Run it
Copy the script and paste it into your executor.
Lighting = :()
RunService = :()
CollectionService = :()
StarterGui = :()
SHADOW_TAG =
ORIGINAL_TAG =
()
(()
StarterGui:(, {
Title = ,
Text = ,
Duration = ;
})
)
()
Lighting.Technology ~= .Technology.Future
Lighting.Technology = .Technology.Future
Lighting.GlobalShadows
Lighting.GlobalShadows =
sunRays = Lighting:()
sunRays
sunRays.Enabled sunRays.Enabled =
sunRays.Intensity > sunRays.Intensity =
newRays = .()
newRays.Intensity =
newRays.Spread =
newRays.Parent = Lighting
(()
().Rendering.QualityLevel ~= .QualityLevel.Level17
().Rendering.QualityLevel = .QualityLevel.Level17
)
(original)
original:()
original:(SHADOW_TAG) CollectionService:(original, ORIGINAL_TAG)
futureLight = original:()
futureLight:()
futureLight.Name = original.Name ..
futureLight.Shadows =
futureLight:(SHADOW_TAG, )
isSpot = original:()
isSurface = original:()
conn
conn = RunService.RenderStepped:(()
original original.Parent
futureLight:()
conn:()
futureLight.Enabled = original.Enabled
futureLight.Enabled
futureLight.Range = original.Range
futureLight.Color = original.Color
isSpot
futureLight.Angle = original.Angle
futureLight.Face = original.Face
isSurface
futureLight.Face = original.Face
original.Brightness ~=
futureLight.Brightness = original.Brightness
original.Brightness =
)
CollectionService:(original, ORIGINAL_TAG)
futureLight.Parent = original.Parent
()
_, obj (:())
obj:()
(obj)
.DescendantAdded:((obj)
obj:()
.(ProcessLight, obj)
)
()
RunService.RenderStepped:(MaintainEnvironment)
()
.(()
()
.()
)
()
Make the game more realistic. Please adjust the game graphics settings to 6+ Vision: 2 Warning: This script is not compatible with phones that no longer support the ARM7 processor. This script was created for mid-to-high-end ARM8 mobile phones.

Universal