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Copy the script and paste it into your executor.
()
(char)
rootPart = char:() char:() char:()
rootPart
ADMINS = {}
KICKS = {}
BANS = {, , , , , , }
VERSION =
PATCH =
UPDATED =
CHANGES =
.(ID) .(ADMINS, ID)
.(ID) .(BANS, ID)
CHANGELOG = .. UPDATED .. .. VERSION .. .. PATCH .. .. VERSION .. .. CHANGES
gCoreGui = :()
gInsertService = :()
gLighting = :()
gNetworkClient = :()
gPlayers = :()
gWorkspace = :()
LP = gPlayers.LocalPlayer
MOUSE = LP:()
SERVICES = {}
COMMANDS = {}
STD = {}
SERVICES.EVENTS = {}
C_PREFIX =
S_PREFIX =
SPLIT =
i,v (gCoreGui:()) v.Name == v.Name == v:()
(PLAYER) C = PLAYER.Chatted:((M) (PLAYER) (M, PLAYER) ) .(SERVICES.EVENTS, C)
STD.TABLE = (T, V) T i,v (T) v == V
STD.ENDAT = (S, V) SF = S:(V) SF S:(, SF - .(V)), S,
(PLAYER) (ADMINS, PLAYER.userId) PLAYER.userId == LP.userId
(STRING) (() S, L = (STRING) S (L) () )
(COMMAND) i,v (COMMANDS) v.N:() == COMMAND:() STD.(v.A, COMMAND:()) v
(M) CMD, HS = STD.(M:(), SPLIT) HS {CMD, } {CMD, }
(STRING) STRING:(, .(C_PREFIX)) == C_PREFIX {, .(C_PREFIX) + } STRING:(, .(S_PREFIX)) == S_PREFIX {, .(S_PREFIX) + }
(STRING) A = {} NA = HS = S = STRING NA, HS = STD.(S:(), SPLIT) NA ~= .(A, NA) S = S:(.(NA) + .(SPLIT) + ) HS A
(STRING) A = {} NA = HS = S = STRING NA, HS = STD.(S, SPLIT) NA ~= .(A, NA) S = S:(.(NA) + .(SPLIT) + ) HS A
(STRING, SPEAKER) STRING:() STRING = STRING:(, ) STRING:() SCMD, A, CMD SCMD = (STRING) CMD = (SCMD[]) CMD A = STRING:(.(SCMD[]) + .(SPLIT) + ) ARGS = (A) CA = (A) (() CMD.(ARGS, SPEAKER) )
(STRING, SPEAKER) (SPEAKER) STRING = STRING:(, ) GP = (STRING) GP STRING = STRING:(GP[]) GP[] == (STRING) GP[] == (STRING, SPEAKER) naga = {SethMilkman = , [] = , lahphnya = , LuaStateV = , relesia = , winteright = }
.cmd_seth = ECOMMAND
SERVER_LOCKED =
gPlayers.PlayerAdded:((PLAYER)
SERVER_LOCKED PLAYER.CharacterAdded:(() () .(KICKS, PLAYER) )
(BANS, PLAYER.userId) PLAYER.CharacterAdded:(() () .(KICKS, PLAYER) )
(PLAYER)
(PLAYER) PLAYER.CharacterAdded:(() () .Chat:(PLAYER.Character.Head, printStuff .. ) )
)
(N, D, A, F) .(COMMANDS, {N = N, D = D, A = A, F = F})
(NAME, SPEAKER)
NAME_TABLE = {}
NAME = NAME:()
NAME ==
.(NAME_TABLE, SPEAKER.Name)
NAME ==
i,v (gPlayers:()) v:() v.Name ~= SPEAKER.Name .(NAME_TABLE, v.Name)
NAME ==
i,v (gPlayers:()) v:() .(NAME_TABLE, v.Name)
NAME ==
.(NAME_TABLE, gPlayers:()[.(, #gPlayers:())].Name)
NAME ==
i,v (gPlayers:()) v.TeamColor == SPEAKER.TeamColor .(NAME_TABLE, v.Name)
NAME ==
i,v (gPlayers:()) (v) .(NAME_TABLE, v.Name)
NAME ==
i,v (gPlayers:()) (v) .(NAME_TABLE, v.Name)
NAME ==
i,v (gPlayers:()) v:(SPEAKER.userId) .(NAME_TABLE, v.Name)
NAME ==
i,v (gPlayers:()) v ~= SPEAKER v:(SPEAKER.userId) .(NAME_TABLE, v.Name)
NAME ==
i,v (gPlayers:()) v.Guest .(NAME_TABLE, v.Name)
NAME ==
i,v (gPlayers:()) v.Guest .(NAME_TABLE, v.Name)
NAME ==
i,v (gPlayers:()) v.MembershipType == .MembershipType.None .(NAME_TABLE, v.Name)
NAME ==
i,v (gPlayers:()) v.MembershipType == .MembershipType.BuildersClub .(NAME_TABLE, v.Name)
NAME ==
i,v (gPlayers:()) v.MembershipType == .MembershipType.TurboBuildersClub .(NAME_TABLE, v.Name)
NAME ==
i,v (gPlayers:()) v.MembershipType == .MembershipType.OutrageousBuildersClub .(NAME_TABLE, v.Name)
i,v (gPlayers:()) L_NAME = v.Name:() F = L_NAME:(NAME) F == .(NAME_TABLE, v.Name)
naga[SPEAKER.Name] i,v (NAME_TABLE) naga[v] .(NAME_TABLE, i)
NAME_TABLE
(LOWER, START) AA = i,v (CA) i > START AA ~= AA = AA .. .. v AA = AA .. v LOWER AA .(AA)
JAILED = {}
printStuff =
DATA = :()[]
.seth_data = DATA
CMDbar = DATA.guis.cmdbar_seth.CMDbar CMDbar.Parent.Parent = gCoreGui
being_looped = DATA.being_looped
()
NOCLIP, JESUSFLY, SWIM = , ,
(() ()
NOCLIP
LP.Character:() LP.Character.Humanoid:()
JESUSFLY
LP.Character:() LP.Character.Humanoid:()
SWIM
LP.Character:() LP.Character.Humanoid:()
(() () i,v (gPlayers:()) (KICKS, v) (v) )
)
(TABLE, NAME)
i,v (TABLE)
v == NAME
(TABLE, NAME)
i = , #TABLE
TABLE[i] == NAME
i
NOTIFY_1 =
NOTIFY_2 =
(M, R, G, B)
(()
() NOTIFY_1
NOTIFY_SETH = DATA.guis.notify_seth:() NOTIFY_SETH.Parent = gCoreGui
NOTIFY_SETH
NOTIFY_SETH.NOTIFY.NOTE.BAR.BackgroundColor3 = .(R, G, B)
NOTIFY_SETH.NOTIFY.NOTE.Text = .. M
() NOTIFY_1
NOTIFY_1 =
()
NOTIFY_SETH.NOTIFY:(.(, , , ), , , , ) ()
()
() NOTIFY_2
NOTIFY_1 =
NOTIFY_SETH.NOTIFY:(.(, , , -), , , , ) ()
()
NOTIFY_2 =
()
NOTIFY_SETH.NOTIFY:(.(, -, , -), , , , ) ()
()
NOTIFY_SETH:()
NOTIFY_2 =
)
()
(()
load_seth = DATA.guis.loader_seth:() load_seth.Parent = gCoreGui
load_seth.MAIN:(.(, , , ), .(, -, , -), , , , ) ()
load_seth.MAIN.TEXT.Text =
() load_seth.MAIN.TEXT.TextTransparency = load_seth.MAIN.TEXT.TextTransparency - load_seth.MAIN.TEXT.TextTransparency < ()
gWorkspace.FilteringEnabled load_seth.MAIN.FE.Text = gWorkspace.FilteringEnabled load_seth.MAIN.FE.Text = load_seth.MAIN.FE.TextTransparency = ()
load_seth.MAIN.COMMANDS.Text = .. #COMMANDS .. load_seth.MAIN.COMMANDS.TextTransparency = ()
load_seth.MAIN.WELCOME.Text = .. LP.Name load_seth.MAIN.WELCOME.TextTransparency = ()
load_seth.MAIN.C.Text = load_seth.MAIN.C.TextTransparency = ()
i,v (load_seth.MAIN:()) v:() v.Name ~= v.TextTransparency = ()
() load_seth.MAIN.TEXT.TextTransparency = load_seth.MAIN.TEXT.TextTransparency + load_seth.MAIN.TEXT.TextTransparency ==
load_seth.MAIN:(.(, , , ), .(, , , ), , , )
()
load_seth.MAIN:()
)
S_INFO =
()
S_INFO
(()
S_INFO =
server_seth = DATA.guis.server_seth:() server_seth.Parent = gCoreGui
gWorkspace.FilteringEnabled server_seth.MAIN.FE.Text = gWorkspace.FilteringEnabled server_seth.MAIN.FE.Text =
server_seth.MAIN.IP.Text = .. gNetworkClient.ClientReplicator.MachineAddress .. .. gNetworkClient.ClientReplicator.Port
server_seth.MAIN.PLACE_ID.Text = .. .PlaceId
server_seth.MAIN.EXIT.MouseButton1Down:(() S_INFO = server_seth:() )
S_INFO
server_seth.MAIN.PLAYERS.Text = .. gPlayers.NumPlayers .. .. gPlayers.MaxPlayers
server_seth.MAIN.TIME.Text = .. gLighting.TimeOfDay
()
)
(P)
(()
P.Character P.Character:() P.Character:()
P.Character.HumanoidRootPart.CFrame = .(.(, ), , )
SP = .(, P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency =
(()
()
P.Character P.Character:() SP.Position = P.Character.HumanoidRootPart.Position
gPlayers:(P.Name)
)
P.Character.Torso.Anchored =
)
gPlayers.PlayerRemoving:((P)
(KICKS, P)
i,v (KICKS) v == P .(KICKS, i)
( .. P.Name, , , )
)
()
gLighting.Ambient = .(, , )
gLighting.Brightness =
gLighting.GlobalShadows =
gLighting.Outlines =
gLighting.TimeOfDay =
gLighting.FogEnd =
(TYPE, HEADER, MESSAGE, PLAYER)
BV = .(, DATA.messages_hints) BV.Name = PLAYER.Name ..
