Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
Icon = ,
LoadingTitle = ,
LoadingSubtitle = ,
ShowText = ,
Theme = ,
ToggleUIKeybind = ,
DisableRayfieldPrompts = ,
DisableBuildWarnings = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled = ,
Invite = ,
RememberJoins =
},
KeySystem = ,
KeySettings = {
Title = ,
Subtitle = ,
Note = ,
FileName = ,
SaveKey = ,
GrabKeyFromSite = ,
Key = {}
}
})
Players = :()
LocalPlayer = Players.LocalPlayer
username = LocalPlayer.Name
WelcomeTab = Window:(, )
WelcomeTab:({
Title = .. username .. ,
Content = ,
})
MainTab = Window:(, )
MainSection = MainTab:()
SlideTab = Window:(, )
MainSection = SlideTab:()
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image = ,
})
Button = MainTab:({
Name = ,
Callback = ()
Players = :()
RunService = :()
localPlayer = Players.LocalPlayer
camera = .CurrentCamera
()
closestPlayer =
shortestDistance = .huge
_, player (Players:())
player ~= localPlayer player.Character player.Character:()
myPos = localPlayer.Character localPlayer.Character:() localPlayer.Character.HumanoidRootPart.Position
otherPos = player.Character.HumanoidRootPart.Position
myPos
distance = (myPos - otherPos).Magnitude
distance < shortestDistance
shortestDistance = distance
closestPlayer = player
closestPlayer
RunService.RenderStepped:(()
target = ()
target target.Character target.Character:()
targetPart = target.Character.HumanoidRootPart
camera.CFrame = .(camera.CFrame.Position, targetPart.Position)
)
,
})
Slider = SlideTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
.Players.localPlayer.Character.Humanoid.WalkSpeed = (Value)
,
})
Slider = SlideTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
,
})
RunService = :()
player = .Players.LocalPlayer
spinSpeed =
rootPart
()
character = player.Character player.CharacterAdded:()
rootPart = character:()
player.Character
()
player.CharacterAdded:(setupCharacter)
RunService.RenderStepped:((dt)
rootPart spinSpeed >
rootPart.CFrame = rootPart.CFrame * .(, .(spinSpeed * dt), )
)
Slider = SlideTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
spinSpeed = Value
,
})
Button = MainTab:({
Name = ,
Callback = ()
Players = :()
LocalPlayer = Players.LocalPlayer
(player)
player == LocalPlayer
(character)
character:()
highlight = .()
highlight.Name =
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.Adornee = character
highlight.Parent = character
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
player.Character
(player.Character)
player.CharacterAdded:((character)
character:()
(character)
)
_, player (Players:())
(player)
Players.PlayerAdded:(addESP)
,
})
Slider = SlideTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (value)
.Gravity = value
,
})
FunTab = Window:(, )
FunTab:()
FunTab:({
Name = ,
Callback = ()
character = .Players.LocalPlayer.Character
character
explosion = .()
explosion.Position = character:().Position
explosion.BlastRadius =
explosion.BlastPressure =
explosion.DestroyJointRadiusPercent =
explosion.Parent =
,
})
FunTab:({
Name = ,
Callback = ()
character = .Players.LocalPlayer.Character
hrp = character character:()
hrp
bodyVelocity = .()
bodyVelocity.Velocity = .(, , )
bodyVelocity.MaxForce = .(, .huge, )
bodyVelocity.P =
bodyVelocity.Parent = hrp
.Debris:(bodyVelocity, )
,
})
OtherTab = Window:(, )
Players = :()
player = Players.LocalPlayer
forwardDashDistance =
OtherTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = forwardDashDistance,
Callback = (value)
forwardDashDistance = value
,
})
OtherTab:({
Name = ,
Callback = ()
character = player.Character
character
hrp = character:()
hrp
dashVector = hrp.CFrame.LookVector * forwardDashDistance
hrp.CFrame = .(hrp.Position + dashVector, hrp.Position + dashVector + hrp.CFrame.LookVector)
,
})
backDashDistance =
OtherTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = backDashDistance,
Callback = (value)
backDashDistance = value
,
})
OtherTab:({
Name = ,
Callback = ()
character = player.Character
character
hrp = character:()
hrp
dashVector = -hrp.CFrame.LookVector * backDashDistance
hrp.CFrame = .(hrp.Position + dashVector, hrp.Position + dashVector + hrp.CFrame.LookVector)
,
})
Button = MainTab:({
Name = ,
Callback = ()
Player = .Players.LocalPlayer
PlayerGui = Player:()
PlayerGui:()
PlayerGui.FlingGui:()
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = PlayerGui
ScreenGui.ResetOnSpawn =
Frame = .()
Frame.Size = .(, , , )
Frame.Position = .(, -, , -)
Frame.BackgroundColor3 = .(, , )
Frame.BorderSizePixel =
Frame.Active =
Frame.Draggable =
Frame.Parent = ScreenGui
UICorner = .()
UICorner.CornerRadius = .(, )
UICorner.Parent = Frame
Title = .()
Title.Size = .(, , , )
Title.BackgroundTransparency =
Title.Text =
Title.TextColor3 = .(, , )
Title.Font = .Font.SourceSansBold
Title.TextSize =
Title.Parent = Frame
InputBox = .()
InputBox.PlaceholderText =
InputBox.Size = .(, , , )
InputBox.Position = .(, , , )
InputBox.BackgroundColor3 = .(, , )
InputBox.TextColor3 = .(, , )
InputBox.ClearTextOnFocus =
InputBox.Parent = Frame
TeleportButton = .()
TeleportButton.Size = .(, , , )
TeleportButton.Position = .(, , , )
TeleportButton.BackgroundColor3 = .(, , )
TeleportButton.TextColor3 = .(, , )
TeleportButton.Font = .Font.SourceSansBold
TeleportButton.TextSize =
TeleportButton.Text =
TeleportButton.Parent = Frame
CloseButton = .()
CloseButton.Size = .(, , , )
CloseButton.Position = .(, -, , )
CloseButton.BackgroundColor3 = .(, , )
CloseButton.TextColor3 = .(, , )
CloseButton.Text =
CloseButton.Font = .Font.SourceSansBold
CloseButton.TextSize =
CloseButton.Parent = Frame
CloseButton.MouseButton1Click:(()
ScreenGui:()
)
TeleportButton.MouseButton1Click:(()
targetName = InputBox.Text
targetName ==
targetPlayer =
_, player (.Players:())
player.Name:() == targetName:()
targetPlayer = player
targetPlayer
()
targetCharacter = targetPlayer.Character
myCharacter = Player.Character
targetCharacter targetCharacter:() myCharacter myCharacter:()
targetHRP = targetCharacter.HumanoidRootPart
myHRP = myCharacter.HumanoidRootPart
teleportPosition = targetHRP.CFrame * .(, , )
myHRP.CFrame = teleportPosition
()
)
,
})
Button = MainTab:({
Name = ,
Callback = ()
RunService = :()
Players = :()
LocalPlayer = Players.LocalPlayer
noclipEnabled =
(state)
character = LocalPlayer.Character
character
_, part (character:())
part:()
part.CanCollide = state
RunService.Stepped:(()
noclipEnabled
()
)
LocalPlayer.CharacterAdded:(()
()
noclipEnabled
()
)
,
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.

Universal