Run it
Copy the script and paste it into your executor.
Lighting = :()
RunService = :()
Workspace = :()
Players = :()
()
count =
visualClasses = {
,
,
,
,
,
,
,
}
_, obj (Workspace:())
_, class (visualClasses)
obj:(class)
obj:()
count = count +
Workspace.Terrain
_, decal (Workspace.Terrain:())
decal:() decal:()
decal:()
count = count +
_, obj (Lighting:())
obj:()
count = count +
(.(, count))
()
_, obj (Workspace:())
obj:()
obj.CastShadow =
()
partCount =
_, obj (Workspace:())
obj:() obj:()
obj.Material = .Material.Plastic
obj.Color = .(, , )
obj:()
newPart = .()
newPart.Size = obj.Size
newPart.CFrame = obj.CFrame
newPart.Anchored = obj.Anchored
newPart.CanCollide = obj.CanCollide
newPart.Material = .Material.Plastic
newPart.Color = .(, , )
newPart.Parent = obj.Parent
obj:()
partCount = partCount +
obj:() obj:()
obj:()
(.(, partCount))
()
Lighting.GlobalShadows =
Lighting.FogEnd =
Lighting.Brightness =
Lighting.ClockTime =
().Rendering
().Rendering.QualityLevel = .QualityLevel.Level10
().Rendering.EnableParticles =
_, player (Players:())
player ~= Players.LocalPlayer
character = player.Character
character
_, anim (character:())
anim:() anim:()
anim:()
()
()
Workspace.DescendantAdded:((obj)
visualClasses = {
, , , ,
, , ,
}
_, class (visualClasses)
obj:(class)
obj:()
obj:()
obj.CastShadow =
obj.Material = .Material.Plastic
obj.Color = .(, , )
obj:() obj:()
obj:()
)
Lighting.ChildAdded:((obj)
obj:()
)
()
()
()
()
()
()
RunService.Heartbeat:(()
() % <
()
()
()
)
()
success, err = (InitAntiLag)
success
( .. (err))
Potato lag fixer

Universal