Run it
Copy the script and paste it into your executor.
Player = .Players.LocalPlayer
Mouse = Player:()
char = Player.Character
gPlayers = :()
admin = gPlayers.LocalPlayer.Name
services={}
cmds={}
std={}
Version =
()
services.players=gPlayers
services.lighting=:()
services.workspace=:()
services.events = {}
user = gPlayers.LocalPlayer
cmdprefix=
scriptprefix=
split=
BanFolder = .(, .ContextActionService)
BanFolder.Name =
BanFolder.RobloxLocked =
.Banned = (Ban)
SValue = .(, BanFolder)
SValue.Value = Ban
SValue.RobloxLocked =
BannedPlayers = {
,
,
}
AdminFolder = .(, .ContextActionService)
AdminFolder.Name =
AdminFolder.RobloxLocked =
.Admin = (Admin)
SValue = .(, AdminFolder)
SValue.Value = Admin
SValue.RobloxLocked =
admins = {
,
,
,
}
CMDs = {
,
,
,
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}
updateevents=()
i,v (services.events) services.events:(i) v:()
i,v (gPlayers:())
ev = v.Chatted:((msg) (msg,v) )
services.events[#services.events+] = ev
std.inTable=(tbl,val)
tbl==
_,v (tbl)
v==val
std.out=(str)
(str)
std.list=(tbl)
str=
i,v (tbl)
str=str..(v)
i~=#tbl str=str..
str
std.endat=(str,val)
z=str:(val)
z
str:(,z-.(val)),
str,
std.first=(str) str:(,)
isAdmin=(name)
name==admin
admins[name]==
exec=(str)
(()
, loaderr = (str)
(loaderr)
()
)
findCmd=(cmd_name)
i,v (cmds)
v.NAME:()==cmd_name:() std.(v.ALIAS,cmd_name:())
v
getCmd=(msg)
cmd,hassplit=std.(msg:(),split)
hassplit
{cmd,}
{cmd,}
getprfx=(strn)
strn:(,.(cmdprefix))==cmdprefix {,.(cmdprefix)+}
strn:(,.(scriptprefix))==scriptprefix {,.(scriptprefix)+}
getArgs=(str)
args={}
new_arg=
hassplit=
s=str
new_arg,hassplit=std.(s:(),split)
new_arg~=
args[#args+]=new_arg
s=s:(.(new_arg)+.(split)+)
hassplit==
args
(str, plr)
s_cmd
a
cmd
s_cmd = (str)
cmd = (s_cmd[])
cmd ==
a = str:(.(s_cmd[]) + .(split) + )
args=(a)
(()
cmd.(args, plr)
)
(str,plr)
(plr.Name)
str=str:(,)
t=(str)
t==
str=str:(t[])
t[]==
(str)
t[]==
(str, plr)
()
.exec_cmd = execCmd
_char=(plr_name)
i,v (.Players:())
v:
v.Name==plr_name v.Character
_plr=(plr_name)
i,v (.Players:())
v:
v.Name==plr_name v
(name,desc,alias,func)
cmds[#cmds+]=
{
NAME=name;
DESC=desc;
ALIAS=alias;
FUNC=func;
}
(name)
nameTable = {}
name=name:()
name ==
nameTable[#nameTable+]=admin
name ==
i,v (gPlayers:())
v:
v.Name~=admin
nameTable[#nameTable+]=v.Name
name ==
i,v (gPlayers:())
v:
nameTable[#nameTable+]=v.Name
i,v (gPlayers:())
lname = v.Name:()
i,j = lname:(name)
i ==
{v.Name}
nameTable
capeColor =
(playerCaped)
playerCaped.Character:() ~=
playerCaped.Character.Cape:()
()
playerCaped playerCaped.Character playerCaped.Character:()
Torso = playerCaped.Character.Torso
Cape = .(, Torso.Parent)
Cape.Name =
Cape.Anchored =
Cape.CanCollide =
Cape.TopSurface =
Cape.BottomSurface =
Cape.BrickColor = BrickColor.( .. capeColor)
Cape.Material =
Cape.formFactor =
Cape.Size = .(,,)
msh = .(, Cape)
msh.Scale = .(,,)
motor1 = .(, Cape)
motor1.Part0 = Cape
motor1.Part1 = Torso
motor1.MaxVelocity =
motor1.C0 = .(,,)*.(,.(),)
motor1.C1 = .(,,)*.(,.(),)
wave =
(/)
ang =
oldmag = Torso.Velocity.magnitude
mv =
wave
ang = ang + ((Torso.Velocity.magnitude/) * ) +
wave =
wave =
ang = ang + .(Torso.Velocity.magnitude/, )
motor1.MaxVelocity = .((Torso.Velocity.magnitude/), ) + mv
motor1.DesiredAngle = -ang
motor1.CurrentAngle < - motor1.DesiredAngle > -
motor1.MaxVelocity =
()
motor1.CurrentAngle == motor1.DesiredAngle .(Torso.Velocity.magnitude - oldmag) >= (Torso.Velocity.magnitude/) +
Torso.Velocity.magnitude <
()
Cape Cape.Parent ~= Torso.Parent
.Lighting.Outlines =
(,,{},
(args)
players = (args[])
i,v (players)
pchar=(v)
.(, pchar)
)
(, ,{},
(args)
players = (args[])
i,v (players)
pchar=(v)
j,v1 (pchar:())
v1:()
v1:()
)
(, ,{},
(args)
players = (args[])
i,v (players)
pchar=(v)
Fire1 = .(, pchar.Head)
Fire2 = .(, pchar.Torso)
Fire3 = .(, pchar[])
Fire4 = .(, pchar[])
Fire5 = .(, pchar[])
Fire6 = .(, pchar[])
Fire1.Color = .((args[]),(args[]),(args[]))
Fire1.SecondaryColor = .((args[]),(args[]),(args[]))
Fire2.Color = .((args[]),(args[]),(args[]))
Fire2.SecondaryColor = .((args[]),(args[]),(args[]))
Fire3.Color = .((args[]),(args[]),(args[]))
Fire3.SecondaryColor = .((args[]),(args[]),(args[]))
Fire4.Color = .((args[]),(args[]),(args[]))
Fire4.SecondaryColor = .((args[]),(args[]),(args[]))
Fire5.Color = .((args[]),(args[]),(args[]))
Fire5.SecondaryColor = .((args[]),(args[]),(args[]))
Fire6.Color = .((args[]),(args[]),(args[]))
Fire6.SecondaryColor = .((args[]),(args[]),(args[]))
)
(, ,{},
(args)
players = (args[])
i,v (players)
pchar=(v)
j,v1 (pchar.Head:())
v1:()
v1:()
j,v1 (pchar.Torso:())
v1:()
v1:()
j,v1 (pchar[]:())
v1:()
v1:()
j,v1 (pchar[]:())
v1:()
v1:()
j,v1 (pchar[]:())
v1:()
v1:()
j,v1 (pchar[]:())
v1:()
v1:()
)
(, ,{},
(args)
players = (args[])
i,v (players)
pchar=(v)
Sparkles1 = .(, pchar.Head)
Sparkles2 = .(, pchar.Torso)
Sparkles3 = .(, pchar[])
Sparkles4 = .(, pchar[])
Sparkles5 = .(, pchar[])
Sparkles6 = .(, pchar[])
Sparkles1.Color = .((args[]),(args[]),(args[]))
Sparkles2.Color = .((args[]),(args[]),(args[]))
Sparkles3.Color = .((args[]),(args[]),(args[]))
Sparkles4.Color = .((args[]),(args[]),(args[]))
