Run it
Copy the script and paste it into your executor.
playerName =
TweenService = :()
(playerName)
player = .Players:(playerName)
player
character = player.Character
character
humanoidRootPart = character:()
humanoidRootPart
humanoidRootPart.Anchored =
()
humanoid = character:()
humanoid
humanoid.DisplayDistanceType = .HumanoidDisplayDistanceType.None
sound = .()
sound.SoundId =
sound.Looped =
sound.Parent = character.HumanoidRootPart
sound:()
bgui = .()
bgui.Adornee = character.Head
bgui.Size = .(, , , )
bgui.StudsOffset = .(, , )
bgui.Parent = character.Head
text = .()
text.BackgroundTransparency =
text.Size = .(, , , )
text.TextScaled =
text.Font = .Font.IndieFlower
text.Text =
text.TextColor3 = .(, , )
text.Parent = bgui
TextSound = .()
TextSound.SoundId =
TextSound.Parent = humanoidRootPart
TextSound.Volume =
textprint = (textinput, speed)
i = , #textinput
(speed)
text.Text = .(textinput, , i)
TextSound:()
()
(, )
()
(, )
()
(, )
()
(, )
()
(, )
()
text.Text =
particle = .()
particle.Brightness =
particle.Color = ColorSequence.(.(, , ))
particle.LightEmission =
particle.LightInfluence =
particle.Orientation = .ParticleOrientation.VelocityPerpendicular
particle.Size = NumberSequence.()
particle.Texture =
particle.Transparency = NumberSequence.(, , )
particle.Lifetime = NumberRange.(, )
particle.Rate =
particle.Rotation = NumberRange.(-, )
particle.RotSpeed = NumberRange.()
particle.Speed = NumberRange.()
particle.SpreadAngle = .(-, )
particle.ShapeInOut = .ParticleEmitterShapeInOut.Inward
particle.LockedToPart =
particle3 = .()
particle3.Brightness =
particle3.Color = ColorSequence.(.(, , ))
particle3.LightEmission =
particle3.LightInfluence =
particle3.Orientation = .ParticleOrientation.FacingCameraWorldUp
particle3.Size = NumberSequence.()
particle3.Squash = NumberSequence.(, , , )
particle3.Texture =
particle3.Transparency = NumberSequence.(, , )
particle3.Lifetime = NumberRange.(, )
particle3.Rate =
particle3.Rotation = NumberRange.()
particle3.RotSpeed = NumberRange.()
particle3.Speed = NumberRange.(, )
particle3.SpreadAngle = .(-, )
particle3.ShapeInOut = .ParticleEmitterShapeInOut.Outward
particle3.LockedToPart =
Attach = character.HumanoidRootPart.RootAttachment
particle.Parent = Attach
particle3.Parent = Attach
sound.Volume =
TextSound.Volume =
Pitch = .()
Pitch.Octave =
Pitch.Parent = TextSound
text.TextColor3 = .(, , )
character.Head.Color = .(, , )
character[].Color = .(, , )
character[].Color = .(, , )
character[].Color = .(, , )
character[].Color = .(, , )
character.Torso.Color = .(, , )
character.Head.face.Texture =
(, )
()
(, )
()
(, )
()
(, )
()
(, )
()
(, )
()
sound:()
(, )
sound2 = .()
sound2.SoundId =
sound2.Volume =
sound2.Parent =
sound2:()
_, player (.Players:())
char = player.Character
char
hrp = char:()
hrp player.Name ~= playerName
hrp.Anchored =
tween = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.InOut, , , )
goal = {}
goal.Position = .(humanoidRootPart.Position.X, humanoidRootPart.Position.Y+, humanoidRootPart.Position.Z)
tweenserv = TweenService:(hrp, tween, goal)
tweenserv:()
()
_, player (.Players:())
char = player.Character
char
h = char:()
h player.Name ~= playerName
hrp = char:()
hrp
FirePart = .()
FirePart.Anchored =
FirePart.Transparency =
FirePart.CanCollide =
FirePart.Parent =
FirePart.Position = hrp.Position
Fire = .()
Fire.Color = .(, , )
Fire.Heat =
Fire.Size =
Fire.Parent = FirePart
h.Health =
humanoidRootPart.Anchored =
text.Font = .Font.Creepster
text.Text =
()
()
()
()
()
(playerName)Put your name in "YOUR NAME HERE" Its pretty bad idk Compatible with both SS executors and normal executors

Universal