Run it
Copy the script and paste it into your executor.
Not fully Done
_______________
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = { Enabled = , FolderName = }
})
= {
Wallhop = ,
FlickIntensity = ,
FlickSpeed = ,
InfJump = ,
BeastyJump = ,
BeastySpeed = ,
NoClip = ,
Fly = ,
FlySpeed =
}
Tab1 = Window:(, )
Tab2 = Window:(, )
Tab1:()
Tab1:({
Name = ,
CurrentValue = ,
Callback = (v) .Wallhop = v ,
})
Tab1:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (v) .FlickIntensity = v ,
})
Tab1:({
Name = ,
CurrentValue = ,
Callback = (v) .InfJump = v
})
Tab1:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (v) .BeastyJump = v ,
})
Tab1:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (v) .BeastySpeed = v ,
})
Tab1:({
Name = ,
CurrentValue = ,
Callback = (v) .Fly = v ,
})
Tab2:({
Name = ,
CurrentValue = ,
Callback = (v) .NoClip = v ,
})
UIS = :()
RunService = :()
LP = .Players.LocalPlayer
UIS.JumpRequest:(()
char = LP.Character
root = char char:()
hum = char char:()
cam = .CurrentCamera
root hum
.InfJump .Wallhop
root.Velocity = .(root.Velocity.X, .BeastyJump, root.Velocity.Z)
.Wallhop
flickAngle = .(.FlickIntensity)
hum.AutoRotate =
root.CFrame = root.CFrame * .(, flickAngle, )
cam.CFrame = cam.CFrame * .(, flickAngle, )
.(.FlickSpeed)
root.CFrame = root.CFrame * .(, -flickAngle, )
cam.CFrame = cam.CFrame * .(, -flickAngle, )
hum.AutoRotate =
)
RunService.Heartbeat:(()
char = LP.Character
char
root = char:()
hum = char:()
root hum
.BeastySpeed > hum.MoveDirection.Magnitude >
root.CFrame = root.CFrame + (hum.MoveDirection * (.BeastySpeed / ))
.NoClip
_, v (char:())
v:() v.CanCollide =
.Fly
root.Velocity = .(, , )
hum.MoveDirection.Magnitude >
root.Velocity = hum.MoveDirection * .FlySpeed
UIS:(.KeyCode.Space)
root.Velocity = root.Velocity + .(, .FlySpeed, )
UIS:(.KeyCode.LeftShift)
root.Velocity = root.Velocity + .(, -.FlySpeed, )
)
Rayfield:({ Title = , Content = , Duration = })Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
Flick Wallhop: This is the core feature you requested. Every time you jump, your character and camera perform a rapid "snap" to the side and back. Visuals: Other players see your character jitter/flick, which mimics the look of a pro wallhopper. Physics: By rotating the HumanoidRootPart and disabling AutoRotate briefly, it allows you to gain height on vertical surfaces more easily. Flick Intensity Slider: Controls how many degrees your character snaps. A lower setting (15–20°) is stealthier, while a higher setting (45–60°) is more aggressive. Infinite Jump: Removes the cooldown on jumping. You can spam the spacebar to climb into the air indefinitely without needing a wall. Jump Power Slider: Adjusts how high you jump. Standard Roblox jump power is 50. WalkSpeed Slider: Increases your base movement speed. Standard Roblox speed is 16.

Universal