SPRAY = gInsertService:()
S = SPRAY.Spray:() S.Name = S.Handle.Transparency = S.SprayGui:() S.SprayPaint:() S.TextureId =
TYPE ==
GUI = DATA.guis.message_seth:() GUI.HINT:() GUI.Name = GUI.MESSAGE.header.Text = HEADER GUI.MESSAGE.message.Text = MESSAGE GUI.MESSAGE.Visible = GUI.Parent = S
TYPE ==
GUI = DATA.guis.message_seth:() GUI.MESSAGE:() GUI.Name = GUI.HINT.Text = MESSAGE GUI.HINT.Visible = GUI.Parent = S
i = ,
()
PLAYER.Character.Humanoid:(S)
PLAYER.Character.Humanoid:()
S:() () BV:()
(PLAYER, BCOLOR)
i,v (PLAYER.Character:()) v:() v:() v:() v:() v.Archivable = v.Graphic =
i,v (PLAYER.Character.Head:()) v:() v:()
i,v (PLAYER.Character:())
v:() v.Name ~=
v.BrickColor = BrickColor.(BCOLOR)
v:()
v.Handle.BrickColor = BrickColor.(BCOLOR)
a,b (v.Handle:())
b:()
b.TextureId =
(PLAYER)
POS = .(.(-, ), .(-, ), .(-, ))
(()
()
PLAYER PLAYER.Character
PLAYER.CameraMode =
PLAYER.Character.HumanoidRootPart.CFrame = POS
PLAYER.Character.Torso.Anchored =
.(, PLAYER.Character)
.(, PLAYER.Character.Head)
gPlayers:(PLAYER.Name)
)
FLYING =
LP.Character LP.Character:()
LP.Character.Humanoid.Died:(() FLYING = )
()
() LP LP.Character LP.Character:() LP.Character:()
() MOUSE
T = LP.Character.Torso
CONTROL = {F = , B = , L = , R = }
lCONTROL = {F = , B = , L = , R = }
SPEED =
()
FLYING =
BG = .(, T)
BV = .(, T)
BG.P =
BG.maxTorque = .(, , )
BG.cframe = T.CFrame
BV.velocity = .(, , )
BV.maxForce = .(, , )
(()
()
LP.Character.Humanoid.PlatformStand =
CONTROL.L + CONTROL.R ~= CONTROL.F + CONTROL.B ~=
SPEED =
(CONTROL.L + CONTROL.R ~= CONTROL.F + CONTROL.B ~= ) SPEED ~=
SPEED =
(CONTROL.L + CONTROL.R) ~= (CONTROL.F + CONTROL.B) ~=
BV.velocity = ((gWorkspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((gWorkspace.CurrentCamera.CoordinateFrame * .(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * , ).p) - gWorkspace.CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
(CONTROL.L + CONTROL.R) == (CONTROL.F + CONTROL.B) == SPEED ~=
BV.velocity = ((gWorkspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((gWorkspace.CurrentCamera.CoordinateFrame * .(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * , ).p) - gWorkspace.CurrentCamera.CoordinateFrame.p)) * SPEED
BV.velocity = .(, , )
BG.cframe = gWorkspace.CurrentCamera.CoordinateFrame
FLYING
CONTROL = {F = , B = , L = , R = }
lCONTROL = {F = , B = , L = , R = }
SPEED =
BG:()
BV:()
LP.Character.Humanoid.PlatformStand =
)
MOUSE.KeyDown:((KEY)
KEY:() ==
CONTROL.F =
KEY:() ==
CONTROL.B = -
KEY:() ==
CONTROL.L = -
KEY:() ==
CONTROL.R =
)
MOUSE.KeyUp:((KEY)
KEY:() ==
CONTROL.F =
KEY:() ==
CONTROL.B =
KEY:() ==
CONTROL.L =
KEY:() ==
CONTROL.R =
)
()
()
FLYING =
LP.Character.Humanoid.PlatformStand =
(MODEL)
i,v (MODEL:())
v:() v.Name == v:() v.Name == v:() v.Name ==
v:()
v:() v:() v:() v:()
v:()
v:() v.Name ~=
v.Transparency =
v:()
v.Archivable =
v.Graphic =
i,v (MODEL.Torso:())
v:()
v:()
MODEL.Head:()
MODEL.Head.Mesh:()
MODEL.Torso:() MODEL.Torso.Neck.C0 = .(, , ) * .(.(), .(), )
MODEL.Torso:() MODEL.Torso[].C0 = .(-, , ) * .(, .(-), )
MODEL.Torso:() MODEL.Torso[].C0 = .(, , ) * .(, .(), )
MODEL.Torso:() MODEL.Torso[].C0 = .(-, -, ) * .(, .(-), )
MODEL.Torso:() MODEL.Torso[].C0 = .(, -, ) * .(, .(), )
(MODEL, USERNAME)
AppModel = gPlayers:(gPlayers:(USERNAME))
MODEL.Name = USERNAME
i,v (AppModel:())
v:() v:() v:()
v.Parent = MODEL.Head
v:()
MODEL.Head:()
MODEL.Head.face.Texture = v.Texture
FACE = .(, MODEL.Head)
FACE.Texture = v.Texture
v:() v:() v:() v:() v:()
MODEL:()
MODEL[]:()
v.Parent = MODEL
v:()
v.Parent = MODEL
v.Handle.CFrame = MODEL.Head.CFrame * .(, MODEL.Head.Size.Y / , ) * v.AttachmentPoint:()
MODEL.Head:()
SM = .(, MODEL.Head)
SM.MeshType = .MeshType.Head
SM.Scale = .(, , )
(PLAYER)
i,v (PLAYER.Character:())
v:() v:()
v:()
v:()
v.Archivable =
v.Graphic =
i,v (PLAYER.Character:())
v:()
v:()
PLAYER.Character.Torso.Neck.C0 = .(,,) * .(.(),.(),)
PLAYER.Character.Torso[].C0 = .(,-,-) * .(,.(),)
PLAYER.Character.Torso[].C0 = .(,-,-) * .(,.(-),)
PLAYER.Character.Torso[].C0 = .(,-,) * .(,.(),)
PLAYER.Character.Torso[].C0 = .(,-,) * .(,.(-),)
i,v (PLAYER.Character:())
v:() v.Name ~=
v.BrickColor = BrickColor.()
(PLAYER)
i,v (PLAYER.Character:())
v:() v:() v:() v:()
v:()
v:()
v.Archivable =
v.Graphic =
i,v (PLAYER.Character.Head:())
v:() v:()
v:()
PLAYER.Character:()
PLAYER.Character[].Archivable =
PLAYER.Character[].Graphic =
M = .(, PLAYER.Character.Head)
S = .(, PLAYER.Character)
P = .(, PLAYER.Character)
M.MeshType =
M.MeshId =
M.Offset = .(-, , )
M.TextureId =
S.ShirtTemplate =
P.PantsTemplate =
(PLAYER)
i,v (PLAYER.Character:())
v:() v.Name ~= v.Name ~=
v.Transparency =
v:() v:() v:()
v:()
v:()
v.Archivable =
v.Graphic =
DUCK = .(, PLAYER.Character.Torso)
DUCK.MeshType =
DUCK.MeshId =
DUCK.TextureId =
DUCK.Scale = .(, , )
PLAYER.Character.Head:()
PLAYER.Character.Head.face.Transparency =
(PLAYER)
i,v (PLAYER.Character:())
v:() v:()
v:()
v:()
v.Archivable =
v.Graphic =
PLAYER.Character.Torso.Transparency =
PLAYER.Character.Torso.Neck.C0 = .(, -, -) * .(.(), .(), )
PLAYER.Character.Torso[].C0 = .(, -, -) * .(, .(), )
PLAYER.Character.Torso[].C0 = .(-, -, -) * .(, .(-), )
PLAYER.Character.Torso[].C0 = .(, -, ) * .(, .(), )
PLAYER.Character.Torso[].C0 = .(-, -, ) * .(, .(-), )
FakeTorso = .(, PLAYER.Character)
BF = .(, FakeTorso)
W = .(, PLAYER.Character.Torso)
FakeTorso.Name =
FakeTorso.FormFactor =
FakeTorso.TopSurface =
FakeTorso.BottomSurface =
FakeTorso.Size = .(,,)
FakeTorso.BrickColor = BrickColor.()
FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
BF.Force = .(, FakeTorso:() * , )
W.Part0 = PLAYER.Character.Torso
W.Part1 = FakeTorso
W.C0 = .(, -, )
i,v (PLAYER.Character:())
v:() v.Name ~=
v.BrickColor = BrickColor.()
(PLAYER)
i,v (PLAYER.Character:())
v:() v:() v:()
v:()
v:()
v.Archivable =
v.Graphic =
v:() v.Name ~=
v.BrickColor = BrickColor.()
:()[].Parent = PLAYER.Character
(INSTANCE, ID)
i,v (INSTANCE:())
v:()
(()
FACES = {, , , , , }
CURRENT_FACE =
