Run it
Copy the script and paste it into your executor.
Players = :()
UIS = :()
player = Players.LocalPlayer
ragdolled =
saved = {}
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = :()
bar = .()
bar.Size = .(, )
bar.Position = .(, -, , -)
bar.BackgroundColor3 = .(, , )
bar.Active =
bar.Parent = gui
.(, bar).CornerRadius =
.(, )
title = .()
title.Size = .(, , , )
title.BackgroundColor3 = .(, , )
title.Text =
title.TextColor3 = .(, , )
title.Parent = bar
button = .()
button.Size = .(, -, , )
button.Position = .(, , , )
button.BackgroundColor3 = .(, , )
button.Text =
button.TextColor3 = .(, , )
button.TextSize =
button.Parent = bar
.(, button).CornerRadius =
.(, )
dragging =
dragStart, startPos
title.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = bar.Position
)
UIS.InputChanged:((input)
dragging (
input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch
)
delta = input.Position - dragStart
bar.Position = .(
startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y
)
)
UIS.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
)
(enable)
char = player.Character
char
hum = char:()
hum
enable
saved = {}
hum.RequiresNeck =
hum.AutoRotate =
hum.PlatformStand =
_, motor (char:())
motor:()
motor.Name ~=
motor.Part0 motor.Part1
a0 = .()
a0.CFrame = motor.C0
a0.Parent = motor.Part0
a1 = .()
a1.CFrame = motor.C1
a1.Parent = motor.Part1
socket = .()
socket.Attachment0 = a0
socket.Attachment1 = a1
socket.LimitsEnabled =
socket.UpperAngle =
socket.Parent = motor.Part0
.(saved, {
motor = motor,
a0 = a0,
a1 = a1,
socket = socket
})
motor.Enabled =
hum:(.HumanoidStateType.Physics)
_, item (saved)
item.motor item.motor.Parent
item.motor.Enabled =
item.socket:()
item.a0:()
item.a1:()
saved = {}
hum.PlatformStand =
hum.AutoRotate =
hum:(.HumanoidStateType.GettingUp)
button.Activated:(()
ragdolled = ragdolled
(ragdolled)
button.Text = ragdolled
button.BackgroundColor3 = ragdolled
.(, , )
.(, , )
)
player.CharacterAdded:(()
ragdolled =
saved = {}
button.Text =
button.BackgroundColor3 = .(, , )
)Ragdoll Feature

Universal