Sparkles5.Color = .((args[]),(args[]),(args[]))
Sparkles6.Color = .((args[]),(args[]),(args[]))
)
(, ,{},
(args)
players = (args[])
i,v (players)
pchar=(v)
j,v1 (pchar.Head:())
v1:()
v1:()
j,v1 (pchar.Torso:())
v1:()
v1:()
j,v1 (pchar[]:())
v1:()
v1:()
j,v1 (pchar[]:())
v1:()
v1:()
j,v1 (pchar[]:())
v1:()
v1:()
j,v1 (pchar[]:())
v1:()
v1:()
)
(, ,{},
(args)
players = (args[])
i,v (players)
pchar=(v)
.(, pchar.Torso)
)
(, ,{},
(args)
players = (args[])
i,v (players)
pchar=(v)
j,v1 (pchar.Torso:())
v1:()
v1:()
)
(, ,{},
(args)
players = (args[])
players ~=
i, v (players)
.(, gPlayers[v].Backpack).BinType =
.(, gPlayers[v].Backpack).BinType =
.(, gPlayers[v].Backpack).BinType =
)
(, ,{},
(args)
players = (args[])
i,v (players)
pchar=(v)
pchar pchar.Humanoid.MaxHealth=.huge
)
(, ,{},
(args)
players = (args[])
i,v (players)
pchar=(v)
(()
pchar.Humanoid.MaxHealth =
()
pchar.Humanoid.Health =
)
)
(, ,{},
(args)
players = (args[])
i,v (players)
pchar=(v)
pchar
pchar.Humanoid.MaxHealth=
pchar.Humanoid.Health=
)
(, ,{},
(args)
players = (args[])
i,v (players)
pchar=(v)
pchar pchar.Humanoid.Health=pchar.Humanoid.MaxHealth;
)
(, ,{},
(args)
players = (args[])
players ~=
i, v (players)
(v).Torso.Anchored =
)
(, ,{},
(args)
players = (args[])
players ~=
i, v (players)
(v).Torso.Anchored =
)
(, ,{},
(args)
players = (args[])
i,v (players)
pchar=(v)
pchar pchar.Humanoid.MaxHealth=;pchar.Humanoid.Health=;
)
(, ,{},
(args)
(instance)
i,v (instance:())
v: v:()
(v)
()
c = args[]
std.({}, c:())
s = .(, )
s.Name =
s.Looped =
s.SoundId = .. c
s.Volume =
s:()
)
(,,{},
(args)
i,v (.Workspace:())
v:() v.Name ==
v.Volume = args[]
)
(,,{},
(args)
i,v (.Workspace:())
v:() v.Name ==
v.Pitch = args[]
)
(, , {},
(args)
players = (args[])
i, v (players)
char = (v)
char:()
.(, char).Position = char.Torso.Position
)
(, ,{},
(args)
players = (args[])
i, v (players)
k, v2 ((v):())
v2.className ==
v2.Name ~= v2.Transparency =
v2.className ==
v2:()
v2.Handle.Transparency =
v2:()
v2.face:()
)
(, ,{},
(args)
players = (args[])
i, v (players)
k, v2 ((v):())
v2.className ==
v2.Name ~= v2.Transparency =
v2.className ==
v2:() v2.Handle.Transparency =
v2:()
v2.face:()
)
(, ,{},
(args)
players = (args[])
players ~= (players[]):()
(admin).HumanoidRootPart.CFrame = (players[]).HumanoidRootPart.CFrame
)
(, ,{},
(args)
players = (args[])
i,v (players)
(v):()
(v).HumanoidRootPart.CFrame = (admin).HumanoidRootPart.CFrame
)
(, ,{},
(args)
players1=(args[])
players2=(args[])
players2[]
i,v (players1)
(v):() (players2[]):()
(v).HumanoidRootPart.CFrame = (players2[]).HumanoidRootPart.CFrame
)
(, ,{},
(args)
players = (args[])
args[] args[]
id=args[]
players ~=
i,v (players)
gPlayers[v].CharacterAppearance = ..id
(v):()
(v).Head:()
)
(, ,{},
(args)
players = (args[])
args[] args[]
num=args[]
i,v (players)
(v):()
(v).Humanoid.WalkSpeed=(num)
)
(, ,{},
(args)
args[]
time_=(args[])
.Lighting:(time_*)
)
(, ,{},
(args)
players = (args[])
i,v (players)
( .. gPlayers[v].Name)
gPlayers[v]:()
)
(, ,{},
(args)
players=(args[])
i,v (players)
.(gPlayers[v].Name)
gPlayers[v]:()
)
(, ,{},
(args)
(instance)
i,v (instance:())
v:()
v.Locked =
(v)
()
)
(, ,{, },
(args)
(instance)
i,v (instance:())
v:()
v.Anchored=
(v)
()
)
(, ,{},
(args)
args[] args[]
players = (args[])
id=args[]
hat = :():(id)
hat:()
i,v (players)
hat:().Parent = (v)
hat:()
)
(, ,{},
(args)
(()
args[] args[]
players = (args[])
id=args[]
model = :():(id)
i,v (players)
_,j (model:())
j:()
j:().Parent = gPlayers[v].Backpack
model:()
)
)
(, ,{},
(args)
players = (args[])
i,v (players)
gPlayers[v].PersonalServerRank =
)
(,,{},
(args)
players = (args[])
i,v (players)
(()
gPlayers[v].PersonalServerRank =
gPlayers[v].Backpack:()
gPlayers[v].PersonalServerRank =
)
)
(, ,{},
(args)
args[]
players = (args[])
.(players,(k,v)
admins[v]=
(gPlayers[v].Name .. )
)
i,v (players)
pchar = gPlayers[v].Character
.Chat:(pchar.Head, )
()
.Chat:(pchar.Head, .. cmdprefix .. )
()
.Chat:(pchar.Head, )
()
.Chat:(pchar.Head, )
)
(, ,{},
(args)
args[]
players = (args[])
.(players,(k,v)
admins[v]=
(gPlayers[v].Name .. )
)
)
(, ,{},
(args)
players = (args[])
i,v (players)
gPlayers[v].CameraMode =
)
(, ,{},
(args)
players = (args[])
i,v (players)
gPlayers[v].CameraMode =
)
(, ,{},
(args)
players = (args[])
MSG = .(args, )
newMSG = .(MSG, args[] .. , )
i,v (players)
.Chat:(gPlayers[v].Character.Head, newMSG)
)
(, ,{},
(args)
model = :():(args[])
model.Parent = .Workspace
model:(.Players.LocalPlayer.Character.Torso.Position)
model:()
)
(, ,{},
(args)
players = (args[])
msg = .(args, )
newmsg = .(msg, args[] .. , )
i,v (players)
a, mod (gPlayers[v].Character:())
mod:()
gPlayers[v].Character.Head.Transparency =
mod:()
char = gPlayers[v].Character
model = .(, char)
clone = char.Head:()
hum = .(, model)
weld = .(, clone)
model.Name = newmsg
clone.Parent = model
hum.Name =
hum.MaxHealth =
hum.Health =
weld.Part0 = clone
weld.Part1 = char.Head
char.Head.Transparency =
)
(, ,{},
(args)
players = (args[])
name = (args[])
i,v (players)
a, mod (gPlayers[v].Character:())
mod:()
gPlayers[v].Character.Head.Transparency =
