Run it
Copy the script and paste it into your executor.
Players = :()
TextChatService = :()
LocalPlayer = Players.LocalPlayer
Workspace =
Camera = .CurrentCamera
ContextActionService = :()
Debris = :()
OWNER_NAME =
(msg)
channel =
TextChatService.TextChannels:()
TextChatService.TextChannels:()[]
channel
channel:(msg)
()
t = {}
_, p (Players:())
.(t, p.Name)
t
WindUI = (:(
))()
Window = WindUI:({
Title = ,
Icon = ,
Folder = ,
Size = .(,),
Transparent = ,
Resizable = ,
SideBarWidth = ,
HideSearchBar =
})
Tab = Window:({ Title = , Icon = })
Section = Tab:({ Title = , Opened = })
SelectedPlayer =
Section:({
Title = ,
Values = (),
Callback = (v)
SelectedPlayer = v
})
(name, cmd)
Section:({
Title = name,
Callback = ()
SelectedPlayer SelectedPlayer ~=
( .. cmd .. .. SelectedPlayer)
})
(, )
(, )
(, )
(, )
(, )
ControlTab = Window:({ Title = , Icon = })
ControlSection = ControlTab:({ Title = , Opened = })
ControlPlayer =
SayMessage =
Controlling =
ControlledHumanoid =
ControlSection:({
Title = ,
Values = (),
Callback = (v)
ControlPlayer = v
})
ControlSection:({
Title = ,
Placeholder = ,
Callback = (v)
SayMessage = v
})
ControlSection:({
Title = ,
Callback = ()
ControlPlayer SayMessage ~=
( .. ControlPlayer .. .. SayMessage)
})
()
Controlling =
ControlledHumanoid =
Camera.CameraSubject = LocalPlayer.Character:()
ContextActionService:()
(player)
plr = Players:(player)
plr plr.Character
hum = plr.Character:()
root = plr.Character:()
hum root
ControlledHumanoid = hum
Controlling =
Camera.CameraSubject = hum
ContextActionService:(
,
(_, state, input)
Controlling ControlledHumanoid
state == .UserInputState.Begin
input.KeyCode == .KeyCode.W
ControlledHumanoid:(.(,,-), )
input.KeyCode == .KeyCode.S
ControlledHumanoid:(.(,,), )
input.KeyCode == .KeyCode.A
ControlledHumanoid:(.(-,,), )
input.KeyCode == .KeyCode.D
ControlledHumanoid:(.(,,), )
input.KeyCode == .KeyCode.Space
ControlledHumanoid.Jump =
,
,
.KeyCode.W,
.KeyCode.A,
.KeyCode.S,
.KeyCode.D,
.KeyCode.Space
)
ControlSection:({
Title = ,
Callback = ()
ControlPlayer
Controlling
()
(ControlPlayer)
})
(msg)
text = msg.Text
text
lower = text:()
me = LocalPlayer.Name:()
char = LocalPlayer.Character
root = char char:()
lower:( .. me) char
char:()
lower:( .. me)
LocalPlayer:()
lower:( .. me)
sender = msg.TextSource Players:(msg.TextSource.Name)
sender sender.Character sender.Character:() root
root.CFrame = sender.Character.HumanoidRootPart.CFrame * .(,,-)
lower:( .. me) root
root.Velocity = .(
.(-,),
,
.(-,)
)
lower:( .. me) root
i = ,
part = .()
part.Size = .(,,)
part.Shape = .PartType.Ball
part.Material = .Material.Neon
part.BrickColor = BrickColor.()
part.CanCollide =
part.CFrame = root.CFrame
part.Parent = Workspace
bv = .()
bv.Velocity = .(
.(-,),
.(,),
.(-,)
)
bv.MaxForce = .(,,)
bv.Parent = part
Debris:(part, )
char:()
lower:( .. me .. )
message = text:( .. LocalPlayer.Name .. )
message
(message)
_, ch (TextChatService.TextChannels:())
ch:()
ch.MessageReceived:(OnMessage)
TextChatService.TextChannels.ChildAdded:((ch)
ch:()
ch.MessageReceived:(OnMessage)
)
LocalPlayer.Name == OWNER_NAME
ModTab = Window:({ Title = , Icon = })
ModSection = ModTab:({ Title = , Opened = })
TargetMod =
ModSection:({
Title = ,
Values = (),
Callback = (v)
TargetMod = v
})
ModSection:({
Title = ,
Callback = ()
plr = Players:(TargetMod)
plr plr.Character
gui = .(, plr.PlayerGui)
gui.ResetOnSpawn =
frame = .(, gui)
frame.Size = .(,)
frame.BackgroundColor3 = .(,,)
frame.BackgroundTransparency =
Debris:(gui, )
})
ModSection:({
Title = ,
Callback = ()
plr = Players:(TargetMod)
plr plr.Character
hum = plr.Character:()
hum
hum.JumpPower =
.(, ()
hum.JumpPower =
)
})
ModSection:({
Title = ,
Callback = ()
plr = Players:(TargetMod)
plr plr.Character
root = plr.Character:()
root
bg = .()
bg.AngularVelocity = .(,,)
bg.MaxTorque = .(,,)
bg.Parent = root
Debris:(bg, )
})
ModSection:({
Title = ,
Callback = ()
plr = Players:(TargetMod)
plr plr.Character
_, part (plr.Character:())
part:()
part.Size *=
})
OwnerTab = Window:({ Title = , Icon = })
OwnerSection = OwnerTab:({ Title = , Opened = })
TargetOwner =
OwnerSection:({
Title = ,
Values = (),
Callback = (v)
TargetOwner = v
})
OwnerSection:({
Title = ,
Callback = ()
plr = Players:(TargetOwner)
plr plr.Character
_, part (plr.Character:())
part:()
part.Transparency =
})
OwnerSection:({
Title = ,
Callback = ()
plr = Players:(TargetOwner)
plr
gui = .(, plr.PlayerGui)
gui.ResetOnSpawn =
txt = .(, gui)
txt.Size = .(,)
txt.BackgroundTransparency =
txt.Text =
txt.TextScaled =
txt.TextColor3 = .(,,)
Debris:(gui, )
})
OwnerSection:({
Title = ,
Callback = ()
plr = Players:(TargetOwner)
plr plr.Character
hum = plr.Character:()
hum
hum.PlatformStand =
.(, ()
hum.PlatformStand =
)
})
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com.
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