Run it
Copy the script and paste it into your executor.
Plrs = :()
Run = :()
CoreGui = :()
StartGui = :()
Teams = :()
UserInput = :()
Light = :()
HTTP = :()
RepStor = :()
()
:()
ChamsFolder = .(, CoreGui)
ChamsFolder.Name =
PlayerChams = .(, ChamsFolder)
PlayerChams.Name =
ItemChams = .(, ChamsFolder)
ItemChams.Name =
ESPFolder = .(, CoreGui)
ESPFolder.Name =
PlayerESP = .(, ESPFolder)
PlayerESP.Name =
ItemESP = .(, ESPFolder)
ItemESP.Name =
MyPlr = Plrs.LocalPlayer
MyChar = MyPlr.Character
MyMouse = MyPlr:()
MyCam = ()
MyCam ==
()
Tracers = .(, MyCam)
Tracers.Name =
TracerData = { }
TracerMT = (TracerData, {
__newindex = (tab, index, val)
(tab, index, val)
})
(Str)
newstr =
i = , #Str
Str:(i, i) ~=
newstr = newstr .. Str:(i, i)
newstr
(T)
temp = { }
i,v , T
(v) ==
temp[i] = (v)
temp[i] = v
temp
Bullshit = {
ESPEnabled = ,
CHAMSEnabled = ,
TracersEnabled = ,
DebugInfo = ,
OutlinesEnabled = ,
FullbrightEnabled = ,
CrosshairEnabled = ,
AimbotEnabled = ,
Aimbot = ,
TracersLength = ,
ESPLength = ,
CHAMSLength = ,
PlaceTracersUnderCharacter = ,
FreeForAll = ,
AutoFire = ,
MobChams = ,
MobESP = ,
AimbotKey = ,
Colors = {
Enemy = .(, , ),
Ally = .(, , ),
Friend = .(, , ),
Neutral = .(, , ),
Crosshair = .(, , ),
ColorOverride = ,
},
ClosestEnemy = ,
CharAddedEvent = { },
OutlinedParts = { },
WorkspaceChildAddedEvent = ,
LightingEvent = ,
AmbientBackup = Light.Ambient,
ColorShiftBotBackup = Light.ColorShift_Bottom,
ColorShiftTopBackup = Light.ColorShift_Top,
FPSAverage = { },
Blacklist = { },
FriendList = { },
CameraModeBackup = MyPlr.CameraMode,
GameSpecificCrap = {
},
Mob_ESP_CHAMS_Ran_Once = ,
}
()
temp = { }
succ, out = (()
temp.TracersLength = Bullshit.TracersLength
temp.ESPLength = Bullshit.ESPLength
temp.CHAMSLength = Bullshit.CHAMSLength
temp.PlaceTracersUnderCharacter = Bullshit.PlaceTracersUnderCharacter
temp.FreeForAll = Bullshit.FreeForAll
temp.AutoFire = Bullshit.AutoFire
temp.AimbotKey = (Bullshit.AimbotKey)
temp.MobChams = Bullshit.MobChams
temp.MobESP = Bullshit.MobESP
temp.Colors = { }
i, v , Bullshit.Colors
temp.Colors[i] = (v)
(, HTTP:(temp))
)
succ
(out)
fuck = (()
temp = HTTP:(())
temp.MobChams ~= temp.MobESP ~=
i, v , temp
i ~=
Bullshit[i] = v
i, v , temp.Colors
r, g, b = .((v), )
r = (r)
g = (g)
b = (b)
temp.Colors[i] = .(r, g, b)
Bullshit.Colors = temp.Colors
(()
()
hint = .(, CoreGui)
hint.Text =
()
hint:()
)
Bullshit.AutoFire =
)
fuck2 = (()
Bullshit.Blacklist = HTTP:(())
)
fuck3 = (()
Bullshit.FriendList = HTTP:(())
)
DebugMenu = { }
DebugMenu[] = .(, CoreGui)
DebugMenu[].Name =
DebugMenu[] = .(, DebugMenu[])
DebugMenu[].Name =
DebugMenu[].Position = .(, , , -)
DebugMenu[].Size = .(, , , )
DebugMenu[].BackgroundTransparency =
DebugMenu[].Visible =
.PlaceId ==
DebugMenu[].Position = .(, , , -)
DebugMenu[].Draggable =
DebugMenu[].Active =
DebugMenu[] = .(, DebugMenu[])
DebugMenu[].BackgroundTransparency =
DebugMenu[].Position = .(, , , )
DebugMenu[].Size = .(, , , )
DebugMenu[].Font =
DebugMenu[].Text =
DebugMenu[].TextColor3 = .(, , )
DebugMenu[].TextSize =
DebugMenu[].TextStrokeColor3 = .(, , )
DebugMenu[].TextStrokeTransparency =
DebugMenu[].TextXAlignment =
DebugMenu[] = .(, DebugMenu[])
DebugMenu[].BackgroundTransparency =
DebugMenu[].Position = .(, , , )
DebugMenu[].Size = .(, , , )
DebugMenu[].Font =
DebugMenu[].Text =
DebugMenu[].TextColor3 = .(, , )
DebugMenu[].TextSize =
DebugMenu[].TextStrokeColor3 = .(, , )
DebugMenu[].TextStrokeTransparency =
DebugMenu[].TextXAlignment =
DebugMenu[] = .(, DebugMenu[])
DebugMenu[].BackgroundTransparency =
DebugMenu[].Position = .(, , , )
DebugMenu[].Size = .(, , , )
DebugMenu[].Font =
DebugMenu[].Text =
DebugMenu[].TextColor3 = .(, , )
DebugMenu[].TextSize =
DebugMenu[].TextStrokeColor3 = .(, , )
DebugMenu[].TextStrokeTransparency =
DebugMenu[].TextXAlignment =
DebugMenu[] = .(, DebugMenu[])
DebugMenu[].BackgroundTransparency =
DebugMenu[].Position = .(, , , )
DebugMenu[].Size = .(, , , )
DebugMenu[].Font =
DebugMenu[].Text =
DebugMenu[].TextColor3 = .(, , )
DebugMenu[].TextSize =
DebugMenu[].TextStrokeColor3 = .(, , )
DebugMenu[].TextStrokeTransparency =
DebugMenu[].TextXAlignment =
DebugMenu[] = .(, DebugMenu[])
DebugMenu[].BackgroundTransparency =
DebugMenu[].Position = .(, , , )
DebugMenu[].Size = .(, , , )
DebugMenu[].Font =
DebugMenu[].Text =
DebugMenu[].TextColor3 = .(, , )
DebugMenu[].TextSize =
DebugMenu[].TextStrokeColor3 = .(, , )
DebugMenu[].TextStrokeTransparency =
DebugMenu[].TextXAlignment =
DebugMenu[] = .(, DebugMenu[])
DebugMenu[].BackgroundTransparency =
DebugMenu[].Position = .(, , , )
DebugMenu[].Size = .(, , , )
DebugMenu[].Font =
DebugMenu[].Text =
DebugMenu[].TextColor3 = .(, , )
DebugMenu[].TextSize =
DebugMenu[].TextStrokeColor3 = .(, , )
DebugMenu[].TextStrokeTransparency =
DebugMenu[].TextXAlignment =
DebugMenu[] = .(, DebugMenu[])
DebugMenu[].BackgroundTransparency =
DebugMenu[].Position = .(, , , )
DebugMenu[].Size = .(, , , )
DebugMenu[].Font =
DebugMenu[].Text =
DebugMenu[].TextColor3 = .(, , )
DebugMenu[].TextSize =
DebugMenu[].TextStrokeColor3 = .(, , )
DebugMenu[].TextStrokeTransparency =
DebugMenu[].TextXAlignment =
LastTick = ()
FPSTick = ()
#Teams:() <=
Bullshit.FreeForAll =
Bullshit.TracersLength >
Bullshit.TracersLength =
Bullshit.CHAMSLength >
Bullshit.CHAMSLength =
wildrevolvertick = ()
wildrevolverteamdata =
(Plr)
Plr ==
Plr:()
PickedColor = Bullshit.Colors.Enemy
Plr ~=
.PlaceId ==
Bullshit.Colors.ColorOverride ==
Bullshit.FreeForAll
MyPlr.Team ~= Plr.Team ~=
Bullshit.FriendList[Plr.Name] ==
MyPlr.Team.Name ==
Plr.Team == MyPlr.Team Plr.Team.Name ==
PickedColor = Bullshit.Colors.Ally
PickedColor = Bullshit.Colors.Enemy
MyPlr.Team.Name ==
Plr.Team == MyPlr.Team Plr.Team.Name ==
PickedColor = Bullshit.Colors.Ally
PickedColor = Bullshit.Colors.Enemy
MyPlr.Team.Name ==
Plr.Team == MyPlr.Team
PickedColor = Bullshit.Colors.Ally
Plr.Team.Name ==
PickedColor = Bullshit.Colors.Enemy
Plr.Team.Name ==
PickedColor = Bullshit.Colors.Neutral
PickedColor = Bullshit.Colors.Friend
Bullshit.FriendList[Plr.Name] ~=
PickedColor = Bullshit.Colors.Friend
PickedColor = Bullshit.Colors.Enemy
PickedColor = Bullshit.Colors.ColorOverride
.PlaceId ==
Bullshit.Colors.ColorOverride ==
MyPlr.Team ~= Plr.Team ~=
Bullshit.FriendList[Plr.Name] ==
MyPlr.Team.Name ==
Plr.Team.Name ==
PickedColor = Bullshit.Colors.Ally
Plr.Team.Name == Plr.Team.Name ==
PickedColor = Bullshit.Colors.Enemy
PickedColor = Bullshit.Colors.Neutral
MyPlr.Team.Name ==
Plr.Team.Name ==
PickedColor = Bullshit.Colors.Neutral
Plr.Team.Name ==
PickedColor = Bullshit.Colors.Enemy
Plr.Team.Name ==
PickColor = Bullshit.Colors.Ally
MyPlr.Team.Name ==
Plr.Team.Name ==
PickedColor = Bullshit.Colors.Ally
Plr.Team.Name ==
PickedColor = Bullshit.Colors.Enemy
PickedColor = Bullshit.Colors.Neutral
PickedColor = Bullshit.Colors.Friend
PickedColor = Bullshit.Colors.ColorOverride
.PlaceId ==
Bullshit.Colors.ColorOverride ==
MyPlr:() Plr:()
Plr.TeamC.Value == MyPlr.TeamC.Value
PickedColor = Bullshit.Colors.Ally
PickedColor = Bullshit.Colors.Enemy
PickedColor = Bullshit.Colors.ColorOverride
.PlaceId ==
Bullshit.Colors.ColorOverride ==
MyPlr:() Plr:()
MyPlr.role.Value ==
Plr.role.Value ==
PickedColor = Bullshit.Colors.Enemy
Plr.role.Value ==
PickedColor = .(, / , )
PickedColor = Bullshit.Colors.Neutral
MyPlr.role.Value ==
Plr.role.Value ==
PickedColor = Bullshit.Colors.Ally
Plr.role.Value ==
PickedColor = Bullshit.Colors.Enemy
PickedColor = Bullshit.Colors.Neutral
MyPlr.role.Value ==
Plr.role.Value ==
PickedColor = Bullshit.Colors.Friend
Plr.role.Value ==
PickedColor = Bullshit.Colors.Ally
Plr.role.Value ==
PickedColor = Bullshit.Colors.Enemy
PickedColor = Bullshit.Colors.Neutral
MyPlr.role.Value ==
PickedColor = Bullshit.Colors.Neutral
PickedColor = Bullshit.Colors.ColorOverride
.PlaceId ==
MyPlr:() Plr:()
MyPlr.Backpack:() MyChar:()
Plr.Backpack:() Plr.Character:()
PickedColor = Bullshit.Colors.Enemy
PickedColor = .(, / , )
MyPlr.Backpack:() MyChar:()
Plr.Backpack:() Plr.Character:()
PickedColor = Bullshit.Colors.Enemy
Plr.Backpack:() Plr.Character:()
PickedColor = Bullshit.Colors.Enemy
PickedColor = Bullshit.Colors.Ally
Plr.Backpack:() Plr.Character:()
PickedColor = Bullshit.Colors.Enemy
Plr.Backpack:() Plr.Character:()
PickedColor = Bullshit.Colors.Ally
PickedColor = Bullshit.Colors.Neutral
.PlaceId == .PlaceId ==
MyPlr:() Plr:()
