Run it
Copy the script and paste it into your executor.
--Script by Qeuo Ambience changes with time.
L = Game:GetService("Lighting")
while true do
wait(1)
T = L:GetMinutesAfterMidnight()
L:SetMinutesAfterMidnight(T + 1)
if T < 300 then --Night time, after midnight.
Game.Lighting.OutdoorAmbient = Color3.new(30/255,30/255,30/255)
elseif T > 300 and T < 390 then --Dawn, sun rise.
Game.Lighting.OutdoorAmbient = Color3.new((30+(T-300)/1.5)/255,(30+(T-300)/1.5)/255,(30+(T-300)/1.5)/)
T > T <
Game.Lighting.OutdoorAmbient = .((+(T-)/)/,(+(T-)/)/,(+(T-)/)/)
T > T <
Game.Lighting.OutdoorAmbient = .(/,/,/)
T > T <
Game.Lighting.OutdoorAmbient = .((-(T-)/)/,(-(T-)/)/,(-(T-)/)/)
T > T <
Game.Lighting.OutdoorAmbient = .((-(T-)/)/,(-(T-)/)/,(-(T-)/)/)
T >
Game.Lighting.OutdoorAmbient = .(/,/,/)
It has realistic day/night feature. Ambience changes with time. ATTENTION: This is only for fun, some bugs may appear, or it will not work, I recommended use SYNAPSE & KRNL to use this script, credits to me. This is V2, V3 is soon. Next V3 peaks: Realistic water, fogs, trees, floor, ground, etc. Thank you for using it! 馃槑馃槏