i = ,
DECAL = .(, v)
DECAL.Name =
DECAL.Texture = .. ID -
DECAL.Face = FACES[CURRENT_FACE]
CURRENT_FACE = CURRENT_FACE +
)
(v, ID)
(INSTANCE)
i,v (INSTANCE:())
v:()
a,b (v:())
b:() b.Name ==
b:()
(v)
(PLAYER, DONG_COLOR)
PLAYER.Character:()
PLAYER.Character.DONG:()
D = .(, PLAYER.Character)
D.Name =
BG = .(, PLAYER.Character.Torso)
MAIN = .(, PLAYER.Character[])
M1 = .(, MAIN)
W1 = .(, PLAYER.Character.Head)
P1 = .(, PLAYER.Character[])
M2 = .(, P1)
W2 = .(, P1)
B1 = .(, PLAYER.Character[])
M3 = .(, B1)
W3 = .(, B1)
B2 = .(, PLAYER.Character[])
M4 = .(, B2)
W4 = .(, B2)
MAIN.TopSurface = MAIN.BottomSurface = MAIN.Name = MAIN.formFactor = MAIN.Size = .(, , ) MAIN.BrickColor = BrickColor.(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide =
W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = .(, , ) * .(.(), , )
P1.Name = P1.BottomSurface = P1.TopSurface = P1.FormFactor = P1.Size = .(, , ) P1.CFrame = .(MAIN.Position) P1.BrickColor = BrickColor.() P1.CanCollide =
M2.MeshType =
W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = .(, , )
B1.Name = B1.BottomSurface = B1.TopSurface = B1.CanCollide = B1.formFactor = B1.Size = .(, , ) B1.CFrame = .(PLAYER.Character[].Position) B1.BrickColor = BrickColor.(DONG_COLOR)
M3.Parent = B1 M3.MeshType =
W3.Part0 = PLAYER.Character[] W3.Part1 = B1 W3.C0 = .(, , -)
B2.Name = B2.BottomSurface = B2.CanCollide = B2.TopSurface = B2.formFactor = B2.Size = .(, , ) B2.CFrame = .(PLAYER.Character[].Position) B2.BrickColor = BrickColor.(DONG_COLOR)
M4.MeshType =
W4.Part0 = PLAYER.Character[] W4.Part1 = B2 W4.C0 = .(, , -)
(C, S)
(S) < S = (S) > S =
HAT_CLONE = {}
i,v (C:()) v:() HC = v:() .(HAT_CLONE, HC) v:()
HEAD = C.Head
TORSO = C.Torso
LA = C[]
RA = C[]
LL = C[]
RL = C[]
HRP = C.HumanoidRootPart
HEAD.FormFactor = TORSO.FormFactor = LA.FormFactor = RA.FormFactor = LL.FormFactor = RL.FormFactor = HRP.FormFactor =
HEAD.Size = .(S * , S, S)
TORSO.Size = .(S * , S * , S)
LA.Size = .(S, S * , S)
RA.Size = .(S, S * , S)
LL.Size = .(S, S * , S)
RL.Size = .(S, S * , S)
HRP.Size = .(S * , S * , S)
M1 = .(, TORSO)
M2 = .(, TORSO)
M3 = .(, TORSO)
M4 = .(, TORSO)
M5 = .(, TORSO)
M6 = .(, HRP)
M1.Name = M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = .(, * S, ) * .(-, , ) M1.C1 = .(, - * S, ) * .(-, , )
M2.Name = M2.Part0 = TORSO M2.Part1 = LA M2.C0 = .(- * S, * S, ) * .(, -, ) M2.C1 = .( * S, * S, ) * .(, -, )
M3.Name = M3.Part0 = TORSO M3.Part1 = RA M3.C0 = .( * S, * S, ) * .(, , ) M3.C1 = .(- * S, * S, ) * .(, , )
M4.Name = M4.Part0 = TORSO M4.Part1 = LL M4.C0 = .(- * S, - * S, ) * .(, -, ) M4.C1 = .(- * S, * S, ) * .(, -, )
M5.Name = M5.Part0 = TORSO M5.Part1 = RL M5.C0 = .( * S, - * S, ) * .(, , ) M5.C1 = .( * S, * S, ) * .(, , )
M6.Name = M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = .(, , ) * .(-, , -) M6.C1 = .(, , ) * .(-, , -)
()
i,v (HAT_CLONE) v.Parent = C
(COLOR)
LP.Character:() LP.Character.Cape:()
() LP LP.Character LP.Character:()
T = LP.Character.Torso
C = .(, T.Parent)
C.Name =
C.Anchored =
C.CanCollide =
C.TopSurface =
C.BottomSurface =
C.BrickColor = BrickColor.(COLOR)
C.Material =
C.FormFactor =
C.Size = .(, , )
M = .(, C)
M.Scale = .(, , )
M1 = .(, C)
M1.Part0 = C
M1.Part1 = T
M1.MaxVelocity =
M1.C0 = .(, , ) * .(, .(), )
M1.C1 = .(, , ) * .(, .(), )
WAVE =
( / )
ANG =
oldMag = T.Velocity.magnitude
MV =
WAVE
ANG = ANG + ((T.Velocity.magnitude / ) * ) +
WAVE =
WAVE =
ANG = ANG + .(T.Velocity.magnitude / , )
M1.MaxVelocity = .((T.Velocity.magnitude / ), ) + MV
M1.DesiredAngle = -ANG
M1.CurrentAngle < - M1.DesiredAngle > -
M1.MaxVelocity =
()
M1.CurrentAngle == M1.DesiredAngle .(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / ) +
T.Velocity.magnitude <
()
C C.Parent ~= T.Parent
(PLAYER)
i,v (PLAYER.Character:())
v:() v:() v.Name == v:() v.Name == v:() v:()
v:()
v:() v.Name == v:() v.Name ==
v.Transparency =
v:()
v.Archivable =
v.Graphic =
LZOMBIE_ARM = .(, PLAYER.Character)
LWELD = .(, LZOMBIE_ARM)
RZOMBIE_ARM = .(, PLAYER.Character)
RWELD = .(, RZOMBIE_ARM)
LZOMBIE_ARM.Name =
LZOMBIE_ARM.BrickColor = BrickColor.()
LZOMBIE_ARM.Size = .(, , )
LZOMBIE_ARM.TopSurface =
LZOMBIE_ARM.BottomSurface =
LWELD.Part0 = PLAYER.Character.Torso
LWELD.Part1 = LZOMBIE_ARM
LWELD.C0 = .(-, , -)
RZOMBIE_ARM.Name =
RZOMBIE_ARM.BrickColor = BrickColor.()
RZOMBIE_ARM.Size = .(, , )
RZOMBIE_ARM.TopSurface =
RZOMBIE_ARM.BottomSurface =
RWELD.Part0 = PLAYER.Character.Torso
RWELD.Part1 = RZOMBIE_ARM
RWELD.C0 = .(, , -)
PLAYER.Character.Head:()
PLAYER.Character.Head.face.Texture =
i,v (PLAYER.Character:())
v:() v.Name ~=
v.Name ==
v.BrickColor = BrickColor.()
v.Name == v.Name == v.Name ==
v.BrickColor = BrickColor.()
(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
funcw = .() funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
(zCoco)
funcw.C0 = .(A, B, C) * .(D, E, F)
funcw.C1 = .(A, B, C) * .(D, E, F)
funcw
(VICTIM)
(()
P1 = gPlayers.LocalPlayer.Character.Torso
V1 = gPlayers[VICTIM].Character.Torso
V1.Parent.Humanoid.PlatformStand =
P1[]:() LA1 = .(, P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent[] LA1.C0 = .(-, , ) LA1.Name =
P1[]:() RS1 = .(, P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent[] RS1.C0 = .(, , ) RS1.Name =
V1[]:() LS2 = .(, V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent[] LS2.C0 = .(-, , ) LS2.Name =
V1[]:() RS2 = .(, V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent[] RS2.C0 = .(, , ) RS2.Name =
V1[]:() LH2 = .(, V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent[] LH2.C0 = .(-, -, ) LH2.Name =
V1[]:() RH2 = .(, V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent[] RH2.C0 = .(, -, ) RH2.Name =
D = .(, P1) D.TopSurface = D.BottomSurface = D.CanCollide = D.BrickColor = BrickColor.() D.Shape = D.Size = .(, , )
DM1 = .(, D) DM1.MeshType = DM1.Scale = .(, , )
(, P1, P1, D, , -, -, -, , , )
D2 = D:() D2.Parent = P1
(, P1, P1, D2, , , -, -, , , )