MyPlr.Backpack:() MyChar:()
(Plr.Backpack:() Plr.Backpack:()) (Plr.Character:() Plr.Character:())
PickedColor = Bullshit.Colors.Enemy
PickedColor = .(, / , )
(MyPlr.Backpack:() MyPlr.Backpack:()) (MyChar:() MyChar:())
Plr.Backpack:() Plr.Character:()
PickedColor = Bullshit.Colors.Enemy
PickedColor = Bullshit.Colors.Ally
Plr.Backpack:() Plr.Character:()
PickedColor = Bullshit.Colors.Enemy
(Plr.Backpack:() Plr.Backpack:()) (Plr.Character:() Plr.Character:())
PickedColor = Bullshit.Colors.Ally
PickedColor = Bullshit.Colors.Neutral
.PlaceId ==
Bullshit.Colors.ColorOverride ==
Bullshit.FriendList[Plr.Name]
targ = MyPlr:():():():():():()
targ
Plr.Name:() == targ.Text:()
PickedColor = Bullshit.Colors.Enemy
PickedColor = Bullshit.Colors.Neutral
PickedColor = Bullshit.Colors.Neutral
PickedColor = Bullshit.Colors.Friend
PickedColor = Bullshit.Colors.ColorOverride
.PlaceId ==
(() - wildrevolvertick) > wildrevolverteamdata ==
wildrevolverteamdata = RepStor.Functions.RequestGameData:()
wildrevolvertick = ()
Bullshit.Colors.Neutral
succ = (()
wildrevolverteamdata[Plr.Name] ~=
Bullshit.Colors.ColorOverride ==
Bullshit.FriendList[Plr.Name]
wildrevolverteamdata[Plr.Name][] == wildrevolverteamdata[MyPlr.Name][]
PickedColor = Bullshit.Colors.Ally
PickedColor = Bullshit.Colors.Enemy
PickedColor = Bullshit.Colors.Friend
PickedColor = Bullshit.Colors.ColorOverride
PickedColor = Bullshit.Colors.Neutral
)
succ
wildrevolverteamdata = RepStor.Functions.RequestGameData:()
wildrevolvertick = ()
Bullshit.Colors.Neutral
Bullshit.Colors.ColorOverride ==
Bullshit.FreeForAll
MyPlr.Team ~= Plr.Team Bullshit.FriendList[Plr.Name]
PickedColor = Bullshit.Colors.Enemy
MyPlr.Team == Plr.Team Bullshit.FriendList[Plr.Name]
PickedColor = Bullshit.Colors.Ally
PickedColor = Bullshit.Colors.Friend
Bullshit.FriendList[Plr.Name] ~=
PickedColor = Bullshit.Colors.Friend
PickedColor = Bullshit.Colors.Enemy
PickedColor = Bullshit.Colors.ColorOverride
PickedColor
(Obj)
i, v , ItemChams:()
v.className ==
v.Value == Obj
v.Parent
(Obj)
i, v , ItemESP:()
v.className ==
v.Value == Obj
v.Parent
(Obj)
i, v , Obj:()
v:()
v
(Obj)
Obj:()
Obj.Size
Obj:()
Obj:()
()
Players = { }
CurrentClosePlayer =
SelectedPlr =
_, v , Plrs:()
v ~= MyPlr Bullshit.Blacklist[v.Name]
IsAlly = (v)
IsAlly ~= Bullshit.Colors.Ally IsAlly ~= Bullshit.Colors.Friend IsAlly ~= Bullshit.Colors.Neutral
GetChar = v.Character
MyChar GetChar
MyHead, MyTor = MyChar:(), MyChar:()
GetHead, GetTor, GetHum = GetChar:(), GetChar:(), GetChar:()
MyHead MyTor GetHead GetTor GetHum
.PlaceId ==
GetChar:() GetHum.Health >
Ray = Ray.(MyCam.CFrame.p, (GetHead.Position - MyCam.CFrame.p).unit * )
part = :(Ray, {MyChar})
part ~=
part:(GetChar)
Dist = (MyTor.Position - GetTor.Position).magnitude
Players[v] = Dist
.PlaceId ==
GetHum.Health >
Ray = Ray.(MyCam.CFrame.p, (GetHead.Position - MyCam.CFrame.p).unit * )
part = :(Ray, {MyChar, MyCam})
part ~=
part:(GetChar)
Dist = (MyTor.Position - GetTor.Position).magnitude
Players[v] = Dist
GetHum.Health >
Ray = Ray.(MyCam.CFrame.p, (GetHead.Position - MyCam.CFrame.p).unit * )
part = :(Ray, {MyChar})
part ~=
part:(GetChar)
Dist = (MyTor.Position - GetTor.Position).magnitude
Players[v] = Dist
i, v , Players
CurrentClosePlayer ~=
v <= CurrentClosePlayer
CurrentClosePlayer = v
SelectedPlr = i
CurrentClosePlayer = v
SelectedPlr = i
SelectedPlr
()
Players = { }
CurrentClosePlayer =
SelectedPlr =
_, v , Plrs:()
v ~= MyPlr
IsAlly = (v)
IsAlly ~= Bullshit.Colors.Ally IsAlly ~= Bullshit.Colors.Friend IsAlly ~= Bullshit.Colors.Neutral
GetChar = v.Character
MyChar GetChar
MyTor = MyChar:()
GetTor = GetChar:()
GetHum = GetChar:()
MyTor GetTor GetHum
.PlaceId ==
GetChar:() GetHum.Health >
Dist = (MyTor.Position - GetTor.Position).magnitude
Players[v] = Dist
GetHum.Health >
Dist = (MyTor.Position - GetTor.Position).magnitude
Players[v] = Dist
i, v , Players
CurrentClosePlayer ~=
v <= CurrentClosePlayer
CurrentClosePlayer = v
SelectedPlr = i
CurrentClosePlayer = v
SelectedPlr = i
SelectedPlr
(Txt)
ps = { }
_, v , Plrs:()
.(.(v.Name, , .(Txt))) == .(Txt)
.(ps, v)
#ps ==
ps[] ~= MyPlr
ps[]
(Plr)
Plr ~=
Find = PlayerESP:( .. Plr.Name)
Find
PickColor = (Plr)
Find.Frame.Names.TextColor3 = PickColor
Find.Frame.Dist.TextColor3 = PickColor
Find.Frame.Health.TextColor3 = PickColor
GetChar = Plr.Character
MyChar GetChar
Find2 = MyChar:()
Find3 = GetChar:()
Find4 = GetChar:()
Find2 Find3
pos = Find3.Position
Dist = (Find2.Position - pos).magnitude
Dist > Bullshit.ESPLength Bullshit.Blacklist[Plr.Name]
Find.Frame.Names.Visible =
Find.Frame.Dist.Visible =
Find.Frame.Health.Visible =
Find.Frame.Names.Visible =
Find.Frame.Dist.Visible =
Find.Frame.Health.Visible =
Find.Frame.Dist.Text = .. .(, Dist)
Find4
Find.Frame.Health.Text = .. .(, Find4.Health)
Find.Frame.Health.Text =
(Obj)
Obj ~=
IsPlr = Obj:()
UseFolder = ItemESP
IsPlr UseFolder = PlayerESP
FindESP = ((IsPlr) UseFolder:( .. Obj.Name)) (Obj)
FindESP
FindESP:()
(Obj)
Obj ~=
IsPlr = Obj:()
UseFolder = ItemESP
GetChar = ((IsPlr) Obj.Character) Obj
Head = GetChar:()
t = ()
IsPlr UseFolder = PlayerESP
Head ==
Head = GetChar:()
()
Head ~= (() - t) >=
Head ==
bb = .()
bb.Adornee = Head
bb.ExtentsOffset = .(, , )
bb.AlwaysOnTop =
bb.Size = .(, , , )
bb.StudsOffset = .(, , )
bb.Name = .. Obj.Name
bb.Parent = UseFolder
frame = .(, bb)
frame.ZIndex =
frame.BackgroundTransparency =
frame.Size = .(, , , )
TxtName = .(, frame)
TxtName.Name =
TxtName.ZIndex =
TxtName.Text = Obj.Name
TxtName.BackgroundTransparency =
TxtName.Position = .(, , , -)
TxtName.Size = .(, , , )
TxtName.Font =
TxtName.TextSize =
TxtName.TextStrokeTransparency =
TxtDist =
TxtHealth =
IsPlr
TxtDist = .(, frame)
TxtDist.Name =
TxtDist.ZIndex =
TxtDist.Text =
TxtDist.BackgroundTransparency =
TxtDist.Position = .(, , , -)
TxtDist.Size = .(, , , )
TxtDist.Font =
TxtDist.TextSize =
TxtDist.TextStrokeTransparency =
TxtHealth = .(, frame)
TxtHealth.Name =
TxtHealth.ZIndex =
TxtHealth.Text =
TxtHealth.BackgroundTransparency =
TxtHealth.Position = .(, , , -)
TxtHealth.Size = .(, , , )
TxtHealth.Font =
TxtHealth.TextSize =
TxtHealth.TextStrokeTransparency =
ObjVal = .(, bb)
ObjVal.Value = Obj
PickColor = (Obj) Bullshit.Colors.Neutral
TxtName.TextColor3 = PickColor
IsPlr
TxtDist.TextColor3 = PickColor
TxtHealth.TextColor3 = PickColor
(Plr)
Bullshit.TracersEnabled
MyChar
MyTor = MyChar:()
GetTor = TracerData[Plr.Name]
MyTor GetTor ~= GetTor.Parent ~=
Dist = (MyTor.Position - GetTor.Position).magnitude
(Dist < Bullshit.TracersLength Bullshit.Blacklist[Plr.Name]) (MyChar:() GetTor.Parent:())
Bullshit.PlaceTracersUnderCharacter
R = MyCam:(MyCam.ViewportSize.X / , MyCam.ViewportSize.Y, )
Dist = (R.Origin - (GetTor.Position - .(, , ))).magnitude
Tracers[Plr.Name].Transparency =
Tracers[Plr.Name].Size = .(, , Dist)
Tracers[Plr.Name].CFrame = .(R.Origin, (GetTor.Position - .(, , ))) * .(, , -Dist / )
Tracers[Plr.Name].BrickColor = BrickColor.((Plr))
Tracers[Plr.Name].BoxHandleAdornment.Transparency =
Tracers[Plr.Name].BoxHandleAdornment.Size = .(, , Dist)
Tracers[Plr.Name].BoxHandleAdornment.Color3 = (Plr)
Dist = (MyTor.Position - (GetTor.Position - .(, , ))).magnitude
Tracers[Plr.Name].Transparency =
Tracers[Plr.Name].Size = .(, , Dist)
Tracers[Plr.Name].CFrame = .(MyTor.Position - .(, , ), (GetTor.Position - .(, , ))) * .(, , -Dist / )
Tracers[Plr.Name].BrickColor = BrickColor.((Plr))
Tracers[Plr.Name].BoxHandleAdornment.Transparency =
Tracers[Plr.Name].BoxHandleAdornment.Size = .(, , Dist)
Tracers[Plr.Name].BoxHandleAdornment.Color3 = (Plr)
Tracers[Plr.Name].Transparency =
Tracers[Plr.Name].BoxHandleAdornment.Transparency =
(Plr)
Find = Tracers:(Plr.Name)
Find
Find:()
(Plr)
Find = Tracers:(Plr.Name)
Find
P = .()
P.Name = Plr.Name
P.Material =
P.Transparency =
P.Anchored =
P.Locked =
P.CanCollide =
B = .(, P)
B.Adornee = P
B.Size = (P)
B.AlwaysOnTop =
B.ZIndex =
B.Transparency =
B.Color3 = (Plr) Bullshit.Colors.Neutral
P.Parent = Tracers
.(.(()
Tracers:(Plr.Name)
(Plr)
Run.RenderStepped:()
))
(Obj)
Obj ==
Obj:()
Find = PlayerChams:(Obj.Name)
GetChar = Obj.Character
Trans =
GetChar MyChar
GetHead = GetChar:()
GetTor = GetChar:()
MyHead = MyChar:()
MyTor = MyChar:()
GetHead GetTor MyHead MyTor
(MyTor.Position - GetTor.Position).magnitude > Bullshit.CHAMSLength Bullshit.Blacklist[Obj.Name]
Trans =
Ray = Ray.(MyCam.CFrame.p, (GetTor.Position - MyCam.CFrame.p).unit * )