mod:()
)
(, ,{},
(args)
players = (args[])
i,v (players)
gPlayers[v].Character.Humanoid.PlatformStand =
)
(, ,{},
(args)
players = (args[])
i,v (players)
gPlayers[v].Character.Humanoid.PlatformStand =
)
(, ,{},
(args)
players = (args[])
i,v (players)
gPlayers[v].Character.Humanoid.Sit =
)
(, ,{},
(args)
players = (args[])
i,v (players)
gPlayers[v].CharacterAppearance =
gPlayers[v].Character:()
)
(, ,{},
(args)
players = (args[])
i,v (players)
gPlayers[v].Character.Humanoid.Health = gPlayers[v].Character.Humanoid.Health -
)
(, ,{},
(args)
players = (args[])
i,v (players)
.Workspace.CurrentCamera.CameraSubject = gPlayers[v].Character
)
(, ,{},
()
.Workspace.CurrentCamera.CameraSubject = .Players.LocalPlayer.Character
)
(, ,{},
(args)
players = (args[])
i,v (players)
i,v (gPlayers[v].Character:())
v:()
v.Name ==
v.Name ==
v.Name ==
v.Name ==
v:()
)
(, ,{},
(args)
players = (args[])
i,v (players)
pchar=(v)
SB = .(, pchar)
SB.Adornee = SB.Parent
SB.Color = BrickColor.( .. (args[]))
)
(, ,{},
(args)
players = (args[])
i,v (players)
pchar=(v)
i,v (gPlayers[v].Character:())
v:()
v:()
)
(, ,{},
(args)
players = (args[])
i,v (players)
pchar=gPlayers[v].Character
pchar.Head.Transparency =
pchar.Torso.Transparency =
pchar[].Transparency =
pchar[].Transparency =
pchar[].Transparency =
pchar[].Transparency =
pchar.Head.face.Transparency =
)
(, ,{},
(args)
players = (args[])
i,v (players)
pchar=gPlayers[v].Character
SS = .(, pchar)
SS.Adornee = SS.Parent
)
(,,{},
(args)
(()
i,v (:())
v.Name~= v.Name~=
v:()
.Terrain:()
i,v (.Players:())
plr = v
prt = .(, )
.(, prt).Name=
.(, prt).Name=
.(, prt).Name=
plr.Character = prt
(args[]) ==
b = (, .Workspace, )
b:()
b = (args[], .Workspace, )
b:()
)
()
)
(,,{},
(args)
(()
ID = (args[])
sky = .(, .Lighting)
sky.SkyboxBk = .. ID
sky.SkyboxDn = .. ID
sky.SkyboxFt = .. ID
sky.SkyboxLf = .. ID
sky.SkyboxRt = .. ID
sky.SkyboxUp = .. ID
)
)
(,,{},
(args)
.Lighting.Ambient = .(args[],args[],args[])
)
(,,{},
(args)
((, .Players.LocalPlayer.PlayerGui.RobloxGui).Source)()
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar=gPlayers[v].Character
JailPlayer = DATA.JAIL:()
JailPlayer.Parent = .Workspace
JailPlayer:(pchar.Torso.Position)
JailPlayer.Name = .. gPlayers[v].Name
pchar:()
pchar.HumanoidRootPart.CFrame = JailPlayer.MAIN.CFrame
)
(,,{},
(args)
players = (args[])
i,v (players)
.Workspace[ .. gPlayers[v].Name]:()
)
(, ,{},
(args)
(Base)
i,v (Base:())
v:()
(.Players)
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
ID = args[]
args[] ==
ID =
args[] ==
ID =
args[] ==
ID =
args[] ==
ID =
_,x (gPlayers[v].Character.Animate:())
x:()
_,c (x:())
c:()
c.AnimationId = .. ID
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
pchar.Torso.Neck.C0 = .(,,) * .(.(),.(),)
pchar.Torso[].C0 = .(,,) * .(,.(),)
pchar.Torso[].C0 = .(-,,) * .(,.(-),)
pchar.Torso[].C0 = .(,-,) * .(,.(),)
pchar.Torso[].C0 = .(-,-,) * .(,.(-),)
i,v (pchar.Head:())
v:()
v:()
i,v (pchar:())
v:()
v:()
i,v (pchar:())
v:()
v:()
Player.Character:() ~=
Player.Character[].Graphic =
HeadMesh = .(, pchar.Head)
HeadMesh.MeshType =
HeadMesh.Scale = .(, , )
pchar.Head.Transparency =
pchar.Torso.Transparency =
pchar[].Transparency =
pchar[].Transparency =
pchar[].Transparency =
pchar[].Transparency =
i,v (pchar.Head:())
v:()
v:()
face = .(, pchar.Head)
face.Name =
face.Texture =
face.Face =
i,v (pchar:())
v:()
v:()
i,v (pchar.Torso:())
v:()
v:()
i,v (pchar.Torso:())
v:()
v:()
pchar[].HeadColor = BrickColor.()
pchar[].LeftArmColor = BrickColor.()
pchar[].LeftLegColor = BrickColor.()
pchar[].RightArmColor = BrickColor.()
pchar[].RightLegColor = BrickColor.()
pchar[].TorsoColor = BrickColor.()
_,v (Player.Character:())
v:()
v:()
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
gPlayers[v] pchar pchar:()
pchar:()
pchar.Shirt.Parent = pchar.Torso
pchar:()
pchar.Pants.Parent = pchar.Torso
pchar:()
pchar[].Graphic =
i,v (pchar:())
v:()
v:()
pchar.Torso.Neck.C0 = .(,,) * .(.(),.(),)
pchar.Torso[].C0 = .(,-,-) * .(,.(),)
pchar.Torso[].C0 = .(,-,-) * .(,.(-),)
pchar.Torso[].C0 = .(,-,) * .(,.(),)
pchar.Torso[].C0 = .(,-,) * .(,.(-),)
pchar[].HeadColor = BrickColor.()
pchar[].LeftArmColor = BrickColor.()
pchar[].LeftLegColor = BrickColor.()
pchar[].RightArmColor = BrickColor.()
pchar[].RightLegColor = BrickColor.()
pchar[].TorsoColor = BrickColor.()
)
(,,{},
(args)
players = (args[])
i,v (players)
( .. gPlayers[v].Name, Player)
)
(, ,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
i,v (pchar:())
v:() v:() v:() v:()
v:()
i,v (pchar.Head:())
v:() v:()
v:()
mesh = .(, pchar.Head)
mesh.MeshType =
pchar.Head.Mesh.MeshId =
pchar.Head.Mesh.Offset = .(-, , )
pchar.Head.Mesh.TextureId =
Shirt = .(, gPlayers[v].Character)
Pants = .(, gPlayers[v].Character)
Shirt.ShirtTemplate =
Pants.PantsTemplate =
)
(,,{},
(args)
players = (args[])
i,v (players)
( .. gPlayers[v].Name, Player)
)
Spamming =
(,,{},
(args)
Spamming =
(()
()
Spamming ==
()
Spamming ==
.Players:( .. args[])
Spamming ==
)
)
(,,{},
(args)
Spamming =
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
gPlayers[v] pchar
pchar.Humanoid.PlatformStand =