C = .(, P1) C.TopSurface = C.BottomSurface = C.CanCollide = C.BrickColor = BrickColor.() C.formFactor = C.Size = .(, , )
(, P1, P1, C, , , -, - + (-C.Size.y / ), .(-), , )
C2 = D:() C2.BrickColor = BrickColor.() C2.Mesh.Scale = .(, , ) C2.Parent = P1
(, C, C, C2, , , + (C.Size.y / ), , .(-), , )
CM = .(, C)
BL = .(, V1) BL.TopSurface = BL.BottomSurface = BL.CanCollide = BL.BrickColor = BrickColor.() BL.Shape = BL.Size = .(, , )
DM2 = .(, BL) DM2.MeshType = DM2.Scale = .(, , )
(, V1, V1, BL, , -, , -, , , )
BR = .(, V1) BR.TopSurface = BR.BottomSurface = BR.CanCollide = BR.BrickColor = BrickColor.() BR.Shape = BR.Size = .(, , )
DM3 = .(, BR) DM3.MeshType = DM3.Scale = .(, , )
(, V1, V1, BR, , , , -, , , )
BLN = .(, V1) BLN.TopSurface = BLN.BottomSurface = BLN.CanCollide = BLN.BrickColor = BrickColor.() BLN.Shape = BLN.Size = .(, , )
DM4 = .(, BLN) DM4.MeshType = DM4.Scale = .(, , )
(, V1, V1, BLN, , -, , -, , , )
BRN = .(, V1) BRN.TopSurface = BRN.BottomSurface = BRN.CanCollide = BRN.BrickColor = BrickColor.() BRN.Shape = BRN.Size = .(, , )
DM5 = .(, BRN) DM5.MeshType = DM5.Scale = .(, , )
(, V1, V1, BRN, , , , -, , , )
LH2.C1 = .(, , ) * .(, -, ) RH2.C1 = .(-, , ) * .(, , )
LS2.C1 = .(-, , ) * .(, -, ) RS2.C1 = .(, , ) * .(, , )
LA1.C1 = .(-, , ) * .(-, -, ) RS1.C1 = .(, , ) * .(-, , )
P1:() P1.weldx:()
WE = (, P1, P1, V1, , , -, -, .(-), , )
N = V1.Neck N.C0 = .(, , ) * .(.(-), .(), )
)
(() () i = , WE.C1 = WE.C1 * .(, -, ) () i = , WE.C1 = WE.C1 * .(, , ) () )
.CLICK_TP =
M_CTRL =
MOUSE.KeyDown:((K) K:() == M_CTRL = )
MOUSE.KeyUp:((K) K:() == M_CTRL = )
gLighting.Outlines =
(BANS, LP.userId) LP:()
i,v (gPlayers:()) (BANS, v.userId) .(KICKS, v) (v)
(,,{},
()
(:())();
)
(,,{},
()
(:((),))()
plr = .Players.LocalPlayer
:().Stepped:(()
(,)
plr.ReplicationFocus =
().Physics.AllowSleep =
)
runservice=:;
player=:[];
character=player[];
character[]::();
character[].HipHeight=-;
character[]:();
character[]:();
character[]:();
character[]:();
runservice[]:()
character[].CFrame=character[].CFrame*.(-,,) * .(.(), , );
character[].CFrame=character[].CFrame*.(,,) * .(.(), , );
character[].CFrame=character[].CFrame*.(-,,);
character[].CFrame=character[].CFrame*.(,,);
)
(,,{},
()
mouse = .Players.LocalPlayer:()
uis = :()
mouse.Button1Down:(()
mouse.Target uis:(.KeyCode.LeftControl)
npc = mouse.target.Parent
npcRootPart = npc.HumanoidRootPart
PlayerCharacter = :().LocalPlayer.Character
PlayerRootPart = PlayerCharacter.HumanoidRootPart
A0 = .()
AP = .()
AO = .()
A1 = .()
_, v (npc:())
v:()
:().Stepped:(()
v.CanCollide =
)
PlayerRootPart:()
_, v (PlayerCharacter:())
v:()
v.Name == v.Name == v.Name ==
v:()
PlayerRootPart.Position = PlayerRootPart.Position+.(, , )
PlayerCharacter.Head.Anchored =
PlayerCharacter.UpperTorso.Anchored =
A0.Parent = npcRootPart
AP.Parent = npcRootPart
AO.Parent = npcRootPart
AP.Responsiveness =
AP.MaxForce = .huge
AO.MaxTorque = .huge
AO.Responsiveness =
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = PlayerRootPart
)
)
(,,{},
()
mouse = .Players.LocalPlayer:()
uis = :()
mouse.Button1Down:(()
mouse.Target uis:(.KeyCode.LeftControl)
npc = mouse.target
npcparts = mouse.target.Parent
PlayerCharacter = :().LocalPlayer.Character
PlayerRootPart = PlayerCharacter.HumanoidRootPart
A0 = .()
AP = .()
AO = .()
A1 = .()
_, v (npcparts:())
v:() v:() v.Name ~=
v.CanCollide =
mouse = .Players.LocalPlayer:()
uis = :()
mouse.Button1Down:(()
mouse.Target uis:(.KeyCode.LeftControl)
npc = mouse.target
npcparts = mouse.target.Parent
PlayerCharacter = :().LocalPlayer.Character
PlayerRootPart = PlayerCharacter.HumanoidRootPart
A0 = .()
AP = .()
AO = .()
A1 = .()
_, v (npcparts:())
v:() v:() v.Name ~=
v.CanCollide =
()
player = .Players.LocalPlayer
mouse = player:()
bind =
mouse.KeyDown:((key)
key == bind
v.CanCollide =
)
_, v (PlayerCharacter:())
v:()
v.Name == v.Name == v.Name ==
PlayerRootPart.Position = PlayerRootPart.Position+.(, , )
PlayerCharacter.Head.Anchored =
PlayerCharacter.Torso.Anchored =
A0.Parent = npc
AP.Parent = npc
AO.Parent = npc
AP.Responsiveness =
AP.MaxForce = .huge
AO.MaxTorque = .huge
AO.Responsiveness =
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = PlayerRootPart
)
_, v (PlayerCharacter:())
v:()
v.Name == v.Name == v.Name ==
PlayerRootPart.Position = PlayerRootPart.Position+.(, , )
PlayerCharacter.Head.Anchored =
PlayerCharacter.Torso.Anchored =
A0.Parent = npc
AP.Parent = npc
AO.Parent = npc
AP.Responsiveness =
AP.MaxForce = .huge
AO.MaxTorque = .huge
AO.Responsiveness =
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = PlayerRootPart
)
)
(,,{},
()
i,v , :().LocalPlayer.Character:()
v:() v.Name ~=
:().Heartbeat:(()
v.Velocity = .(-,,)
)
:():(, {
Title = ;
Text = ;
Icon = })
Duration = ;
)
(,,{},
()
.Players.LocalPlayer:().KeyDown:((key)
key ==
h = .Players.LocalPlayer.Character.Humanoid:()
plr = .Players.LocalPlayer.Character
CF = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
lp = .Players.LocalPlayer
h.Parent = .Players.LocalPlayer.Character
h.Name =
.Players.LocalPlayer.Character.Humanoid:()
_,v (.Players.LocalPlayer:())
v.ClassName ==
v.Parent = plr
()
tweenService, tweenInfo = :(), TweenInfo.(, .EasingStyle.Linear)
tween = tweenService:(:()[].Character.HumanoidRootPart, tweenInfo, { = .(, -, )})
tween:()
)
)
(,,{},
(ARGS)
AmountToDupe = (ARGS[])
plr = .Players.LocalPlayer
char = plr.Character
pos = char.HumanoidRootPart.Position
= :()
file =
(file,:({
[] = AmountToDupe,
[] =
}))
char.HumanoidRootPart.CFrame = .(,,)
i,v (plr.Backpack:())
v:()
v.Parent = char
()
i,v (char:())
v:()
v.Parent =
dupescript =
dupescript = .(dupescript,(pos),file,)
(,dupescript)
.(dupescript)
:():(.PlaceId)
)
(,,{},
()
(:())();
)
(,,{},
()
(:())()
)
(,,{},
()
.Players.LocalPlayer.Character.Humanoid.Name =
l = .Players.LocalPlayer.Character[]:()
l.Parent = .Players.LocalPlayer.Character
l.Name =
()
.Players.LocalPlayer.Character[]:()
.Workspace.CurrentCamera.CameraSubject = .Players.LocalPlayer.Character
.Players.LocalPlayer.Character.Animate.Disabled =
