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Players = :()
LocalPlayer = Players.LocalPlayer
PlayerGui = LocalPlayer:()
StarterGui = :()
(gui)
()
vpSize = .CurrentCamera.ViewportSize
guiSize = gui.AbsoluteSize
pos = gui.Position
rawX = pos.X.Scale * vpSize.X + pos.X.Offset
rawY = pos.Y.Scale * vpSize.Y + pos.Y.Offset
clampedX = .(rawX, , .(, vpSize.X - guiSize.X))
clampedY = .(rawY, )
gui.Position = .(, clampedX, , clampedY)
()
gui:():(clampPosition)
.CurrentCamera:():(clampPosition)
(frame, shadowLabel)
()
framePos = frame.Position
shadowLabel.Position = .(
framePos.X.Scale, framePos.X.Offset - ,
framePos.Y.Scale, framePos.Y.Offset -
)
()
frame:():(updateShadow)
notifyIcon =
(title, text, duration)
StarterGui:(, {
Title = title,
Text = text,
Icon = notifyIcon,
Duration = duration
})
LOGIN = {};
LOGIN[] = .(, PlayerGui);
LOGIN[][] = .ZIndexBehavior.Sibling;
LOGIN[][] = ;
LOGIN[] = .(, LOGIN[]);
LOGIN[][] = ;
LOGIN[][] = ;
LOGIN[][] = .(, , );
LOGIN[][] = ;
LOGIN[][] = ;
LOGIN[][] = .(, , );
LOGIN[][] = ;
LOGIN[][] = .(, , , );
LOGIN[][] = ;
LOGIN[] = .(, LOGIN[]);
LOGIN[][] = ;
LOGIN[][] = .(, , );
LOGIN[][] = .(, , , );
LOGIN[][] = .(, , , );
(LOGIN[], LOGIN[])
(LOGIN[])
LOGIN[] = .(, LOGIN[]);
LOGIN[][] = ;
LOGIN[][] = .(, , );
LOGIN[][] = ;
LOGIN[][] = .(, , , );
LOGIN[][] = .(, , , );
LOGIN[] = .(, LOGIN[]);
LOGIN[][] = .(, , );
LOGIN[][] = ;
LOGIN[][] = ;
LOGIN[][] = .(, , );
LOGIN[][] = .(, , );
LOGIN[][] = ;
LOGIN[][] = .(, , , );
LOGIN[][] = .(, , , );
LOGIN[][] = ;
LOGIN[][] = ;
LOGIN[] = .(, LOGIN[]);
LOGIN[][] = .(, , );
LOGIN[][] = ;
LOGIN[][] = ;
LOGIN[][] = .(, , );
LOGIN[][] = .(, , );
LOGIN[][] = ;
LOGIN[][] = .(, , , );
LOGIN[][] = .(, , , );
LOGIN[][] = ;
LOGIN[][] = ;
LOGIN[] = .(, LOGIN[]);
LOGIN[][] = ;
LOGIN[][] = .(, , );
LOGIN[][] = ;
LOGIN[][] = .(, , , );
LOGIN[][] = ;
LOGIN[][] = .(, , , );
LOGIN[] = .(, LOGIN[]);
LOGIN[] = .(, LOGIN[]);
LOGIN[][] = ;
LOGIN[][] = .(, , );
LOGIN[][] = ;
LOGIN[][] = .(, , , );
LOGIN[][] = .(, , , );
LOGIN[][] = ;
LOGIN[] = .(, LOGIN[]);
LOGIN[][] = ;
LOGIN[][] = .(, , );
LOGIN[][] = .(, , );
LOGIN[][] = ;
LOGIN[][] = .(, , , );
LOGIN[][] = .(, , , );
LOGIN[][] = ;
LOGIN[].MouseButton1Click:(()
LOGIN[]:()
)
LOGIN[] = .(, LOGIN[]);
LOGIN[][] = ;
LOGIN[][] = ;
LOGIN[][] = ;
LOGIN[][] = .(, , );
LOGIN[][] = .(, , , );
LOGIN[][] = ;
LOGIN[][] = .(, , , );
LOGIN[][] = ;
minimized =
LOGIN[].MouseButton1Click:(()
minimized = minimized
LOGIN[][] = minimized
LOGIN[][] = minimized
)
()
LMG2L = {};
LMG2L[] = .(, PlayerGui);
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
(LMG2L[], LMG2L[])
(LMG2L[])
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .TextYAlignment.Top;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .TextXAlignment.Left;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .. LocalPlayer.Name .. ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[].MouseButton1Click:(()
LMG2L[]:()
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
minimized2 =
LMG2L[].MouseButton1Click:(()
minimized2 = minimized2
LMG2L[][] = minimized2
LMG2L[][] = minimized2
)
LMG2L[].MouseButton1Click:(()
StarterGui:(, )
)
LMG2L[].MouseButton1Click:(()
codigo = LMG2L[].Text
codigo codigo ~=
func, erro = (codigo)
func
sucesso, resultado = (func)
sucesso
( .. (resultado))
( .. (erro))
)
LMG2L[].MouseButton1Click:(()
setclipboard
(LMG2L[].Text)
toclipboard
(LMG2L[].Text)
()
)
LMG2L[].MouseButton1Click:(()
LMG2L[].Text =
)
LMG2L[].MouseButton1Click:(()
(:()[].Source)()
)
LMG2L[].MouseButton1Click:(()
(:())()
)
LMG2L[]
validUsernames = {
[] = ,
[] =
}
LOGIN[].MouseButton1Click:(()
username = LOGIN[].Text
key = LOGIN[].Text
validUsernames[username] key ==
(, , )
.()
LOGIN[]:()
()
(, , )
)
LOGIN[], ;
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