part = :(Ray, {MyChar})
part ~=
part:(GetChar)
Trans =
Trans =
Find
i, v , Find:()
v.className ~=
v.Color3 = (Obj) Bullshit.Colors.Neutral
v.Transparency = Trans
(Obj)
Obj ~=
IsPlr = Obj:()
UseFolder = ItemChams
IsPlr UseFolder = PlayerChams
FindC = UseFolder:((Obj)) (Obj)
FindC
FindC:()
(Obj)
Obj ~=
IsPlr = Obj:()
UseFolder = ItemChams
Crap =
GetTor =
t = ()
IsPlr
Obj = Obj.Character
UseFolder = PlayerChams
Obj ==
GetTor = Obj:() Obj:()
IsPlr Crap = Obj:() Crap = Obj:()
FindC = ((IsPlr) UseFolder:(Obj.Name)) (Obj)
FindC
FindC = .(, UseFolder)
FindC.Name = Obj.Name
ObjVal = .(, FindC)
ObjVal.Value = Obj
_, P , Crap
P:() P.Name ~=
Box = .()
Box.Size = (P)
Box.Name =
Box.Adornee = P
Box.AlwaysOnTop =
Box.ZIndex =
Box.Transparency =
Box.Color3 = ((IsPlr) (Plrs:(Obj))) Bullshit.Colors.Neutral
Box.Parent = FindC
()
mobspawn = { }
i, v , :()
hum = v:()
hum Plrs:(hum.Parent) (v) == (v) ==
mobspawn[(v.Parent)] = v.Parent
Bullshit.CHAMSEnabled Bullshit.MobChams
(v)
Bullshit.ESPEnabled Bullshit.MobESP
(v)
Bullshit.Mob_ESP_CHAMS_Ran_Once ==
i, v , mobspawn
v.ChildAdded:((Obj)
Bullshit.MobChams
t = ()
GetHum = Obj:()
GetHum ==
GetHum = Obj:()
()
GetHum ~= (() - t) >=
GetHum ==
(Obj)
Bullshit.MobESP
t = ()
GetHum = Obj:()
GetHum ==
GetHum = Obj:()
()
GetHum ~= (() - t) >=
GetHum ==
(Obj)
)
Bullshit.Mob_ESP_CHAMS_Ran_Once =
(Obj)
Obj.ChildAdded:((Obj2)
Bullshit.OutlinesEnabled
Obj2:() Plrs:(Obj2.Parent) Obj2.Parent:() Obj2.Parent:() Obj2.Parent.Name ~=
Data = { }
Data[] = Obj2.Transparency
Obj2.Transparency =
outline = .()
outline.Name =
outline.Color3 = .(, , )
outline.SurfaceColor3 = .(, , )
outline.LineThickness =
outline.Transparency =
outline.Transparency =
outline.Adornee = Obj2
outline.Parent = Obj2
Data[] = outline
(Bullshit.OutlinedParts, Obj2, Data)
i, v , Obj2:()
v:() Plrs:(v.Parent) v.Parent:() v.Parent:() v.Parent.Name ~=
Data = { }
Data[] = v.Transparency
v.Transparency =
outline = .()
outline.Name =
outline.Color3 = .(, , )
outline.SurfaceColor3 = .(, , )
outline.LineThickness =
outline.Transparency =
outline.Adornee = v
outline.Parent = v
Data[] = outline
(Bullshit.OutlinedParts, v, Data)
(v)
(Obj2)
)
()
Bullshit.OutlinesEnabled
Light.TimeOfDay =
Bullshit.FullbrightEnabled
Light.Ambient = .(, , )
Light.ColorShift_Bottom = .(, , )
Light.ColorShift_Top = .(, , )
Plrs.PlayerAdded:((Plr)
Bullshit.CharAddedEvent[Plr.Name] ==
Bullshit.CharAddedEvent[Plr.Name] = Plr.CharacterAdded:((Char)
Bullshit.ESPEnabled
(Plr)
(Plr)
Bullshit.CHAMSEnabled
(Plr)
(Plr)
Bullshit.TracersEnabled
(Plr)
() Char:()
TracerMT[Plr.Name] = Char.HumanoidRootPart
)
)
Plrs.PlayerRemoving:((Plr)
Bullshit.CharAddedEvent[Plr.Name] ~=
Bullshit.CharAddedEvent[Plr.Name]:()
Bullshit.CharAddedEvent[Plr.Name] =
(Plr)
(Plr)
(Plr)
TracerMT[Plr.Name] =
)
()
Bullshit20 = .()
MainFrame = .()
Title = .()
design = .()
buttons = .()
ESPToggle = .()
ChamsToggle = .()
TracersToggle = .()
OutlineToggle = .()
DebugToggle = .()
FullbrightToggle = .()
BlacklistToggle = .()
WhitelistToggle = .()
Crosshair = .()
AimbotToggle = .()
Settings = .()
Information = .()
Information_2 = .()
Title_2 = .()
design_2 = .()
buttons_2 = .()
TextLabel = .()
Settings_2 = .()
Title_3 = .()
design_3 = .()
buttons_3 = .()
AllyColor = .()
CHAMSLength = .()
CrosshairColor = .()
ESPLength = .()
EnemyColor = .()
FreeForAll = .()
FriendColor = .()
NeutralColor = .()
TracersLength = .()
TracersUnderChars = .()
AutoFireToggle = .()
AimbotKey = .()
MobESPButton = .()
MobChamsButton = .()
TextLabel_2 = .()
TextLabel_3 = .()
TextLabel_4 = .()
TextLabel_5 = .()
TextLabel_6 = .()
TextLabel_7 = .()
TextLabel_8 = .()
TextLabel_9 = .()
TextLabel_10 = .()
TextLabel_11 = .()
TextLabel_12 = .()
TextLabel_13 = .()
TextLabel_14 = .()
TextLabel_15 = .()
SaveSettings = .()
Blacklist = .()
nigga = .()
niggerfaggot = .()
players = .()
buttonsex = .()
Playername = .()
AddToBlacklist = .()
RemoveToBlacklist = .()
SaveBlacklist = .()
Whitelist = .()
nigga2 = .()
niggerfaggot2 = .()
players2 = .()
buttonsex2 = .()
Playername2 = .()
AddToWhitelist = .()
RemoveToWhitelist = .()
SaveWhitelist = .()
Bullshit20.Name =
Bullshit20.Parent = CoreGui
Bullshit20.ResetOnSpawn =
MainFrame.Name =
MainFrame.Parent = Bullshit20
MainFrame.Active =
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.Draggable =
MainFrame.Position = .(, -, , -)
MainFrame.Size = .(, , , )
Title.Name =
Title.Parent = MainFrame
Title.BackgroundColor3 = .(, , )
Title.BackgroundTransparency =
Title.Size = .(, , , )
Title.Font = .Font.SourceSansBold
Title.Text =
Title.TextColor3 = .(, , )
Title.TextSize =
Title.TextTransparency =
design.Name =
design.Parent = MainFrame
design.BackgroundColor3 = .(, , )
design.BackgroundTransparency =
design.BorderSizePixel =
design.Position = .(, , , )
design.Size = .(, , , )
buttons.Name =
buttons.Parent = MainFrame
buttons.BackgroundColor3 = .(, , )
buttons.BackgroundTransparency =
buttons.Position = .(, , , )
buttons.Size = .(, -, , -)
Blacklist.Name =
Blacklist.Parent = MainFrame
Blacklist.Active =
Blacklist.BackgroundColor3 = .(, , )
Blacklist.BorderSizePixel =
Blacklist.Position = .(, , , -)
Blacklist.Size = .(, , , )
Blacklist.Visible =
nigga.Name =
nigga.Parent = Blacklist
nigga.BackgroundColor3 = .(, , )
nigga.BackgroundTransparency =
nigga.Size = .(, , , )
nigga.Font = .Font.SourceSansBold
nigga.Text =
nigga.TextColor3 = .(, , )
nigga.TextSize =
nigga.TextTransparency =
niggerfaggot.Name =
niggerfaggot.Parent = Blacklist
niggerfaggot.BackgroundColor3 = .(, , )
niggerfaggot.BackgroundTransparency =
niggerfaggot.BorderSizePixel =
niggerfaggot.Position = .(, , , )
niggerfaggot.Size = .(, , , )
players.Name =
players.Parent = Blacklist
players.BackgroundColor3 = .(, , )
players.BackgroundTransparency =
players.BorderSizePixel =
players.Position = .(, , , )
players.Size = .(, -, , -)
players.CanvasSize = .(, , , )
players.ScrollBarThickness =
buttonsex.Name =
buttonsex.Parent = Blacklist
buttonsex.BackgroundColor3 = .(, , )
buttonsex.BackgroundTransparency =
buttonsex.Position = .(, , , )
buttonsex.Size = .(, -, , )
Playername.Name =
Playername.Parent = buttonsex
Playername.BackgroundColor3 = .(, , )
Playername.BackgroundTransparency =
Playername.BorderSizePixel =
Playername.Size = .(, , , )
Playername.Font = .Font.SourceSansBold
Playername.Text =
Playername.TextSize =
Playername.TextWrapped =
AddToBlacklist.Name =
AddToBlacklist.Parent = buttonsex
AddToBlacklist.BackgroundColor3 = .(, , )
AddToBlacklist.BackgroundTransparency =
AddToBlacklist.BorderSizePixel =
AddToBlacklist.Position = .(, , , )
AddToBlacklist.Size = .(, , , )
AddToBlacklist.Font = .Font.SourceSansBold
AddToBlacklist.Text =
AddToBlacklist.TextSize =
AddToBlacklist.TextWrapped =
RemoveToBlacklist.Name =
RemoveToBlacklist.Parent = buttonsex
RemoveToBlacklist.BackgroundColor3 = .(, , )
RemoveToBlacklist.BackgroundTransparency =
RemoveToBlacklist.BorderSizePixel =
RemoveToBlacklist.Position = .(, , , )
RemoveToBlacklist.Size = .(, , , )
RemoveToBlacklist.Font = .Font.SourceSansBold
RemoveToBlacklist.Text =
RemoveToBlacklist.TextSize =
RemoveToBlacklist.TextWrapped =
SaveBlacklist.Name =
SaveBlacklist.Parent = buttonsex
SaveBlacklist.BackgroundColor3 = .(, , )
SaveBlacklist.BackgroundTransparency =
SaveBlacklist.BorderSizePixel =
SaveBlacklist.Position = .(, , , )
SaveBlacklist.Size = .(, , , )
SaveBlacklist.Font = .Font.SourceSansBold
SaveBlacklist.Text =
SaveBlacklist.TextSize =
SaveBlacklist.TextWrapped =
Whitelist.Name =
Whitelist.Parent = MainFrame
Whitelist.Active =
Whitelist.BackgroundColor3 = .(, , )
Whitelist.BorderSizePixel =
Whitelist.Position = .(, , , -)
Whitelist.Size = .(, , , )
Whitelist.Visible =
nigga2.Name =
nigga2.Parent = Whitelist
nigga2.BackgroundColor3 = .(, , )
nigga2.BackgroundTransparency =
nigga2.Size = .(, , , )
nigga2.Font = .Font.SourceSansBold
nigga2.Text =
nigga2.TextColor3 = .(, , )
nigga2.TextSize =
nigga2.TextTransparency =
niggerfaggot2.Name =
niggerfaggot2.Parent = Whitelist
niggerfaggot2.BackgroundColor3 = .(, , )
niggerfaggot2.BackgroundTransparency =
niggerfaggot2.BorderSizePixel =
niggerfaggot2.Position = .(, , , )
niggerfaggot2.Size = .(, , , )
players2.Name =
players2.Parent = Whitelist
players2.BackgroundColor3 = .(, , )
players2.BackgroundTransparency =
players2.BorderSizePixel =
players2.Position = .(, , , )
players2.Size = .(, -, , -)
players2.CanvasSize = .(, , , )