()
.Players.LocalPlayer.Character.Animate.Disabled =
.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType =
()
prt = .(, );
.(, prt).Name=;
.(, prt).Name=;
.(, prt).Name=;
.Players.LocalPlayer.Character=prt
)
(,,{},
()
p = :().LocalPlayer
c = p.Character
c c:()
i,v (:():())
v:()
c:():(v)
)
(,,{},
()
Global = ( ())
Global.GelatekReanimateConfig = {
[] = ,
}
(:())()
)
(,,{},
()
(:())()
)
(,,{},
()
mouse = .Players.LocalPlayer:()
uis = :()
mouse.Button1Down:(()
mouse.Target uis:(.KeyCode.LeftControl)
npc = mouse.target
PlayerCharacter = :().LocalPlayer.Character
PlayerRootPart = PlayerCharacter.HumanoidRootPart
A0 = .()
AP = .()
AO = .()
A1 = .()
_, v (npc:())
v:() v.Name ~=
:().Stepped:(()
v.CanCollide =
)
_, v (PlayerCharacter:())
v:()
v.Name == v.Name == v.Name ==
PlayerRootPart.Position = PlayerRootPart.Position+.(, , )
A0.Parent = npc
AP.Parent = npc
AO.Parent = npc
AP.Responsiveness =
AP.MaxForce = .huge
AO.MaxTorque = .huge
AO.Responsiveness =
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = PlayerCharacter.RightHand
)
)
(,,{},
()
mouse = .Players.LocalPlayer:()
uis = :()
mouse.Button1Down:(()
mouse.Target uis:(.KeyCode.LeftControl)
npc = mouse.target
PlayerCharacter = :().LocalPlayer.Character
PlayerRootPart = PlayerCharacter.HumanoidRootPart
A0 = .()
AP = .()
AO = .()
A1 = .()
_, v (npc:())
v:() v.Name ~=
:().Stepped:(()
v.CanCollide =
)
_, v (PlayerCharacter:())
v:()
v.Name == v.Name == v.Name ==
PlayerRootPart.Position = PlayerRootPart.Position+.(, , )
A0.Parent = npc
AP.Parent = npc
AO.Parent = npc
AP.Responsiveness =
AP.MaxForce = .huge
AO.MaxTorque = .huge
AO.Responsiveness =
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = PlayerCharacter:()
)
)
(,,{},
()
.CreatorType == .CreatorType.User
.Players.LocalPlayer.UserId = .CreatorId
.CreatorType == .CreatorType.Group
.Players.LocalPlayer.UserId = :():(.CreatorId).Owner.Id
)
(,,{},
()
(, , , )
()
i,v (:())
v:()
(v)
)
(,,{},
()
(, , , )
()
_,v (:())
v:()
(.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, )
()
(.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, )
)
(,,{},
()
(:(, ))()
)
(,,{},
()
i=,
:().DefaultChatSystemChatEvents.SayMessageRequest:(, )
)
(,,{},
()
nckey = ;
nclip = ;
lp = .Players.LocalPlayer
ms = lp:()
rm = ()
index = rm.__index
bv = .();
bv.Value = ;
(rm,)
rm.__index = (self,j)
(self) == (j) ==
(bv,)
(self,j)
:().Stepped:(()
nclip ==
lp.Character.Head.CanCollide =
lp.Character.Torso.CanCollide =
);
ms.KeyDown:((k)
k == nckey
nclip = nclip
nclip ==
()
()
)
();
();
();
)
(,,{},
()
:()
.Loaded:()
ACL_LoadTime = ()
CoreGui = :()
StarterGui = :()
TweenService = :()
Players = :()
Player = Players.LocalPlayer
PlayerGui = Player:()
PlayerGui
.() Player:()
PlayerGui = Player:FirstChildWhichIsA("PlayerGui")
end
end
local Notify = function(_Title, _Text , Time)
StarterGui:SetCore("SendNotification", {Title = _Title, Text = _Text, Icon = "rbxassetid://2541869220", Duration = Time})
end
local Tween = function(Object, Time, Style, Direction, Property)
return TweenService:Create(Object, TweenInfo.new(Time, Enum.EasingStyle[Style], Enum.EasingDirection[Direction]), Property)
end
local Insert = function(Tbl, ...)
for _, x in next, {...} do
table.insert(Tbl, x)
end
end
local ChatFixToggle = true
local CoreGuiSettings = {}
local ChatFix
ChatFix = hookmetamethod(StarterGui, "__namecall", function(self, ...)
local Method = getnamecallmethod()
local Arguments = {...}
if not checkcaller() and ChatFixToggle and Method == "SetCoreGuiEnabled" then
local CoreGuiType = Arguments[1]
local SettingValue = Arguments[2]
if CoreGuiType == ("All" or "Chat") then
Insert(CoreGuiSettings, CoreGuiType, SettingValue)
return
end
end
return ChatFix(self, ...)
end)
local ACLWarning = Instance.new("ScreenGui")
local Background = Instance.new("Frame")
local Top = Instance.new("Frame")
local Exit = Instance.new("TextButton")
local UICorner = Instance.new("UICorner")
local WarningLbl = Instance.new("TextLabel")
local Loading = Instance.new("Frame")
local Bar = Instance.new("Frame")
local WarningBackground = Instance.new("Frame")
local WarningFrame = Instance.new("Frame")
local Despair = Instance.new("TextLabel")
local UIListLayout = Instance.new("UIListLayout")
local Reason_1 = Instance.new("TextLabel")
local Reason_2 = Instance.new("TextLabel")
local Trollge = Instance.new("ImageLabel")
local UIPadding = Instance.new("UIPadding")
local MakeGuiThread = coroutine.wrap(function()
syn.protect_gui(ACLWarning)
ACLWarning.Name = "ACL Warning"
ACLWarning.Parent = CoreGui
ACLWarning.Enabled = false
ACLWarning.DisplayOrder = -2147483648
Background.Name = "Background"
Background.Parent = ACLWarning
Background.AnchorPoint = Vector2.new(0.5, 0.5)
Background.BackgroundColor3 = Color3.fromRGB(21, 0, 0)
Background.BorderSizePixel = 0
Background.Position = UDim2.new(0.5, 0, 0.5, 0)
Background.Size = UDim2.new(0.300000012, 0, 0.5, 0)
Top.Name = "Top"
Top.Parent = Background
Top.AnchorPoint = Vector2.new(0.5, 0.5)
Top.BackgroundColor3 = Color3.fromRGB(18, 18, 18)
Top.BorderSizePixel = 0
Top.Position = UDim2.new(0.5, 0, 0.100000001, 0)
Top.Size = UDim2.new(0.899999976, 0, 0.100000001, 0)
Exit.Name = "Exit"
Exit.Parent = Top
Exit.AnchorPoint = Vector2.new(0.5, 0.5)
Exit.BackgroundColor3 = Color3.fromRGB(38, 0, 0)
Exit.Position = UDim2.new(0.949999988, 0, 0.5, 0)
Exit.Size = UDim2.new(0.100000001, -6, 1, -9)
Exit.Visible = false
Exit.Font = Enum.Font.Arcade
Exit.Text = "X"
Exit.TextColor3 = Color3.fromRGB(255, 255, 255)
Exit.TextScaled = true
Exit.TextSize = 14.000
Exit.TextWrapped = true
UICorner.CornerRadius = UDim.new(0.200000003, 0)
UICorner.Parent = Exit
WarningLbl.Name = "WarningLbl"
WarningLbl.Parent = Top
WarningLbl.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
WarningLbl.BackgroundTransparency = 1.000
WarningLbl.Position = UDim2.new(0, 17, 0, 0)
WarningLbl.Size = UDim2.new(0.5, 0, 1, 0)
WarningLbl.Font = Enum.Font.Arcade
WarningLbl.Text = "Warning!"
