Run it
Copy the script and paste it into your executor.
Lighting = :()
Players = :()
LocalPlayer = Players.LocalPlayer
Camera = .CurrentCamera
_, effect Lighting:()
effect:() effect:() effect:()
effect:()
blur = .()
blur.Name =
blur.Size =
blur.Parent = Lighting
Lighting.ClockTime =
Lighting.Brightness =
Lighting.OutdoorAmbient = .(, , )
Lighting.Ambient = .(, , )
Lighting.FogEnd =
Lighting.FogStart =
Lighting.FogColor = .(, , )
Lighting.EnvironmentDiffuseScale =
Lighting.EnvironmentSpecularScale =
cc = .()
cc.Name =
cc.TintColor = .(, , )
cc.Brightness =
cc.Contrast =
cc.Saturation =
cc.Parent = Lighting
bloom = .()
bloom.Name =
bloom.Intensity =
bloom.Size =
bloom.Threshold =
bloom.Parent = Lighting
vignette = .()
vignette.Name =
vignette.TintColor = .(,,)
vignette.Contrast = -
vignette.Brightness =
vignette.Saturation = -
vignette.Parent = Lighting
(parent, offset)
emitter = .()
emitter.Name =
emitter.Texture =
emitter.Rate =
emitter.Lifetime = NumberRange.(, )
emitter.Speed = NumberRange.(, )
emitter.VelocitySpread =
emitter.Size = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, )
})
emitter.Transparency = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, )
})
emitter.LightEmission =
emitter.LightInfluence =
emitter.Acceleration = .(, -, )
emitter.Rotation = NumberRange.(, )
emitter.RotSpeed = NumberRange.(-, )
emitter.LockedToPart =
emitter.Parent = parent
offset
emitter.EmissionDirection = .NormalId.Top
emitter.Position = offset
emitter
snowEmitters = {}
i = ,
angle = .((i-) * )
offset = .(.(angle)*, , .(angle)*)
.(snowEmitters, (Camera, offset))
.(snowEmitters, (Camera, .(, , )))
()
Camera:()
sound = .()
sound.Name =
sound.SoundId =
sound.Looped =
sound.Volume =
sound.Parent = Camera
sound:()
()
LocalPlayer.CharacterRemoving:(()
_, emitter snowEmitters
emitter emitter.Parent
emitter:()
Camera:()
Camera.SnowWind:()
)This just makes your game look cooler, nothing else