players2.ScrollBarThickness =
buttonsex2.Name =
buttonsex2.Parent = Whitelist
buttonsex2.BackgroundColor3 = .(, , )
buttonsex2.BackgroundTransparency =
buttonsex2.Position = .(, , , )
buttonsex2.Size = .(, -, , )
Playername2.Name =
Playername2.Parent = buttonsex2
Playername2.BackgroundColor3 = .(, , )
Playername2.BackgroundTransparency =
Playername2.BorderSizePixel =
Playername2.Size = .(, , , )
Playername2.Font = .Font.SourceSansBold
Playername2.Text =
Playername2.TextSize =
Playername2.TextWrapped =
AddToWhitelist.Name =
AddToWhitelist.Parent = buttonsex2
AddToWhitelist.BackgroundColor3 = .(, , )
AddToWhitelist.BackgroundTransparency =
AddToWhitelist.BorderSizePixel =
AddToWhitelist.Position = .(, , , )
AddToWhitelist.Size = .(, , , )
AddToWhitelist.Font = .Font.SourceSansBold
AddToWhitelist.Text =
AddToWhitelist.TextSize =
AddToWhitelist.TextWrapped =
RemoveToWhitelist.Name =
RemoveToWhitelist.Parent = buttonsex2
RemoveToWhitelist.BackgroundColor3 = .(, , )
RemoveToWhitelist.BackgroundTransparency =
RemoveToWhitelist.BorderSizePixel =
RemoveToWhitelist.Position = .(, , , )
RemoveToWhitelist.Size = .(, , , )
RemoveToWhitelist.Font = .Font.SourceSansBold
RemoveToWhitelist.Text =
RemoveToWhitelist.TextSize =
RemoveToWhitelist.TextWrapped =
SaveWhitelist.Name =
SaveWhitelist.Parent = buttonsex2
SaveWhitelist.BackgroundColor3 = .(, , )
SaveWhitelist.BackgroundTransparency =
SaveWhitelist.BorderSizePixel =
SaveWhitelist.Position = .(, , , )
SaveWhitelist.Size = .(, , , )
SaveWhitelist.Font = .Font.SourceSansBold
SaveWhitelist.Text =
SaveWhitelist.TextSize =
SaveWhitelist.TextWrapped =
BlacklistToggle.Name =
BlacklistToggle.Parent = buttons
BlacklistToggle.BackgroundColor3 = .(, , )
BlacklistToggle.BackgroundTransparency =
BlacklistToggle.BorderSizePixel =
BlacklistToggle.Position = .(, , , )
BlacklistToggle.Size = .(, , , )
BlacklistToggle.Font = .Font.SourceSansBold
BlacklistToggle.Text =
BlacklistToggle.TextColor3 = .(, , )
BlacklistToggle.TextSize =
BlacklistToggle.TextWrapped =
WhitelistToggle.Name =
WhitelistToggle.Parent = buttons
WhitelistToggle.BackgroundColor3 = .(, , )
WhitelistToggle.BackgroundTransparency =
WhitelistToggle.BorderSizePixel =
WhitelistToggle.Position = .(, -, , )
WhitelistToggle.Size = .(, , , )
WhitelistToggle.Font = .Font.SourceSansBold
WhitelistToggle.Text =
WhitelistToggle.TextColor3 = .(, , )
WhitelistToggle.TextSize =
WhitelistToggle.TextWrapped =
ESPToggle.Name =
ESPToggle.Parent = buttons
ESPToggle.BackgroundColor3 = .(, , )
ESPToggle.BackgroundTransparency =
ESPToggle.BorderSizePixel =
ESPToggle.Size = .(, , , )
ESPToggle.Font = .Font.SourceSansBold
ESPToggle.Text =
ESPToggle.TextColor3 = .(, , )
ESPToggle.TextSize =
ESPToggle.TextWrapped =
ChamsToggle.Name =
ChamsToggle.Parent = buttons
ChamsToggle.BackgroundColor3 = .(, , )
ChamsToggle.BackgroundTransparency =
ChamsToggle.BorderSizePixel =
ChamsToggle.Position = .(, -, , )
ChamsToggle.Size = .(, , , )
ChamsToggle.Font = .Font.SourceSansBold
ChamsToggle.Text =
ChamsToggle.TextColor3 = .(, , )
ChamsToggle.TextSize =
ChamsToggle.TextWrapped =
TracersToggle.Name =
TracersToggle.Parent = buttons
TracersToggle.BackgroundColor3 = .(, , )
TracersToggle.BackgroundTransparency =
TracersToggle.BorderSizePixel =
TracersToggle.Position = .(, , , )
TracersToggle.Size = .(, , , )
TracersToggle.Font = .Font.SourceSansBold
TracersToggle.Text =
TracersToggle.TextColor3 = .(, , )
TracersToggle.TextSize =
TracersToggle.TextWrapped =
OutlineToggle.Name =
OutlineToggle.Parent = buttons
OutlineToggle.BackgroundColor3 = .(, , )
OutlineToggle.BackgroundTransparency =
OutlineToggle.BorderSizePixel =
OutlineToggle.Position = .(, -, , )
OutlineToggle.Size = .(, , , )
OutlineToggle.Font = .Font.SourceSansBold
OutlineToggle.Text =
OutlineToggle.TextColor3 = .(, , )
OutlineToggle.TextSize =
OutlineToggle.TextWrapped =
DebugToggle.Name =
DebugToggle.Parent = buttons
DebugToggle.BackgroundColor3 = .(, , )
DebugToggle.BackgroundTransparency =
DebugToggle.BorderSizePixel =
DebugToggle.Position = .(, -, , )
DebugToggle.Size = .(, , , )
DebugToggle.Font = .Font.SourceSansBold
DebugToggle.Text =
DebugToggle.TextColor3 = .(, , )
DebugToggle.TextSize =
DebugToggle.TextWrapped =
FullbrightToggle.Name =
FullbrightToggle.Parent = buttons
FullbrightToggle.BackgroundColor3 = .(, , )
FullbrightToggle.BackgroundTransparency =
FullbrightToggle.BorderSizePixel =
FullbrightToggle.Position = .(, , , )
FullbrightToggle.Size = .(, , , )
FullbrightToggle.Font = .Font.SourceSansBold
FullbrightToggle.Text =
FullbrightToggle.TextColor3 = .(, , )
FullbrightToggle.TextSize =
FullbrightToggle.TextWrapped =
Crosshair.Name =
Crosshair.Parent = buttons
Crosshair.BackgroundColor3 = .(, , )
Crosshair.BackgroundTransparency =
Crosshair.BorderSizePixel =
Crosshair.Position = .(, , , )
Crosshair.Size = .(, , , )
Crosshair.Font = .Font.SourceSansBold
Crosshair.Text =
Crosshair.TextColor3 = .(, , )
Crosshair.TextSize =
Crosshair.TextWrapped =
AimbotToggle.Name =
AimbotToggle.Parent = buttons
AimbotToggle.BackgroundColor3 = .(, , )
AimbotToggle.BackgroundTransparency =
AimbotToggle.BorderSizePixel =
AimbotToggle.Position = .(, -, , )
AimbotToggle.Size = .(, , , )
AimbotToggle.Font = .Font.SourceSansBold
AimbotToggle.Text =
AimbotToggle.TextColor3 = .(, , )
AimbotToggle.TextSize =
AimbotToggle.TextWrapped =
Settings.Name =
Settings.Parent = buttons
Settings.BackgroundColor3 = .(, , )
Settings.BackgroundTransparency =
Settings.BorderSizePixel =
Settings.Position = .(, -, , )
Settings.Size = .(, , , )
Settings.Font = .Font.SourceSansBold
Settings.Text =
Settings.TextColor3 = .(, , )
Settings.TextSize =
Settings.TextWrapped =
Information.Name =
Information.Parent = buttons
Information.BackgroundColor3 = .(, , )
Information.BackgroundTransparency =
Information.BorderSizePixel =
Information.Position = .(, , , )
Information.Size = .(, , , )
Information.Font = .Font.SourceSansBold
Information.Text =
Information.TextColor3 = .(, , )
Information.TextSize =
Information.TextWrapped =
Information_2.Name =
Information_2.Parent = MainFrame
Information_2.Active =
Information_2.BackgroundColor3 = .(, , )
Information_2.BorderSizePixel =
Information_2.Position = .(, , , -)
Information_2.Size = .(, , , )
Information_2.Visible =
Title_2.Name =
Title_2.Parent = Information_2
Title_2.BackgroundColor3 = .(, , )
Title_2.BackgroundTransparency =
Title_2.Size = .(, , , )
Title_2.Font = .Font.SourceSansBold
Title_2.Text =
Title_2.TextColor3 = .(, , )
Title_2.TextSize =
Title_2.TextTransparency =
design_2.Name =
design_2.Parent = Information_2
design_2.BackgroundColor3 = .(, , )
design_2.BackgroundTransparency =
design_2.BorderSizePixel =
design_2.Position = .(, , , )
design_2.Size = .(, , , )
buttons_2.Name =
buttons_2.Parent = Information_2
buttons_2.BackgroundColor3 = .(, , )
buttons_2.BackgroundTransparency =
buttons_2.BorderSizePixel =
buttons_2.Position = .(, , , )
buttons_2.Size = .(, -, , -)
buttons_2.CanvasSize = .(, , , )
buttons_2.ScrollBarThickness =
TextLabel.Parent = buttons_2
TextLabel.BackgroundColor3 = .(, , )
TextLabel.BackgroundTransparency =
TextLabel.Size = .(, -, , )
TextLabel.Font = .Font.SourceSansBold
TextLabel.Text =
TextLabel.TextColor3 = .(, , )
TextLabel.TextSize =
TextLabel.TextTransparency =
TextLabel.TextXAlignment = .TextXAlignment.Left
TextLabel.TextYAlignment = .TextYAlignment.Top
Settings_2.Name =
Settings_2.Parent = MainFrame
Settings_2.Active =
Settings_2.BackgroundColor3 = .(, , )
Settings_2.BorderSizePixel =
Settings_2.Position = .(, , , -)
Settings_2.Size = .(, , , )
Settings_2.Visible =
Title_3.Name =
Title_3.Parent = Settings_2
Title_3.BackgroundColor3 = .(, , )
Title_3.BackgroundTransparency =
Title_3.Size = .(, , , )
Title_3.Font = .Font.SourceSansBold
Title_3.Text =
Title_3.TextColor3 = .(, , )
Title_3.TextSize =
Title_3.TextTransparency =
design_3.Name =
design_3.Parent = Settings_2
design_3.BackgroundColor3 = .(, , )
design_3.BackgroundTransparency =
design_3.BorderSizePixel =
design_3.Position = .(, , , )
design_3.Size = .(, , , )
buttons_3.Name =
buttons_3.Parent = Settings_2
buttons_3.BackgroundColor3 = .(, , )
buttons_3.BackgroundTransparency =
buttons_3.BorderSizePixel =
buttons_3.Position = .(, , , )
buttons_3.Size = .(, -, , -)
buttons_3.ScrollBarThickness =
AllyColor.Name =
AllyColor.Parent = buttons_3