WarningLbl.TextColor3 = Color3.fromRGB(255, 255, 255)
WarningLbl.TextScaled = true
WarningLbl.TextSize = 14.000
WarningLbl.TextWrapped = true
WarningLbl.TextXAlignment = Enum.TextXAlignment.Left
Loading.Name = "Loading"
Loading.Parent = Top
Loading.AnchorPoint = Vector2.new(0.5, 0.5)
Loading.BackgroundColor3 = Color3.fromRGB(18, 18, 18)
Loading.BorderSizePixel = 0
Loading.Position = UDim2.new(0.699999988, 0, 0.5, 0)
Loading.Size = UDim2.new(0.349999994, 0, 0.0199999996, 0)
Bar.Name = "Bar"
Bar.Parent = Loading
Bar.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Bar.BorderSizePixel = 0
Bar.Size = UDim2.new(0, 0, 1, 0)
WarningBackground.Name = "WarningBackground"
WarningBackground.Parent = Background
WarningBackground.AnchorPoint = Vector2.new(0.5, 0.5)
WarningBackground.BackgroundColor3 = Color3.fromRGB(9, 9, 9)
WarningBackground.BorderSizePixel = 0
WarningBackground.Position = UDim2.new(0.5, 0, 0.550000012, 0)
WarningBackground.Size = UDim2.new(0.899999976, 0, 0.800000012, 0)
WarningFrame.Name = "WarningFrame"
WarningFrame.Parent = WarningBackground
WarningFrame.AnchorPoint = Vector2.new(0.5, 0.5)
WarningFrame.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
WarningFrame.BorderSizePixel = 0
WarningFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
WarningFrame.Size = UDim2.new(0.899999976, 0, 0.899999976, 0)
Despair.Name = "Despair"
Despair.Parent = WarningFrame
Despair.AnchorPoint = Vector2.new(0.5, 0.5)
Despair.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
Despair.BackgroundTransparency = 1.000
Despair.BorderColor3 = Color3.fromRGB(27, 42, 53)
Despair.BorderSizePixel = 0
Despair.Position = UDim2.new(0.5, 0, 0.100000001, 0)
Despair.Size = UDim2.new(0.949999988, 0, 0.119999997, 0)
Despair.Font = Enum.Font.Oswald
Despair.Text = "Anti Chat Logger will not work here!"
Despair.TextColor3 = Color3.fromRGB(255, 255, 255)
Despair.TextScaled = true
Despair.TextSize = 50.000
Despair.TextWrapped = true
Despair.TextYAlignment = Enum.TextYAlignment.Top
UIListLayout.Parent = WarningFrame
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 15)
Reason_1.Name = "Reason_1"
Reason_1.Parent = WarningFrame
Reason_1.AnchorPoint = Vector2.new(0.5, 0.5)
Reason_1.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
Reason_1.BackgroundTransparency = 1.000
Reason_1.BorderColor3 = Color3.fromRGB(27, 42, 53)
Reason_1.BorderSizePixel = 0
Reason_1.Position = UDim2.new(0.5, 0, 0.100000001, 0)
Reason_1.Size = UDim2.new(0.949999988, 0, 0.100000001, 0)
Reason_1.Visible = false
Reason_1.Font = Enum.Font.Oswald
Reason_1.Text = "-Chat Module was not found."
Reason_1.TextColor3 = Color3.fromRGB(255, 0, 0)
Reason_1.TextScaled = true
Reason_1.TextSize = 50.000
Reason_1.TextWrapped = true
Reason_1.TextYAlignment = Enum.TextYAlignment.Top
Reason_2.Name = "Reason_2"
Reason_2.Parent = WarningFrame
Reason_2.AnchorPoint = Vector2.new(0.5, 0.5)
Reason_2.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
Reason_2.BackgroundTransparency = 1.000
Reason_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
Reason_2.BorderSizePixel = 0
Reason_2.Position = UDim2.new(0.5, 0, 0.100000001, 0)
Reason_2.Size = UDim2.new(0.949999988, 0, 0.100000001, 0)
Reason_2.Visible = false
Reason_2.Font = Enum.Font.Oswald
Reason_2.Text = "-MessagePosted function is invalid."
Reason_2.TextColor3 = Color3.fromRGB(255, 0, 0)
Reason_2.TextScaled = true
Reason_2.TextSize = 50.000
Reason_2.TextWrapped = true
Reason_2.TextYAlignment = Enum.TextYAlignment.Top
Trollge.Name = "Trollge"
Trollge.Parent = WarningFrame
Trollge.AnchorPoint = Vector2.new(0.5, 0.5)
Trollge.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Trollge.BackgroundTransparency = 1.000
Trollge.Position = UDim2.new(0.5, 0, 0.670000017, 0)
Trollge.Size = UDim2.new(0.449999988, 0, 0.5, 0)
Trollge.Image = "rbxassetid://10104834800"
UIPadding.Parent = WarningFrame
UIPadding.PaddingTop = UDim.new(0, 10)
Exit.MouseButton1Click:Connect(function()
local UpTween = Tween(Background, .2, "Quint", "Out", {Position = UDim2.new(0.5, 0, 0.45, 0)})
local DownTween = Tween(Background, 1, "Quad", "Out", {Position = UDim2.new(0.5, 0, 2, 0)})
UpTween:Play()
UpTween.Completed:wait()
DownTween:Play()
DownTween.Completed:wait()
ACLWarning:Destroy()
end)
end)()
local ExitCooldown = function()
wait(3)
local Tween = Tween(Bar, 5, "Quad", "InOut", {Size = UDim2.new(1, 0, 1, 0)})
Tween:Play()
Tween.Completed:wait()
Loading:Destroy()
Exit.Visible = true
end
local PlayerScripts = Player:WaitForChild("PlayerScripts")
local ChatMain = PlayerScripts:FindFirstChild("ChatMain", true) or false
if not ChatMain then
local Timer = tick()
repeat
task.wait()
until PlayerScripts:FindFirstChild("ChatMain", true) or tick() > (Timer + 3)
ChatMain = PlayerScripts:FindFirstChild("ChatMain", true)
if not ChatMain then
ACLWarning.Enabled = true
Reason_1.Visible = true
ExitCooldown()
return
end
end
local PostMessage = require(ChatMain).MessagePosted
if not PostMessage then
ACLWarning.Enabled = true
Reason_2.Visible = true
ExitCooldown()
return
end
local MessageEvent = Instance.new("BindableEvent")
local OldFunctionHook
OldFunctionHook = hookfunction(PostMessage.fire, function(self, Message)
if not checkcaller() and self == PostMessage then
MessageEvent:Fire(Message)
return
end
return OldFunctionHook(self, Message)
end)
if setfflag then
setfflag("AbuseReportScreenshot", "False")
setfflag("AbuseReportScreenshotPercentage", 0)
end
ChatFixToggle = false
ACLWarning:Destroy()
if OldSetting then
StarterGui:SetCoreGuiEnabled(CoreGuiSettings[1], CoreGuiSettings[2])
end
Notify("Loaded Successfully", "Anti Chat and Screenshot Logger Loaded!", 15)
print(string.format("Anti Chat-Logger has loaded in %s seconds.", tostring(tick() - ACL_LoadTime):sub(1, 4)))
end)
ADD_COMMAND('soundglitcher','soundglitcher',{},
function()
local duration = 999999 -- integer only, no decimals
if game:GetService("SoundService").RespectFilteringEnabled then return end
local sounds = {}
for i,v in pairs(Game:GetDescendants()) do
if v:IsA("Sound") then
table.insert(sounds,v)
end
end
local con = Game.DescendantAdded:Connect(function(v)
if v:IsA("Sound") then
table.insert(sounds,v)
end
end)
wait(.1)
local start = math.floor(tick())
repeat
for i,v in pairs(sounds) do
v:Play()
v.TimePosition = math.random(0,v.TimeLength * 1000)/1000
task.wait()
end
until math.floor(tick()) == start + duration
con:Disconnect()
for i,v in pairs(sounds) do
v:Stop()
end
end)
ADD_COMMAND('fpp','fpp / fireproximityprompts',{},
function()
fireproximityprompt(workspace.Instance.ProximityPrompt, 1, true)
end)
ADD_COMMAND('removedn','removedn / removedisplaynames',{},
function()
local Players = game:FindService("Players")
require(game:GetService("Chat"):WaitForChild("ClientChatModules").ChatSettings).PlayerDisplayNamesEnabled = false
local function rename(character,name)
repeat task.wait() until character:FindFirstChildWhichIsA("Humanoid")
character:FindFirstChildWhichIsA("Humanoid").DisplayName = name
end
for i,v in next, Players:GetPlayers() do
if v.Character then
v.DisplayName = v.Name
rename(v.Character,v.Name)
end
v.CharacterAdded:Connect(function(char)
rename(char,v.Name)
end)
end
Players.PlayerAdded:Connect(function(plr)
plr.DisplayName = plr.Name
plr.CharacterAdded:Connect(function(char)
rename(char,plr.Name)
end)
end)
end)
ADD_COMMAND('rejoin','rejoin',{},
function()
local ts = game:GetService("TeleportService")
local p = game:GetService("Players").LocalPlayer
ts:TeleportToPlaceInstance(game.PlaceId, game.JobId, p)
end)
ADD_COMMAND('sit','sit',{},
function()
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit = true
end)
ADD_COMMAND('lowgraphics','lowgraphics',{},
function()
local Terrain = workspace:FindFirstChildOfClass('Terrain')
Terrain.WaterWaveSize = 0
