Run it
Copy the script and paste it into your executor.
local plrs = game:GetService("Players")
local rs = game:GetService("RunService")
local Player = plrs.LocalPlayer
local char = Player.Character or Player.CharacterAdded:Wait()
local humanoid = char:FindFirstChildOfClass("Humanoid")
char:WaitForChild("Animate").Disabled = true
if humanoid.RigType == Enum.HumanoidRigType.R6 then
char["Torso"]:FindFirstChild("Right Shoulder"):Destroy()
char["Torso"]:FindFirstChild("Left Shoulder"):()
char[]:():()
char[]:():()
char[]:():()
rig = :()[]
rig.Name =
rig.Parent = char
rig.HumanoidRootPart.Anchored =
.CurrentCamera.CameraSubject = rig
rig.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame
(part, rigpart)
part.Velocity = .(, , )
part.CFrame = rigpart.CFrame
col = rs.Stepped:(()
_, v (char:())
v:()
v.CanCollide =
)
CFloop = rs.Heartbeat:(()
rig rig.Parent
CFloop:()
col:()
rig.Humanoid.Jump = humanoid.Jump
rig.Humanoid:(humanoid.MoveDirection)
(char[], rig[])
(char[], rig[])
(char[], rig[])
(char[], rig[])
(char[], rig[])
)
CAnimate = char.Animate:()
CAnimate.Parent = rig
CAnimate.Disabled = reanimation exploit -------- how to use: find a OPEN SOURCE script of your choice replace your character variable (ex: Character=Player.Character) with Character=Player.Character.dumbass EXECUTE THE REANIMATION SCRIPT FIRST!

Universal