AllyColor.BackgroundColor3 = .(, , )
AllyColor.BackgroundTransparency =
AllyColor.BorderSizePixel =
AllyColor.Position = .(, -, , )
AllyColor.Size = .(, , , )
AllyColor.Font = .Font.SourceSansBold
AllyColor.Text = (Bullshit.Colors.Ally)
AllyColor.TextSize =
AllyColor.TextWrapped =
CHAMSLength.Name =
CHAMSLength.Parent = buttons_3
CHAMSLength.BackgroundColor3 = .(, , )
CHAMSLength.BackgroundTransparency = 0.5
CHAMSLength.BorderSizePixel = 0
CHAMSLength.Position = UDim2.new(1, -150, 0, 60)
CHAMSLength.Size = UDim2.new(0, 135, 0, 20)
CHAMSLength.Font = Enum.Font.SourceSansBold
CHAMSLength.Text = tostring(Bullshit.CHAMSLength)
CHAMSLength.TextSize = 14
CHAMSLength.TextWrapped = true
CrosshairColor.Name = "CrosshairColor"
CrosshairColor.Parent = buttons_3
CrosshairColor.BackgroundColor3 = Color3.new(0.972549, 0.972549, 0.972549)
CrosshairColor.BackgroundTransparency = 0.5
CrosshairColor.BorderSizePixel = 0
CrosshairColor.Position = UDim2.new(1, -150, 0, 270)
CrosshairColor.Size = UDim2.new(0, 135, 0, 20)
CrosshairColor.Font = Enum.Font.SourceSansBold
CrosshairColor.Text = tostring(Bullshit.Colors.Crosshair)
CrosshairColor.TextSize = 14
CrosshairColor.TextWrapped = true
ESPLength.Name = "ESPLength"
ESPLength.Parent = buttons_3
ESPLength.BackgroundColor3 = Color3.new(0.972549, 0.972549, 0.972549)
ESPLength.BackgroundTransparency = 0.5
ESPLength.BorderSizePixel = 0
ESPLength.Position = UDim2.new(1, -150, 0, 30)
ESPLength.Size = UDim2.new(0, 135, 0, 20)
ESPLength.Font = Enum.Font.SourceSansBold
ESPLength.Text = tostring(Bullshit.ESPLength)
ESPLength.TextSize = 14
ESPLength.TextWrapped = true
EnemyColor.Name = "EnemyColor"
EnemyColor.Parent = buttons_3
EnemyColor.BackgroundColor3 = Color3.new(0.972549, 0.972549, 0.972549)
EnemyColor.BackgroundTransparency = 0.5
EnemyColor.BorderSizePixel = 0
EnemyColor.Position = UDim2.new(1, -150, 0, 150)
EnemyColor.Size = UDim2.new(0, 135, 0, 20)
EnemyColor.Font = Enum.Font.SourceSansBold
EnemyColor.Text = tostring(Bullshit.Colors.Enemy)
EnemyColor.TextSize = 14
EnemyColor.TextWrapped = true
FreeForAll.Name = "FreeForAll"
FreeForAll.Parent = buttons_3
FreeForAll.BackgroundColor3 = Color3.new(0.972549, 0.972549, 0.972549)
FreeForAll.BackgroundTransparency = 0.5
FreeForAll.BorderSizePixel = 0
FreeForAll.Position = UDim2.new(1, -150, 0, 120)
FreeForAll.Size = UDim2.new(0, 135, 0, 20)
FreeForAll.Font = Enum.Font.SourceSansBold
FreeForAll.Text = tostring(Bullshit.FreeForAll)
FreeForAll.TextSize = 14
FreeForAll.TextWrapped = true
FriendColor.Name = "FriendColor"
FriendColor.Parent = buttons_3
FriendColor.BackgroundColor3 = Color3.new(0.972549, 0.972549, 0.972549)
FriendColor.BackgroundTransparency = 0.5
FriendColor.BorderSizePixel = 0
FriendColor.Position = UDim2.new(1, -150, 0, 210)
FriendColor.Size = UDim2.new(0, 135, 0, 20)
FriendColor.Font = Enum.Font.SourceSansBold
FriendColor.Text = tostring(Bullshit.Colors.Friend)
FriendColor.TextSize = 14
FriendColor.TextWrapped = true
NeutralColor.Name = "NeutralColor"
NeutralColor.Parent = buttons_3
NeutralColor.BackgroundColor3 = Color3.new(0.972549, 0.972549, 0.972549)
NeutralColor.BackgroundTransparency = 0.5
NeutralColor.BorderSizePixel = 0
NeutralColor.Position = UDim2.new(1, -150, 0, 240)
NeutralColor.Size = UDim2.new(0, 135, 0, 20)
NeutralColor.Font = Enum.Font.SourceSansBold
NeutralColor.Text = tostring(Bullshit.Colors.Neutral)
NeutralColor.TextSize = 14
NeutralColor.TextWrapped = true
TracersLength.Name = "TracersLength"
TracersLength.Parent = buttons_3
TracersLength.BackgroundColor3 = Color3.new(0.972549, 0.972549, 0.972549)
TracersLength.BackgroundTransparency = 0.5
TracersLength.BorderSizePixel = 0
TracersLength.Position = UDim2.new(1, -150, 0, 0)
TracersLength.Size = UDim2.new(0, 135, 0, 20)
TracersLength.Font = Enum.Font.SourceSansBold
TracersLength.Text = tostring(Bullshit.TracersLength)
TracersLength.TextSize = 14
TracersLength.TextWrapped = true
TracersUnderChars.Name = "TracersUnderChars"
TracersUnderChars.Parent = buttons_3
TracersUnderChars.BackgroundColor3 = Color3.new(0.972549, 0.972549, 0.972549)
TracersUnderChars.BackgroundTransparency = 0.5
TracersUnderChars.BorderSizePixel = 0
TracersUnderChars.Position = UDim2.new(1, -150, 0, 90)
TracersUnderChars.Size = UDim2.new(0, 135, 0, 20)
TracersUnderChars.Font = Enum.Font.SourceSansBold
TracersUnderChars.Text = tostring(Bullshit.PlaceTracersUnderCharacter)
TracersUnderChars.TextSize = 14
TracersUnderChars.TextWrapped = true
AutoFireToggle.Name = "AutoFireToggle"
AutoFireToggle.Parent = buttons_3
AutoFireToggle.BackgroundColor3 = Color3.new(0.972549, 0.972549, 0.972549)
AutoFireToggle.BackgroundTransparency = 0.5
AutoFireToggle.BorderSizePixel = 0
AutoFireToggle.Position = UDim2.new(1, -150, 0, 300)
AutoFireToggle.Size = UDim2.new(0, 135, 0, 20)
AutoFireToggle.Font = Enum.Font.SourceSansBold
AutoFireToggle.Text = tostring(Bullshit.AutoFire)
AutoFireToggle.TextSize = 14
AutoFireToggle.TextWrapped = true
AimbotKey.Name = "AimbotKey"
AimbotKey.Parent = buttons_3
AimbotKey.BackgroundColor3 = Color3.new(0.972549, 0.972549, 0.972549)
AimbotKey.BackgroundTransparency = 0.5
AimbotKey.BorderSizePixel = 0
AimbotKey.Position = UDim2.new(1, -150, 0, 330)
AimbotKey.Size = UDim2.new(0, 135, 0, 20)
AimbotKey.Font = Enum.Font.SourceSansBold
AimbotKey.Text = tostring(Bullshit.AimbotKey)
AimbotKey.TextSize = 14
AimbotKey.TextWrapped = true
MobESPButton.Name = "MobESPButton"
MobESPButton.Parent = buttons_3
MobESPButton.BackgroundColor3 = Color3.new(0.972549, 0.972549, 0.972549)
MobESPButton.BackgroundTransparency = 0.5
MobESPButton.BorderSizePixel = 0
MobESPButton.Position = UDim2.new(1, -150, 0, 360)
MobESPButton.Size = UDim2.new(0, 135, 0, 20)
MobESPButton.Font = Enum.Font.SourceSansBold
MobESPButton.Text = tostring(Bullshit.MobESP)
MobESPButton.TextSize = 14
MobESPButton.TextWrapped = true
MobChamsButton.Name = "MobChamsButton"
MobChamsButton.Parent = buttons_3
MobChamsButton.BackgroundColor3 = Color3.new(0.972549, 0.972549, 0.972549)
MobChamsButton.BackgroundTransparency = 0.5
MobChamsButton.BorderSizePixel = 0
MobChamsButton.Position = UDim2.new(1, -150, 0, 390)
MobChamsButton.Size = UDim2.new(0, 135, 0, 20)
MobChamsButton.Font = Enum.Font.SourceSansBold
MobChamsButton.Text = tostring(Bullshit.MobChams)
MobChamsButton.TextSize = 14
MobChamsButton.TextWrapped = true
TextLabel_2.Parent = buttons_3
TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_2.BackgroundTransparency = 1
TextLabel_2.Size = UDim2.new(0.5, 0, 0, 20)
TextLabel_2.Font = Enum.Font.SourceSansBold
TextLabel_2.Text = "Tracers Length"
TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
TextLabel_2.TextSize = 16
TextLabel_2.TextTransparency = 0.5
TextLabel_3.Parent = buttons_3
TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_3.BackgroundTransparency = 1
TextLabel_3.Position = UDim2.new(0, 0, 0, 30)
TextLabel_3.Size = UDim2.new(0.5, 0, 0, 20)
TextLabel_3.Font = Enum.Font.SourceSansBold
TextLabel_3.Text = "ESP Length"
TextLabel_3.TextColor3 = Color3.new(1, 1, 1)
TextLabel_3.TextSize = 16
TextLabel_3.TextTransparency = 0.5
TextLabel_4.Parent = buttons_3
TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_4.BackgroundTransparency = 1
TextLabel_4.Position = UDim2.new(0, 0, 0, 60)
TextLabel_4.Size = UDim2.new(0.5, 0, 0, 20)
TextLabel_4.Font = Enum.Font.SourceSansBold
TextLabel_4.Text = "Chams Length"
TextLabel_4.TextColor3 = Color3.new(1, 1, 1)
TextLabel_4.TextSize = 16
TextLabel_4.TextTransparency = 0.5
TextLabel_5.Parent = buttons_3
TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_5.BackgroundTransparency = 1
TextLabel_5.Position = UDim2.new(0, 0, 0, 90)
TextLabel_5.Size = UDim2.new(0.5, 0, 0, 20)
TextLabel_5.Font = Enum.Font.SourceSansBold
TextLabel_5.Text = "Tracers Under Chars"
TextLabel_5.TextColor3 = Color3.new(1, 1, 1)
TextLabel_5.TextSize = 16
TextLabel_5.TextTransparency = 0.5
TextLabel_6.Parent = buttons_3
TextLabel_6.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_6.BackgroundTransparency = 1
TextLabel_6.Position = UDim2.new(0, 0, 0, 270)
TextLabel_6.Size = UDim2.new(0.5, 0, 0, 20)
TextLabel_6.Font = Enum.Font.SourceSansBold
TextLabel_6.Text = "Crosshair Color"
TextLabel_6.TextColor3 = Color3.new(1, 1, 1)
TextLabel_6.TextSize = 16
TextLabel_6.TextTransparency = 0.5
TextLabel_7.Parent = buttons_3
TextLabel_7.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_7.BackgroundTransparency = 1
