Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
Workspace = :()
localPlayer = Players.LocalPlayer
camera = Workspace.CurrentCamera
AIM_SETTINGS = {
Enabled = ,
FOV = ,
Smoothness = ,
}
FOV_SETTINGS = {
Visible = ,
Color = .(, , ),
Thickness = ,
NumSides = ,
}
ESP_SETTINGS = {
BoxColor = .(, , ),
HighlightColor = .(, , )
}
fovCircle = .()
fovCircle.Visible = FOV_SETTINGS.Visible
fovCircle.Color = FOV_SETTINGS.Color
fovCircle.Thickness = FOV_SETTINGS.Thickness
fovCircle.NumSides = FOV_SETTINGS.NumSides
fovCircle.Radius = AIM_SETTINGS.FOV
fovCircle.Filled =
playerHighlights = {}
(player)
player ~= localPlayer
player.Character
player.Character:()
player.Character:()
player.Character.Humanoid.Health >
()
closestPlayer =
shortestDistance = AIM_SETTINGS.FOV
mousePosition = UserInputService:()
_, player (Players:())
(player)
rootPart = player.Character.HumanoidRootPart
screenPosition, onScreen = camera:(rootPart.Position)
onScreen
distance = (.(screenPosition.X, screenPosition.Y) - mousePosition).Magnitude
distance < shortestDistance
shortestDistance = distance
closestPlayer = player
closestPlayer
()
_, player (Players:())
(player)
character = player.Character
highlight = playerHighlights[player]
highlight
highlight = .()
highlight.Name =
highlight.FillColor = ESP_SETTINGS.HighlightColor
highlight.FillTransparency =
highlight.OutlineColor = ESP_SETTINGS.BoxColor
highlight.OutlineTransparency =
highlight.Parent = character
playerHighlights[player] = highlight
highlight.Parent ~= character
highlight.Parent = character
playerHighlights[player]
playerHighlights[player]:()
playerHighlights[player] =
Players.PlayerRemoving:((player)
playerHighlights[player]
playerHighlights[player]:()
playerHighlights[player] =
)
RunService.RenderStepped:(()
mousePosition = UserInputService:()
fovCircle.Position = mousePosition
()
AIM_SETTINGS.Enabled
target = ()
target target.Character target.Character:()
targetPosition = target.Character.HumanoidRootPart.Position
targetCFrame = .(camera.CFrame.Position, targetPosition)
camera.CFrame = camera.CFrame:(targetCFrame, AIM_SETTINGS.Smoothness)
)
It gives you Aimbot I tested it and it literally Destroyed the guy