Run it
Copy the script and paste it into your executor.
Owner =
Players = :()
Player = Players.LocalPlayer
IsOwner = (Player.Name == Owner)
RunService = :()
UserInputService = :()
TeleportService = :()
HttpService = :()
Lighting = :()
vu = :()
Player.Idled:(()
vu:(.(,), .CurrentCamera.CFrame)
.()
vu:(.(,), .CurrentCamera.CFrame)
)
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
KeySystem = IsOwner,
KeySettings = {
Title = ,
Subtitle = ,
Note = ,
FileName = ,
SaveKey = ,
GrabKeyFromSite = ,
Key = {
,
,
,
,
}
}
})
WindowSettings = {
Size = .(, , , ),
Draggable =
}
ConfigurationSaving = {
Enabled =
}
IsOwner
Window:({
TextColor = .(, , ),
Background = .(, , ),
Topbar = .(, , ),
Shadow = .(, , )
})
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = .CoreGui
Text = .()
Text.Size = .(, , , )
Text.Position = .(, , , )
Text.BackgroundTransparency =
Text.Text =
Text.TextColor3 = .(, , )
Text.TextStrokeTransparency =
Text.Font = .Font.SourceSansBold
Text.TextSize =
Text.Parent = ScreenGui
ESP_Enabled =
NameESP_Enabled =
(char)
char
ESP_Enabled
char:()
h = .()
h.Name =
h.FillTransparency =
h.OutlineColor = IsOwner .(, , ) .(, , )
h.OutlineTransparency =
h.Adornee = char
h.Parent = char
h = char:()
h h:()
NameESP_Enabled
char:()
head = char:()
head
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.AlwaysOnTop =
billboard.Adornee = head
billboard.Parent = char
label = .()
label.Size = .(, , , )
label.BackgroundTransparency =
label.TextColor3 = .(, , )
label.TextStrokeTransparency =
label.TextScaled =
label.Font = .Font.SourceSansBold
label.Text = char.Parent.Name
label.Parent = billboard
n = char:()
n n:()
()
_, plr (Players:())
plr.Character
(plr.Character)
Players.PlayerAdded:((plr)
plr.CharacterAdded:((char)
.()
(char)
)
)
HomeTab = Window:()
MovementTab = Window:()
VisualsTab = Window:()
TeleportTab = Window:()
ScriptsTab = Window:()
MiscTab = Window:()
AnonymousTab = Window:()
OwnerTab = IsOwner Window:()
SettingsTab = Window:()
HomeTab:({
Title = ,
Content =
})
HomeTab:({
Title = ,
Content =
})
HomeTab:({
Title = ,
Content =
})
maxWalk = IsOwner
maxJump = IsOwner
MovementTab:({
Name = ,
Range = {, maxWalk},
Increment = ,
CurrentValue = ,
Callback = (v)
hum = Player.Character Player.Character:()
hum hum.WalkSpeed = v
})
MovementTab:({
Name = ,
Range = {, maxJump},
Increment = ,
CurrentValue = ,
Callback = (v)
hum = Player.Character Player.Character:()
hum hum.JumpPower = v
})
FlyEnabled =
FlySpeed =
FlyConnection
MovementTab:({
Name = ,
CurrentValue = ,
Callback = (state)
FlyEnabled = state
FlyEnabled
FlyConnection = RunService.RenderStepped:(()
char = Player.Character
hrp = char char:()
hrp
cam = .CurrentCamera
moveDir = .()
UserInputService:(.KeyCode.W) moveDir += cam.CFrame.LookVector
UserInputService:(.KeyCode.S) moveDir -= cam.CFrame.LookVector
UserInputService:(.KeyCode.A) moveDir -= cam.CFrame.RightVector
UserInputService:(.KeyCode.D) moveDir += cam.CFrame.RightVector
hrp.Velocity = moveDir.Magnitude > moveDir.Unit * FlySpeed .()
)
FlyConnection FlyConnection:() FlyConnection =
})
NoclipEnabled =
NoclipConnection
MovementTab:({
Name = ,
CurrentValue = ,
Callback = (state)
NoclipEnabled = state
NoclipEnabled
NoclipConnection = RunService.Stepped:(()
char = Player.Character
char
_, part (char:())
part:() part.CanCollide =
)
NoclipConnection NoclipConnection:() NoclipConnection =
})
AutoRespawnEnabled =
MovementTab:({
Name = ,
CurrentValue = ,
Callback = (state)
AutoRespawnEnabled = state
})
Player.CharacterAdded:((char)
AutoRespawnEnabled
)
SuperJumpEnabled =
MovementTab:({
Name = ,
CurrentValue = ,
Callback = (state)
SuperJumpEnabled = state
state
UserInputService.InputBegan:((input)
input.KeyCode == .KeyCode.Space
power =
UserInputService:(.KeyCode.Space) SuperJumpEnabled
power +=
.()
hum = Player.Character Player.Character:()
hum hum.JumpPower = power
)
})
BhopEnabled =
MovementTab:({
Name = ,
CurrentValue = ,
Callback = (state)
BhopEnabled = state
.(()
BhopEnabled