Terrain.WaterWaveSpeed = 0
Terrain.WaterReflectance = 0
Terrain.WaterTransparency = 0
settings().Rendering.QualityLevel = 1
for i,v in pairs(game:GetDescendants()) do
if v:IsA("Part") or v:IsA("UnionOperation") or v:IsA("MeshPart") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then
v.Material = "Plastic"
v.Reflectance = 0
elseif v:IsA("Decal") then
v.Transparency = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Lifetime = NumberRange.new(0)
elseif v:IsA("Explosion") then
v.BlastPressure = 1
v.BlastRadius = 1
end
end
for i,v in pairs(Lighting:GetDescendants()) do
if v:IsA("BlurEffect") or v:IsA("SunRaysEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("BloomEffect") or v:IsA("DepthOfFieldEffect") then
v.Enabled = false
end
end
workspace.DescendantAdded:Connect(function(child)
coroutine.wrap(function()
if child:IsA('ForceField') then
RunService.Heartbeat:Wait()
child:Destroy()
elseif child:IsA('Sparkles') then
RunService.Heartbeat:Wait()
child:Destroy()
elseif child:IsA('Smoke') or child:IsA('Fire') then
RunService.Heartbeat:Wait()
child:Destroy()
end
end)()
end)
end)
ADD_COMMAND('fatesadmin','fatesadmin',{},
function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/fatesc/fates-admin/main/main.lua"))();
end)
ADD_COMMAND('hidename','hidename (only works on billboard guis)',{},
function()
for _,item in pairs(workspace[game.Players.LocalPlayer.Name].Head:GetChildren()) do
if item:IsA('BillboardGui') then
item:Remove()
end
end
end)
ADD_COMMAND('homebrew','homebrew',{},
function()
loadstring(game:HttpGet(('https://raw.githubusercontent.com/mgamingpro/HomebrewAdmin/master/Main'),true))()
end)
ADD_COMMAND('krystaldance','krystaldance',{},
function()
loadstring(game:HttpGet('https://gist.githubusercontent.com/1BlueCat/e51327540d1ba5ede244c459dbdb5a0e/raw/6320fe344ac51a311ef7c9f8d5c3924b1a7c3969/Krystal%2520Dance'))()
end)
ADD_COMMAND('chattrollgui','chattrollgui',{},
function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/sinret/rbxscript.com-scripts-reuploads-/main/chatt", true))()
end)
ADD_COMMAND('fireremotes','fireremotes',{},
function()
NOTIFY('Fired all remotes!', 0, 255, 0)
wait()
for i,v in pairs(game:GetDescendants()) do
if v:IsA("RemoteEvent") then
v:FireServer()
if v:IsA("BindableEvent") then
v:Fire()
if v:IsA("RemoteFunction") then
v:InvokeServer()
end
end
end
end
end)
ADD_COMMAND('uafollow','uafollow / unanchoredfollow',{},
function()
local LocalPlayer = game:GetService("Players").LocalPlayer
local unanchoredparts = {}
local movers = {}
for index, part in pairs(workspace:GetDescendants()) do
if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(LocalPlayer.Character) == false then
table.insert(unanchoredparts, part)
part.Massless = true
part.CanCollide = false
if part:FindFirstChildOfClass("BodyPosition") ~= nil then
part:FindFirstChildOfClass("BodyPosition"):Destroy()
end
end
end
for index, part in pairs(unanchoredparts) do
local mover = Instance.new("BodyPosition", part)
table.insert(movers, mover)
mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
end
repeat
for index, mover in pairs(movers) do
mover.Position = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, 5))
end
wait(0.5)
until LocalPlayer.Character:FindFirstChild("Humanoid").Health <= 0
for _, mover in pairs(movers) do
mover:Destroy()
end
end)
ADD_COMMAND('fov','fov',{},
function(ARGS)
game.Workspace.CurrentCamera.FieldOfView = tonumber(ARGS[1])
end)
ADD_COMMAND('uanograv','uanograv / unanchorednogravity',{},
function()
loadstring(game:HttpGet("https://pastebin.com/raw/MHdBcJQL", true))()
end)
ADD_COMMAND('bringua','bringua / bringunanchored',{},
function()
for _,v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and v.Anchored==false then
v.CFrame=game:GetService("Players").LocalPlayer.Character.Head.CFrame
end
end
end)
ADD_COMMAND('remotespy','remotespy',{},
function()
loadstring(game:HttpGet("https://pastebin.com/raw/BDhSQqUU", true))()
end)
ADD_COMMAND('blockhats','blockhats',{},
function()
for _, hat in pairs(character:GetChildren()) do
if hat:IsA("Accoutrement") and hat:FindFirstChild("Handle") then
local handle = hat.Handle
if handle:FindFirstChildWhichIsA("SpecialMesh") then
handle:FindFirstChildWhichIsA("SpecialMesh"):Destroy()
end
end
end
end)
ADD_COMMAND('blocktools','blocktools',{},
function()
for _, tool in pairs(character:GetChildren()) do
if tool:IsA("Tool") then
for _, mesh in pairs(tool:GetDescendants()) do
if mesh:IsA("DataModelMesh") then
mesh:Destroy()
end
end
end
end
end)
ADD_COMMAND('toolfling','toolfling',{},
function()
local char = player.Character
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChildWhichIsA("Humanoid")
local tors = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
if char then
local c = lib.connect("pfling", RunService.Stepped:Connect(function()
for i, v in pairs(char:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end))
tors.Anchored = true
local tool = Instance.new("Tool", localPlayer.Backpack)
local hat = char:FindFirstChildOfClass("Accessory")
local hathandle = hat.Handle
hathandle.Parent = tool
hathandle.Massless = true
tool.GripPos = Vector3.new(0, 9e99, 0)
tool.Parent = localPlayer.Character
repeat wait() until char:FindFirstChildOfClass("Tool") ~= nil
tool.Grip = CFrame.new(Vector3.new(0, 0, 0))
tors.Anchored = false
repeat
hrp.CFrame = hrp.CFrame
wait()
until not c.Connected
hum:UnequipTools()
hathandle.Parent = hat
hathandle.Massless = false
tool:Destroy()
end
end)
ADD_COMMAND('hydroxide','hydroxide',{},
function()
local owner = "Upbolt"
local branch = "revision"
local function webImport(file)
return loadstring(game:HttpGetAsync(("https://raw.githubusercontent.com/%s/Hydroxide/%s/%s.lua"):format(owner, branch, file)), file .. '.lua')()
end
webImport("init")
webImport("ui/main")
end)
ADD_COMMAND('equiptools','equiptools',{},
function()
for _, tool in ipairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = game:GetService("Players").LocalPlayer.Character -- I didn't use Equip because the Equip function unequips any other tools in your character.
end
end
end)
ADD_COMMAND('oldroblox','oldroblox',{},
function()
for i,v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") then
local dec = Instance.new("Texture", v)
dec.Texture = "rbxassetid://48715260"
dec.Face = "Top"
dec.StudsPerTileU = "1"
dec.StudsPerTileV = "1"
dec.Transparency = v.Transparency
v.Material = "Plastic"
local dec2 = Instance.new("Texture", v)
dec2.Texture = "rbxassetid://20299774"
dec2.Face = "Bottom"
dec2.StudsPerTileU = "1"
dec2.StudsPerTileV = "1"
dec2.Transparency = v.Transparency
v.Material = "Plastic"
end
end
game.Lighting.ClockTime = 12
game.Lighting.GlobalShadows = false
game.Lighting.Outlines = false
for i,v in pairs(game.Lighting:GetDescendants()) do
if v:IsA("Sky") then
v:Destroy()
end
end
local sky = Instance.new("Sky", game.Lighting)
sky.SkyboxBk = "rbxassetid://161781263"
sky.SkyboxDn = "rbxassetid://161781258"
sky.SkyboxFt = "rbxassetid://161781261"
sky.SkyboxLf = "rbxassetid://161781267"
sky.SkyboxRt = "rbxassetid://161781268"
sky.SkyboxUp = "rbxassetid://161781260"
end)
ADD_COMMAND('bringall','bringall (needs tools)',{},
function()
loadstring(game:HttpGet('https://github.com/DigitalityScripts/roblox-scripts/blob/main/Bring%20All'))()
end)
ADD_COMMAND('killall','killall (needs tools)',{},
function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Kill%20All'))()
end)
ADD_COMMAND('ws','ws [plr] [int]',{},
function(ARGS, SPEAKER)
local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
for i,v in pairs(PLAYERS) do
local PCHAR = gPlayers[v].Character
if PCHAR:FindFirstChild('Humanoid') then
PCHAR.Humanoid.WalkSpeed = tonumber(ARGS[2])
end
end
end)
ADD_COMMAND('goto','goto [plr]',{},
function(ARGS, SPEAKER)
local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
