size))
m = p:()
m m:() m ~= char hit =
hit
()
()
(, .(, , ), )
hum.WalkSpeed =
.()
.()
hum.WalkSpeed =
)
(, .(, , , ), .(, , ), , (char)
#SpawnedBlocks ==
targetBlock = SpawnedBlocks[#SpawnedBlocks]
root = char.HumanoidRootPart
hum = char.Humanoid
root.CFrame = targetBlock.CFrame + .(, , )
(, .(, , ))
hitAny =
i = ,
hb = .(, )
hb.Size = .(, , )
hb.Transparency =
hb.Color = .(, , )
hb.Anchored =
hb.CanCollide =
hb.CFrame = root.CFrame * .(, .(i * (/)), )
:():(hb, )
_, p (:(hb.CFrame, hb.Size))
m = p:()
m m:() m ~= char
hitAny =
m:()
hl = .(, m)
hl.Name =
hl.FillColor = .(, , )
hl.DepthMode = .HighlightDepthMode.AlwaysOnTop
:():(hl, )
.()
hitAny
(, .(, , ), )
hum.WalkSpeed =
.()
hum.WalkSpeed =
(, .(, , ))
)
,
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
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