Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
}
})
AnimationsTab = Window:(, )
Packs = {
[] = {
idle = {},
walk = ,
run = ,
jump = ,
fall = ,
climb = ,
swim =
},
[] = {
idle = {},
walk = ,
run = ,
jump = ,
fall = ,
climb = ,
swim =
},
[] = {
idle = {},
walk = ,
run = ,
jump = ,
fall = ,
climb = ,
swim =
},
[] = {
idle = {},
walk = ,
run = ,
jump = ,
fall = ,
climb = ,
swim =
},
[] = {
idle = {},
walk = ,
run = ,
jump = ,
fall = ,
climb = ,
swim =
}
}
player = .Players.LocalPlayer
currentAnimateScript =
(pack, packName)
character = player.Character player.CharacterAdded:()
animate = character:(, )
animate
Rayfield:({
Title = ,
Content = ,
Duration =
})
currentAnimateScript
currentAnimateScript = animate:()
animate.idle.Animation1.AnimationId = .. pack.idle[]
animate.idle.Animation2.AnimationId = .. pack.idle[]
animate.walk.WalkAnim.AnimationId = .. pack.walk
animate.run.RunAnim.AnimationId = .. pack.run
animate.jump.JumpAnim.AnimationId = .. pack.jump
animate.fall.FallAnim.AnimationId = .. pack.fall
animate.climb.ClimbAnim.AnimationId = .. pack.climb
animate:()
animate.swim.SwimAnim.AnimationId = .. pack.swim
animate.Disabled =
.()
animate.Disabled =
Rayfield:({
Title = ,
Content = packName .. ,
Duration =
})
packName, pack (Packs)
AnimationsTab:({
Name = packName,
Callback = ()
(pack, packName)
})
player.CharacterAdded:((newChar)
.()
animate = newChar:()
animate currentAnimateScript
animate:()
currentAnimateScript:().Parent = newChar
)
Rayfield:({
Title = ,
Content = ,
Duration =
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Just a animation changer need to be R15 deleted my previous script Bec it sucks and it was made with ai using actual scripting this time