Run it
Copy the script and paste it into your executor.
LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = -;
LMG2L[][] = ;
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .TextYAlignment.Top;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , -);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , -);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = .TextYAlignment.Top;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, -, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, -, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , -);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
()
= LMG2L[]
button = .Parent
textBox = button.Parent
button.MouseButton1Click:(()
code = (textBox.Text)
code code ~=
()
compiled, err = (code)
compiled
()
()
(, err)
()
)
.(C_6)
()
= LMG2L[];
button = .Parent
textBox = button.Parent
button.MouseButton1Click:(()
textBox.Text =
)
;
.(C_9);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
StigmanFroud = .()
trajectory = .()
R = .()
Earth = .()
Green = .()
StigmanFroud.Name =
StigmanFroud.Parent = .Players.LocalPlayer:()
StigmanFroud.ZIndexBehavior = .ZIndexBehavior.Sibling
StigmanFroud.DisplayOrder =
StigmanFroud.ResetOnSpawn =
trajectory.Name =
trajectory.Parent = StigmanFroud
trajectory.BackgroundColor3 = .(, , )
trajectory.BackgroundTransparency =
trajectory.Position = .(, , , )
trajectory.Size = .(, , , )
trajectory.Image =
trajectory.SliceScale =
R.Name =
R.Parent = StigmanFroud
R.BackgroundColor3 = .(, , )
R.BackgroundTransparency =
R.Position = .(, , , )
R.Size = .(, , , )
R.ZIndex =
R.Image =
R.SliceScale =
Earth.Name =
Earth.Parent = R
Earth.BackgroundColor3 = .(, , )
Earth.BackgroundTransparency =
Earth.BorderColor3 = .(, , )
Earth.BorderSizePixel =
Earth.Position = .(, , , )
Earth.Size = .(, , , )
Earth.ZIndex =
Earth.Image =
Green.Name =
Green.Parent = StigmanFroud
Green.BackgroundColor3 = .(, , )
Green.BackgroundTransparency =
Green.BorderColor3 = .(, , )
Green.BorderSizePixel =
Green.Position = .(, , , )
Green.Size = .(, , , )
Green.ZIndex =
Green.Image =
Green.ImageTransparency =
()
= .(, trajectory)
img = .Parent
sonic = .Parent
img:(.(, , , ), , , , )
()
img:(.(, , , ), , , , )
()
sonic.Rotation = sonic.Rotation +
.(AARC_fake_script)()
()
RunService = :()
img = trajectory
hue =
RunService.RenderStepped:(()
hue = hue +
hue >
hue =
img.ImageColor3 = .(hue, , )
)
()
()
= .(, Earth)
Angle =
AngleIncrement =
OriginPos = .Parent.Position
Distance =
()
Angle = Angle + AngleIncrement
dirX = .(Angle)
dirY = .(Angle)
.Parent.Position = OriginPos + .(, dirX * Distance, , dirY * Distance)
.(LQERQ_fake_script)()
()
= .(, R)
img = .Parent
img:(.(, , , ), , , , )
()
img:(.(, , , ), , , , )
.(XBQODE_fake_script)()
()
= .(, Green)
Tween = :()
Greenfn = .Parent
()
TranspncyTween = Tween:(Greenfn, TweenInfo.(), {ImageTransparency = })
TranspncyTween:()
()
TranspncyTween = Tween:(Greenfn, TweenInfo.(), {ImageTransparency = })
TranspncyTween:()
()
TranspncyTween = Tween:(Greenfn, TweenInfo.(), {ImageTransparency = })
TranspncyTween:()
()
TranspncyTween = Tween:(Greenfn, TweenInfo.(), {ImageTransparency = })
TranspncyTween:()
()
.(NSHDR_fake_script)()
()
= .(, Green)
img = .Parent
img:(.(, , , ), , , , )
()
img:(.(, , , ), , , , )
.(UDIRPT_fake_script)()
()
= .(, StigmanFroud)
GetName = :():(.PlaceId)
(, GetName.Name)
()
(, .Players.LocalPlayer.Name)
.(WGFAMY_fake_script)()
)
;
.(C_16);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
ui = button.Parent
ui:()
)
;
.(C_18);
LMG2L[], ;Project Console No Skid pls 🙏💀🥀💔

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