Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
TweenService = :()
LocalPlayer = Players.LocalPlayer
trailEnabled =
rainbowSpeed =
trailWidth =
trailTransparency =
trailLifetime =
trailObjects = {}
rainbowConnection =
screenGui = .()
screenGui.Name =
screenGui.Parent = LocalPlayer:()
screenGui.ResetOnSpawn =
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, , , -)
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BorderSizePixel =
mainFrame.Active =
mainFrame.Draggable =
mainFrame.Parent = screenGui
corner = .()
corner.CornerRadius = .(, )
corner.Parent = mainFrame
shadow = .()
shadow.Color = .(, , )
shadow.Thickness =
shadow.Transparency =
shadow.Parent = mainFrame
title = .()
title.Size = .(, , , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(, , )
title.TextSize =
title.Font = .Font.GothamBold
title.Parent = mainFrame
toggleButton = .()
toggleButton.Size = .(, , , )
toggleButton.Position = .(, , , )
toggleButton.BackgroundColor3 = .(, , )
toggleButton.BorderSizePixel =
toggleButton.Text =
toggleButton.TextColor3 = .(, , )
toggleButton.TextSize =
toggleButton.Font = .Font.GothamMedium
toggleButton.Parent = mainFrame
buttonCorner = .()
buttonCorner.CornerRadius = .(, )
buttonCorner.Parent = toggleButton
buttonGradient = .()
buttonGradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
}
buttonGradient.Rotation =
buttonGradient.Parent = toggleButton
(offset)
hue = (() * rainbowSpeed + (offset )) %
.(hue, , )
()
LocalPlayer.Character
character = LocalPlayer.Character
humanoidRootPart = character:()
humanoidRootPart
_, trail (trailObjects)
trail trail:()
trailObjects = {}
attachment0 = .()
attachment0.Name =
attachment0.Position = .(-, , )
attachment0.Parent = humanoidRootPart
attachment1 = .()
attachment1.Name =
attachment1.Position = .(, , )
attachment1.Parent = humanoidRootPart
trail = .()
trail.Name =
trail.Attachment0 = attachment0
trail.Attachment1 = attachment1
trail.Lifetime = trailLifetime
trail.MinLength =
trail.WidthScale = NumberSequence.(trailWidth)
trail.FaceCamera =
trail.Transparency = NumberSequence.{
NumberSequenceKeypoint.(, trailTransparency),
NumberSequenceKeypoint.(, )
}
trail.Color = ColorSequence.(())
trail.Parent = humanoidRootPart
.(trailObjects, trail)
.(trailObjects, attachment0)
.(trailObjects, attachment1)
trail
()
rainbowConnection rainbowConnection:()
rainbowConnection = RunService.Heartbeat:(()
trailEnabled LocalPlayer.Character
_, obj (trailObjects)
obj obj:()
color1 = ()
color2 = ()
obj.Color = ColorSequence.{
ColorSequenceKeypoint.(, color1),
ColorSequenceKeypoint.(, ()),
ColorSequenceKeypoint.(, color2)
}
)
()
_, obj (trailObjects)
obj obj:()
trailObjects = {}
rainbowConnection
rainbowConnection:()
rainbowConnection =
()
trailEnabled = trailEnabled
trailEnabled
toggleButton.Text =
toggleButton.BackgroundColor3 = .(, , )
tween = TweenService:(toggleButton,
TweenInfo.(, .EasingStyle.Bounce),
{Size = .(, , , )}
)
tween:()
()
()
()
toggleButton.Text =
toggleButton.BackgroundColor3 = .(, , )
tween = TweenService:(toggleButton,
TweenInfo.(, .EasingStyle.Quad),
{Size = .(, , , )}
)
tween:()
()
()
toggleButton.MouseButton1Click:(toggleTrail)
LocalPlayer.CharacterAdded:(()
.()
trailEnabled
()
()
()
)
toggleButton.MouseEnter:(()
trailEnabled
toggleButton.BackgroundColor3 = .(, , )
toggleButton.BackgroundColor3 = .(, , )
)
toggleButton.MouseLeave:(()
trailEnabled
toggleButton.BackgroundColor3 = .(, , )
toggleButton.BackgroundColor3 = .(, , )
)
:().InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.T
()
)
()
()
()
()
Só uma trilha colorida. Lado client e visual somente você ver ⚠️Aviso: lado cliente somente ⚠️ Créditos: claude(ia)

Universal