Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
player = Players.LocalPlayer
squad = {}
ravanHeads = {}
sigmaAura =
(target)
_, p (squad)
p == target
()
_, h (ravanHeads) h:()
ravanHeads = {}
char = player.Character
char char:()
i = ,
head = .()
head.Size = .(, , )
head.Shape = .PartType.Ball
head.Color = .(, , )
head.Material = .Material.Neon
head.CanCollide =
head.Anchored =
head.Parent = char
.(ravanHeads, head)
RunService.RenderStepped:(()
char = player.Character
hrp = char char:()
hrp #ravanHeads >
i, head (ravanHeads)
angle = (i - ) *
targetPos = (hrp.CFrame * .(.(angle) * , , .(angle) * + )).Position
head.CFrame = head.CFrame:(.(targetPos, hrp.Position + hrp.CFrame.LookVector * ), )
)
(cmd, args)
cmdChar = player.Character
cmdHrp = cmdChar cmdChar:()
cmd ==
targetName = args[]
_, p (Players:())
p.Name:():(, #targetName) == targetName:() p ~= player
#squad <
.(squad, p)
( .. p.Name .. .. #squad .. )
cmd ==
()
cmd ==
sigmaAura sigmaAura:()
sigmaAura = .(, cmdHrp)
sigmaAura.Color = ColorSequence.(.(,,), .(,,))
sigmaAura.Size = NumberSequence.()
sigmaAura.Rate =
sigmaAura.Speed = NumberRange.()
_, soldier (squad)
tChar = soldier.Character
tHrp = tChar tChar:()
tHum = tChar tChar:()
tHrp tHum
cmd ==
index =
i, s (squad) s == soldier index = i
x = (index % == -) * (.(index/) * )
z = .(index/) *
tHrp.CFrame = cmdHrp.CFrame * .(x, , z)
cmd ==
tHum.Sit =
tHrp.Anchored =
cmd ==
tHrp.CFrame = .(tHrp.Position, cmdHrp.Position)
tHrp.Anchored =
cmd ==
tHrp.Anchored =
tHum.Sit =
player.Chatted:((msg)
args = msg:()
cmd = args[]:()
(cmd, args)
)Daily uses command to see my power

Universal