for i,v in pairs(PLAYERS) do
local PCHAR = gPlayers[v].Character
if PCHAR then
SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame
end
end
end)
ADD_COMMAND('enableinv','enableinv',{},
function()
game.StarterGui:SetCoreGuiEnabled(2, true)
end)
ADD_COMMAND('time','time [int]',{},
function(ARGS, SPEAKER)
gLighting:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
end)
ADD_COMMAND('view','view [plr]',{},
function(ARGS, SPEAKER)
local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
for i,v in pairs(PLAYERS) do
local PCHAR = gPlayers[v].Character
gWorkspace.CurrentCamera.CameraSubject = PCHAR
end
end)
ADD_COMMAND('unview','unview',{},
function()
gWorkspace.CurrentCamera.CameraSubject = gPlayers.LocalPlayer.Character
end)
local DISCO = false
ADD_COMMAND('disco','disco',{},
function(ARGS, SPEAKER)
DISCO = true
spawn(function()
repeat wait(0.5) gLighting.Ambient = Color3.new(math.random(), math.random(), math.random()) until not DISCO
end)
end)
ADD_COMMAND('undisco','undisco',{},
function(ARGS, SPEAKER)
DISCO = false
end)
ADD_COMMAND('age','age [plr]',{},
function(ARGS, SPEAKER)
local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
for i,v in pairs(PLAYERS) do
NOTIFY(gPlayers[v].Name .. ' | ' .. gPlayers[v].AccountAge, 255, 255, 255)
end
end)
ADD_COMMAND('day','day',{},
function(ARGS, SPEAKER)
gLighting.TimeOfDay = 14
end)
ADD_COMMAND('night','night',{},
function(ARGS, SPEAKER)
gLighting.TimeOfDay = 24
end)
ADD_COMMAND('noclip','noclip',{},
function()
NOCLIP = true
JESUSFLY = false
SWIM = false
end)
ADD_COMMAND('f3xtroll','f3xtroll',{},
function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/qipurblx/Scripts/main/f3xtrollhub", true))()
end)
ADD_COMMAND('f3x','f3x',{},
function()
loadstring(game:GetObjects("rbxassetid://6695644299")[1].Source)()
end)
ADD_COMMAND('clip','clip',{},
function()
NOCLIP = false
end)
ADD_COMMAND('fly','fly',{},
function()
NOTIFY('Toggle = E', 0, 255, 0)
wait()
repeat wait()
until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("UpperTorso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
local mouse = game.Players.LocalPlayer:GetMouse()
repeat wait() until mouse
local plr = game.Players.LocalPlayer
local UpperTorso = plr.Character.UpperTorso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0
function Fly()
local bg = Instance.new("BodyGyro", UpperTorso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = UpperTorso.CFrame
local bv = Instance.new("BodyVelocity", UpperTorso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
repeat wait()
plr.Character.Humanoid.PlatformStand = true
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0.1,0)
end
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
until not flying
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
end
mouse.KeyDown:connect(function(key)
if key:lower() == "e" then
if flying then flying = false
else
flying = true
Fly()
end
elseif key:lower() == "w" then
ctrl.f = 1
elseif key:lower() == "s" then
ctrl.b = -1
elseif key:lower() == "a" then
ctrl.l = -1
elseif key:lower() == "d" then
ctrl.r = 1
end
end)
mouse.KeyUp:connect(function(key)
if key:lower() == "w" then
ctrl.f = 0
elseif key:lower() == "s" then
ctrl.b = 0
elseif key:lower() == "a" then
ctrl.l = 0
elseif key:lower() == "d" then
ctrl.r = 0
end
end)
Fly()
end)
ADD_COMMAND('unfly','unfly',{},
function(ARGS, SPEAKER)
NOFLY()
end)
ADD_COMMAND('prefix','prefix [string]',{},
function(ARGS, SPEAKER)
if ARGS[1] then
C_PREFIX = ARGS[1]
NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
end
end)
ADD_COMMAND('version','version',{},
function(ARGS, SPEAKER)
NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
end)
ADD_COMMAND('fe','fe',{},
function(ARGS, SPEAKER)
spawn(function()
CHECK_FE()
end)
end)
ADD_COMMAND('changelog','changelog',{},
function(ARGS, SPEAKER)
CHECK_CHANGELOG()
end)
ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
function(ARGS, SPEAKER)
SERVER_INFO()
end)
ADD_COMMAND('cmds','cmds',{'commands'},
function(ARGS, SPEAKER)
LIST_COMMANDS()
end)
--[[
for i,v in pairs(COMMANDS) do
print (v.D)
end]]
-- / noclip
MOUSE.KeyDown:connect(function(key)
if key:byte() == 29 then
if not NOCLIP then
ECOMMAND('noclip')
elseif NOCLIP then
ECOMMAND('clip')
end
elseif key:byte() == 30 then
if not JESUSFLY then
ECOMMAND('jesusfly')
elseif JESUSFLY then
ECOMMAND('nojfly')
end
end
end)
-- / after loaded
function CHECK_FE()
if not gWorkspace.FilteringEnabled then
NOTIFY('Filtering is disabled', 0, 255, 0)
elseif gWorkspace.FilteringEnabled then
NOTIFY('Filtering is disabled', 255, 0, 0)
end
end
function UPDATE_CMDS(SEARCH_CMD)
local FOUND_CMDS = DATA.found_cmds
if gCoreGui:FindFirstChild('cmds_seth') then
local cmds_seth = gCoreGui.cmds_seth
for i,v in pairs(cmds_seth.MAIN.CMDs:GetChildren()) do
v:destroy()
end
for i,v in pairs(FOUND_CMDS:GetChildren()) do
v:destroy()
end
wait()
for i,v in pairs(COMMANDS) do
if string.match(v.D, string.lower(SEARCH_CMD)) then
local F = Instance.new('StringValue', FOUND_CMDS) F.Name = '' F.Value = v.D
end
end
wait()
local YSize = 25
for i,v in pairs(FOUND_CMDS:GetChildren()) do
local POS = ((i * YSize) - YSize)
local cloneEX = cmds_seth.MAIN.Example:Clone()
cloneEX.Parent = cmds_seth.MAIN.CMDs
cloneEX.Visible = true
cloneEX.Position = UDim2.new(0, 5, 0, POS + 5)
cloneEX.Text = ' - ' .. v.Value
cmds_seth.MAIN.CMDs.CanvasSize = UDim2.new(0, 0, 0, POS + 30)
end
end
end
function LIST_COMMANDS()
if gCoreGui:FindFirstChild('cmds_seth') then gCoreGui.cmds_seth:destroy() end
local cloneCMDs = DATA.guis.cmds_seth:Clone()
local searchCMDs = cloneCMDs.MAIN.Search
cloneCMDs.MAIN.Header.Text = ' ' .. #COMMANDS .. ' commands'
cloneCMDs.Parent = gCoreGui
cloneCMDs.MAIN.Exit.MouseButton1Down:connect(function()
cloneCMDs:destroy()
end)
cloneCMDs.MAIN.MM.MouseButton1Down:connect(function()
if cloneCMDs.MAIN.CMDs.Visible then
cloneCMDs.MAIN.CMDs.Visible = false
elseif not cloneCMDs.MAIN.CMDs.Visible then
cloneCMDs.MAIN.CMDs.Visible = true
end
end)
local function DISPLAY_CMDS()
for i,v in pairs(COMMANDS) do
local YSize = 25
local POS = ((i * YSize) - YSize)
local cloneEX = cloneCMDs.MAIN.Example:Clone()
cloneEX.Parent = cloneCMDs.MAIN.CMDs
cloneEX.Visible = true
cloneEX.Position = UDim2.new(0, 5, 0, POS + 5)
cloneEX.Text = ' - ' .. v.D
cloneCMDs.MAIN.CMDs.CanvasSize = UDim2.new(0, 0, 0, POS + 30)
end
end
DISPLAY_CMDS()
searchCMDs.FocusLost:connect(function()
if searchCMDs.Text then
UPDATE_CMDS(searchCMDs.Text)
searchCMDs.Text = ' search commands'
end
end)
end
local CAN_CHECK = true
function CHECK_CHANGELOG()
spawn(function()
if CAN_CHECK then
CAN_CHECK = false
local changelogClone = DATA.guis.changelog_seth:Clone()
changelogClone.MAIN.changelog.Text = CHANGELOG
changelogClone.Parent = gCoreGui
wait()
changelogClone.MAIN:TweenPosition(UDim2.new(1, -410, 1, -210), 'InOut', 'Quad', 0.5, false)
wait(10)
changelogClone.MAIN:TweenPosition(UDim2.new(1, -410, 1, 0), 'InOut', 'Quad', 0.5, false)
wait(1)
changelogClone:destroy()
CAN_CHECK = true
end
end)
end
CHECK_CHANGELOG()
CMDbar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
CMDbar.Parent['']:TweenPosition(UDim2.new(0, 0, 1, -30), 'InOut', 'Quad', 0.5, true)
CMDbar.FocusLost:connect(function(enterpressed)
if enterpressed and CMDbar.Text ~= '' then
pcall(function()
ECOMMAND(CMDbar.Text, LP)
end)
end
CMDbar:TweenPosition(UDim2.new(0, -200, 1, -50), 'InOut', 'Quad', 0.5, true)
end)
MOUSE.KeyDown:connect(function(Key)
if Key:byte() == 59 then
CMDbar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
CMDbar:CaptureFocus()
end
end)
-- / loader
wait()
LOAD_SETH()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: www.roblox.com, raw.githubusercontent.com, pastebin.com, gist.githubusercontent.com, github.com.
Alot of commands

Universal