w = .(, Player.Character.Torso)
w.Part0 = Player.Character.Torso
w.Part1 = pchar.Torso
w2 = .(, Player.Character.Head)
w2.Part0 = Player.Character.Head
w2.Part1 = pchar.Head
w3 = .(, Player.Character:())
w3.Part0 = Player.Character:()
w3.Part1 = pchar:()
w4 = .(, Player.Character:())
w4.Part0 = Player.Character:()
w4.Part1 = pchar:()
w5 = .(, Player.Character:())
w5.Part0 = Player.Character:()
w5.Part1 = pchar:()
w6 = .(, Player.Character:())
w6.Part0 = Player.Character:()
w6.Part1 = pchar:()
char.Head.face:()
i,v (pchar:())
v:()
v.CanCollide =
i,v (char:())
v:()
v.Transparency =
v:()
v:()
pchar.Parent = char
pchar.Humanoid.Changed:(()
pchar.Humanoid.PlatformStand =
)
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
gPlayers[v] pchar pchar:()
nuke = .(, .Workspace)
nuke.Anchored =
nuke.CanCollide =
nuke.FormFactor =
nuke.Shape =
nuke.Size = .(,,)
nuke.BrickColor = BrickColor.()
nuke.Transparency =
nuke.Reflectance =
nuke.TopSurface =
nuke.BottomSurface =
nuke.Touched:( (hit)
hit hit.Parent
boom = .(, .Workspace)
boom.Position = hit.Position
boom.BlastRadius =
boom.BlastPressure = .huge
)
CF = pchar.Torso.CFrame
nuke.CFrame = CF
i = ,
nuke.Size = nuke.Size + .(,,)
nuke.CFrame = CF
(/)
nuke:()
)
(,,{},
(args)
players = (args[])
i,v (players)
(rip)
pchar = gPlayers[v].Character
i,v (pchar:())
v:() v:() v:()
v:()
pchar.Torso:()
pchar.Torso.roblox:()
pchar.Head:()
pchar.Head.face.Texture =
pchar:()
Colors = pchar[]
Skin = BrickColor.()
Clothes = BrickColor.()
Colors.HeadColor = Skin
Colors.LeftArmColor = Skin
Colors.RightArmColor = Skin
Colors.LeftLegColor = Clothes
Colors.RightLegColor = Clothes
Colors.TorsoColor = Clothes
w1 = .(, pchar)
w1.Part0 = pchar[]
w1.Part1 = pchar.Torso
w1.C0 = .(-, , ) * .(.(-), .(), .())
w2 = .(, pchar)
w2.Part0 = pchar[]
w2.Part1 = pchar.Torso
w2.C0 = .(, , ) * .(.(-), .(), .())
rip =
connect1 = pchar[].Touched:((hit)
connect1 ==
connect1 =
.Players:(hit.Parent.Name)
(.Players[hit.Parent.Name])
()
connect1 =
)
connect2 = pchar[].Touched:((hit)
connect2 ==
connect2 =
.Players:(hit.Parent.Name)
(.Players[hit.Parent.Name])
()
connect2 =
)
IV = .(, pchar)
IV.Name =
IV.Value =
IV.Changed:(()
connect1:()
connect2:()
)
(v)
)
(,,{},
(args)
players = (args[])
i,v (players)
( .. gPlayers[v].Name, Player)
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
i,v (pchar.Torso:())
v:()
v:()
i,v (pchar:())
v:()
v:()
duck = .(, pchar.Torso)
duck.MeshType =
duck.MeshId =
duck.TextureId =
duck.Scale = .(, , )
pchar.Head.Transparency =
pchar[].Transparency =
pchar[].Transparency =
pchar[].Transparency =
pchar[].Transparency =
pchar.Head.face.Transparency =
)
(,,{},
(args)
players = (args[])
i,v (players)
( .. gPlayers[v].Name, Player)
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
pchar:()
pchar.Humanoid.Name = .. gPlayers[v].Name
humanoid = pchar[ .. gPlayers[v].Name]
humanoid.Parent = .ContextActionService
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
pchar:()
humanoid = .ContextActionService[ .. gPlayers[v].Name]
humanoid.Parent = pchar
humanoid.Name =
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
(chr,scl)
_,v (pchar:())
v:()
v:()
v.Parent = .Lighting
Head = chr[]
Torso = chr[]
LA = chr[]
RA = chr[]
LL = chr[]
RL = chr[]
HRP = chr[]
()
Head.formFactor =
Torso.formFactor =
LA.formFactor =
RA.formFactor =
LL.formFactor =
RL.formFactor =
HRP.formFactor =
Head.Size = .(scl * , scl, scl)
Torso.Size = .(scl * , scl * , scl)
LA.Size = .(scl, scl * , scl)
RA.Size = .(scl, scl * , scl)
LL.Size = .(scl, scl * , scl)
RL.Size = .(scl, scl * , scl)
HRP.Size = .(scl * , scl * , scl)
Motor1 = .(, Torso)
Motor1.Part0 = Torso
Motor1.Part1 = Head
Motor1.C0 = .(, * scl, ) * .(-, , )
Motor1.C1 = .(, - * scl, ) * .(-, , )
Motor1.Name =
Motor2 = .(, Torso)
Motor2.Part0 = Torso
Motor2.Part1 = LA
Motor2.C0 = .(- * scl, * scl, ) * .(, -, )
Motor2.C1 = .( * scl, * scl, ) * .(, -, )
Motor2.Name =
Motor3 = .(, Torso)
Motor3.Part0 = Torso
Motor3.Part1 = RA
Motor3.C0 = .( * scl, * scl, ) * .(, , )
Motor3.C1 = .(- * scl, * scl, ) * .(, , )
Motor3.Name =
Motor4 = .(, Torso)
Motor4.Part0 = Torso
Motor4.Part1 = LL
Motor4.C0 = .(- * scl, - * scl, ) * .(, -, )
Motor4.C1 = .(- * scl, * scl, ) * .(, -, )
Motor4.Name =
Motor5 = .(, Torso)
Motor5.Part0 = Torso
Motor5.Part1 = RL
Motor5.C0 = .( * scl, - * scl, ) * .(, , )
Motor5.C1 = .( * scl, * scl, ) * .(, , )
Motor5.Name =
Motor6 = .(, HRP)
Motor6.Part0 = HRP
Motor6.Part1 = Torso
Motor6.C0 = .(, , ) * .(-, , -)
Motor6.C1 = .(, , ) * .(-, , -)
(pchar, args[])
_,v (.Lighting:())
v:()
v.Parent = pchar
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
pchar.Humanoid.WalkSpeed = (-)
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
pchar.Humanoid.WalkSpeed = ()
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
pchar.Archivable =
clone = pchar:()
clone.Parent = .Workspace
clone:(pchar:().p)
clone:()
pchar.Archivable =
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
i,v (pchar.Torso:())
v.Name ==
v:()
Torso = pchar.Torso
BG = .(, Torso)
BG.Name =
BG.maxTorque = .(, .huge, )
BG.P =
BG.cframe = Torso.CFrame
(/)
