Run it
Copy the script and paste it into your executor.
LMG2L = {}
CoreGui = :()
LMG2L[] = .()
LMG2L[].Parent = CoreGui
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , -);
LMG2L[][] = .(, , )
UIS = :()
frame = LMG2L[]
dragging =
dragInput
dragStart
startPos
(input)
delta = input.Position - dragStart
frame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
frame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch
dragInput = input
)
UIS.InputChanged:((input)
input == dragInput dragging
(input)
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
Lighting = :()
LMG2L[].MouseButton1Click:(()
ID =
_,v (Lighting:())
v:()
v:()
sky = .()
sky.Parent = Lighting
_, face ({,,,,,})
sky[..face] = .. ID
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[].MouseButton1Click:(()
SoundService = :()
s = .()
s.SoundId =
s.Volume =
s.Looped =
s.PlaybackSpeed =
s.Parent = SoundService
s:()
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
Lighting = :()
LMG2L[].MouseButton1Click:(()
ID =
_,v (Lighting:())
v:()
v:()
sky = .()
sky.Parent = Lighting
_, face ({,,,,,})
sky[..face] = .. ID
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[].MouseButton1Click:(()
ID =
_,v (Workspace:())
v:()
_,face ({,,,,,})
i=,
decal = .()
decal.Texture = ..ID
decal.Face = .NormalId[face]
decal.Parent = v
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[].MouseButton1Click:(()
player = .Players.LocalPlayer
player.PlayerGui:()
sg = .()
sg.Name =
sg.ResetOnSpawn =
sg.Parent = player:()
img = .()
img.Size = .(,,,)
img.Position = .(,,,)
img.BackgroundTransparency =
img.Image =
img.Parent = sg
s = .()
s.SoundId =
s.Volume =
s.Looped =
s.Parent = sg
s:()
s.Ended:(()
sg:()
)
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
Lighting = :()
LMG2L[].MouseButton1Click:(()
ID =
_,v (Lighting:())
v:()
v:()
sky = .()
sky.Parent = Lighting
_, face ({,,,,,})
sky[..face] = .. ID
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[].MouseButton1Click:(()
_,v (:())
v:()
v.Anchored =
_,f (v:())
f:()
f:()
f:()
f:()
f:()
f:()
f:()
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[].MouseButton1Click:(()
ID =
_,v (Workspace:())
v:()
_,face ({,,,,,})
i=,
decal = .()
decal.Texture = ..ID
decal.Face = .NormalId[face]
decal.Parent = v
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[].MouseButton1Click:(()
h = .(, Workspace)
h.Text =
()
h:()
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[].MouseButton1Click:(()
player = .Players.LocalPlayer
char = player.Character
char char:()
char.Humanoid.Health =
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[].MouseButton1Click:(()
text =
duration =
message = .(, Workspace)
message.Text = text
(duration)
message:()
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[].MouseButton1Click:(()
ID =
_,v (Workspace:())
v:()
p = .()
p.Texture = ..ID
p.Rate =
p.Parent = v
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
Lighting = :()
LMG2L[].MouseButton1Click:(()
images = {
,
,
,
,
,
,
,
}
Spooky = .(, )
Spooky.SoundId =
Spooky.Volume =
Spooky.Looped =
Spooky.PlaybackSpeed =
Spooky:()
Sky = .(, Lighting)
.(()
Sky.Parent
_,img (images)
Sky.SkyboxBk = img
Sky.SkyboxDn = img
Sky.SkyboxFt = img
Sky.SkyboxLf = img
Sky.SkyboxRt = img
Sky.SkyboxUp = img
.()
)
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[].MouseButton1Click:(()
ID =
_,v (Workspace:())
v:()
_,face ({,,,,,})
i=,
decal = .()
decal.Texture = ..ID
decal.Face = .NormalId[face]
decal.Parent = v
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , )
LMG2L[].MouseButton1Click:(()
(:())()
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[].MouseButton1Click:(()
SoundService = :()
s = .()
s.SoundId =
s.Volume =
s.Looped =
s.PlaybackSpeed =
s.Parent = SoundService
s:()
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[].MouseButton1Click:(()
Players = :()
Players = :()
ID =
(char)
head = char:(,)
head
_,v (head:())
v:()
v:()
gui = .()
gui.Size = .(,,,)
gui.AlwaysOnTop =
gui.LightInfluence =
gui.Adornee = head
gui.Parent = head
img = .()
img.Size = .(,,,)
img.BackgroundTransparency =
img.Image = ID
img.Parent = gui
_,p (Players:())
p.Character
(p.Character)
p.CharacterAdded:(apply)
Players.PlayerAdded:((p)
p.CharacterAdded:(apply)
)
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[].MouseButton1Click:(()
_,v (:())
v:() v:(:())
v.Color = .(,,)
v.Material = .Material.SmoothPlastic
Players = :()
(char)
hrp = char:()
hrp hrp:()
f = .()
f.Size =
f.Heat =
f.Parent = hrp
_,p (Players:())
p.Character
(p.Character)
p.CharacterAdded:(apply)
Players.PlayerAdded:((p)
p.CharacterAdded:(apply)
)
)
LMG2L[], ;Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: www.roblox.com, discord.gg, raw.githubusercontent.com.
not by me all credits go to the orginal creator

Universal