Run it
Copy the script and paste it into your executor.
Players = :()
TweenService = :()
lp = Players.LocalPlayer
gui = .(, lp:())
gui.IgnoreGuiInset =
gui.ResetOnSpawn =
gui.Name =
frame = .(, gui)
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.Active =
frame.Draggable =
.(, frame)
frameGrad = .(, frame)
frameGrad.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
}
title = .(, frame)
title.Size = .(, -, , )
title.Position = .(, , , )
title.Text =
title.Font = .Font.Nunito
title.TextScaled =
title.TextColor3 = .(, , )
title.BackgroundTransparency =
title.ZIndex =
closeBtn = .(, frame)
closeBtn.Size = .(, , , )
closeBtn.Position = .(, -, , )
closeBtn.Text =
closeBtn.Font = .Font.Nunito
closeBtn.TextScaled =
closeBtn.TextColor3 = .(, , )
closeBtn.BackgroundColor3 = .(, , )
.(, closeBtn)
closeGrad = .(, closeBtn)
closeGrad.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
}
tabBar = .(, frame)
tabBar.Size = .(, , , )
tabBar.Position = .(, , , )
tabBar.BackgroundTransparency =
tabLayout = .(, tabBar)
tabLayout.FillDirection = .FillDirection.Horizontal
tabLayout.Padding = .(, )
tabLayout.HorizontalAlignment = .HorizontalAlignment.Left
pages = .(, frame)
pages.Size = .(, , , -)
pages.Position = .(, , , )
pages.BackgroundTransparency =
pages.ClipsDescendants =
tabs, pagesContent = {}, {}
currentTab =
(tabName)
currentTab == tabName
incoming = pagesContent[tabName]
outgoing = currentTab pagesContent[currentTab]
name, btn (tabs)
goal = name == tabName .(, , ) .(, , )
TweenService:(btn, TweenInfo.(), {BackgroundColor3 = goal}):()
outgoing
TweenService:(outgoing, TweenInfo.(), {Position = .(-, , , )}):()
outgoing.Visible =
incoming.Position = .(, , , )
incoming.Visible =
TweenService:(incoming, TweenInfo.(), {Position = .(, , , )}):()
currentTab = tabName
(name)
btn = .()
btn.Size = .(, , , )
btn.Text = name
btn.Font = .Font.Nunito
btn.TextScaled =
btn.TextColor3 = .(, , )
btn.BackgroundColor3 = .(, , )
.(, btn)
grad = .(, btn)
grad.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
}
btn.MouseButton1Click:(()
(name)
)
btn.Parent = tabBar
btn
statsPage = .()
statsPage.Size = .(, , , )
statsPage.Position = .(, , , )
statsPage.BackgroundTransparency =
statsPage.ScrollBarThickness =
statsPage.Visible =
statsLayout = .(, statsPage)
statsLayout.Padding = .(, )
statsLayout.SortOrder = .SortOrder.LayoutOrder
()
_, child (statsPage:())
child:() child:()
_, plr (Players:())
nameLbl = .(, statsPage)
nameLbl.Size = .(, -, , )
nameLbl.BackgroundTransparency =
nameLbl.Font = .Font.Nunito
nameLbl.TextScaled =
nameLbl.TextColor3 = .(, , )
nameLbl.Text = plr.Name
stats = plr:()
stats
_, s (stats:())
statLbl = .(, statsPage)
statLbl.Size = .(, -, , )
statLbl.BackgroundTransparency =
statLbl.Font = .Font.Nunito
statLbl.TextScaled =
statLbl.TextColor3 = .(, , )
statLbl.Text = .. s.Name .. .. (s.Value)
statLbl.Parent = statsPage
statsPage.CanvasSize = .(, , , statsLayout.AbsoluteContentSize.Y + )
scriptPage = .()
scriptPage.Size = .(, , , )
scriptPage.Position = .(, , , )
scriptPage.BackgroundTransparency =
scriptPage.ScrollBarThickness =
scriptPage.Visible =
scriptLayout = .(, scriptPage)
scriptLayout.Padding = .(, )
(name, code)
btn = .(, scriptPage)
btn.Size = .(, -, , )
btn.Position = .(, , , )
btn.BackgroundColor3 = .(, , )
btn.Font = .Font.Nunito
btn.TextColor3 = .(, , )
btn.TextScaled =
btn.Text = name
.(, btn)
grad = .(, btn)
grad.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
}
btn.MouseButton1Click:(()
(() (code)() )
)
(, )
(, )
tabs[] = ()
tabs[] = ()
pagesContent[] = statsPage
pagesContent[] = scriptPage
statsPage.Parent = pages
scriptPage.Parent = pages
openBtn = .(, gui)
openBtn.Size = .(, , , )
openBtn.Position = .(, -, , -)
openBtn.Text =
openBtn.Font = .Font.Nunito
openBtn.TextScaled =
openBtn.TextColor3 = .(, , )
openBtn.BackgroundColor3 = .(, , )
openBtn.Visible =
.(, openBtn)
openGrad = .(, openBtn)
openGrad.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
}
showTween = TweenService:(frame, TweenInfo.(), {Position = .(, , , )})
hideTween = TweenService:(frame, TweenInfo.(), {Position = .(, , , )})
closeBtn.MouseButton1Click:(()
hideTween:()
hideTween.Completed:()
openBtn.Visible =
)
openBtn.MouseButton1Click:(()
openBtn.Visible =
showTween:()
)
()
showTween:()
()
.(()
()
.()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
show the players stat

Universal