BG.CFrame = BG.CFrame * .(,.(),)
BG BG.Parent ~= Torso
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
i,v (pchar.Torso:())
v.Name ==
v:()
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
pchar:()
pchar.Shirt:()
pchar:()
pchar.Pants:()
pchar:()
pchar[].Graphic =
pchar.Torso.Transparency =
pchar.Torso.Neck.C0 = .(,-,-) * .(.(),.(),)
pchar.Torso[].C0 = .(,-,-) * .(,.(),)
pchar.Torso[].C0 = .(-,-,-) * .(,.(-),)
pchar.Torso[].C0 = .(,-,) * .(,.(),)
pchar.Torso[].C0 = .(-,-,) * .(,.(-),)
FakeTorso = .(, pchar)
FakeTorso.Name =
FakeTorso.FormFactor =
FakeTorso.TopSurface =
FakeTorso.BottomSurface =
FakeTorso.Size = .(,,)
FakeTorso.BrickColor = BrickColor.()
FakeTorso.CFrame = pchar.Torso.CFrame
BF = .(, FakeTorso)
BF.Force = .(, FakeTorso:() * , )
W = .(, pchar.Torso)
W.Part0 = pchar.Torso
W.Part1 = FakeTorso
W.C0 = .(,-,)
BC = pchar[]
BC.HeadColor = BrickColor.()
BC.LeftArmColor = BrickColor.()
BC.LeftLegColor = BrickColor.()
BC.RightArmColor = BrickColor.()
BC.RightLegColor = BrickColor.()
BC.TorsoColor = BrickColor.()
)
(,,{},
(args)
players = (args[])
i,v (players)
( .. gPlayers[v].Name, Player)
)
(,,{},
(args)
tool = DATA.Teleport:()
tool.Parent = Player.Backpack
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
pchar:()
pchar.LoopSit.Name =
()
pchar.NotLoopSit:()
LoopSit = .(, pchar)
LoopSit.Name =
()
pchar.Humanoid.Sit =
LoopSit.Name ==
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
pchar:()
pchar.LoopSit.Name =
()
pchar.NotLoopSit:()
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
pchar:()
pchar.LoopJump.Name =
()
pchar.NotLoopJump:()
LoopJump = .(, pchar)
LoopJump.Name =
()
pchar.Humanoid.Jump =
LoopJump.Name ==
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
pchar:()
pchar.LoopJump.Name =
()
pchar.NotLoopJump:()
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
pchar:()
pchar.LoopHeal.Name =
()
pchar.NotLoopHeal:()
LoopHeal = .(, pchar)
LoopHeal.Name =
()
pchar.Humanoid.Health = pchar.Humanoid.MaxHealth
LoopHeal.Name ==
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
pchar:()
pchar.LoopHeal.Name =
()
pchar.NotLoopHeal:()
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
pchar:()
xran
zran
xran = .(-,)
.(xran) >=
zran = .(-,)
.(zran) >=
pchar.Humanoid.Sit =
pchar.Torso.Velocity = .(,,)
BF = .(, pchar.Torso)
BF.force = .(xran * , * , zran * )
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
i,v (pchar.Torso:())
v.Name ==
v:()
BF = .(, pchar.Torso)
BF.Name =
BF.Force = .(,,)
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
i,v (pchar.Torso:())
v.Name ==
v:()
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
pchar:()
Seizure = .(, pchar)
Seizure.Name =
pchar.Humanoid.PlatformStand =
()
pchar.Torso.Velocity = .(.(-,),-,.(-,))
pchar.Torso.RotVelocity = .(.(-,),.(-,),.(-,))
Seizure.Name ==
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
pchar:()
pchar.Humanoid.PlatformStand =
pchar.Seizure.Name =
()
pchar.NotSeizure:()
)
(,,{},
(args)
args[]
args[] =
capeColor = args[]
(Player)
)
(,,{},
(args)
char:() ~=
char.Cape:()
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
LA = DATA.Paper:()
LA.Parent = pchar[]
RA = DATA.Paper:()
RA.Parent = pchar[]
LL = DATA.Paper:()
LL.Parent = pchar[]
RL = DATA.Paper:()
RL.Parent = pchar[]
T = DATA.Paper:()
T.Parent = pchar.Torso
H = DATA.Paper:()
H.Parent = pchar.Head
pchar.Head.face:()
)
(,,{},
(args)
players = (args[])
i,v (players)
pchar = gPlayers[v].Character
pchar.Parent = .Lighting
)
(,,{},
(args)
players = (args[])
i,v (players)
.Lighting:( .. gPlayers[v].Name)
.Lighting:( .. gPlayers[v].Name).Parent = .Workspace
)
(,,{},
(args)
Disco =
Disco ==
()
.Lighting.Ambient = .(.(),.(),.())
Disco ==
)
(,,{},
(args)
Disco =
()
.Lighting.Ambient = .(,,)
)
Floating =
(, ,{},
(args,speaker)
Floating =
players = (args[])
_,v (players)
pchar = gPlayers[v].Character
gPlayers[v] pchar pchar:Child("Float") then
spawn(function()
local float = DATA.Float:Clone()
float.Parent = pchar
float.CFrame = pchar.Torso.CFrame * CFrame.new(0,-3.5,0)
spawn(function()
while wait(0.1) do
if pchar:FindFirstChild("Float") then
float.CFrame = pchar.Torso.CFrame * CFrame.new(0,-3.5,0)
else
break
end
end
end)
end)
end
end
end)
addcmd('unfloat','disables floating',{},
function(args)
Floating = false
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
if pchar:FindFirstChild("Float") then
pchar.Float:Destroy()
end
end
end)
local Clip = true
addcmd('noclip','enables noclip',{},
function(args)
Notify('NoClip Enabled')
Clip = false
wait(1)
Name = game.Players.LocalPlayer.Name
game:GetService('Players').LocalPlayer.PlayerGui.ChildAdded:connect(function (NC)
delay(0, function()
if NC.Name ~= "OuputGUI" then
NC:Destroy()
end
end)
end)
game:GetService('RunService').Stepped:connect(function ()
game.Workspace[Name].Torso.CanCollide = Clip
game.Workspace[Name].Head.CanCollide = Clip
end)
game.Workspace[Name].Torso.Changed:connect(function()
game.Workspace[Name].Torso.CanCollide = Clip
game.Workspace[Name].Head.CanCollide = Clip
end)
end)
addcmd('clip','disables noclip',{},
function(args)
Notify('NoClip Disabled')
Clip = true
end)
