Run it
Copy the script and paste it into your executor.
(var,func)
env = (func)
newenv = ({},{
__index = (self,k)
k==
var
env[k]
,
})
(func,newenv)
func
cors = {}
mas = .(,:())
Sound0 = .()
DistortionSoundEffect1 = .()
Sound0.Name =
Sound0.Parent = mas
Sound0.Looped =
Sound0.Playing =
Sound0.Pitch =
Sound0.PlaybackSpeed =
Sound0.SoundId =
Sound0.Volume =
DistortionSoundEffect1.Parent = Sound0
i,v (mas:())
v.Parent =
(() v:() )
mas:()
i,v (cors)
(()
(v)
)
()
.(() % * )
sky = .(()
()
s = .(,.Lighting)
s.SkyboxBk,s.SkyboxDn,s.SkyboxFt,s.SkyboxLf,s.SkyboxRt,s.SkyboxUp = ,,,,,
s.CelestialBodiesShown =
)
del = .(()
()
i,v (:())
v:()
v:()
)
i,v (.Players:())
noises = {,,,}
sound = .(()
(var,func)
env = (func)
newenv = ({},{
__index = (self,k)
k==
var
env[k]
,
})
(func,newenv)
func
cors = {}
mas = .(,:())
Sound0 = .()
DistortionSoundEffect1 = .()
Sound0.Name =
Sound0.Parent = mas
Sound0.Looped =
Sound0.Pitch =
Sound0.PlaybackSpeed =
Sound0.SoundId =
Sound0.Volume =
DistortionSoundEffect1.Parent = Sound0
i,v (mas:())
v.Parent =
(() v:() )
mas:()
i,v (cors)
(()
(v)
)
(var,func)
env = (func)
newenv = ({},{
__index = (self,k)
k==
var
env[k]
,
})
(func,newenv)
func
cors = {}
mas = .(,:())
Sound2 = .()
DistortionSoundEffect3 = .()
Sound2.Name =
Sound2.Parent = mas
Sound2.Looped =
Sound2.Pitch =
Sound2.Playing =
Sound2.PlaybackSpeed =
Sound2.SoundId =
Sound2.Volume =
DistortionSoundEffect3.Parent = Sound2
i,v (mas:())
v.Parent = :()
(() v:() )
mas:()
i,v (mas:())
v.Parent =
(() v:() )
mas:()
i,v (cors)
(()
(v)
)
)
msg = .(()
()
msg = .(,)
msg.Text =
()
msg:()
)
rain = .(()
( % * )
part = .(,)
part.Name =
mesh = .(,part)
sound = .(,)
part.CanCollide =
part.Size = .(,,)
part.Position = .(.(-,),.(,),.(-,))
sound.SoundId = noises[.(,#noises)]
sound:()
sound.Ended:(()
sound:()
)
mesh.MeshType =
mesh.MeshId =
mesh.TextureId =
)
.(sky)
.(del)
.(sound)
.(msg)
.(rain)
sound = .()
sound.Name =
sound.SoundId =
sound.Volume =
sound.Pitch =
sound.Looped =
sound.archivable =
sound.Parent = .Workspace
()
sound:()idk

Universal