Run it
Copy the script and paste it into your executor.
--//Settings
BlurAmount = 20 --
--//Declarations
Camera = game.Workspace.CurrentCamera
Last = Camera.CFrame.lookVector
Blur = Instance.new("BlurEffect",Camera)
--//Logic
game.Workspace.Changed:connect(function(p) --
if p == "CurrentCamera" then
Camera = game.Workspace.CurrentCamera
if Blur and Blur.Parent then
Blur.Parent = Camera
else
Blur = Instance.new("BlurEffect",Camera)
end
end
end)
game:GetService("RunService").Heartbeat:connect(function()
if not Blur or Blur.Parent == nil then Blur = Instance.new("BlurEffect",Camera) end --
local magnitude = (Camera.CFrame.lookVector - Last).magnitude --
Blur.Size = math.abs(magnitude)*BlurAmount --
Last = Camera.CFrame.lookVector
)It has realistic graphics, changes lightings, added blurs, etc. ATTENTION: This is only for fun, some bugs may appear, or it will not work, I recommended use SYNAPSE & KRNL to use this script, credits to me. This is V1, V2 is soon. Next V2 peaks: Added a bit lighting, bit blurs, no lags, added clouds in skies and realistic fogs. Thank you for using it! 😎😍