Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
player = Players.LocalPlayer
featureStates = {
PlayerHighlights =
}
HighlightsConnection =
cachedPlayers = {}
lastPlayerCacheUpdate =
isRendering =
windowFocused =
(fillColor)
.(
.(fillColor.R * , , ),
.(fillColor.G * , , ),
.(fillColor.B * , , )
)
(plr)
character = plr.Character
character
humanoid = character:()
humanoid
humanoid.Health >
()
() - lastPlayerCacheUpdate <
cachedPlayers
lastPlayerCacheUpdate = ()
cachedPlayers = Players:()
cachedPlayers
()
_, plr (())
plr.Character
highlight = plr.Character:()
highlight
highlight:()
()
isRendering windowFocused
players = ()
_, plr (players)
plr ~= player plr.Character
model = plr.Character
highlight = model:()
highlightEnabled = featureStates.PlayerHighlights
highlightEnabled
isAlive = (plr)
color = isAlive .(, , ) .(, , )
outlineColor = (color)
highlight
highlight = .()
highlight.Name =
highlight.Adornee = model
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.Parent = model
highlight.FillColor = color
highlight.OutlineColor = outlineColor
highlight
highlight:()
()
HighlightsConnection
HighlightsConnection = RunService.Heartbeat:(updateRoleHighlights)
()
HighlightsConnection
HighlightsConnection:()
HighlightsConnection =
()
RunService.RenderStepped:(()
isRendering =
)
lastRenderTime = ()
renderCheckConnection = RunService.Heartbeat:(()
currentTime = ()
currentTime - lastRenderTime >
isRendering =
()
)
RunService.RenderStepped:(()
lastRenderTime = ()
isRendering =
)
UserInputService.WindowFocusReleased:(()
windowFocused =
isRendering =
()
)
UserInputService.WindowFocused:(()
windowFocused =
isRendering =
)
:():():(()
:().MenuIsOpen
isRendering =
()
isRendering =
)
()
Players.PlayerRemoving:((plr)
plr.Character
highlight = plr.Character:()
highlight
highlight:()
)
()
()
renderCheckConnection
renderCheckConnection:()
:().DescendantRemoving:((descendant)
descendant ==
()
)Automatically reload when your game run in the background no missing highlights bug

Universal