TextLabel_7.Position = UDim2.new(0, 0, 0, 120)
TextLabel_7.Size = UDim2.new(0.5, 0, 0, 20)
TextLabel_7.Font = Enum.Font.SourceSansBold
TextLabel_7.Text = "Free For All"
TextLabel_7.TextColor3 = Color3.new(1, 1, 1)
TextLabel_7.TextSize = 16
TextLabel_7.TextTransparency = 0.5
TextLabel_8.Parent = buttons_3
TextLabel_8.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_8.BackgroundTransparency = 1
TextLabel_8.Position = UDim2.new(0, 0, 0, 240)
TextLabel_8.Size = UDim2.new(0.5, 0, 0, 20)
TextLabel_8.Font = Enum.Font.SourceSansBold
TextLabel_8.Text = "Neutral Color"
TextLabel_8.TextColor3 = Color3.new(1, 1, 1)
TextLabel_8.TextSize = 16
TextLabel_8.TextTransparency = 0.5
TextLabel_9.Parent = buttons_3
TextLabel_9.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_9.BackgroundTransparency = 1
TextLabel_9.Position = UDim2.new(0, 0, 0, 150)
TextLabel_9.Size = UDim2.new(0.5, 0, 0, 20)
TextLabel_9.Font = Enum.Font.SourceSansBold
TextLabel_9.Text = "Enemy Color"
TextLabel_9.TextColor3 = Color3.new(1, 1, 1)
TextLabel_9.TextSize = 16
TextLabel_9.TextTransparency = 0.5
TextLabel_10.Parent = buttons_3
TextLabel_10.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_10.BackgroundTransparency = 1
TextLabel_10.Position = UDim2.new(0, 0, 0, 180)
TextLabel_10.Size = UDim2.new(0.5, 0, 0, 20)
TextLabel_10.Font = Enum.Font.SourceSansBold
TextLabel_10.Text = "Ally Color"
TextLabel_10.TextColor3 = Color3.new(1, 1, 1)
TextLabel_10.TextSize = 16
TextLabel_10.TextTransparency = 0.5
TextLabel_11.Parent = buttons_3
TextLabel_11.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_11.BackgroundTransparency = 1
TextLabel_11.Position = UDim2.new(0, 0, 0, 210)
TextLabel_11.Size = UDim2.new(0.5, 0, 0, 20)
TextLabel_11.Font = Enum.Font.SourceSansBold
TextLabel_11.Text = "Friend Color"
TextLabel_11.TextColor3 = Color3.new(1, 1, 1)
TextLabel_11.TextSize = 16
TextLabel_11.TextTransparency = 0.5
TextLabel_12.Parent = buttons_3
TextLabel_12.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_12.BackgroundTransparency = 1
TextLabel_12.Position = UDim2.new(0, 0, 0, 300)
TextLabel_12.Size = UDim2.new(0.5, 0, 0, 20)
TextLabel_12.Font = Enum.Font.SourceSansBold
TextLabel_12.Text = "Aimlock Auto Fire"
TextLabel_12.TextColor3 = Color3.new(1, 1, 1)
TextLabel_12.TextSize = 16
TextLabel_12.TextTransparency = 0.5
TextLabel_13.Parent = buttons_3
TextLabel_13.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_13.BackgroundTransparency = 1
TextLabel_13.Position = UDim2.new(0, 0, 0, 330)
TextLabel_13.Size = UDim2.new(0.5, 0, 0, 20)
TextLabel_13.Font = Enum.Font.SourceSansBold
TextLabel_13.Text = "Aimbot Key"
TextLabel_13.TextColor3 = Color3.new(1, 1, 1)
TextLabel_13.TextSize = 16
TextLabel_13.TextTransparency = 0.5
TextLabel_14.Parent = buttons_3
TextLabel_14.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_14.BackgroundTransparency = 1
TextLabel_14.Position = UDim2.new(0, 0, 0, 360)
TextLabel_14.Size = UDim2.new(0.5, 0, 0, 20)
TextLabel_14.Font = Enum.Font.SourceSansBold
TextLabel_14.Text = "Mob ESP"
TextLabel_14.TextColor3 = Color3.new(1, 1, 1)
TextLabel_14.TextSize = 16
TextLabel_14.TextTransparency = 0.5
TextLabel_15.Parent = buttons_3
TextLabel_15.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_15.BackgroundTransparency = 1
TextLabel_15.Position = UDim2.new(0, 0, 0, 390)
TextLabel_15.Size = UDim2.new(0.5, 0, 0, 20)
TextLabel_15.Font = Enum.Font.SourceSansBold
TextLabel_15.Text = "Mob CHAMS"
TextLabel_15.TextColor3 = Color3.new(1, 1, 1)
TextLabel_15.TextSize = 16
TextLabel_15.TextTransparency = 0.5
SaveSettings.Name = "SaveSettings"
SaveSettings.Parent = buttons_3
SaveSettings.BackgroundColor3 = Color3.new(0.972549, 0.972549, 0.972549)
SaveSettings.BackgroundTransparency = 0.5
SaveSettings.BorderSizePixel = 0
SaveSettings.Position = UDim2.new(0, 0, 0, 420)
SaveSettings.Size = UDim2.new(1, -15, 0, 20)
SaveSettings.Font = Enum.Font.SourceSansBold
SaveSettings.Text = "Save Settings"
SaveSettings.TextSize = 14
SaveSettings.TextWrapped = true
function CreatePlayerLabel(Str, frame)
local n = #frame:GetChildren()
local playername = Instance.new("TextLabel")
playername.Name = Str
playername.Parent = frame
playername.BackgroundColor3 = Color3.new(1, 1, 1)
playername.BackgroundTransparency = 1
playername.BorderSizePixel = 0
playername.Position = UDim2.new(0, 5, 0, (n * 15))
playername.Size = UDim2.new(1, -25, 0, 15)
playername.Font = Enum.Font.SourceSans
playername.Text = Str
playername.TextColor3 = Color3.new(1, 1, 1)
playername.TextSize = 16
playername.TextXAlignment = Enum.TextXAlignment.Left
end
function RefreshPlayerLabels(frame, t)
frame:ClearAllChildren()
for i, v in next, t do
CreatePlayerLabel(i, frame)
end
end
RefreshPlayerLabels(players, Bullshit.Blacklist)
RefreshPlayerLabels(players2, Bullshit.FriendList)
ESPToggle.MouseButton1Click:connect(function()
Bullshit.ESPEnabled = not Bullshit.ESPEnabled
if Bullshit.ESPEnabled then
ESPToggle.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
for _, v in next, Plrs:GetPlayers() do
if v ~= MyPlr then
if Bullshit.CharAddedEvent[v.Name] == nil then
Bullshit.CharAddedEvent[v.Name] = v.CharacterAdded:connect(function(Char)
if Bullshit.ESPEnabled then
RemoveESP(v)
CreateESP(v)
end
if Bullshit.CHAMSEnabled then
RemoveChams(v)
CreateChams(v)
end
if Bullshit.TracersEnabled then
RemoveTracers(v)
CreateTracers(v)
end
repeat wait() until Char:FindFirstChild("HumanoidRootPart")
TracerMT[v.Name] = Char.HumanoidRootPart
end)
end
RemoveESP(v)
CreateESP(v)
end
end
CreateMobESPChams()
else
ESPToggle.BackgroundColor3 = Color3.new(1, 1, 1)
PlayerESP:ClearAllChildren()
ItemESP:ClearAllChildren()
end
end)
ChamsToggle.MouseButton1Click:connect(function()
Bullshit.CHAMSEnabled = not Bullshit.CHAMSEnabled
if Bullshit.CHAMSEnabled then
ChamsToggle.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
for _, v in next, Plrs:GetPlayers() do
if v ~= MyPlr then
if Bullshit.CharAddedEvent[v.Name] == nil then
Bullshit.CharAddedEvent[v.Name] = v.CharacterAdded:connect(function(Char)
if Bullshit.ESPEnabled then
RemoveESP(v)
CreateESP(v)
end
if Bullshit.CHAMSEnabled then
RemoveChams(v)
CreateChams(v)
end
if Bullshit.TracersEnabled then
RemoveTracers(v)
CreateTracers(v)
end
repeat wait() until Char:FindFirstChild("HumanoidRootPart")
TracerMT[v.Name] = Char.HumanoidRootPart
end)
end
RemoveChams(v)
CreateChams(v)
end
end
CreateMobESPChams()
else
ChamsToggle.BackgroundColor3 = Color3.new(1, 1, 1)
PlayerChams:ClearAllChildren()
ItemChams:ClearAllChildren()
end
end)
TracersToggle.MouseButton1Click:connect(function()
Bullshit.TracersEnabled = not Bullshit.TracersEnabled
if Bullshit.TracersEnabled then
TracersToggle.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
for _, v in next, Plrs:GetPlayers() do
if v ~= MyPlr then
if Bullshit.CharAddedEvent[v.Name] == nil then
Bullshit.CharAddedEvent[v.Name] = v.CharacterAdded:connect(function(Char)
if Bullshit.ESPEnabled then
RemoveESP(v)
CreateESP(v)
end
if Bullshit.CHAMSEnabled then
RemoveChams(v)
CreateChams(v)
end
if Bullshit.TracersEnabled then
RemoveTracers(v)
CreateTracers(v)
end
end)
end
if v.Character ~= nil then
local Tor = v.Character:FindFirstChild("HumanoidRootPart")
if Tor then
TracerMT[v.Name] = Tor
end
end
RemoveTracers(v)
CreateTracers(v)
end
end
else
TracersToggle.BackgroundColor3 = Color3.new(1, 1, 1)
for _, v in next, Plrs:GetPlayers() do
RemoveTracers(v)
end
end
end)
DebugToggle.MouseButton1Click:connect(function()
Bullshit.DebugInfo = not Bullshit.DebugInfo
DebugMenu["Main"].Visible = Bullshit.DebugInfo
if Bullshit.DebugInfo then
DebugToggle.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
else
DebugToggle.BackgroundColor3 = Color3.new(1, 1, 1)
end
end)
OutlineToggle.MouseButton1Click:connect(function()
Bullshit.OutlinesEnabled = not Bullshit.OutlinesEnabled
if Bullshit.OutlinesEnabled then
OutlineToggle.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
for _, v in next, workspace:GetDescendants() do
if v:IsA("BasePart") and not Plrs:GetPlayerFromCharacter(v.Parent) and not v.Parent:IsA("Hat") and not v.Parent:IsA("Accessory") and v.Parent.Name ~= "Tracers" then
local Data = { }
Data[2] = v.Transparency
v.Transparency = 1
local outline = Instance.new("SelectionBox")
outline.Name = "Outline"
outline.Color3 = Color3.new(0, 0, 0)
outline.SurfaceColor3 = Color3.new(0, 1, 0)