hum = Player.Character Player.Character:()
hum hum.FloorMaterial ~= .Material.Air hum.Jump =
.()
)
})
VisualsTab:({
Name = ,
CurrentValue = ,
Callback = (state)
state
Lighting.Ambient = .(,,)
Lighting.Brightness =
Lighting.ClockTime =
Lighting.Ambient = .(,,)
Lighting.Brightness =
})
VisualsTab:({
Name = ,
CurrentValue = ,
Callback = (state)
ESP_Enabled = state
()
})
VisualsTab:({
Name = ,
CurrentValue = ,
Callback = (state)
NameESP_Enabled = state
()
})
VisualsTab:({
Name = ,
CurrentValue = ,
Callback = (state)
_, plr (Players:())
plr.Character
_, part (plr.Character:())
part:()
part.Material = state .Material.Neon .Material.Plastic
state part.Color = .(,,)
})
VisualsTab:({
Name = ,
CurrentValue = ,
Callback = (state)
state
Lighting.Ambient = .(,,)
Lighting.Brightness =
Lighting.Ambient = .(,,)
Lighting.Brightness =
})
waypoints = {}
selectedWaypoint =
TeleportTab:({
Name = ,
Callback = ()
hrp = Player.Character Player.Character:()
hrp
name = .. (#waypoints + )
waypoints[name] = hrp.Position
Rayfield:({Title=,Content=name,Duration=})
})
waypointDropdown = TeleportTab:({
Name = ,
Options = {},
CurrentOption = ,
MultipleOptions = ,
Callback = (option)
selectedWaypoint = option
})
TeleportTab:({
Name = ,
Callback = ()
names = {}
n,_ (waypoints) .(names, n)
waypointDropdown:(names)
})
TeleportTab:({
Name = ,
Callback = ()
selectedWaypoint waypoints[selectedWaypoint]
hrp = Player.Character Player.Character:()
hrp hrp.CFrame = .(waypoints[selectedWaypoint])
})
TeleportTab:({
Name = ,
Callback = ()
hrp = Player.Character Player.Character:()
hrp
closest, dist = , .huge
_, plr (Players:())
plr ~= Player plr.Character plr.Character:()
d = (plr.Character.HumanoidRootPart.Position - hrp.Position).Magnitude
d < dist dist = d closest = plr
closest hrp.CFrame = closest.Character.HumanoidRootPart.CFrame
})
ScriptsTab:({
Name = ,
Callback = ()
(:())()
})
ScriptsTab:({
Name = ,
Callback = ()
(:())()
})
MiscTab:({
Name = ,
CurrentValue = ,
Callback = (state)
hrp = Player.Character Player.Character:()
hrp
state .(, hrp) s = hrp:() s s:()
})
SpinEnabled =
SpinConnection
MiscTab:({
Name = ,
CurrentValue = ,
Callback = (state)
SpinEnabled = state
state
SpinConnection = RunService.RenderStepped:(()
hrp = Player.Character Player.Character:()
hrp hrp.CFrame = hrp.CFrame * .(, .(), )
)
SpinConnection SpinConnection:() SpinConnection =
})
RainbowEnabled =
RainbowConnection
MiscTab:({
Name = ,
CurrentValue = ,
Callback = (state)
RainbowEnabled = state
state
RainbowConnection = RunService.RenderStepped:(()
bc = Player.Character Player.Character:()
bc
t = ()
c = .((.(t)+)/,(.(t+)+)/,(.(t+)+)/)
bc.HeadColor3 = c bc.LeftArmColor3 = c bc.RightArmColor3 = c bc.LeftLegColor3 = c bc.RightLegColor3 = c bc.TorsoColor3 = c
)
RainbowConnection RainbowConnection:() RainbowConnection =
})
MiscTab:({
Name = ,
CurrentValue = ,
Callback = (state)
cam = .CurrentCamera
state
cam.CFrame = cam.CFrame * .(.(-,)/,.(-,)/,.(-,)/)
.()
})
MiscTab:({
Name = ,
Callback = ()
hrp = Player.Character Player.Character:()
hrp
p = .()
p.Texture =
p.Rate =
p.Lifetime = NumberRange.()
p.Speed = NumberRange.()
p.Parent = hrp
SettingsTab:({
Title = ,
Content =
})
SettingsTab:({
Name = ,
CurrentKeybind = ,
HoldToInteract = ,
Callback = ()
Rayfield:()
})
SettingsTab:({
Name = ,
Callback = ()
Lighting.Ambient = .(,,)
Lighting.Brightness =
Lighting.ClockTime =
Rayfield:({
Title = ,
Content = ,
Duration =
})
})
SettingsTab:({
Name = ,
Callback = ()
hum = Player.Character Player.Character:()
hum
hum.WalkSpeed =
hum.JumpPower =
Rayfield:({
Title = ,
Content = ,
Duration =
})
})
SettingsTab:({
Name = ,
Callback = ()
Rayfield:()
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, raw.githubusercontent.com.
All you need. -- Join discord server for other versions of my script or look at my scriptblox account -- Click on the Owner check button to check if your owner (If you need) -- to get owner features, put your username in local Owner = "YOUR_USERNAME"

Universal