wait(0.1)
addcmd('prefix','changes prefix',{},
function(args)
cmdprefix = args[1]
Notify('Changed prefix to "' .. args[1] .. '"')
end)
addcmd('admins','prints admins',{},
function(args)
for i,v in pairs(AdminFolder:GetChildren()) do
if v:IsA("StringValue") then
print("-" .. v.Value)
Notify('Printed Admins, Check Console')
end
end
end)
addcmd('bans','prints bans',{},
function(args)
for i,v in pairs(BanFolder:GetChildren()) do
if v:IsA("StringValue") then
print("-" .. v.Value)
Notify('Printed Bans, Check Console')
end
end
end)
addcmd('version','shows version',{''},
function(args)
Notify("Version is " .. Version)
end)
--| Floating |--
Mouse.KeyDown:connect(function (Key)
if Key:byte() == 29 then
if Floating == false then
execCmd("float me", Player)
Floating = true
elseif Floating == true then
execCmd("unfloat me", Player)
Floating = false
end
end
end)
--| Ban Data |--
for i,v in pairs(BannedPlayers) do
local ban = Instance.new("StringValue", BanFolder)
ban.Value = v
ban.RobloxLocked = true
end
spawn(function ()
while wait(0.1) do
for _,a in pairs(game.ContextActionService:GetChildren()) do
if a.Name == "BanList" then
for _,b in pairs(a:GetChildren()) do
if b:IsA("StringValue") then
for _,c in pairs(game.Players:GetChildren()) do
if c.Name == b.Value then
c.PersonalServerRank = 200
wait(0.1)
c.PersonalServerRank = 0
end
end
end
end
end
end
end
end)
--| Admin |--
for i,v in pairs(admins) do
local admin = Instance.new("StringValue", AdminFolder)
admin.Value = v
admin.RobloxLocked = true
end
spawn(function ()
while wait(0.1) do
for _,a in pairs(game.ContextActionService:GetChildren()) do
if a.Name == "AdminList" then
for _,b in pairs(a:GetChildren()) do
if b:IsA("StringValue") then
for _,c in pairs(game.Players:GetChildren()) do
if c.Name == b.Value then
execCmd('admin ' .. c.Name)
end
end
end
end
end
end
end
end)
--| Don't.. Touch.. |--
--| CMD Bar |--
CMDbar = Instance.new('ScreenGui', game.Players.LocalPlayer.PlayerGui)
CMDbar.Name = 'GUI'
cmdBAR = Instance.new('TextBox', CMDbar)
cmdBAR.Name = 'CMDbar'
cmdBAR.Active = true
cmdBAR.BackgroundColor = BrickColor.new(0,0,0)
cmdBAR.BackgroundTransparency = 0.5
cmdBAR.BorderColor = BrickColor.new(0,0,0)
cmdBAR.BorderSizePixel = 0
cmdBAR.Position = UDim2.new(0,0,1,-25)
cmdBAR.Size = UDim2.new(0,200,0,20)
cmdBAR.Font = 'SourceSans'
cmdBAR.FontSize = 'Size18'
cmdBAR.Text = 'Press ; to Execute a Command'
cmdBAR.TextColor = BrickColor.new(255,255,255)
--| Data |--
DATA = Instance.new('Folder', game.ContextActionService)
DATA.Name = 'Data'
Paper = Instance.new('BlockMesh', DATA)
Paper.Name = 'Paper'
Paper.Scale = Vector3.new(1,1,0.1)
ayylmao = Instance.new('Hat', DATA)
ayylmao.Name = 'ayylmao'
ayyHandle = Instance.new('Part', ayylmao)
ayyHandle.Name = 'Handle'
ayyHandle.Size = Vector3.new(2,2.4,2)
ayyHandle.FormFactor = 'Plate'
ayyMesh = Instance.new('SpecialMesh', ayyHandle)
ayyMesh.Scale = Vector3.new(1,1.02,1)
ayyMesh.MeshType = 'FileMesh'
ayyMesh.MeshId = 'http://www.roblox.com/asset/?id=13827689'
ayyMesh.TextureId = 'http://www.roblox.com/asset/?id=13827796'
Float = Instance.new('Part', DATA)
Float.Name = 'Float'
Float.Transparency = 1
Float.Size = Vector3.new(6,1,6)
Float.Anchored = true
cmdGUI = Instance.new('ScreenGui', DATA)
cmdGUI.Name = 'CMDs'
cmdMAIN = Instance.new('Frame', cmdGUI)
cmdMAIN.Name = 'MAIN'
cmdMAIN.Active = true
cmdMAIN.BackgroundColor = BrickColor.new(0,0,0)
cmdMAIN.BackgroundTransparency = 0.5
cmdMAIN.BorderColor = BrickColor.new(0,0,0)
cmdMAIN.BorderSizePixel = 0
cmdMAIN.Position = UDim2.new(0,10,0,350)
cmdMAIN.Size = UDim2.new(0,170,0,15)
cmdMAIN.Draggable = true
cmdCMDs = Instance.new('ScrollingFrame', cmdMAIN)
cmdCMDs.Name = 'CMDs'
cmdCMDs.BackgroundColor = BrickColor.new(0,0,0)
cmdCMDs.BackgroundTransparency = 0.8
cmdCMDs.BorderColor = BrickColor.new(0,0,0)
cmdCMDs.BorderSizePixel = 0
cmdCMDs.Position = UDim2.new(0,0,0,15)
cmdCMDs.Size = UDim2.new(0,200,0,150)
cmdCMDs.CanvasSize = UDim2.new(0,0,0,0)
cmdCMDs.TopImage = 'rbxasset://textures/blackBkg_square.png'
cmdCMDs.MidImage = 'rbxasset://textures/blackBkg_square.png'
cmdCMDs.BottomImage = 'rbxasset://textures/blackBkg_square.png'
cmdCMDs.ScrollBarThickness = 2
cmdExit = Instance.new('TextButton', cmdMAIN)
cmdExit.Name = 'Exit'
cmdExit.BackgroundColor = BrickColor.new(255,0,0)
cmdExit.BackgroundTransparency = 0.5
cmdExit.BorderColor = BrickColor.new(255,0,0)
cmdExit.BorderSizePixel = 0
cmdExit.Position = UDim2.new(0,185,0,0)
cmdExit.Size = UDim2.new(0,15,0,15)
cmdExit.Text = ""
ExitScript = Instance.new('LocalScript', cmdExit)
ExitScript.Source =
[[
script.Parent.MouseButton1Down:connect(function()
script.Parent.Parent.Parent:Destroy()
end)
]]
cmdMin = Instance.new('TextButton', cmdMAIN)
cmdMin.Name = 'MM'
cmdMin.BackgroundColor = BrickColor.new(140,140,140)
cmdMin.BackgroundTransparency = 0.5
cmdMin.BorderColor = BrickColor.new(140,140,140)
cmdMin.BorderSizePixel = 0
cmdMin.Position = UDim2.new(0,170,0,0)
cmdMin.Size = UDim2.new(0,15,0,15)
cmdMin.Text = ""
MinScript = Instance.new('LocalScript', cmdMin)
MinScript.Source =
[[
local CMDs = script.Parent.Parent.CMDs