--outline.SurfaceTransparency = 0.9
outline.LineThickness = 0.01
outline.Transparency = 0.3
outline.Adornee = v
outline.Parent = v
Data[1] = outline
rawset(Bullshit.OutlinedParts, v, Data)
end
CreateChildAddedEventFor(v)
end
CreateChildAddedEventFor(workspace)
if Bullshit.LightingEvent == nil then
Bullshit.LightingEvent = game:GetService("Lighting").Changed:connect(LightingHax)
end
else
OutlineToggle.BackgroundColor3 = Color3.new(1, 1, 1)
for i, v in next, Bullshit.OutlinedParts do
i.Transparency = v[2]
v[1]:Destroy()
end
end
end)
FullbrightToggle.MouseButton1Click:connect(function()
Bullshit.FullbrightEnabled = not Bullshit.FullbrightEnabled
if Bullshit.FullbrightEnabled then
FullbrightToggle.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
if Bullshit.LightingEvent == nil then
Bullshit.LightingEvent = Light.Changed:connect(LightingHax)
end
else
FullbrightToggle.BackgroundColor3 = Color3.new(1, 1, 1)
Light.Ambient = Bullshit.AmbientBackup
Light.ColorShift_Bottom = Bullshit.ColorShiftBotBackup
Light.ColorShift_Top = Bullshit.ColorShiftTopBackup
end
end)
Crosshair.MouseButton1Click:connect(function()
Bullshit.CrosshairEnabled = not Bullshit.CrosshairEnabled
if Bullshit.CrosshairEnabled then
local g = Instance.new("ScreenGui", CoreGui)
g.Name = "Corsshair"
local line1 = Instance.new("TextLabel", g)
line1.Text = ""
line1.Size = UDim2.new(0, 35, 0, 1)
line1.BackgroundColor3 = Bullshit.Colors.Crosshair
line1.BorderSizePixel = 0
line1.ZIndex = 10
local line2 = Instance.new("TextLabel", g)
line2.Text = ""
line2.Size = UDim2.new(0, 1, 0, 35)
line2.BackgroundColor3 = Bullshit.Colors.Crosshair
line2.BorderSizePixel = 0
line2.ZIndex = 10
local viewport = MyCam.ViewportSize
local centerx = viewport.X / 2
local centery = viewport.Y / 2
line1.Position = UDim2.new(0, centerx - (35 / 2), 0, centery - 35)
line2.Position = UDim2.new(0, centerx, 0, centery - (35 / 2) - 35)
Crosshair.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
else
local find = CoreGui:FindFirstChild("Corsshair")
if find then
find:Destroy()
end
Crosshairs.BackgroundColor3 = Color3.new(1, 1, 1)
end
end)
AimbotToggle.MouseButton1Click:connect(function()
if not (game.PlaceId == 292439477 or game.PlaceId == 606849621) then
Bullshit.AimbotEnabled = not Bullshit.AimbotEnabled
if Bullshit.AimbotEnabled then
AimbotToggle.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
else
AimbotToggle.BackgroundColor3 = Color3.new(1, 1, 1)
end
else
local hint = Instance.new("Hint", CoreGui)
hint.Text = "This game prevents camera manipulation!"
wait(5)
hint:Destroy()
end
end)
TracersUnderChars.MouseButton1Click:connect(function()
Bullshit.PlaceTracersUnderCharacter = not Bullshit.PlaceTracersUnderCharacter
if Bullshit.PlaceTracersUnderCharacter then
TracersUnderChars.Text = "true"
else
TracersUnderChars.Text = "false"
end
end)
FreeForAll.MouseButton1Click:connect(function()
Bullshit.FreeForAll = not Bullshit.FreeForAll
if Bullshit.FreeForAll then
FreeForAll.Text = "true"
else
FreeForAll.Text = "false"
end
end)
ESPLength.FocusLost:connect(function()
local txt = ESPLength.Text
local num = tonumber(txt) or 10000
if num ~= nil then
if num < 100 then
num = 100
ESPLength.Text = num
elseif num > 10000 then
num = 10000
ESPLength.Text = num
end
end
Bullshit.ESPLength = num
ESPLength.Text = num
end)
CHAMSLength.FocusLost:connect(function()
local txt = CHAMSLength.Text
local num = tonumber(txt) or 500
if num ~= nil then
if num < 100 then
num = 100
CHAMSLength.Text = num
elseif num > 2048 then
num = 2048
CHAMSLength.Text = num
end
end
Bullshit.CHAMSLength = num
CHAMSLength.Text = num
end)
TracersLength.FocusLost:connect(function()
local txt = TracersLength.Text
local num = tonumber(txt) or 500
if num ~= nil then
if num < 100 then
num = 100
TracersLength.Text = num
elseif num > 2048 then
num = 2048
TracersLength.Text = num
end
end
Bullshit.TracersLength = num
TracersLength.Text = num
end)
EnemyColor.FocusLost:connect(function()
local R, G, B = string.match(RemoveSpacesFromString(EnemyColor.Text), "(%d+),(%d+),(%d+)")
R = tonumber(R)
G = tonumber(G)
B = tonumber(B)
if R > 1 then
R = R / 255
end
if G > 1 then
G = G / 255
end
if B > 1 then
B = B / 255
end
if R ~= nil and G ~= nil and B ~= nil then
if not (R > 1 and G > 1 and B > 1) and not (R < 0 and G < 0 and B < 0) then
Bullshit.Colors.Enemy = Color3.new(R, G, B)
EnemyColor.Text = tostring(Bullshit.Colors.Enemy)
else
EnemyColor.Text = tostring(Bullshit.Colors.Enemy)
end
else
EnemyColor.Text = tostring(Bullshit.Colors.Enemy)
end
end)
AllyColor.FocusLost:connect(function()
local R, G, B = string.match(RemoveSpacesFromString(AllyColor.Text), "(%d+),(%d+),(%d+)")
R = tonumber(R)
G = tonumber(G)
B = tonumber(B)
if R > 1 then
R = R / 255
end
if G > 1 then
G = G / 255
end
if B > 1 then
B = B / 255
end
if R ~= nil and G ~= nil and B ~= nil then
if not (R > 1 and G > 1 and B > 1) and not (R < 0 and G < 0 and B < 0) then
Bullshit.Colors.Ally = Color3.new(R, G, B)
AllyColor.Text = tostring(Bullshit.Colors.Ally)
else
AllyColor.Text = tostring(Bullshit.Colors.Ally)
end
else
AllyColor.Text = tostring(Bullshit.Colors.Ally)
end
end)
FriendColor.FocusLost:connect(function()
local R, G, B = string.match(RemoveSpacesFromString(FriendColor.Text), "(%d+),(%d+),(%d+)")
R = tonumber(R)
G = tonumber(G)
B = tonumber(B)
if R > 1 then
R = R / 255
end
if G > 1 then
G = G / 255
end
if B > 1 then
B = B / 255
end
if R ~= nil and G ~= nil and B ~= nil then
if not (R > 1 and G > 1 and B > 1) and not (R < 0 and G < 0 and B < 0) then
Bullshit.Colors.Ally = Color3.new(R, G, B)
FriendColor.Text = tostring(Bullshit.Colors.Friend)
else
FriendColor.Text = tostring(Bullshit.Colors.Friend)
end
else
FriendColor.Text = tostring(Bullshit.Colors.Friend)
end
end)
NeutralColor.FocusLost:connect(function()
local R, G, B = string.match(RemoveSpacesFromString(NeutralColor.Text), "(%d+),(%d+),(%d+)")
R = tonumber(R)
G = tonumber(G)
B = tonumber(B)
if R > 1 then
R = R / 255
end
if G > 1 then
G = G / 255
end
if B > 1 then
B = B / 255
end
if R ~= nil and G ~= nil and B ~= nil then
if not (R > 1 and G > 1 and B > 1) and not (R < 0 and G < 0 and B < 0) then
Bullshit.Colors.Ally = Color3.new(R, G, B)
NeutralColor.Text = tostring(Bullshit.Colors.Neutral)
else
NeutralColor.Text = tostring(Bullshit.Colors.Neutral)
end
else
NeutralColor.Text = tostring(Bullshit.Colors.Neutral)
end
end)
CrosshairColor.FocusLost:connect(function()
local R, G, B = string.match(RemoveSpacesFromString(CrosshairColor.Text), "(%d+),(%d+),(%d+)")
R = tonumber(R)
G = tonumber(G)
B = tonumber(B)
if R > 1 then
R = R / 255
end
if G > 1 then
G = G / 255
end
if B > 1 then
B = B / 255
end
if R ~= nil and G ~= nil and B ~= nil then
if not (R > 1 and G > 1 and B > 1) and not (R < 0 and G < 0 and B < 0) then
Bullshit.Colors.Ally = Color3.new(R, G, B)
EnemyColor.Text = tostring(Bullshit.Colors.Crosshair)
else
EnemyColor.Text = tostring(Bullshit.Colors.Crosshair)
end
else
EnemyColor.Text = tostring(Bullshit.Colors.Crosshair)
end
end)
AutoFireToggle.MouseButton1Click:connect(function()
local hint = Instance.new("Hint", CoreGui)
hint.Text = "Currently broken. :("
wait(3)
hint:Destroy()
--Bullshit.AutoFire = not Bullshit.AutoFire
--AutoFireToggle.Text = tostring(Bullshit.AutoFire)
end)
AimbotKey.MouseButton1Click:connect(function()
AimbotKey.Text = "Press any Key now."
local input = UserInput.InputBegan:wait()
if input.UserInputType == Enum.UserInputType.Keyboard then
Bullshit.AimbotKey = tostring(input.KeyCode)
AimbotKey.Text = string.sub(tostring(input.KeyCode), 14)
else
Bullshit.AimbotKey = tostring(input.UserInputType)
AimbotKey.Text = string.sub(tostring(input.UserInputType), 20)
end
end)
MobESPButton.MouseButton1Click:connect(function()
Bullshit.MobESP = not Bullshit.MobESP
MobESPButton.Text = tostring(Bullshit.MobESP)
if Bullshit.MobESP then
local hint = Instance.new("Hint", CoreGui)
hint.Text = "Turn ESP/Chams off and on again to see mob ESP."
wait(5)
hint.Text = "This is still in beta, expect problems! Message Racist Dolphin#5199 on discord if you encounter a bug!"
wait(10)
hint:Destroy()
end
end)
MobChamsButton.MouseButton1Click:connect(function()
Bullshit.MobChams = not Bullshit.MobChams
MobChamsButton.Text = tostring(Bullshit.MobChams)
if Bullshit.MobChams then
local hint = Instance.new("Hint", CoreGui)
hint.Text = "Turn ESP/Chams off and on again to see mob chams."
