Run it
Copy the script and paste it into your executor.
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
for _, v in pairs(Lighting:GetChildren()) do
if v:IsA("PostProcessEffect") or v:IsA("DepthOfFieldEffect") or v:IsA("BlurEffect") then
v:Destroy()
end
end
Lighting.Technology = Enum.Technology.Future
Lighting.Brightness = 1.0 -- Matahari tetep adem
Lighting.EnvironmentDiffuseScale = 0.2
Lighting.EnvironmentSpecularScale = 1
Lighting.ExposureCompensation = 0.6
local bloom = Instance.new("BloomEffect", Lighting)
bloom.Intensity = 1.2
bloom.Size = 28
bloom.Threshold =
dof = .(, Lighting)
dof.FarIntensity =
dof.FocusDistance =
dof.InFocusRadius =
dof.NearIntensity =
cc = .(, Lighting)
cc.Contrast =
cc.Saturation =
cc.Brightness = -
rays = .(, Lighting)
rays.Intensity =
rays.Spread =
_, v (Workspace:())
v:() v:()
v.Reflectance <
v.Reflectance =
v.CastShadow =
Need RTX For Roblox? no problem So THis Scripts Is A Little bit buggy but its realistic but mid Yeh Anyways this script makes your game more Realistic! Well thats it what else again? go try it out!

Universal