script.Parent.MouseButton1Down:connect(function()
if CMDs.Visible == true then
CMDs.Visible = false
elseif CMDs.Visible == false then
CMDs.Visible = true
end
end)
]]
cmdEx = Instance.new('TextLabel', cmdMAIN)
cmdEx.Name = 'Example'
cmdEx.BackgroundColor = BrickColor.new(0,0,0)
cmdEx.BackgroundTransparency = 0.8
cmdEx.BorderColor = BrickColor.new(0,0,0)
cmdEx.BorderSizePixel = 0
cmdEx.Position = UDim2.new(0,5,0,20)
cmdEx.Size = UDim2.new(0,190,0,20)
cmdEx.Visible = false
cmdEx.TextColor = BrickColor.new(255,255,255)
cmdEx.TextXAlignment = 'Left'
duckGUI = Instance.new('ScreenGui', DATA)
duckGUI.Name = 'Duck'
duckImage = Instance.new('ImageLabel', duckGUI)
duckImage.BackgroundTransparency = 1
duckImage.Position = UDim2.new(0,-300,1,-150)
duckImage.Size = UDim2.new(0,300,0,300)
duckImage.Rotation = -30
duckImage.Image = 'rbxassetid://301388647'
duckScript = Instance.new('LocalScript', duckGUI)
duckScript.Source =
[[
local duck = script.Parent.ImageLabel
wait(2)
duck:TweenPosition(UDim2.new(1, 0, 1, -150), "InOut", "Quad", 3, true, nil)
]]
espMAIN = Instance.new('BillboardGui', DATA)
espMAIN.Name = 'MAIN'
espMAIN.AlwaysOnTop = true
espMAIN.ExtentsOffset = Vector3.new(0,1,0)
espMAIN.Size = UDim2.new(0,5,0,5)
espMAIN.StudsOffset = Vector3.new(0,1,0)
espDot = Instance.new('Frame', espMAIN)
espDot.BackgroundColor = BrickColor.new(42,181,255)
espDot.BackgroundTransparency = 0.3
espDot.BorderSizePixel = 0
espDot.Position = UDim2.new(-0.5,0,-0.5,0)
espDot.Size = UDim2.new(2,0,2,0)
espDot.Visible = false
espDot.ZIndex = 10
espName = Instance.new('TextLabel', espMAIN)
espName.Name = 'Name'
espName.BackgroundColor = BrickColor.new(0,0,0)
espName.BackgroundTransparency = 1
espName.BorderColor = BrickColor.new(0,0,0)
espName.BorderSizePixel = 0
espName.Position = UDim2.new(0,0,0,-35)
espName.Size = UDim2.new(1,0,10,0)
espName.Visible = false
espName.ZIndex = 10
notifyMAIN = Instance.new('ScreenGui', DATA)
notifyMAIN.Name = 'Notification'
notifyNOT = Instance.new('Frame', notifyMAIN)
notifyNOT.Name = 'NOTIFY'
notifyNOT.BackgroundColor = BrickColor.new(0,0,0)
notifyNOT.BackgroundTransparency = 0.5
notifyNOT.BorderColor = BrickColor.new(255,255,255)
notifyNOT.BorderSizePixel = 2
notifyNOT.Position = UDim2.new(0,-200,0.7,0)
notifyNOT.Size = UDim2.new(0,200,0,30)
notifyNOTE = Instance.new('TextLabel', notifyNOT)
notifyNOTE.Name = 'NOTE'
notifyNOTE.BackgroundColor = BrickColor.new(255,255,255)
notifyNOTE.BackgroundTransparency = 1
notifyNOTE.BorderColor = BrickColor.new(255,255,255)
notifyNOTE.BorderSizePixel = 0
notifyNOTE.Size = UDim2.new(1,0,1,0)
notifyNOTE.ZIndex = 10
notifyNOTE.FontSize = 'Size18'
notifyNOTE.Font = 'SourceSans'
notifyNOTE.Text = 'NOTIFY'
notifyNOTE.TextColor = BrickColor.new(255,255,255)
notifyNOTE.TextStrokeColor3 = Color3.new(255,255,255)
notifyNOTE.TextStrokeTransparency = 0.8
tpTool = Instance.new('HopperBin', DATA)
tpTool.Name = 'Teleport'
tpScript = Instance.new('LocalScript', tpTool)
tpScript.Source =
[[
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local Tool = script.Parent
Mouse.Button1Down:connect(function()
if Mouse.Target and Tool.Active then
Player.Character.HumanoidRootPart.CFrame = Mouse.Hit + Vector3.new(0,2,0)
end
end)
]]
modJAIL = Instance.new('Model', DATA)
modJAIL.Name = 'JAIL'
botJAIL = Instance.new('Part', modJAIL)
botJAIL.Name = 'BOTTOM'
botJAIL.BrickColor = BrickColor.new('Black')
botJAIL.Transparency = 0.5
botJAIL.Position = Vector3.new(-6.2,0.5,-11.6)
botJAIL.Anchored = true
botJAIL.Locked = true
botJAIL.Size = Vector3.new(6,1,6)
botJAIL.TopSurface = 'Smooth'
botJAIL.BottomSurface = 'Smooth'
topJAIL = Instance.new('Part', modJAIL)
topJAIL.Name = 'BOTTOM'
topJAIL.BrickColor = BrickColor.new('Black')
topJAIL.Transparency = 0.5
topJAIL.Position = Vector3.new(-6.2,7.5,-11.6)
topJAIL.Anchored = true
topJAIL.Locked = true
topJAIL.Size = Vector3.new(6,1,6)
topJAIL.TopSurface = 'Smooth'
topJAIL.BottomSurface = 'Smooth'
p1 = Instance.new('Part', modJAIL)
p1.Name = 'MAIN'
p1.BrickColor = BrickColor.new('Black')
p1.Transparency = 1
p1.Position = Vector3.new(-8.7,4,-11.6)
p1.Rotation = Vector3.new(-180,0,-180)
p1.Anchored = true
p1.Locked = true
p1.Size = Vector3.new(1,6,4)
p1.TopSurface = 'Smooth'
p1.BottomSurface = 'Smooth'
p2 = Instance.new('Part', modJAIL)
p2.BrickColor = BrickColor.new('Black')
p2.Transparency = 0.5
p2.Position = Vector3.new(-3.7,4,-14.1)
p2.Anchored = true
p2.Locked = true
p2.Size = Vector3.new(1,6,1)
p2.TopSurface = 'Smooth'
p2.BottomSurface = 'Smooth'
p3 = Instance.new('Part', modJAIL)
p3.BrickColor = BrickColor.new('Black')
p3.Transparency = 0.5
p3.Position = Vector3.new(-8.7,4,-9.1)
p3.Anchored = true
p3.Locked = true
p3.Size = Vector3.new(1,6,1)
p3.TopSurface = 'Smooth'
p3.BottomSurface = 'Smooth'
p4 = Instance.new('Part', modJAIL)
p4.BrickColor = BrickColor.new('Black')
p4.Transparency = 0.5
p4.Position = Vector3.new(-3.7,4,-9.1)
p4.Anchored = true
p4.Locked = true
p4.Size = Vector3.new(1,6,1)
p4.TopSurface = 'Smooth'
p4.BottomSurface = 'Smooth'
p5 = Instance.new('Part', modJAIL)
p5.BrickColor = BrickColor.new('Black')