wait(5)
hint.Text = "This is still in beta, expect problems! Message Racist Dolphin#5199 on discord if you encounter a bug!"
wait(10)
hint:Destroy()
end
end)
Playername.FocusLost:connect(function()
local FindPlr = FindPlayer(Playername.Text)
if FindPlr then
Playername.Text = FindPlr.Name
elseif not Bullshit.Blacklist[Playername.Text] then
Playername.Text = "Player not Found!"
wait(1)
Playername.Text = "Enter Player Name"
end
end)
AddToBlacklist.MouseButton1Click:connect(function()
local FindPlr = FindPlayer(Playername.Text)
if FindPlr then
if not Bullshit.Blacklist[FindPlr.Name] then
Bullshit.Blacklist[FindPlr.Name] = true
UpdateChams(FindPlr)
CreatePlayerLabel(FindPlr.Name, players)
end
end
end)
RemoveToBlacklist.MouseButton1Click:connect(function()
local FindPlr = FindPlayer(Playername.Text)
if FindPlr then
if Bullshit.Blacklist[FindPlr.Name] then
Bullshit.Blacklist[FindPlr.Name] = nil
UpdateChams(FindPlr)
RefreshPlayerLabels(players, Bullshit.Blacklist)
end
else
if Bullshit.Blacklist[Playername.Text] then
Bullshit.Blacklist[Playername.Text] = nil
RefreshPlayerLabels(players, Bullshit.Blacklist)
end
end
end)
Playername2.FocusLost:connect(function()
local FindPlr = FindPlayer(Playername2.Text)
if FindPlr then
Playername2.Text = FindPlr.Name
elseif not Bullshit.FriendList[Playername2.Text] then
Playername2.Text = "Player not Found!"
wait(1)
Playername2.Text = "Enter Player Name"
end
end)
AddToWhitelist.MouseButton1Click:connect(function()
local FindPlr = FindPlayer(Playername2.Text)
if FindPlr then
if not Bullshit.FriendList[FindPlr.Name] then
Bullshit.FriendList[FindPlr.Name] = true
UpdateChams(FindPlr)
CreatePlayerLabel(FindPlr.Name, players2)
end
end
end)
RemoveToWhitelist.MouseButton1Click:connect(function()
local FindPlr = FindPlayer(Playername2.Text)
if FindPlr then
if Bullshit.FriendList[FindPlr.Name] then
Bullshit.FriendList[FindPlr.Name] = nil
UpdateChams(FindPlr)
RefreshPlayerLabels(players2, Bullshit.FriendList)
end
else
if Bullshit.FriendList[Playername2.Text] then
Bullshit.FriendList[Playername2.Text] = nil
RefreshPlayerLabels(players2, Bullshit.FriendList)
end
end
end)
SaveWhitelist.MouseButton1Click:connect(function()
pcall(function()
writefile("Whitelist.txt", HTTP:JSONEncode(Bullshit.FriendList))
end)
SaveWhitelist.Text = "Saved!"
wait(1)
SaveWhitelist.Text = "Save Friends List"
end)
SaveBlacklist.MouseButton1Click:connect(function()
pcall(function()
writefile("Blacklist.txt", HTTP:JSONEncode(Bullshit.Blacklist))
end)
SaveBlacklist.Text = "Saved!"
wait(1)
SaveBlacklist.Text = "Save Blacklist"
end)
Settings.MouseButton1Click:connect(function()
Settings_2.Visible = not Settings_2.Visible
Information_2.Visible = false
Blacklist.Visible = false
Whitelist.Visible = false
if Settings_2.Visible then
Settings.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
Information.BackgroundColor3 = Color3.new(1, 1, 1)
BlacklistToggle.BackgroundColor3 = Color3.new(1, 1, 1)
WhitelistToggle.BackgroundColor3 = Color3.new(1, 1, 1)
else
Settings.BackgroundColor3 = Color3.new(1, 1, 1)
end
end)
Information.MouseButton1Click:connect(function()
Information_2.Visible = not Information_2.Visible
Settings_2.Visible = false
Blacklist.Visible = false
Whitelist.Visible = false
if Information_2.Visible then
Information.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
Settings.BackgroundColor3 = Color3.new(1, 1, 1)
BlacklistToggle.BackgroundColor3 = Color3.new(1, 1, 1)
WhitelistToggle.BackgroundColor3 = Color3.new(1, 1, 1)
else
Information.BackgroundColor3 = Color3.new(1, 1, 1)
end
end)
BlacklistToggle.MouseButton1Click:connect(function()
Blacklist.Visible = not Blacklist.Visible
Settings_2.Visible = false
Information_2.Visible = false
Whitelist.Visible = false
if Blacklist.Visible then
BlacklistToggle.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
Settings.BackgroundColor3 = Color3.new(1, 1, 1)
Information.BackgroundColor3 = Color3.new(1, 1, 1)
WhitelistToggle.BackgroundColor3 = Color3.new(1, 1, 1)
else
BlacklistToggle.BackgroundColor3 = Color3.new(1, 1, 1)
end
end)
WhitelistToggle.MouseButton1Click:connect(function()
Whitelist.Visible = not Whitelist.Visible
Settings_2.Visible = false
Information_2.Visible = false
Blacklist.Visible = false
if Whitelist.Visible then
WhitelistToggle.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
Settings.BackgroundColor3 = Color3.new(1, 1, 1)
Information.BackgroundColor3 = Color3.new(1, 1, 1)
BlacklistToggle.BackgroundColor3 = Color3.new(1, 1, 1)
else
WhitelistToggle.BackgroundColor3 = Color3.new(1, 1, 1)
end
end)
SaveSettings.MouseButton1Click:connect(function()
SaveBullshitSettings()
SaveSettings.Text = "Saved!"
wait(1)
SaveSettings.Text = "Save Settings"
end)
UserInput.InputBegan:connect(function(input, ingui)
if not ingui then
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.P then
MainFrame.Visible = not MainFrame.Visible
end
end
if tostring(input.KeyCode) == Bullshit.AimbotKey or tostring(input.UserInputType) == Bullshit.AimbotKey then
Bullshit.Aimbot = true
end
end
end)
UserInput.InputEnded:connect(function(input)
if tostring(input.KeyCode) == Bullshit.AimbotKey or tostring(input.UserInputType) == Bullshit.AimbotKey then
Bullshit.Aimbot = false
end
end)
end
InitMain()
Run:BindToRenderStep("UpdateESP", Enum.RenderPriority.Character.Value, function()
for _, v in next, Plrs:GetPlayers() do
if v ~= MyPlr then
UpdateESP(v)
end
end
end)
Run:BindToRenderStep("UpdateInfo", 1000, function()
Bullshit.ClosestEnemy = GetClosestPlayer()
MyChar = MyPlr.Character
if Bullshit.DebugInfo then
local MyHead, MyTor, MyHum = MyChar:FindFirstChild("Head"), MyChar:FindFirstChild("HumanoidRootPart"), MyChar:FindFirstChild("Humanoid")
local GetChar, GetHead, GetTor, GetHum = nil, nil, nil, nil
if Bullshit.ClosestEnemy ~= nil then
GetChar = Bullshit.ClosestEnemy.Character
GetHead = GetChar:FindFirstChild("Head")
GetTor = GetChar:FindFirstChild("HumanoidRootPart")
GetHum = GetChar:FindFirstChild("Humanoid")
DebugMenu["PlayerSelected"].Text = "Closest Enemy: " .. tostring(Bullshit.ClosestEnemy)
if Bullshit.ClosestEnemy.Team ~= nil then
DebugMenu["PlayerTeam"].Text = "Team: " .. tostring(Bullshit.ClosestEnemy.Team)
else
DebugMenu["PlayerTeam"].Text = "Team: nil"
end
if GetHum then
DebugMenu["PlayerHealth"].Text = "Health: " .. string.format("%.0f", GetHum.Health)
end
if MyTor and GetTor then
local Pos = GetTor.Position
local Dist = (MyTor.Position - Pos).magnitude
DebugMenu["PlayerPosition"].Text = "Position: (X: " .. string.format("%.3f", Pos.X) .. " Y: " .. string.format("%.3f", Pos.Y) .. " Z: " .. string.format("%.3f", Pos.Z) .. ") Distance: " .. string.format("%.0f", Dist) .. " Studs"
local MyCharStuff = MyChar:GetDescendants()
local GetCharStuff = GetChar:GetDescendants()
for _, v in next, GetCharStuff do
if v ~= GetTor then
table.insert(MyCharStuff, v)
end
end
local Ray = Ray.new(MyTor.Position, (Pos - MyTor.Position).unit * 300)
local part = workspace:FindPartOnRayWithIgnoreList(Ray, MyCharStuff)
if part == GetTor then
DebugMenu["BehindWall"].Text = "Behind Wall: false"
else
DebugMenu["BehindWall"].Text = "Behind Wall: true"
end
DebugMenu["Main"].Size = UDim2.new(0, DebugMenu["PlayerPosition"].TextBounds.X, 0, 200)
end
end
-- My Position
if MyTor then
local Pos = MyTor.Position
DebugMenu["Position"].Text = "My Position: (X: " .. string.format("%.3f", Pos.x) .. " Y: " .. string.format("%.3f", Pos.Y) .. " Z: " .. string.format("%.3f", Pos.Z) .. ")"
end
-- FPS
local fps = math.floor(.5 + (1 / (tick() - LastTick)))
local sum = 0
local ave = 0
table.insert(Bullshit.FPSAverage, fps)
for i = 1, #Bullshit.FPSAverage do
sum = sum + Bullshit.FPSAverage[i]
end
DebugMenu["FPS"].Text = "FPS: " .. tostring(fps) .. " Average: " .. string.format("%.0f", (sum / #Bullshit.FPSAverage))
if (tick() - LastTick) >= 15 then
Bullshit.FPSAverage = { }
LastTick = tick()
end
LastTick = tick()
end
end)
Run:BindToRenderStep("Aimbot", Enum.RenderPriority.First.Value, function()
ClosestEnemy = GetClosestPlayerNotBehindWall()
if Bullshit.AimbotEnabled and Bullshit.Aimbot then
if ClosestEnemy ~= nil then
local GetChar = ClosestEnemy.Character
if MyChar and GetChar then
local MyCharStuff = MyChar:GetDescendants()
local MyHead = MyChar:FindFirstChild("Head")
local MyTor = MyChar:FindFirstChild("HumanoidRootPart")
local MyHum = MyChar:FindFirstChild("Humanoid")
local GetHead = GetChar:FindFirstChild("Head")
local GetTor = GetChar:FindFirstChild("HumanoidRootPart")
local GetHum = GetChar:FindFirstChild("Humanoid")
if MyHead and MyTor and MyHum and GetHead and GetTor and GetHum then
if MyHum.Health > 1 and (GetHum.Health > 1 and not GetChar:FindFirstChild("KO")) then
MyPlr.CameraMode = Enum.CameraMode.LockFirstPerson
MyCam.CFrame = CFrame.new(MyHead.CFrame.p, GetHead.CFrame.p)
if Bullshit.AutoFire then
mouse1click() -- >:(
end
end
end
end
end
else
MyPlr.CameraMode = Bullshit.CameraModeBackup
end
end)
local succ, out = coroutine.resume(coroutine.create(function()
while true do
for _, v in next, Plrs:GetPlayers() do
UpdateChams(v)
Run.RenderStepped:wait()
end
end
end))
if not succ then
error(out)
end
Universal