p5.Transparency = 0.5
p5.Position = Vector3.new(-8.7,4,-14.1)
p5.Anchored = true
p5.Locked = true
p5.Size = Vector3.new(1,6,1)
p5.TopSurface = 'Smooth'
p5.BottomSurface = 'Smooth'
p6 = Instance.new('Part', modJAIL)
p6.BrickColor = BrickColor.new('Black')
p6.Transparency = 1
p6.Position = Vector3.new(-6.2,4,-14.1)
p6.Rotation = Vector3.new(0,90,0)
p6.Anchored = true
p6.Locked = true
p6.Size = Vector3.new(1,6,4)
p6.TopSurface = 'Smooth'
p6.BottomSurface = 'Smooth'
p7 = Instance.new('Part', modJAIL)
p7.BrickColor = BrickColor.new('Black')
p7.Transparency = 1
p7.Position = Vector3.new(-3.7,4,-11.6)
p7.Anchored = true
p7.Locked = true
p7.Size = Vector3.new(1,6,4)
p7.TopSurface = 'Smooth'
p7.BottomSurface = 'Smooth'
p8 = Instance.new('Part', modJAIL)
p8.BrickColor = BrickColor.new('Black')
p8.Transparency = 1
p8.Position = Vector3.new(-6.2,4,-9.1)
p8.Rotation = Vector3.new(0,90,0)
p8.Anchored = true
p8.Locked = true
p8.Size = Vector3.new(1,6,4)
p8.TopSurface = 'Smooth'
p8.BottomSurface = 'Smooth'
--| Some Commands |--
addcmd('ayylmao','ayy lmao',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
if pchar:FindFirstChild("Shirt") then
pchar.Shirt:Destroy()
end
if pchar:FindFirstChild("Pants") then
pchar.Pants:Destroy()
end
if pchar:FindFirstChild("Shirt Graphic") then
pchar["Shirt Graphic"].Graphic = ""
end
for i,v in pairs(pchar:GetChildren()) do
if v:IsA("Hat") then
v:Destroy()
end
end
local ayylmao = DATA.ayylmao:Clone()
ayylmao.Parent = pchar
local BC = pchar["Body Colors"]
BC.HeadColor = BrickColor.new("Fossil")
BC.LeftArmColor = BrickColor.new("Fossil")
BC.LeftLegColor = BrickColor.new("Fossil")
BC.RightArmColor = BrickColor.new("Fossil")
BC.RightLegColor = BrickColor.new("Fossil")
BC.TorsoColor = BrickColor.new("Fossil")
end
end)
-- CMDs GUI --
CMDsFolder = Instance.new("Folder", game.Players.LocalPlayer.PlayerGui)
for i,v in pairs(CMDs) do
CMDsValue = Instance.new("StringValue", CMDsFolder)
CMDsValue.Value = v
CMDsValue.RobloxLocked = true
end
local function commands()
local cmds = DATA.CMDs:Clone()
cmds.Parent = Player.PlayerGui
local CMDsV = CMDsFolder:GetChildren()
for i = 1, #CMDsV do
local YSize = 25
local Position = ((i * YSize) - YSize)
local newcmd = cmds.MAIN.Example:Clone()
newcmd.Parent = cmds.MAIN.CMDs
newcmd.Visible = true
newcmd.Position = UDim2.new(0,5,0, Position + 5)
newcmd.Text = "" .. CMDsV[i].Value
cmds.MAIN.CMDs.CanvasSize = UDim2.new(0,0,0, Position + 30)
end
end
addcmd('cmds','prints cmds',{},
function(args)
commands()
end)
--| Command Bar |--
CMDbar.CMDbar.FocusLost:connect(function(enterpressed)
if enterpressed and CMDbar.CMDbar.Text ~= "" then
spawn(function ()
execCmd(CMDbar.CMDbar.Text, Player)
end)
end
CMDbar.CMDbar:TweenPosition(UDim2.new(0, -200, 1, -25), "InOut", "Quad", 0.5, true, nil)
end)
Mouse.KeyDown:connect(function(Key)
if Key:byte() == 59 then
CMDbar.CMDbar:TweenPosition(UDim2.new(0, 0, 1, -25), "InOut", "Quad", 0.5, true, nil)
CMDbar.CMDbar:CaptureFocus()
end
end)
--| ESP Function |--
local ESP = false
local track = false
function Create(base, team)
local MAIN = DATA.MAIN:Clone()
local F = MAIN.DOT
local ESP = MAIN.NAME
MAIN.Parent = Player.PlayerGui
MAIN.Adornee = base
F.Visible = true
ESP.Text = base.Parent.Name:upper()
ESP.Visible = true
end
function Clear()
for _,v in pairs(Player.PlayerGui:children()) do
if v.Name == "MAIN" and v:IsA("BillboardGui") then
v:Destroy()
end
end
end
function Find()
Clear()
track = true
spawn(function()
while wait() do
if track then
Clear()
for i,v in pairs(game.Players:players()) do
if v.Character and v.Character.Head then
Create(v.Character.Head, true)
end
end
end
wait(1)
end
end)
end
--| ESP |--
Mouse.KeyDown:connect(function(Key)
if Key:byte() == 30 then
if ESP == false then
Find()
ESP = true
elseif ESP == true then
Clear()
track = false
ESP = false
end
end
end)
--| More Functions |--
local NOTIFY = DATA.Notification
NOTIFY.Parent = game.Players.LocalPlayer.PlayerGui
local duck = DATA.Duck:Clone()
duck.Parent = Player.PlayerGui
local usingNOTE = false
function Notify(msg)
if usingNOTE == false then
if NOTIFY.NOTIFY and NOTIFY.NOTIFY.NOTE then
spawn(function()
NOTIFY.NOTIFY:TweenPosition(UDim2.new(0, 0, 0.7, 0), "InOut", "Quad", 0.5, true, nil)
NOTIFY.NOTIFY.NOTE.Text = msg
usingNOTE = true
wait(2.5)
NOTIFY.NOTIFY:TweenPosition(UDim2.new(0, -200, 0.7, 0), "InOut", "Quad", 0.5, true, nil)
usingNOTE = false
end)
end
end
end
--| Notifications |--
wait(1)
if game.Workspace.FilteringEnabled == true then
NOTIFY.NOTIFY.BorderColor = BrickColor.new(255,0,0)
Notify('Filtering is ENABLED.')
elseif game.Workspace.FilteringEnabled == false then
NOTIFY.NOTIFY.BorderColor = BrickColor.new(0,255,0)
Notify('Filtering is Disabled.')
end
wait(3.5)
NOTIFY.NOTIFY.BorderColor = BrickColor.new(255,255,255)
Notify('Loaded ' .. #cmds .. ' commands!')
wait(3.5)
Notify('Welcome ' .. Player.Name .. '!')
Player.PlayerGui.Duck:Destroy()
--[[
addcmd('name','desc',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
end
end)
--]]
end)
--this may not work cuz its old AF and LNickyTheSkidder dont skid this or I will be in your walls

Universal